The Wayback Machine - https://web.archive.org/web/20120101204924/http://planetfallout.gamespy.com:80/
1.) Books : Pugilism Illustrated
Updated by: Pyros
2.) Books : Grognak the... Inside the Cave
Updated by: Pyros
3.) Schematics : fiend stew teaches you how to make fiend stew at the entrance to the fiends territory
Updated by: Pyros
4.) Suits : Space Suit Found while on the Repcon quest. Head down to the undergound bunker where the...
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5.) Mutant : Mutant Master,... Defeat him and take his Super Sledge. Also two Evolved Centaurs, collect thei...
Updated by: Pyros
6.) Outfits : Bright Follower... at the base of the hill tucked next to some boulders. Search the body and get...
Updated by: Pyros

Thursday, December 22, 2011 - Planet Fallout News

Happy Atomic Holidays

8:34 AM - - 2 Comments
Happy Atomic Holidays from Planet Fallout! Image from the Engineering Guild:

Topics: Community
Related Games: Fallout: New Vegas (Xbox 360)
Wednesday, December 14, 2011 - Planet Fallout News

Old World Blues Best DLC Award

1:54 PM - - 0 Comments
Old World Blues won the Inside Gaming Awards 2011 - Best DLC category:
The best DLC will extend the original game in fundamental ways while not destroying your bank account in the process. The nominees for Best DLC at the Inside Gaming Awards 2011 are: Battlefield Bad Company 2 Vietnam, Call of Duty: Black Ops - Rezurrection, Portal 2 - Peer Review, Fallout New Vegas - Old World Blues, and Super Street Fighter IV - Arcade Edition.


Thursday, December 1, 2011 - Planet Fallout News

Fallout: New Vegas and DLC Post-mortem

7:02 AM - - 1 Comment
Fallout: New Vegas and DLC Post Mortem Gamebanshee Interview with Chris Avellone has replies about everything you wanted to know about the game and the downloadable content, here's Part 1:
You explored different themes with each DLC. What themes would you say were the most important in these add-ons, and do you feel that Fallout's story traditions suit focusing on such themes?

Lonesome Road was purposely built around the final image at the end of Fallout 1 - the Vault Dweller walking off into a lonely future. The idea of a protagonist whose home is lost to him, walking off into the wilderness after helping to nurture and protect a place that ultimately exiles him (or where he simply no longer belongs) is one of the hallmarks of Fallout. The sense of abandonment and the lone wanderer connection was important in Lonesome Road, except you're not walking into a lonely future, you're walking into your character's past and seeing what it's done in the present. Ulysses hints that it's possible the player left the West and left NCR because he didn't belong, and that's why he walked the road to the Mojave - but that's Ulysses' perspective, and the motivations for your character are your own.

I think Old World Blues and Lonesome Road had two themes that strongly hooked into Fallout, and have always been there. The theme of Old World Blues was always "the optimistic atomic future of what might have been," and the idea that all of these technological marvels could have saved the world if they had simply had a better guiding hand - it's not the technology to blame, it's the thought behind it.

Dead Money was more of a survivalist horror experience, and the theme of greed and human nature was an experiment that I felt fit with the adventure arc, so I went with it. I did feel that Fallout could use some more struggle-for-survival elements, and that was part of it as well - in short, I wanted miracle items like Stimpaks to feel amazing again rather than cause players to shrug.
And now for Part 2:
Lonesome Road hits the player with major consequences to choices that the player never actually participated in prior to the DLC's beginning. Do you think this would have worked better if the player had actually partaken in the events that he or she is being held accountable for, even if only in a tutorial?

There were a lot of ways we could have structured the DLC, granted. We certainly did have the resources to represent the NCR and the West (DLC4 was limited to 3 voice actors), and while I wouldn't have done a tutorial that physically put the player in the past, there might have been other hooks we could have done with more resources. Still, I'm satisfied with what we did construct, and it hit the goals we set out to do.

You've mentioned Zelazny's Damnation Alley as a source of inspiration for Lonesome Road. That story took place decades after the apocalypse, and indeed Lonesome Road is the most recently apocalyptic area ever seen in a Fallout game. Was this intentional after the post-post-apocalyptic atmosphere of New Vegas? Is this a direction you've been wanting to take for some time?

My only intention was I wanted the player to feel like they were traveling the road to The End. The proper "The End" feel for any Fallout game lies in seeing the wreckage of the world before, all its architecture twisted and cracked and flooded with invisible fires, radiation, and seeing the grave of the world that was. Your road started here, it leads back there, and at the end, you get to see what your journey meant to someone else - and hopefully, decide what it means to you. There are countless ripples that stem from the Divide. Without it, you never would have found the Sierra Madre, encountered Christine, Elijah, and Ulysses, seen Big MT, and more. From one simple act, countless others were born.

Lastly, I wanted to nuke the Fallout world to reset things. NCR's getting a bit big, and it's making things too civilized. Lonesome Road was a way of resetting the culture clock.
Spotted at NMA.

Happy Pappy's Cupcakes

6:53 AM - - 0 Comments
New releases of the Fallout and post-apoc inspired Wasteland Radio podcast are out:
Tune in to Wasteland Radio and tune out to the horrors of the wastes! In Broadcast 11, Charlie C. and the rest of Amarillo learn a hard lesson about addiction. Use every ounce of humanity to catch this transmission of Broadcast 11!
Topics: News
Related Games: Fallout: New Vegas (PC)

New Vegas is gaming's Lawrence of Arabia

6:42 AM - - 0 Comments
Fallout: New Vegas is gaming's Lawrence of Arabia is a different perspective on New Vegas that deserves a read:
The headline of this piece might be a bit misleading. I don’t mean to say that Fallout: New Vegas is as important to video games as Lawrence of Arabia is to film. That would be a blasphemous and indefensible claim. Lawrence of Arabia is a landmark that influences movies to this day while New Vegas' lasting impact remains to be seen. The true comparison arises from the similar plots, settings, and themes of the game and film.

I re-watched Lawrence of Arabia a few days back because it had been a long time since I’d seen it, long enough that I couldn’t properly appreciate it on my last go-through. Nowadays, I consider it to be one of best films I’ve ever seen, and this got me wondering if any games evoke the same sense of scope and adventure.

The game I kept returning to was Fallout: New Vegas. Both titles share a desert setting. In terms of harsh and unforgiving backdrops, the two titles are arguably unmatched. A deadliness lies beneath the natural beauty of the locales. The exotic and fatal hold hands while skipping down the street. Water and guns are essential for survival. And you're just as likely to be shot as greeted with open arms.
Topics: News
Related Games: Fallout: New Vegas (Xbox 360)
Saturday, November 26, 2011 - Planet Fallout News

New Vegas Graphic Novel Now Available For Download

10:41 AM - - 0 Comments
Finally you can download All Roads:
We’re pleased to announce that the full versions of All Roads, the 48-page graphic novel originally released in the Fallout: New Vegas Collector’s Edition, is now available for download viaDark Horse Digital or through the Dark Horse Comics iTunes App for $2.99

All Roads was written by Chris Avellone, the game’s creative director, and created in conjunction with Dark Horse Comics. With cover art created by legendary illustrator and comic book artist Geof Darrow with colors by Peter Doherty, the graphic novel also features art by Jean Diaz (Incorruptible) and Wellinton Alves (Marvel’s Shadowland: Blood on the Streets, Nova).
Topics: News
Related Games: Fallout: New Vegas (Xbox 360)

FONV: The End of Plot Mod 1.1

10:35 AM - - 0 Comments
Fallout New Vegas: The End of Plot Mod hits version 1.1:
In this is version only the Caesar, Yes Man and Mr House endings have been tested. The NCR ending has not been tested but should work fine because its a relatively simple edit involved here and the clean up quest is shared by all endings so if it works for one, it will work for all the others too. Still, I would appreciate feedback from people who try those untested ending.

The End of Plot Mod stops the game from ending when you finish any of the 4 possible endings to the Fallout New Vegas Main Quest and tries to clean up the end of plot game a little. It also cleans up the Hoover Dam.
Topics: Community
Related Games: Fallout: New Vegas (PC)

New Vegas and Women’s Rights

10:28 AM - - 3 Comments
Under the Microscope: Fallout: New Vegas and Women’s Rights is an opinion piece at Pikigeek with a fresh perspective on Fallout: New Vegas:
I’m shocked that I had never thought of this, especially given how significant this is to the entire struggle for women’s rights, and I’m glad that such an enjoyable game could actually give my friend even a tiny virtual taste of sexism, not just in discrimination but in how it feels to be denied the opportunity to prove your worth on merit. Instead of just reading about it, just hearing about it, he actually got to experience it – not in the same way, of course, not equally to those who genuinely suffer at its hands, but he at least experienced a simulation of it, and lost potential enjoyment because of it. That’s a pretty risky move for such a profit-based medium.

I have to say, bravo, New Vegas. For once, I get the feeling that this was deliberate, rather than something I’ve drawn my own meaning from, and it’s refreshing to see sexism tackled in a game in an atypical way. New Vegas goes beyond objectifying a female character as a strong, perfect, independent shell with no personality, and instead presents us with one of the actual problems women can face in the world.
Topics: News
Related Games: Fallout: New Vegas (Xbox 360)
Wednesday, November 23, 2011 - Planet Fallout News

New poll up

12:38 PM - - 0 Comments

Skyrim is out, the internet's gone somewhat quieter with everyone playing it and we take this opportunity to look and speculate how the next Fallout will look. Cos if memory serves right, Fallout 3 was Oblivion with guns. So Fallout 4 will be Skyrim with guns, amiright? :P

Anyway, I noticed that Bethesda in the TES series likes mixing up the game mechanics, changing them more or less subtle with each new iteration of the series. The question is - is this a good thing? Is it keeping the experience in each game fresh and exiting or would it be better to keep one core set of game mechanics and just change the world, quests etc.?

Last poll - Less generic factions, more individual fates - yay or nay?
Looks like our voters would prefer to see individual fates and people struggling with their identities in Fallout. Can't say I disagree.


I'd like to see some more human faces behind the factions and see/hear/watch individuals struggle fitting into the faction. - 64
78.05%
Nope. I prefer the knowledge that the raider is just a bad guy and ease my conscience that way. - 18
21.95%

Votes: 82



Happy voting and see you next week.
Last but not least: remember - if you got ideas for next weeks poll - write us at [email protected].
Topics: Community
Monday, November 7, 2011 - Planet Fallout News

New poll up

3:33 PM - - 1 Comment

Another faction related poll. Do factions need a less generic face and should we see some more faces that make up the big picture?

Fallout is one of the better examples already, but in the interest of progress let's pursue this. Let's take raiders. Fallout 3 especially had them portrayed as cannibalistic psychopaths with no sense of self-preservation or even common sense. Which, in all fairness, is what we picture raiders as. But it was literally every raider that was like that. Where's the sod that lost his family to tragedy (a.k.a. deatchclaws) and went temporarily insane in grief and loss. Then, after slowly returning into the land of the sane he finds himself member of a gang of raiders, part of a new, dysfunctional family. He cares for them, they took him in, comforted him, gave him time & space to heal a bit - he can't just leave, no matter that they're a bunch a stealing no good junkies. There's stories behind each one and very few of them turned raider by choice. Can he fault them?
Should there be more background "fluff", stories told to paint the picture of the wasteland and it's factions?

Last weeks poll - Brotherhood of Steel - to be or not to be?
Split opinion there. With a slight majority tending towards them fading away. It'd be a shame if you ask me.


I think that - unless they open themselves to fresh blood and change their "foreign policies" - they've doomed themselves to dwindle and vanish in the annals of history. - 75
54.35%
The Brotherhood survived for more then 200 years against many odds and sometimes overwhelming forces but always stood their ground. They'll continue on, true to their ideals and quest to preserve technology. - 63
45.65%

Votes: 138



Happy voting and see you next week.
Last but not least: remember - if you got ideas for next weeks poll - write us at [email protected].
Topics: Community
Friday, November 4, 2011 - Planet Fallout News

Fallout: Nuka Break - Episode Five

7:05 AM - - 0 Comments
Fallout: Nuka Break Episode Five is out:

Thursday, November 3, 2011 - Planet Fallout News

Fallout: New Vegas Ultimate Edition Release Date

7:48 AM - - 0 Comments
As many of you expected, and asked for, Bethesda just announced the compilation Fallout: New Vegas Ultimate Edition:
We’re pleased to announce the Fallout: New Vegas® Ultimate Edition will be available in retail stores across North America on February 7th 2012 and throughout Europe on February 10th. The Ultimate Edition comes complete with all of the game add-on content for Fallout: New Vegas - Dead Money, Honest Hearts, Old World Blues, Lonesome Road, Courier’s Stash and Gun Runners’ Arsenal.

For players who are seasoned explorers of New Vegas or just getting into the game for the first time, the Ultimate Edition expands beyond the Wasteland like never before with the Sierra Madre Casino, Zion National Park, Big MT research crater and the treacherous Divide now open for exploring. Along with new areas to explore, each of the four main add-on packs increases the maximum level cap by five levels, ultimately raising the cap to level 50.
Monday, October 31, 2011 - Planet Fallout News

New poll up

11:52 AM - - 0 Comments

Time to speculate on some factions and where we go from here. Let's start with the big icons of Fallout - the men of steel with the big effing guns - The Brotherhood of Steel.

So the Brotherhood has been around for some 200 years, having survived against a great many odds and foes in held true to their quest and ideals (well, most of them) to preserve technology for the good of all mankind. Often by pissing off some of said mankind, killing them to get shiny tech or standing by while all went to hell just as long as they got that modified laser rifle safely back to their hideout. The fates of individuals have never held much value to the BoS, especially not those of outsiders.
Which is probably why they're not the most liked faction around, despite having done a good deal of good.
So then - what's your take on their future prospects? Will they make it? Shape up and thrive another 200 years? Or simply vanish and get lost in history, since nobody in the wasteland seems to have much time to document history for generations to come?

Last weeks poll - vehicle combat, racing etc. as showcased in Rage - should the next Fallout take pointers?
Seems, as always, we got split opinions. A good number of voters really want that in and an even good number of voters rather not. Who would have thunk? Fallout fans have always been such an agreeable bunch. ;)


Yes please. I thoroughly enjoyed those aspects and couldn't be happier seeing them implemented in Fallout. - 50
35.97%
Nope. Fallout has enough FPS as it is. And I just don't see Bethesda making vehicles work all that well. - 50
35.97%
Haven't played Rage, so I can't comment on it. - 39
28.06%

Votes: 139



Happy voting and see you next week.
Last but not least: remember - if you got ideas for next weeks poll - write us at [email protected].
Topics: Community
Sunday, October 30, 2011 - Planet Fallout News

FONV: The End of Plot Mod

3:02 PM - - 0 Comments
FONV: The End of Plot Mod is a tremendous new mod by The Engineers Guild Giskard:
The End of Plot Mod stops the game from ending when you finish any of the 4 possible endings to the Fallout New Vegas Main Quest and tries to clean up the end of plot game a little. It also cleans up the Hover dam.

In the end stage of each of those quests result box is the command "StartQuest VEnding" which ends the game. This mod disables that command and replaces it with "startquest EOPStartQuest" which starts this mods own clean up quest that allows you to keep playing. You will still recieve the rewards for finishing the quest, but you will not see the end movie, the game will simply continue as normal after teleporting you back to the Hover Dam.
Topics: Community, News
Related Games: Fallout: New Vegas (PC)

Fallout 3 Is Three Years Old

2:54 PM - - 0 Comments
On Friday we had the three years anniversary of the release of Fallout 3. The Fallout Facebook page asked this:
Three years ago today, Fallout 3 was released. What's your favorite memory from the Capital Wasteland?
Go on and give a good reply, Happy Birthday Fallout 3!


Topics: News
Related Games: Fallout 3 (Xbox 360)
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Downloads: 370   Votes: 2
10.0

2)   Mini Hideout - Player Home - Kat... by Rayek
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9.7

3)   Factionless NCR Combat Ranger Ar... by TheRationalGaze
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9.6

4)   URWL v5 with Rain for FO3 by Marcurios
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9.6

5)   Vault Dweller's Survival Pe... by Pirate_Phil
Downloads: 15350   Votes: 63
9.6

1)   Drakes Tweaks New Vegas by Drake Elvin
2)   Vault 21 casino by BritishBoyStar
3)   Mojave Outpost Casino by BritishBoyStar
4)   Enclave Outpost by BritishBoyStar
5)   Enclave Reminates Buncker occupied by BritishBoyStar

1)   Fallout Movies