Zelda: Skyward Sword - The Great Graphics Debate
Can Skyward Sword look different than Uncharted 3 and still have good graphics? Duh.
November 14, 2011 November 15, 2011 November 15, 2011
The Legend of Zelda: Skyward Sword marks a huge leap forward for the series in a number of ways. But to some, this excellent adventure will never quite stack up simply because it wasn't developed for an HD system. HD snobs will not only be missing out on one of the greatest games of the year - and possibly the best Zelda title to date - but they're also failing to give due credit to the game's true graphical ingenuity, and to the genius of its unique art style.
To start, it should be clarified that SD is not synonymous with terrible. It simply means the image resolution is in standard definition rather than high definition - it has fewer pixels per frame, in other words, resulting in a less crisp image than HD. What does this really mean when applied to a visual medium, such as videogames? To be honest, it means nothing. The old, classic, black and white movies (like Orson Welles' Citizen Kane or Federico Fellini's 8 1/2) are no less captivating and memorable now that HD cameras are the standard. If a piece of art was once brilliant and stirring - if it truly was such - no technical advancement or passing of time can take that from it. Claude Monet's impressionistic oil paintings are no less stunning now that digital art allows for more detailed, controlled lines - he simply employed a different and no less valid form of artistic expression.

This same logic applies to video games. Chrono Trigger is still a stunning achievement in pixel art, even though the use of spritework has all but died out, replaced with three-dimensional graphics instead. The painterly look of Skyward Sword is as gorgeous now as it will be 10 years from now, much like the timeless cel-shading of The Wind Waker. It will remain so even when the realism of games like Uncharted 3 and Skyrim are no longer quite as impressive, as they've been replaced by far superior game engines that can more accurately recreate the real world. Does this mean those games will be bad in a decade's time? Of course not. If their gameplay was solid and their graphics were effective at what they were trying to achieve, they will be no less valuable when compared to future games than Skyward Sword is compared to them. A game simply should not be faulted for the technology used to create it.

Skyward Sword, for example, offers up a vast world - far grander than anything we've seen before on the system. Considering the sheer scope of the adventure, and the amount of content it packs in, the Wii's graphical capabilities are actually used to their fullest. Skyward's brilliant use of the hardware, paired with its timeless and highly emotive art style and animation - make for a fully realized game that is actually a masterful display of Wii graphics.

By shutting yourself off from non-HD experiences, you're not only discounting the old gems that make up gaming's rich history, but also denying yourself the pleasure of experiencing certain modern masterpieces, like Skyward Sword. And no gaming sin is more deadly than unjustly ignoring a kickass game because of some trivial quibble.
In fact, the quickest way to sound like a total noob is to insist that only HD graphics can look good. Don't let that happen to you.
2011 has been packed to overflowing with Big N milestones. H...
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