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1.) Weapon : Ol' Painless in side the "Republic of Dave there will be a safe whitch says you need a key...
Updated by: Pyros
2.) Quest : This Galaxy Ain't...
Updated by: Briosafreak101
3.) Npc : Three Dog
Updated by: _Ixon_
4.) Item : Nikola Tesla and You On a workbench among parts.
Updated by: _Ixon_
5.) Item : U.S. Army: 30... Inside a burnt-out vehicle, next to two ruined books.
Updated by: _Ixon_
6.) Location : Washington Monument This has one of the highest points in the game, you can see it from most of t...
Updated by: _Ixon_

STICKY

Planet Fallout Interview – Chris Avellone

Sep 21, 2010 at 9:15 AM - - 2 Comments
Planet Fallout presents an interview with Obsidian's Chris Avellone, covering the state of RPG's and gaming, the past of Fallout and mainly the development of Fallout: New Vegas:
The dialog system, something that you've known a lot of success in games like Planescape: Torment, changed a bit from Fallout 3, can you explain us more on what changed and what remains untouched?

We added more skill checks for various skills (Barter, Explosives, Sneak, Guns), displayed the success values for skill checks, added some stupid-speak at points for low INT characters, and changed the text of the line if your skill isn't high enough (as an example: adding [Crappy Speech] "uh... maybe... you'd be making a mistake?" vs. [Good Speech skill] "You pull that trigger on someone that's got NCR's full support, you'll be making a mistake.")

Torment's dialogue system is a scaled-down version of what was in Fallout 1, without the empathy perk and expanded alignment reactivity to compensate for D+D's alignment axis. There's not many other comparisons between Torment and Fallout aside from possibly companion depth in New Vegas and the quest solutions for different character builds, so I don't want to misrepresent either title by drawing any other comparisons between them. Torment owes a lot to Fallout, and not the other way around.
This interview was carried out in the week after PAX, Planet Fallout wishes to thank Chris Avellone for his time and Matt Grandstaff and Bethesda Softworks for their help in making it possible.
STICKY

Fallout: New Vegas T-Shirt Contest

Sep 16, 2010 at 11:08 AM - - 994 Comments

Okay, we are back and giving away a Fallout: New Vega T-shirt! Like before, we will simply be asking you a true/false question about Fallout: New Vegas. All you have to do is leave your answer in the comment section (one entry each). We will then collect everyone who was right, toss them into a pool and randomly pick the winners name. Click the link below to learn more...


Learn More & Enter!

Monday, September 20, 2010 - Planet Fallout News

New poll up

9:55 AM - - 0 Comments
Monday. Time to get serious again.


Simple question last week - more humor, more popculture references and more giggles for Fallout: New Vegas? Seems like there's a resounding "yes, please" to answer that one.

Yes, more dialogue that doesn't take itself too serious, more pop-culture references like Monty Python and a few more chuckles in general please. - 337
76.07%
Noooo. No no no no no. No! - 48
10.84%
Don't care. - 30
6.77%
Dunno. - 28
6.32%

Votes: 443

Check out the new poll, and before you answer, check our wiki to inform yourself about New Vegas companions.

Last but not least: remember - if you got ideas for next weeks poll - write us at [email protected].
Topics: Community
Thursday, September 16, 2010 - Planet Fallout News

New Josh Sawyer interview

9:34 PM - - 2 Comments
Now that Fallout: New Vegas's release date is approaching, the information is flowing. And this interview from Obsidian's Josh Sawyer continues to give us more and more insight about the game. Here is as snippet:
JS: I always thought Nightkin were underutilized in Fallout and seeing the Crimson Dragoons in the Fallout 3 DLC Operation: Anchorage made me think it would be pretty easy to use a similar cloaking effect for the Nightkin. I also wanted to explore the idea that extended Stealth Boy (the technology used for cloaking) use would eventually cause mental instability in the Nightkin after decades of use.

The most obvious enemies we've brought back are Geckos, the giant mutated lizards from Fallout 2. In their basic form, Geckos are small, funny-looking pests that don't pose much challenge for the player. Their larger kin, Golden Geckos and Fire Geckos, are much larger and more dangerous.
The article contains quite a few snippets of information and design decisions, so it is definitely worth reading.

See the first Fallout: New Vegas dev diary

2:36 PM - - 1 Comment
Curious how the story for Fallout: New Vegas was developed? Gamespot is hosting the first developer diary, which features the game's development team discussing the setting, story, and theme. Plus some new gameplay clips. So be sure to give it a watch!

Wednesday, September 15, 2010 - Planet Fallout News

Meet the Companions

2:45 PM - - 2 Comments
Go to the Playstation Blog and you can find the companions of Fallout: New Vegas, here's an example:
  • * Full Name: Lillian Marie Bowen
  • * Sex: Super Mutant
  • * Race: Nightkin Super Mutant
  • * Age: 203
  • * Ethnicity: African
  • * Profession: Farmer, Jacobstown
  • * Perk: Stealth Girl – While Lily is a companion, the duration of Stealth Boys is increased by 200% and all Sneak Attack Critical Hits do an additional 10% damage.
  • * Description: Though she now lives a peaceful life tending to Bighorners in the community of Jacobstown, Lily was once a Nightkin in The Master’s army. Before that, she was an elderly grandmother enjoying a simple life in Vault 17. Heavily medicated, Lily struggles with her dangerous schizophrenia and distant memories of her old life.

Bethesda Podcast Seeking Questions

2:22 PM - - 0 Comments
A message from Bethesda:
Hey there Bethesda fans. We're heading into the Bethesda Podcast Recording Chamber later today, and this time around we thought we'd take a few of your questions.

Want to know more about that cool thing in Fallout: New Vegas? Wondering what's up with RAGE? Need some insight into game development? We have experts on hand to answer your queries. And we may be giving out special prizes each 'cast to anyone that sends in an extra-good question.

Questions that won't get answered include those pertaining to: unannounced projects, relationship dilemmas, werewolves, etc.

That said, use this thread to ask away.
Topics: Community
Tuesday, September 14, 2010 - Planet Fallout News

New Vegas: New Guide

2:39 PM - - 0 Comments
David Hodgson talks about the New Vegas game guide at the Bethblog:
Since I was lucky enough to be asked back to write the official guide for Fallout: New Vegas, I’ve been working constantly since late May, clocking in around 1,200 man-hours, and trying to trim my word count to within the 300,000 range. During the course of these blog posts, I aim to list some of the guide’s most helpful aspects, so you can see the differences this new adventure brings. To begin, here’s an overview of the Training chapter of the guide:

The Training section is familiar to those who have utilized the Fallout 3 official guides. While much of the way you create your character remains the same, a lot has changed, and flagging each instance with an icon for easy reference was important. After an overview of Attributes and Derived Statistics, there’s a section on Skills, including the all-new Survival Skill, and tweaked Guns Skill, which folds much of the Big and Small Guns Skills into one, and provides a Strength rating for each weapon (which, naturally, are given for everything you shoot). Traits are covered, along with advice on picking the ones best-suited to your play style. Then comes the text tsunami known as “Perks”, which lists every single one of them. Although I can’t spoil your anticipation of Perks just yet, there are some memorable, amusing, and astonishing accoutrements you can add to your Wasteland warrior.
And this blogpost comes with new screenshots of the game, sweet!

Sarcasticgamer Interviews Gstaff

2:24 PM - - 0 Comments
Sarcasticgamer interviews Matt "Gstaff" Grandstaff about Fallout:New Vegas, an almost surreal interview:

Play Preview

2:16 PM - - 0 Comments
New preview of Fallout: New Vegas at Play.tm:
This reputation system is one of the big new features in Fallout New Vegas, feeding into the game's overarching struggle between the uptight authority figures of the New Californian Republic and the slaver army of Ceaser's Legion. You'll have to be careful who you side with, as each choice can have far reaching implications. Aligning yourself with one group will automatically create tensions with their rivals, the strength of feeling ramping up as your ties grow. Choose to follow one path exclusively and eventually the opposing faction will shoot on sight and you'll be locked out of their missions.

Despite what their names may suggest, aligning yourself with each faction isn't just a straight choice between good and evil. In Fallout: New Vegas the boundaries are far more blurred than that. Along the way you'll encounter all kinds of murky moral decisions. You can even choose to play one faction off against the other. It promises to be far more complex than Fallout 3's binary karma system.
Monday, September 13, 2010 - Planet Fallout News

New poll up

9:18 AM - - 0 Comments
Monday, one less week until playing New Vegas and a new poll to shorten the painfully long waiting...Yay!


Well, my fellow Fallout enthusiasts, you disappointed me. I can accept you not favoring Lasers, but going so far as disliking energy guns more then liking lasers. That's just rubbing it in... That said, melting faces and insta-disintegrating Deathclaws still brings smiles to my face.

Alien weapons - cos there's no such thing as overkill and shooting twice is borderline work. - 109
37.20%
Plasma pistol/rifle - melting my targets faces and body for my personal enjoyment. - 89
30.38%
Meh, I don't like energy guns. - 60
20.48%
Laser pistol/rifle - burning my targets into neat piles of ashes since I got my hands on one. - 35
11.95%

Votes: 293

Last but not least: remember - if you got ideas for next weeks poll - write us at [email protected].
Topics: Community

Three new Fallout: New Vegas interviews

3:14 AM - - 0 Comments
Do you crave Fallout: New Vegas interviews? Good, because here are three new interviews from around the web.

The first interview comes from IGN AU, who talks with Josh Sawyer about the game, the engine, and some of the new Perks in the game, such as the following:
IGN AU: Yeah – Wild Wasteland. What's the deal with that perk?

Josh Sawyer: Okay, so basically – the Fallout franchise has, in its past, had a lot of goofy humour in it – and people seem really polarized by it. Some people were like, 'Ah – I love it! Put more Monty Python reverences in it!' and some people were like 'I can't stand it—it really irritates me in every way, shape and form.' I generally do not like the pop-culture references.
The second interview is a GamesCom interview with Josh Sawyer courtesy of Gaming Union. Here is a snippet:
So for us, really the way that I approached it was - there are two camps of people. There are the big fans of the original games, the characters of the original games and the factions of the original games. And then there are people that are more into the experience they had with Fallout 3.

So with our story we try to have a lot of characters and organisations from the first two games. You are not required to play those games to appreciate them, but I think that the fans really appreciate things life the California Republic is back, characters like Marcus from Fallout 2, even minor organisations like the Gun Runners. People appreciate all that stuff.
The final preview comes from Hooked Gamer, who talks with New Vegas Lead Producer Larry Liberty about some of the connections between the game and Fallout 1, 2 and 3:
Larry Liberty: For narrative and geographic reasons, there is no direct story continuity from Fallout 3 to Fallout: New Vegas. There are some ties to the events of Fallout 3, but they are not overt.
Friday, September 10, 2010 - Planet Fallout News

Learn to play Caravan

12:42 AM - - 0 Comments
Want to get a head start on learning how to play Caravan, a custom card game found in Fallout: New Vegas and included with the Collector's Edition of the game? Well, IGN has published a guide show us just how it is done:
Caravan plays a bit like a head-to-head version of Blackjack, with the objective being to build sets of cards -- or Caravans -- with combined values between 21 and 26. You'll need at least two decks of cards to play, as each player sets up their own deck with any 30 cards. It's fine to have the same cards as your opponent, but you yourself can't have more than one of any specific card. In other words, your deck of 30 can't have two ace of spades.
According to the article, Bethesda also plans to put a Flash version of the game on their website in the near future.
Thursday, September 9, 2010 - Planet Fallout News

Two new Fallout: New Vegas previews

6:23 PM - - 0 Comments
Two new Fallout: New Vegas previews/impressions straight from PAX. First comes from Destructoid, who offer up a very short glimpse of the game. Here is a snippet:
One thing I really like about New Vegas is the subtle aesthetic changes. While Fallout 3 went with a grey/green style, New Vegas is very brown and orange. I know that "brown" games are looked down upon this generation, but it's beautiful in a bleak way with New Vegas, and the orange hues make it look a lot more like the original Fallout games than Fallout 3 did.
The next preview comes from FileFront, who went from being cautious about the game to being big fans:
The point, here, is that I’m absolutely obsessed with the world of Fallout, and so when I picked up New Vegas for the first time and started wandering around, quickly realizing that everything around me is unfamiliar, and when I first met an NPC and realized I had never spoken to this goofy robot before, and when I was playing the game and it felt like Fallout, I knew that Obsidian had delivered something I want.
More and more previews are bound to pop up over the next few weeks, so be sure to keep your eyes on Planet Fallout for the latest info.

Best Buy gets additional FO: New Vegas pre-order offer

3:59 PM - - 2 Comments
According to this update at the BethBlog, fans who put down a $5 pre-order deposit for Fallout: New Vegas at Best Buy will now get an additional pre-order bonus -- coasters:


Here’s an update on our pre-order plans for Fallout: New Vegas at Best Buy. With a $5 deposit on your pre-order (regular or Collector’s Edition), you’ll receive four collectible coasters themed after the casinos on the New Vegas strip.
These bonus coasters were previously offered at K-Mart as well. However, unlike K-Mart, those who pre-order the game at Best Buy also get the additional Mercenary Pack content, which may make this a better deal.
Wednesday, September 8, 2010 - Planet Fallout News

Pete Hines Interviewed By Planet Fallout

2:55 PM - - 1 Comment
Pete Hines talks about Fallout: New Vegas to Planet Fallout, and interview conducted by Alexander "Ghostfig101" Belfiglio at PAX, and it's a really good one:
I don't think there is anything you would call elaborate, there has been a lot of stuff done where the sum total is greater than the parts. On its own, being able to modify weapons is not a huge change, being able to make your own chems and stimpacks, being able to use iron sights, adding the fast replay mechanic to real time combat earned for kill shots and such. None of those things on their own are very dramatic, but put them all together on top of what was already there and then it starts to feel both familiar but very new and different. So I think our focus has been on going through and trying to add and implement changes that make sense. Where all of them combined has had a big impact on how the game feels.

It's not going to feel dramatically different, if you've played Fallout 3 the combat will feel familiar when you play Fallout: New Vegas. But there is a lot of new stuff to uncover and play with like adding new melee attacks for VATS, so that there are special moves you can do with melee weapons to guys that you weren't able to do in Fallout 3. All those things combine adding up to bigger and better changes.
Great job Ghostfig101, more about New Vegas at PAX in the coming days, stay tuned!

Tuesday, September 7, 2010 - Planet Fallout News

Planet Fallout: New Vegas PAX Hands On Preview

9:14 AM - - 0 Comments
Planet Fallout: New Vegas PAX Hands On Preview is the first of a series of articles reporting on how Fallout: New Vegas was presented at PAX 2010. Ghostfig101 first brings us his impressions of the game after a hands on playthrough made there:
I was first thrown into the middle of the outlying areas of New Vegas near the towns of Goodspring and Primm. As I wandered through the world, the landscape felt a lot less static than the Washington DC wasteland. Flags of the New California Republic were scattered around the main roads leading into town, displaying the territory under the control of one of the prominent factions. As for the graphical quality, though there have been no major improvements to the engine, the distant hills appeared much clearer and sharp than the distant landscapes of Fallout 3. The interior lighting has become more natural looking as well. Sunlight was vividly shining through the windows giving a realistic feel and contrast between areas that were and were not lit. Textures and models appeared just as they did in Fallout 3, with a slight increase in fps while still glancing across the post nuclear wasteland.
Thanks for your hard work Ghostfig101, you can read the rest here, enjoy!

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