Monster Hunter Tri Review
Does the latest version of Capcom's action-RPG sink or swim on Nintendo's console?
April 14, 2010 April 14, 2010 April 14, 2010
At a time when industry talk is dominated by terms like accessibility and casual appeal, Capcom's Monster Hunter franchise remains firmly attached to its hardcore roots. The latest version of the game is Monster Hunter Tri for Nintendo's Wii, bringing its brand of third-person real-time beast-slaughtering action and addictive item acquisition systems to a new audience. For franchise fans this is going to be a very familiar experience, as much of the game remains the same, though with noticeable improvements to the camera control, visuals, and the online experience. If you're new and wondering what it is that makes this game worthy of the label hardcore, then you should know this is in no way a pick-up-and-play product. Only those with patience, a willingness to learn, and an appreciation of high levels of difficulty should apply. There's a significant time commitment associated with getting the most out of Monster Hunter Tri, but those who put in the hours will find the game offers the kind of satisfaction few other titles can deliver.
When it comes to high levels of difficulty in videogames, there can be two types. There's difficulty built to pose a challenge and that can be overcome with careful planning, perseverance, and skill, and there's the type of difficulty that's completely unreasonable that's meant to mask a lack of creative design ideas, technical limits, or simply to pad gameplay hours. Monster Hunter Tri's level of difficulty is the former. It's a tough game that readily tosses you into situations where laziness and lack of focus can swiftly result in failure. Yet its challenges aren't so difficult that they step beyond the bounds of sensibility, and its punishment is far from Demon's Souls severe.
The game isn't entirely without a story, however. A sea beast called Lagiacrus is disrupting life in a fishing village. As a new hunter it's your job to train, upgrade, and wipe him out, which isn't going to happen for a number of hours. First you'll need to wade through a range of introductory missions where you'll kill simple enemies or harvest resources that help familiarize you with the basics of combat and mechanics of scouring the battlefield maps for items. As you'll soon discover, there is no direct character leveling in Monster Hunter, meaning you don't gain experience for kills in the field. Instead, you power up by fashioning new sets of armor and purchasing and upgrading weapons, the best of which can only be obtained by slaughtering powerful monsters and carving up their corpses for components to be used in crafting. This is why facing off against new boss monsters in the game is such an event. Not only does each major fight represent a new level of challenge requiring skill and cunning to overcome, but it also represents a potentially new and powerful set of gear you can equip.
It's also how the game forces you to learn by requiring that you replay boss encounters numerous times in order to get the requisite amount of components for new gear. Some, like myself, appreciate the challenge, since it gets noticeably easier with each subsequent playthrough as you familiarize yourself with your prey's attack patterns and when to evade and strike. However, I can understand how someone might be put off by this kind of repetition. If you're the type of player who would rather just move through one encounter after another without looking back, then this likely isn't the type of game for you.
That being said, there's so much depth to the combat in Monster Hunter that repeatedly hunting the same boss monster is far from dull. Before heading into a fight, you need to be ready. Are you going to be fighting in a hot desert? Then you should bring along cool drinks to keep you in shape. Don't forget your Mega Nutrients to boost your health, extra whetstones to keep your blade sharp, food to maintain high stamina reserves, plenty of health potions, paintballs for tracking purposes, and potentially traps and tranquilizers if you're trying to capture your prey instead of simply killing it. Since not all of these items are available as direct purchases, you'll need to consider how to farm resources and combine them in your item box to produce everything you need. Then, when it's all ready, you can head over to a weapon vendor and decide which style of combat you prefer.
The game initially offers five weapon types, from massive Great Swords to giant Hammers to the more nimble Sword and Shield. As you continue through, you'll also unlock Long Swords and the new Switch Axe, which swaps from axe to sword and back again with the press of a button and can do some serious damage when properly wielded. Each weapon type is essentially a character class, offering distinct rhythms of movement, attack, and unique special abilities. If you bring a Great Sword into battle, you'll need to consider how to best position yourself in a fight as you deal with slowed movement speed when the weapon's drawn and ready to strike. More defensive-minded players may want to stick to the Lance instead, which comes with a shield capable of deflecting enemy attacks. The variation in fighting styles provides a lot of flexibility when it comes to play, adding more depth to the experience and giving you even more of a reason to experiment.
Enemies all have tells, and paying attention to when the winged Rathalos is going to blast a fireball at you or being able to recognize when Lagiacrus is going to emit an electrical field discharge can be crucial to success. In offline play, you'll find things go fairly smoothly until you square off against a Barroth, at which point the high level of challenge Monster Hunter is comfortable throwing at you becomes clear. By the time you've unlocked tier five quests against the likes of Diablos and Barioth, you'll know all too well the significant commitment the game's quests demand, and the level of concentration required to survive an encounter. It could be exhausting for some, but those willing to push through will be greatly rewarded. When you defeat a powerful adversary, you feel as though it's a direct result of your own talent, planning, and resolve, instead of a result of having held down the fire button for long enough to cause the enemy to fall over and die.
Thankfully, like in Monster Hunter Freedom Unite on PSP, you get a little AI-controlled helper in Monster Hunter Tri named Cha-Cha. This guy can be customized with a number of different moves and abilities. Though he can heal you in battle and attack enemies, his primary value is to simply act as a distraction for enemies while playing offline, giving you a larger window of opportunity to recover against the more challenging boss monsters. He's not consistently reliable, but certainly a welcome ally that makes offline challenges less severe. If you decide you've learned enough and venture online to test your skill against the more challenging missions there, you'll find joining with up to four others to quest in the City portion of the game can have its advantages.
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Connections for Monster Hunter Tri (Wii)
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