I could explain what Mass Effect is and why its so great, but I'll let my giving Mass Effect 2 on PS3 and 360 a perfect 10 out of 10 score on my blog and my numerous playthroughs of the original stand for itself and jump right in to this blog post on my experience with the single player portion of the Mass Effect 3 demo on Xbox 360 (I got early access through some Facebook promo thing if you're wondering how and why I got it two days earlier on Xbox, or four days earlier for my region on PS3.)
Anyways, you start off and you're asked to customise your Shepard – male or female, facial features, class etcetera. This time however there's three options that are Action, Role-Playing and Story. I really didn't care much for what Action and Story were offering (a simplified experience by the looks of it, one that I wouldn't have cared for) so I choose Role-Playing because it promised full control over my dialogue choices and a “classic Mass Effect experience” or however they said “this is how you were always playing Mass Effect before”.
Anyway, the game starts, there's some pre-amble about the state of the universe, the Reaper's are coming to turn Earth into their little playground and surprise, surprise, the omnipotent killing machine Commander Shepard must be let out of his Alliance cell to turn the tables. You go for a walk with Anderson and a Marine named Vega who talk about, well, you, the universe, reapers, that sort of thing, and eventually bump into Ashley Williams (well, I did, if she kicked the bucket in your game then I guess Kaidan Alenko would have popped up and said...) something about once knowing Shepard... oh yeah, that's a reference to ME2 and his working with the radical pro-human splinter group Ceberus who brought him back to life after he did the ODST thing minus the pods that stop you from turning into mush. There's a bit where you meet with the head's of the Alliance military and shout at them for a bit then the Reaper's come and make Inception sounds and wreak havoc with their lasers.
So it's up to you and Anderson to run to an extraction point. On the way, you meet a kid who dies later (teary moment with sad evocative music playing) when the Reapers go bwaaah and blow up his evac shuttle with their laser. This bit's basically a teary combat tutorial where we see the pretty graphics being shown off by way of the Reaper's blowing some unknown part of Earth up where you get to fly away in a now Alliance coloured Normandy SR-2.
The level ends and then we go on to the next demo level – you have to rescue a female krogan (never seen one in the ME games before so, react to this however you will) from the Salarian homeworld. It seems the Salarian's have been playing doctor on her or something and she's in a futuristic straight-jacket thing in a futuristic elevator, but now they're going to hand her over to broker a truce between krogan's and the turian's (I think) but oh! Lo and behold, nothing goes according to plan when Shepard's around so our good old pals from Cerberus barge in on the party and you have to kill many of them. AI's just a little bit better than last time, but it's still nothing to write home about, there's also some new enemies, like a dude with a riot shield (oh wow, we've never seen one of those before [sarcasm]) a heavily armoured Juggernaut-esque enemy (are they basing there Cerberus enemies off Call of Duty enemies now) and the mission culminates in a battle with a rather easily dispatched dude in a mech suit and a few more Cerberus grunts. You save the female krogan she borrows Wrex's (oh yeah, he's in this mission as are Garrus and Liara, and Mordin and Kirrahee (from ME1) show up as well) shotgun to off a couple more Cerberus chaps and they all fly off and then the demo says to go pre-order the game, when it's out and to buy it and all that post-demo stuff.
Now for the technical side of it.
Load times aren't too bad, it's just a pity that the loading screens this time around are just a static picture of Earth burning. I did rather like the loading screens of ME2 so hopefully this is just a placeholder load screen.
The graphics are better than Mass Effect 2's, but not the big graphical leap we saw from ME1 to 2. However, that being said, the majority of textures are significantly crisper, as are the effects (smoke and fire effects are still a bit on the average side) and the lighting effects and system is pretty good. The edges are smooth and there wasn't any issues with pop-in. The frame rate didn't drop during action, although the menus did feel a little bit laggy at times and there might have been some slow down during cutscenes, which are better directed than that of ME1 and 2 and both Dragon Age games.
Combat feels better this time around, although I felt the camera was just a little bit too close to Shepard's back at first but I got used to it and after a couple of minutes of gameplay, really didn't mind. The hit boxes and shooting itself is a bit more responsive than in 2 with an X appearing in the centre of your crosshairs to tell you “oh look, you've hit something and hurt it”. The cover system has been improved with you now being able to switch cover and to see where you'll go with little arrows on you HUD. Yes, there's that heavy melee insta-kill attack which is pretty useful if you want to run up to enemies and stab them in the face with an orange holo blade. Back onto cover, it whilst it's better this time around, being able to blind fire would have been a welcome addition. For comparison's sake, Gears of War is still the better third person shooter, but in terms of third person shooter RPG's – Mass Effect 3 so far has taken the crown from ME2.
I didn't get to try the weapon customisation either because it wasn't in the demo or because I couldn't find the thing to let me do it, but I kept picking up upgrades which looked interesting. The RPG elements (skill points in a upgrade tree) are much more elaborate this time around with the ability to pick one of two branches you can specialise in this time (like squad bonus or personal bonus). I basically maxed (I played a soldier class) combat skills with a focus on personal damage and wrecked shop.
As for the sound, the sound design is pretty good and weapons sound as if they have more punch this time around. The music is evocative to say the least and the voice acting is good as always, and animations are better than before.
So, all in all, the game is shaping up to be pretty good, I liked it, and any complaints I have about it are really minor and didn't detract from the overall experience. Did I like it? Yes. Would I recommend it on what I've played so far? Yep.
Platform: Xbox 360