If you have an Optimus notebook, it just got new profiles. A profile tips off the system to the kind of application being used and which GPU makes the most sense for that application. One of the many cool new things Optimus brings to the table is silent updates for profiles. Profiles are pushed out and updated automatically and frequently to ensure the latest new applications are leveraging the NVIDIA GPU if needed. This week, silently and in the background, the first update happened.
New profiles in this update include: Aliens vs Predator 3, Bioshock 2: Sea of Dreams, Operation Flashpoint: Dragon Rising, Red Faction: Guerilla, Saboteur, Star Wars: The Force Unleashed, Battlefield: Bad Company 2, AquaMark 3, Dark Void, Mass Effect II, and many others.
NVIDIA Optimus is a game-changer for notebooks. Optimus is automatic and transparent to the end user. Users simply launch their desired application(s) and the technology figures the best processor to do the job.
Headline features include what is described as a “shreddable world” where operatives are “encourages to leave no witnesses”.Read more
“We’re all massive FPS fans and believe that there’s room for a refresh of the shooter experience,” said the game’s creative director Stuart Black. “If Race Driver: Gridwas all about the purity of racing, then everything in Bodycount is absolutely centred on the bullet and its impact on the world.
“Our shredding tech allows us to create a different kind of gameplay, where players and AI can’t hide behind indestructible cover and rely on whack-a-mole mechanics. Here the environment is constantly changing as the game world is shot to hell; it’s going to be a huge amount of fun.”
We are sorry if Dragon Rising and the two DLCs released to date have left you wanting even more, but in the grand scheme of future plans and schedules the vast majority of the team are already busy planning the future of modern combat.Codemasters recently confirmed that they are currently building a brand new shooter franchise using the proprietary Ego engine.
Details are scarce, although we know that the development team is being headed by Stuart Black, who was the man behind the critically acclaimed FPS Black, which was released in 2006. We also know that the new game will use the EGO Game Technology Platform, which was previously used in DIRT 2 and Operation Flashpoint: Dragon Rising.
This version of the patch is only for use with the retail boxed version of the game. Digitally downloaded versions of the game should be updated soon.
The second patch also includes new Operation Flashpoint: Dragon Rising downloadable content - the 'Overwatch' pack. This DLC pack delivers two game-changing multiplayer modes as well as new Fire Team Engagement (FTE) missions.
In new multiplayer mode Blindside the PLA must complete objectives in the shortest time possible while the USMC defends in tense, tactical engagements. An additional new mode, Supremacy, tasks opposing forces to occupy strategically vital positions featuring force multipliers like gun emplacements and air strikes.
Blindside pits a team of attackers versus a team of defenders in an objective-based mode that sees the attackers tasked with completing three objectives, while a team of defenders goes all-out to stop them. The attackers can complete the first two objectives in any order, while the third objective is only accessible once the first two objectives have been completed. In addition to having to overcome the defenders, the attackers are also under a time limit set by the host. Maps: St. Sergius' Shadow, Road to Taranay
Supremacy is an objective-based territory control mode. Each team scores points by holding one of 5 capture points. Each capture point will also contain an 'asset', such as access to off-board fire support, when held for a prolonged period of time. The winning team is the team with the most points at the end of the round, or the first team to reach the points limit. If either team holds all territories simultaneously, they automatically win the match.
Maps: The Salt Flats, Island Control
These new multiplayer modes are complimented by two brand new FTEs. In Friendly Skies, PLA anti-aircraft artillery prevents US airborne reinforcements inserting into the combat zone. Players must remove that threat and then defend the position from a PLA counter attack. In Hostile Takeover, intel reveals enemy movement in the village of Armudan, a perfect base for launching attacks deep into enemy territory. Gamers must flush out the PLA, establish a perimeter and hold their ground against a new enemy assault.
2nd PC patch due for release tomorrow (27th Jan)! Oorah! :) [...] The patch also comes bundled with the 2nd DLC pack: "Overwatch", with new Fire Team Engagements plus new MP modes "Blindside" & "Supremacy"For a list of changes in the upcoming patch, check the post below.
Codemasters has revealed the list of fixes to be included in the upcoming Dragon Rising PC patch #2, arriving soon along with the "Overwatch" DLC pack.
- Support added for 2 new PvP game modes included in DLC Pack 2
- The host is now able to press "Start" button to ready up and begin the 10 second countdown into game irrespective of whether all players are ready or not.
- Improved multiplayer stability.
- Online synchronisation has been improved mitigating various issues such as shots fired not being registered and missing animations
- Medics no longer become unable to move if the player they are trying to heal attempts to heal themselves at the same time.
- The corpse looting inventory now appears appropriately when characters are killed
- The corpse looting inventory updates appropriately when swapping weapons.
- Tweaks and amends to enemy and friendly AI.
- The damaged vehicle icon no longer becomes stuck on screen if the player is spawned into a vehicle just as it becomes critically damaged.
- Fly in camera at the start of the Lumber Yard Infiltration mission now behaves appropriately
- alt tabbing when in the lobby no longer causes graphical corruption on ground texture
- Speed hack checking has been activated to block 3rd party speed hacks during online games.
- Anti-cheat measures implemented to combat leaderboard hacking
- Ammo counter for Fire team leaders in PvP matches now counts down the remaining ammo correctly.
- Vehicle control responsiveness improved for clients, with input lag reduced
- Sessions that you cannot join such as those that contain DLC not present on the players machine appear as greyed out on the browse server screen.
- If someone without DLC is invited to a game that requires DLC content they will receive a message explaining this and the game can still be started. They no longer take up a space in the lobby.
- Improved On & Offline stability
- Player positioned appropriately after exiting a vehicle.
- Players are no longer able to access a locked vehicle by using an unlocked vehicle
- Mines are no longer triggered by neutral (inactive) vehicles
- Death cam view behaves correctly if the player dies whilst in a vehicle and swapping between 3rd & 1st person camera views
- It is no longer possible to enter aimed view mode while the weapon select OSD is open.
- Binocular functionality no longer impaired by previously selected inventory item.
- Weapon torches now turn off properly when swapping out the current weapon via ammo crates with the torch light switched on.
- Players stance is now correctly maintained after operating an emplaced weapon
- The player is now able to order a fire team under their control to operate an emplaced weapon
- "Move To" orders now correctly issued to the pilot rather than individual fire team members when mixed fire teams occupy the crew seats in helicopters.
- Helicopter chain guns no longer jam
- Weapons rotations for a.i. gyrostablised weapons are no longer updated if they've not got a target set.
- Weapon OSD for the M134 Minigun in the AH-6J Helicopter now displays the correct number of rounds loaded (9999).
- Helicopters no longer make inappropriate wheel contact surface sounds sound when flying over grassland.
- "Live Link" feature in the Mission Editor should now default to launch the game in Windowed mode
- The mission editor should now be able to read multiple databases so text strings can be easily added.
- Unavailable Bradley and ZBD200 squad references removed from Mission editor
- Mouse look sensitivity for mounted weapons is now aligned with other weapons
- Respawn timer now displayed in all game modes.
- Fixed crash using empty string with OFP:displaySystemMessage
- Fixed rare crash in AI input. Unchecked possible invalid cast in AI input.
- Changed client prediction code for extrapolating positions, based on how far in the past there is accurate server data. (Optimisation)
- getVelocities bug fix for helicopter suspension. Refactor removed getVelocities usage.
- Audio Feedback Manager can search blocked speakers list by name as well. (Optimisation)
- Destructor of commands is always called in the CommandPool. Prevents possible memory leaks.
- walkEchelonControlledSubUnits now recurses through only controlled units. Now processes correct sub units.
- Friendly fire feedback will revert to root echelon if no fireteam members are still alive. Processes feedback case correctly.
- Fixed clients showing low LOD back weapon between their feet after looting ammo crates.
- The player can now add custom audio and modify further AI parameters (Weapon usage values and dispersion system).
- Added OFP:getTerrainHeight( x, z ) script cmd to return height of terrain, suitable as a Y value in cmds such as OFP:spawnAtLocation
- Can issue AI fireteam a Defend order to unmounted/neutral vehicles.
1st - COD:WaW for Xbox 360, Tank Skin and T-shirt (Each) 2nd - Battlestations Pacific for PC, Mario Wall Cling and T-shirt (Each)Registration closes January 24, so head over here to apply!
The UK’s biggest publisher Codemasters had a great end to 2009, and are planning some big releases for 2010. Not least new iterations in its successful Operation Flashpoint, Colin McCrae and Ashes franchises. Meanwhile, F1 2010 races onto Xbox 360, PS3 and PC.With strong sales for Dragon Rising, anything's possible...
Holding out with Intel by augustwemust, with an average score of 8.4 out of 10. He wins a Limited Edition Design by Invasion® Operation Flashpoint : Dragon Rising desktop PC equipped with Intel®Core™i7-960 processor, plus 3 Codemasters PC Games (DiRt 2, Overlord 2, and Fuel), an A3 poster signed by the OFP:DR development team, and collector goodies.Details of runner-up maps and prizes can be found here.
Operation Flashpoint: ... at IGN
Operation Flashpoint: ... at GameSpy
Operation Flashpoint: ... at TeamXbox
Operation Flashpoint: ... at GameStats
Operation Flashpoint: ... at AskMen
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