Hollywood Squares Review
X gets the... zzzzzz.
November 16, 2011 November 17, 2011 November 17, 2011
I have a profound respect for game shows that manage to hang around for a long time like Hollywood Squares did. It lasted in the realm of cutthroat daytime television for nearly four decades. But after being cancelled in 2004, you'd figure that licensed Hollywood Squares products would cease to exist. And you'd figure wrong, for Hollywood Squares has officially graced the PlayStation Network.
The video game form of Hollywood Squares' gameplay parallels the real thing. Nine panelists sit in a three square-by-three square grid, with two competing contestants using those nine panelists' answers to various questions in order to create a successful line with X's and O's (a la Tic-Tac-Toe). If a contestant successfully concludes whether a panelist answered a given question properly or not, an X or O is earned.

Then again, a lack of celebrities marks only the first problem in a long line of issues that places Hollywood Squares firmly in the "bad game" category.
For starters, Hollywood Squares comprises very little actual gameplay. Part of this can be blamed on the inherent nature of Hollywood Squares on television, which was usually heavy on the comedic banter and lighter on questions and answers to progress the game. With all of that removed (save for some rehashed video clips for the actual celebrity in the coveted center square), you'll just go through the motions. This is especially pronounced when playing online, in which you can't see anything your opponent does while the laughably NES-era broken English sentence "Waiting Opponent to Answer Question" appears on the screen.
And while the actual host of the latter years of Hollywood Squares, Tom Bergeron, delivers the questions, you'll still find them dated and monotonous. For instance, one question could be asked about who Angelina Jolie's father is (Jon Voight), another question could be about who Jon Voight's daughter is (Angelina Jolie), and a third question could inquire about who owned Seinfeld's George Costanza's car before he did (Jon Voight). Similar obsessions exist throughout the experience with actors like Alfonso Ribiero, musical groups like the Black Eyed Peas and movies like The Dark Knight.
The predictable AI doesn't make things any better. The AI will simply answer more and more questions correctly the further you get through the single-player game's 20 individual shows, though you'll never actually see the questions they're getting or the answers they're giving; only whether or not the X or O was earned. By playing through the entirety of the "campaign," you could unlock different clothes and accessories for your in-game avatar and plenty of useless in-game cash, but chances are you won't want to waste the time. But hey, if you want to cheat, you can do that too since the game lets you pause on the question screen, freezing the clock and allowing you to scramble to Google for the answer you seek.

In other words, nobody should get the square.
Rating | Description | |
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out of 10 | Click here for ratings guide | |
5.0 | Presentation A bare-bones and repetitive approach – including shoving tutorials down your throat every time you play – is somewhat helped by quick load times. |
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5.0 | Graphics The graphics are functional, though forced and static animations make everything look just a little too last generation. |
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6.0 | Sound Tom Bergeron’s voice gives the game some authenticity, though the game cuts him off repeatedly if questions go on for too long. |
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4.0 | Gameplay Let’s just put it this way: how many times could you conceivably guess whether someone answered a question correctly or not before wanting to jump out of a nearby window? |
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3.0 | Lasting Appeal 20 single-player opponents can be vanquished rather easily, leaving you only to hunt Trophies, play against a friend locally, or worse yet against someone online. |
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Connections for Hollywood Squares (PS3)
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