The dialog system, something that you've known a lot of success in games like Planescape: Torment, changed a bit from Fallout 3, can you explain us more on what changed and what remains untouched?This interview was carried out in the week after PAX, Planet Fallout wishes to thank Chris Avellone for his time and Matt Grandstaff and Bethesda Softworks for their help in making it possible.
We added more skill checks for various skills (Barter, Explosives, Sneak, Guns), displayed the success values for skill checks, added some stupid-speak at points for low INT characters, and changed the text of the line if your skill isn't high enough (as an example: adding [Crappy Speech] "uh... maybe... you'd be making a mistake?" vs. [Good Speech skill] "You pull that trigger on someone that's got NCR's full support, you'll be making a mistake.")
Torment's dialogue system is a scaled-down version of what was in Fallout 1, without the empathy perk and expanded alignment reactivity to compensate for D+D's alignment axis. There's not many other comparisons between Torment and Fallout aside from possibly companion depth in New Vegas and the quest solutions for different character builds, so I don't want to misrepresent either title by drawing any other comparisons between them. Torment owes a lot to Fallout, and not the other way around.
Okay, we are back and giving away a Fallout: New Vega T-shirt! Like before, we will simply be asking you a true/false question about Fallout: New Vegas. All you have to do is leave your answer in the comment section (one entry each). We will then collect everyone who was right, toss them into a pool and randomly pick the winners name. Click the link below to learn more...
JS: I always thought Nightkin were underutilized in Fallout and seeing the Crimson Dragoons in the Fallout 3 DLC Operation: Anchorage made me think it would be pretty easy to use a similar cloaking effect for the Nightkin. I also wanted to explore the idea that extended Stealth Boy (the technology used for cloaking) use would eventually cause mental instability in the Nightkin after decades of use.The article contains quite a few snippets of information and design decisions, so it is definitely worth reading.
The most obvious enemies we've brought back are Geckos, the giant mutated lizards from Fallout 2. In their basic form, Geckos are small, funny-looking pests that don't pose much challenge for the player. Their larger kin, Golden Geckos and Fire Geckos, are much larger and more dangerous.
- * Full Name: Lillian Marie Bowen
- * Sex: Super Mutant
- * Race: Nightkin Super Mutant
- * Age: 203
- * Ethnicity: African
- * Profession: Farmer, Jacobstown
- * Perk: Stealth Girl – While Lily is a companion, the duration of Stealth Boys is increased by 200% and all Sneak Attack Critical Hits do an additional 10% damage.
- * Description: Though she now lives a peaceful life tending to Bighorners in the community of Jacobstown, Lily was once a Nightkin in The Master’s army. Before that, she was an elderly grandmother enjoying a simple life in Vault 17. Heavily medicated, Lily struggles with her dangerous schizophrenia and distant memories of her old life.
Hey there Bethesda fans. We're heading into the Bethesda Podcast Recording Chamber later today, and this time around we thought we'd take a few of your questions.
Want to know more about that cool thing in Fallout: New Vegas? Wondering what's up with RAGE? Need some insight into game development? We have experts on hand to answer your queries. And we may be giving out special prizes each 'cast to anyone that sends in an extra-good question.
Questions that won't get answered include those pertaining to: unannounced projects, relationship dilemmas, werewolves, etc.
That said, use this thread to ask away.
Since I was lucky enough to be asked back to write the official guide for Fallout: New Vegas, I’ve been working constantly since late May, clocking in around 1,200 man-hours, and trying to trim my word count to within the 300,000 range. During the course of these blog posts, I aim to list some of the guide’s most helpful aspects, so you can see the differences this new adventure brings. To begin, here’s an overview of the Training chapter of the guide:And this blogpost comes with new screenshots of the game, sweet!
The Training section is familiar to those who have utilized the Fallout 3 official guides. While much of the way you create your character remains the same, a lot has changed, and flagging each instance with an icon for easy reference was important. After an overview of Attributes and Derived Statistics, there’s a section on Skills, including the all-new Survival Skill, and tweaked Guns Skill, which folds much of the Big and Small Guns Skills into one, and provides a Strength rating for each weapon (which, naturally, are given for everything you shoot). Traits are covered, along with advice on picking the ones best-suited to your play style. Then comes the text tsunami known as “Perks”, which lists every single one of them. Although I can’t spoil your anticipation of Perks just yet, there are some memorable, amusing, and astonishing accoutrements you can add to your Wasteland warrior.
This reputation system is one of the big new features in Fallout New Vegas, feeding into the game's overarching struggle between the uptight authority figures of the New Californian Republic and the slaver army of Ceaser's Legion. You'll have to be careful who you side with, as each choice can have far reaching implications. Aligning yourself with one group will automatically create tensions with their rivals, the strength of feeling ramping up as your ties grow. Choose to follow one path exclusively and eventually the opposing faction will shoot on sight and you'll be locked out of their missions.
Despite what their names may suggest, aligning yourself with each faction isn't just a straight choice between good and evil. In Fallout: New Vegas the boundaries are far more blurred than that. Along the way you'll encounter all kinds of murky moral decisions. You can even choose to play one faction off against the other. It promises to be far more complex than Fallout 3's binary karma system.
IGN AU: Yeah – Wild Wasteland. What's the deal with that perk?The second interview is a GamesCom interview with Josh Sawyer courtesy of Gaming Union. Here is a snippet:
Josh Sawyer: Okay, so basically – the Fallout franchise has, in its past, had a lot of goofy humour in it – and people seem really polarized by it. Some people were like, 'Ah – I love it! Put more Monty Python reverences in it!' and some people were like 'I can't stand it—it really irritates me in every way, shape and form.' I generally do not like the pop-culture references.
So for us, really the way that I approached it was - there are two camps of people. There are the big fans of the original games, the characters of the original games and the factions of the original games. And then there are people that are more into the experience they had with Fallout 3.The final preview comes from Hooked Gamer, who talks with New Vegas Lead Producer Larry Liberty about some of the connections between the game and Fallout 1, 2 and 3:
So with our story we try to have a lot of characters and organisations from the first two games. You are not required to play those games to appreciate them, but I think that the fans really appreciate things life the California Republic is back, characters like Marcus from Fallout 2, even minor organisations like the Gun Runners. People appreciate all that stuff.
Larry Liberty: For narrative and geographic reasons, there is no direct story continuity from Fallout 3 to Fallout: New Vegas. There are some ties to the events of Fallout 3, but they are not overt.
Caravan plays a bit like a head-to-head version of Blackjack, with the objective being to build sets of cards -- or Caravans -- with combined values between 21 and 26. You'll need at least two decks of cards to play, as each player sets up their own deck with any 30 cards. It's fine to have the same cards as your opponent, but you yourself can't have more than one of any specific card. In other words, your deck of 30 can't have two ace of spades.According to the article, Bethesda also plans to put a Flash version of the game on their website in the near future.
One thing I really like about New Vegas is the subtle aesthetic changes. While Fallout 3 went with a grey/green style, New Vegas is very brown and orange. I know that "brown" games are looked down upon this generation, but it's beautiful in a bleak way with New Vegas, and the orange hues make it look a lot more like the original Fallout games than Fallout 3 did.The next preview comes from FileFront, who went from being cautious about the game to being big fans:
The point, here, is that I’m absolutely obsessed with the world of Fallout, and so when I picked up New Vegas for the first time and started wandering around, quickly realizing that everything around me is unfamiliar, and when I first met an NPC and realized I had never spoken to this goofy robot before, and when I was playing the game and it felt like Fallout, I knew that Obsidian had delivered something I want.More and more previews are bound to pop up over the next few weeks, so be sure to keep your eyes on Planet Fallout for the latest info.
These bonus coasters were previously offered at K-Mart as well. However, unlike K-Mart, those who pre-order the game at Best Buy also get the additional Mercenary Pack content, which may make this a better deal.
Here’s an update on our pre-order plans for Fallout: New Vegas at Best Buy. With a $5 deposit on your pre-order (regular or Collector’s Edition), you’ll receive four collectible coasters themed after the casinos on the New Vegas strip.
I don't think there is anything you would call elaborate, there has been a lot of stuff done where the sum total is greater than the parts. On its own, being able to modify weapons is not a huge change, being able to make your own chems and stimpacks, being able to use iron sights, adding the fast replay mechanic to real time combat earned for kill shots and such. None of those things on their own are very dramatic, but put them all together on top of what was already there and then it starts to feel both familiar but very new and different. So I think our focus has been on going through and trying to add and implement changes that make sense. Where all of them combined has had a big impact on how the game feels.Great job Ghostfig101, more about New Vegas at PAX in the coming days, stay tuned!
It's not going to feel dramatically different, if you've played Fallout 3 the combat will feel familiar when you play Fallout: New Vegas. But there is a lot of new stuff to uncover and play with like adding new melee attacks for VATS, so that there are special moves you can do with melee weapons to guys that you weren't able to do in Fallout 3. All those things combine adding up to bigger and better changes.
I was first thrown into the middle of the outlying areas of New Vegas near the towns of Goodspring and Primm. As I wandered through the world, the landscape felt a lot less static than the Washington DC wasteland. Flags of the New California Republic were scattered around the main roads leading into town, displaying the territory under the control of one of the prominent factions. As for the graphical quality, though there have been no major improvements to the engine, the distant hills appeared much clearer and sharp than the distant landscapes of Fallout 3. The interior lighting has become more natural looking as well. Sunlight was vividly shining through the windows giving a realistic feel and contrast between areas that were and were not lit. Textures and models appeared just as they did in Fallout 3, with a slight increase in fps while still glancing across the post nuclear wasteland.Thanks for your hard work Ghostfig101, you can read the rest here, enjoy!
Fallout 3 at IGN
Fallout 3 Cheats at IGN
Fallout 3 Guide at IGN
Fallout 3 at GameSpy
Fallout 3 - Brurpo - B... at FilePlanet
Fallout 3 Downloads at FilePlanet
Fallout 3 Download at Direct2Drive
Fallout 3 at GameStats
Fallout 3 Cheats at CCG
Fallout 3 at AskMen
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