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A NEWSftELD PUBUCATiON
£1.50
COMPUTER LEISURE ENTERTAINMENT
TX:020 JULY 1989
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with Lucasfilm's
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and first pictures
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GRAPHICS
We talk to the men in the hot seats
16-bit is really going places fast
*»* CAN YOU PAINT
'.* WITH PIXELS?
Then check out our major competition in
association with PSYGNOSIS to find the L
best 16-bit computer artists in the country]
PLUS: Alt-format latest reviews, playing
tips, fantasy games, strategy, adventure
CD-graphics, Back Bytes and the final
episode of Argonaut's F-117A creation
happened when Hewson
package
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in a cassette soundtrack which has to be one of
the mosLt#nd- blowing pieces ofQusic I've ever
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TGM HEWS AND PREVIEWS
If It's newsworthy, it's here — plus glowing screens
from forthcoming games
REVIEW CATALOGUE
F OFT is back! And on the Amiga it's a great game.
Check out something Wicked, Thunderbirds are GO
ind in Japan so are The Lords ot the Rising Sun.
ROBIN CANDY'S PLAYING TIPS
Hot tips from Wicked, Starmt&rd, Chan and Chan on
the PC Engine and the third part of Zak McKrackan
FANTASY GAMES
A fabulous new package. The Skyreatm ot Jowne Is
revealed, where the futuristic and ihe bizarre mingle
NEW! ADVENTURE GAMES
We gave Paul Rlgby a lough commission — delve Into
the world of adventure, strategy and computer role-
playing games and come up with the definitive column.
BACK BYTES
All the latest In hardware and applications, Including
Readerpage and Infodask
THE LAST CRUSADE
An exclusive report from New York reveals with never-
betore-seen pictures what's going down In Lucasfllm's
new Indiana Jones graphics adventure game. Pius the
movie unveiled
SOLID AS A ROCK
Solid vector graphics are getting a new lease of life In
16-bit. TGM talks to three development companies at
the cutting edge of the new technology
CENSORED!
Hew son's Astarolh promises to be a great game, but
Its packaging was more of a pain than a blessing when
the shops banned it. TGM has the fascinating inside
story
JEZ SAN — THE LAST TIRADE
The game s finished, but not the mopping up. Paul
Re<d — the maths "n* menus man has the last word
THE REAL THING
Why la big, successful American software house
Accolade setting up shop in Britain? Find out in TGM
SING-ALONG-A-MEL
Karaoke Is big business in Japan, now it's Coming
here. Mai Croucher discovers the cheap thrills of CD-G
— graphics on CD to Interact with — and looks ahead
to what the Implications for computer games may be
BACKING UP THE BYTES
Computers are fun. even when you re being serious, which
must explain the success of the TOM Back Bytes section
Today's 16-bit computer owner is an enthusiast who
expects rather more trom his machine and its software and
hardware back up than games — though they evKJently
remain an important facet of leisure time
That's why in the next tew months you can expect to see
Back Bytes extending its coverage further Even now, in a
quiet, secluded place, we re setting up the TGM User Labs
UK, a hi-tech tesibench hotbed of enthusiasts m the fields
of music, graphics generation, art manipulation, animation
and electronic publication. They'll be putting equipment and
applications through rigorous testing lo find out what can
and whal can 1 be done with a computer at home. In future
you won't be able to live without it
On a similar subject, last month we promised to tell you
about the way the Apple Macintosh is revolutionising pub
lishing — and how it helps TGM — but for one we ran out
of spaced, and (or another we decided to roll the article
into one of Back Byte's first TGM User Labs UK features,
so you'll have to hang on a few weeks more tor that one,
Meanwhile, enjoy this month's cutting edge — TGM<
WIN!
A PROGRAMMABLE VIDEO RECORDER
Plus Hewson s latest blockbuster Astgroth and copies of the
book that inspired the game. Carrie, by Stephen King
See p«fr* SB
A TOP OF THE RANGE MODEL PORSCHE
Accolade celebrate The Duet — Test Drive tt with ihis great
prize worth hundreds of pounds
See pa £re SO
A MAJOR GRAPHIC ART COMPETITION
Can you match the terrific artwork we've seen on the likes of
Batfistix and Blood Money? Wei), Psygnosis have laid down
the gauntlet. The challenge is on to find the best computer
artist on the 16-bHs .,. the prizes are incalculable!
See page 04
Check out page 74 to
see what we've got
for you this month on
the TQM Hotline!
Nothing fancy, nothing
special, just incredi-
ble! Yours for a
phonecafl...
Are you the lucky one
this month? Vou could
be...
TGM TX 020:7-89 5
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Available for CBM64, Amiga, Atari ST and PC compatibles.
SPHERICAL
Magic and Logic, Skill and In'
gene*, SPHERICAL n * game of
contrasts. Keen perception and
imtincl are required whenever the
magician overcome* the lew of
gravity with hi* magical power..
Breath-taking graphics, more than
200 different levels. 2 player teem
mode, dozens of hidden secrets
and 10 giant sued animated super
monsters, SPHERICAL shows what
your computer can do.
The editor of POWER PL AYa ward-
ed Spherical 84 paint* and classi-
fication "Highly Recommended".
** Arts
'-■ i m nm
CBM 64 Cassette £9,99
Disk £1299
Amiga £19.99
Atari ST £19.99
PC £19.99
TGM REPORT
The Game Boy
is here!
Exclusive
by ShiMaro Kanoya
While we wait with bated
breath for Nintendo's 16-bit
console, tlie Japanese giants
have been kind enough to
give us a little something to
occupy ourselves with.
Remember those Game &
Watches gadgets? Well now
prepare yourself for the Game
Boy which will similarly drive
you mad,
The Game Boy is best
described as a portable con-
sole, rather than a soupedup
G&W The main distinction
between the Game Boy and
its primitive predecessors is
its ability to take cartridges,
and therefore not be limited
to just one game, The other
difference is the power.
Inside this 90mm x 148mm
box is housed one Bbit cus-
tomised CPU and two 64K
static RAM chips
In the more instantly obvi-
ous visual and aural depart-
ments, the Game Boy is
equipped with a green dot-
man ix screen, which enables
it to handle movement easily
without forfeiting the actual
graphics, The
Game Boy also
features some
amazing stereo
sound (through
headphones,
although tin
a built-in speak-
er) which adds a
new dimension
to whatever i
game you're
playing. The
control method
is still the rocker
switch with two
independent fire buttons
as
well as Start and Select but-
tons
The games currently avail-
able include Super MarioSand,
Baseball. Mahjong, and
Alleyway, a breakout clone.
But the most promising, or at
least innovative, is Tsnnis.
This brings the Game Boy
into its own for versatility.
With a short lead, two
machines can be linked
together, and be :;ere"s
two screens each player's
Game Boy displays each half
of the court with die player at
the bottom (much fairer all
round) RPGs look set to fol-
low (honest!), as well as
Tetris and Shanghai
As always, the questions
are how much and when It
currently retails in Japan for
around £55 but how much it
will be when, and tf. it comes
to Britain, is anybody's guess
But needing nothing except a
translation of the instructions,
we might even see it by
Nintendo's predicted foreign
release date of this summer,
although the USA will be Its
fust target. With products like
this, and the 1 6- bit still to
come, it seems like Nintendo
may still be the final winner
of the console war
Gremlin go back to their roots
By the time you read this,
GremUn (producers of the
astounding FOFT) will have
broken all official links with
US Gold management, or so
their boss Ian Stewart hopes
During 1988 Gremlin
Graphics had a tough year.
Programmers left, after com-
plaining about the move to US
Gold's base in Birmingham
from their programming
offices in Sheffield; profits
were slashed as they failed to
react quickly to the rapidly
switching 8-/ 16 -bit market;
and allegiances were broken
as budget producers har-
pooned their lucrative and
loyal youth market
1989, however, saw the
emergence of a newer and
er Gremlin The gai
when tin y appeared,
became more suited to the
16-bit market Sadly, though,
due to the delayed release of
Federation Of Free Traders
and the resulting bad reviews
of the ST version (TGM017},
doubt was yet again cast
upon the company; that had
by now moved fiom US Gold's
HO to other premises in
Birmingham.
Happily. Gremlin have
learned from their mistakes
(see the glowing Amiga
Born free: Ian Stewart
review of FOFT in this issue).
Super Scramble Simulator has
been well received by critics,
and shows Gremlin's positive
move to fight back into the 8
bit market.
Ever since a majority share
in the company was bought
by US Gold directors, Anne
and Geoff Brown, Stewart has
been concerned that the asso-
ciation might appear as if
Gremlin were under another
US Gold arm But ouu
feel that this is just what has
happened to the company.
Stewart's attempt to break
away will allow him total con-
trol, and hopefully take it
back to the former glory that
Stewart himself fashioned
Gremlin are even going so far
as to move back to Sheffield
there original home. With
magwai comes great respon-
jty '{Gremlins, 1984)
RoboCop makes
record
RoboCop has broken all
records in staying at number
one in the Gallup sales chart
longer than any other title
Oceans popular film tie-in
has man tamed its premiere
position since it knocked
Ocean's previous hit.
Opera ben Wolf, off the top
spot m January of this year A
proud Gary Bracey. Ocean's
enthusiastic spokesman, com-
mented 'We knew RoboCop
was a great game, and we're
glad that the most respected
software chart has reflected
our opinion '
SAM phones
home
If you can't wait for the latest
news of the SAM Coupe as it
appears in TGM, then try
ringing M: Gordon
Technology's SAM Hotline on
(0792) 791275 The recorded
message is updated every
week and comes direct from
its designee Bruce Gordon
Gordon
jthne daily
TGM TX 0207-89 7
Amstrad
see the
light
Just when you thought il was
sale to dismiss the Spectrum.
Amstrad announce a brand
spanking new Spectrum bun-
die The Action Pack contains
a new Spectrum peripheral
from Amstrad entitled the
Magnum lightgun. The
Action
will also
contain a joy
stick and six
games specifi-
cally written for
the lightgun
including
Ocean's Operation
Wolfl However
these packs are scarce at the
moment. You can pick up a +2
version for £149 and the disk-
based +3 Action Pack at £199
Expect the solitary Spectrums
to drop m price accordingly
■ On the
same
note.
Cheetah
have announced plans
of acomplementary. low-cost
lightgun, for the Spectrum
The Defender, as it is to be
called, was originally planned
for September, but due to
Amstrad s anouncemenl of
theii lightgun Cheetah felt it
was wiser to bring its release
forward to June.
You got the look
I mage works' latest acquisition is trie experienced program-
ming duo, Anthony Tagllone and Pete James. Both have an
established track record and join forces to produce the latest
in roleplaying experiences, Bloodwych This is Tony's and
Pete's first 16 bit project, and from ail accounts It seems well
worth the label of lmageworks
B!oodwych will be available in July on the ST and Amiga,
with 8 -bit versions to fallow.
FREE
RECORDS!!
There we were, sitting quietly
in the TGM offices, when who
should walk in but the Group
Publisher Geoff was so
pleased with being invited to
MicroProse's recent
MtCToSiatus/MicroStyle
launch after which
MicroProse were inviting
members of the press to the
premiere of Beaches, that he
immediately got on to his old
friends a* Atlantic Records to
try to obtain a copy of the
soundtrack
Atlantic Records were so
impressed by Geoff's enthusi
asm for Ms Midler fstar of
Beaches) that they sent him
2$ copies of the Bette Midler
soundtrack
Geoff's had a good listen to
them all, and informs TGM
that the music's hip so don't
you miss it' 1 If you fancy a
copy of Bette Midler's
Beaches soundtrack just write
off, with your name and
address, to Beaches Com p.
TGM PO Box 10, Ludlow.
Shropshire SV8 1DB
The hist 25 entrants picked
out of the bag on July 20 will
each receive a copy of the LP
Can't be much simpler than
can it 1
Branson gets Sega computers or sex?
m ~ u mmu ■**»■ ■ O O A nationwide survey recantli
Virgin boss, entrepreneur
Richard Branson, recently
signed an agreement with
Sega Enterprises President,
Hayao Nakayama, for a five
year distribution deal worth
more than £100 million The
deal covers the London-based
firm's distribution in Europe
of more than one million units
of the Sega Master System
and 16 bit Mega Drive and
seven million units of soft-
ware over the next five years.
Virgin Mastertronic have
spent a hard year promoting
the Master System, and con-
firmation that VM will now be
handling the Mega Drive and
its software must come as a
relief to managing director,
Nick Alexander.
The postman always rings twice:
1988. Alternative's Postman Pat is now set ! July
qame — on all formats — features two separate w
sions; simple and difficult, with extra-special features on
ST and Amiga 16-bit versions Pal's owt.
Sjames like Snap, Snakes and Ladders, and Lutt k you
or your attention, children Now who wants a sweetie, then 7
A nationwide survey recently
conducted on behalf of
Mandarin Software revealed
company execs pit
quick game on their PC to a
few bevvies with the lads or
even to sex I
600 company executives
were asked to reveal their
favourite way of relieving
stress during a normal work-
ing day. 202 said they played
computer games to relax, 197
opted for a quick drink when
the going got lough, and just
three revealed they favoured
sex when things were getting
hard at the office'
But this comes as no sur-
prise to Mandarin's marketing
manager, Chris Payne Whai
better way to take your mind
off your business wornes
than to mentally slip away for
a few minutes to take part in
the Lombaid/RAC RaSiy
Or as one executive who
was questioned put it. 'If you
hit the bottle during the
working day, you wouldn't
hold your ]ob for long. Sex is
a no-no unless you've got a
very willing secretary and
you don't work in open plan
But you can resort lo playing
computer games at any time
— as long as you get it off the
screen when someone
approaches .'
East cars, fast women and
fast access
8 TGM TX0207-89
NOW IS
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THE VINDJCATD8
DALEY THOMPSON'S OLYMPIC
CHALLENGE Ewellertly animated with
some great back-drops ,„ Daley
(Thompson* Olymptc Challenge is
fifit rate ... jfiothet g>old
medal winner from
M Ocea/i,"
ASM -CRASH
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ALL-ACTION
' CHART-BUSTERS
JAMMED INTO
ONE SPECIAL PACK
loud"
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CAPTAIN BLOOD
"To sum up- Bloody excellent
" The graphics and sound ire
excellent ... an intelligent
strategy game."
YOUR SINCLAIR
£17 9 9
£12 99
is ,m^mm
TGM PREVIEWS
(■ i's going to be like C mem aware
but better!' says Ocean's Gary
Bracey of their next 16-bit-only
mega- release. The Lost Patrol
H (tentatively subtitled Platoon Ui
is Ocean's most innovative game yet,
combining the picture quality of
Cinemaware with the depth of game-
play we've come to expect from the
Manchester-based company.
Polished until it sparkles > The Lost
Patrol features animated screens the
like of which we've never seen before
(Bracey told TGM that the fighter pic-
tured here will probably hold a rattling
gun that ejects cartridges, in full ani-
mation),
The story is. like Platoon, based in
Vietnam and coated with a thick layer
Ocean hope that the majority of screens
in The Lost Patrol will be animated in
some way. For example expect the
people on the boat (right) to paddle
of atmosphere. You must transport your
platoon {each member has his own char-
acteristics} from one side of the jungle to
the other On your travels, you will enter
vulages, encounter minefields and
boobytraps, and root out and kill a rogue
member (who vanes each game) who is
bad for your platoons morale (he bBgu
qp villagers etc) There will be four or
five sections, each containing arcade-
style sequences.
Oceans The Lost Patrol is to be
launched at this year s PC Show in
September on Amiga and ST (Amiga
screens.}
ndoubtedly a tribute to the 'Big
Bug' films of the Fifties, It Came
From The Desert could be
Cinemawaie's most filmic
yet. The town In which the act!
set — Lizard Breath, Arizona ■
rapidly losing people after a meteo..,
hits the nearby desert (shades of The
Blob?}. As the local scientist, you take
it upon yourself to dig deep into ' ho
truth and research these disap -
•new.
Alter two years in development, It
Came From The Desert should be out
first on the Amiga in July, followed '
PC, ST and C64 versions,
10 TGM 1X020:7-89
Open wide
Say hello to (another) new face,,, sorry, force in
computer software — Screen 7 First from
Screen 7 comes the shark that ate a genera-
tion, m the game of Spielberg's 1975-movie.
Jaws (ST screen, right.)
Beyond sight and
'You're travelling m another dimension, A
dimension not only of sight and sound,
but of mind ' Is there anyone who doesn't
know that the next stop must be The
Twihghi Zona? Prepare yourself to enter
Fust Row's graphic text adventure and
become a 'normal person thrust into fan-
tastic situations"
Enter several stones that seem unrelat
ed The House begins it all — dull and
boring your room a mess. But there's
many other locations, more interesting,
and much more bizarre.
So far there's only an Amiga version of
the classic 1959-1963 TV series There are
no icons or compasses, jus: a graphic win-
dow at the top which
changes as you com-
mand your fate
(graphics are drawn
in low-res 32
colours). What will
happen'? Perhaps we
know, but we aren't
telling One thing's
for sure — the end-
ing won't be dull, As
Hod Serung would
have said 'Picture
yourself
Currently available
from Row
Software, 3624
Market Street, Phil
adelphia, PA 19104
far $3995 US.
(Amiga only )
MARSHAL M ROSENTHAL
Excitement is. not just graphical in this
Stateside game we'll review next month
We're
Untouchable
The long-awaited game of the Brian
DePalma film. The Untouchables, is
almost complete on the C64/128 (pic-
tured), other versions will follow soon.
Ocean are planning an autumn release
Bats n' beetles
Star of Beetiejmce. Michael Keaton.
dons a cape for Batman — The Movie,
released to coincide with the comput-
er game (or is it the other way
around?) on August 1 1 RoboCop pro-
grammer, Mike Bat' Lamb grabs his
accomplice, Dawn Joker' Drake (who
provides the graphics), to produce the
Spectrum version pictured.
TGM TX 020:7-89 11
Indiana Jones And The Last Crusade gets its cinematic premiere in the UK
on June 30. Now we all know that US Gold are planning to release an
action game from the film, but did you know that Lucasfilms Gaming
Division — executive producer George Lucas's own computer game com-
pany — is also producing a graphic adventure from the film's plot? Our
man in the States, Marshal M Rosenthal, in an exclusive interview,
speaks to Lucasfilm about their latest masterpiece.
Before we get some insight inio
the game Irom Noah Falstein a m
of the movie plot. Its 1938 (after
Raiders), and Hitler's out to find ihe
Holy Grail, Its up 10 our boy to get
st first' Indy is pined in the film by
his lather Henry Jones, who is a
quile different personality from his
son, More on the film over the
page, but for now here's the com-
puter interpretation of it
Graphic Adventure builds on the
legacy of Maniac and Zak — with
animated characters and puzzles,
plus added perspectives and
action orientated sequences. As
before, you click on where you
want the onscreen character to
move, and I hen he'll do the rest
The verb section has been elimi-
nated in Favour ol special choices
which appear below the animation
window when needed.
You control Indy as he travels
through Venice, Berlin, even the
Middle East.' begins Falstein Use
his whip and your wits to acquire
objects and solve puzzles. The
game follows the movie, and even
has some scenes which might have
been taken out before the final
release.' Falstein continues One ol
the things you must do is locate
Indy's father. Other characters
appearing include the curator ol the
museum that Indy sells artifacts to
— Marcus Brody '
"We've got
permission
from George
Lucas himself
to let Indiana
be killed"
trouble
beckons Indiana
Jones rushes right m. But even he
would have trouble with fickle com-
puter gamers; some who want
nothing but action, while others
clamour lor an adventure with
problems to solve
Heeding the call Lucasfifcn'S
Gaming Division dives in with not
one, but TWO games based on Ihe
new Indiana Jones movie! Shortly
to amve will be Indiana Jones And
77m Last Crusade: The Actidn
Game, which is being developed in
the UK by US Gold {with creative
supervision Irom LF). Aciion-orien
tated (read that to be Joystick con-
trolled), this invokes segments Irom
the film and requires you to guide
indy through danger and death
defying sequences Action wilt be
available tor all formats in July, But
we focus on the more interesting
elements of the other game:
Indiana Jones And The Last
Crusade: The Graphic Adventur&.
Wholly a product from Skywalker
Ranch in California, and tilled with
innovations and new techniques,
we'd say Lucasfilm have a real
winner on their hands.
Gaming Division has pulled out
the stops on this one. All the peo-
ple involved are lop-of-ihe-line.
Noah Falstein (Stnka
Fleet Baftlehawk$), Ron Gilbert
(Maniac Mansion/Zak McKrackent,
and David Fox {Bailblazer. Maniac,
Zak), Adding to me mix is
system graphic support by Aric
Wrim under, plus a team ol three
artists,
Falstein men-
tions that there are also various
bad guys to deal with, Nazis and
others we won I mention so as not
to give it away. One ol the nice
touches is that you can try and talk
to a bad guy, says Falstein. Use
charm' or *wrf to get out of a bad
situation rather than fighting. We've
added a display of sentences to
choose from which will appear
when you encounter someone and
decide to speak to them Of course
you may choose force instead —
which takes you irio one of our
action sequences, But be warned,
cautions Falstein, We've got per-
&
12TGMTX02Q:7-89
Preview Special
mission from George Lucas himself
to lei Indiana be killed if he's
backed up into a bad enough cor
ntc'
Falsiein points out that the action
sequences htghiighi Graphics de-
ferences from Maniac and Zak.
One ts in trying to get Indyoul of
the catacombs.' he says It's a top
down view, and you only see the
small area that he's in He also has
lo escape from Germans while rae
>ng through catwalks within a zep
pekn This mare scrolls across,
plus there are three levels horizon-
tatty, Whew! 1
Indiana Jones is known for a lik-
ing of physical force, and there will
be times when he will have to
duke it out with a foe. While we
do have a Hearth bar like some of
the other games,' notes Falstein .
'Ours is different because Indy's
used here — with the view being
from outside of the cockpit looking
ai the froni of the biplane.
Were extremely proud of our
graphics and gnimathon tech
ntques, beams Falsiein.
'Characters are large and possess
full animation, the quality is like that
of an animated feature. For exam-
ple, you want Indy to climb down a
clrrf so you dick at the bottom. Hell
do all rhe actions required, turn the
proper way. slumble a little, even
skid a! the base as his shoes make
contact wiih the ground. Or it indy
pounds a hole in the Moor, cracks
will appear, Objects are now visibly
used! The characters also have a
lot ol body language These and
oiher touches, like the indy
Quotient (which keeps track of your
score, and also of how many of the
puzzles have been reached and
solved) add up to what we feel is
an outstanding game:
The Graphic Adventure is a big
game, with 100 unique locations
even more as each room' can be
Slightly altered to become totally
new. One ol our new techniques ts
called dynamic memory allocation,
says Falstein. This allows us to
load segments into an area of com-
puter memory called the heap, and
it waits I here to be used. Since this
is going on all the time, it results m
faster switching between scenes,
and quickens the pace of the
game, lis something for the piayer
NOT lo notice
Falstein s final point is lhat the
game has been set up to allow for
parallel paths to be used in reach-
ing the end of the game. We warn-
ed the person who didn't care for
action sequences to si ill be able to
get around without being
penalised, he says. This also
means that you can play the game
more than once because you won"t
have seen everything, Plus, smiles
Falstein, now you have a chance
of doing things differently to what
Indy did in the film — perhaps bet
tor.
Indiana Jones And The Last
Crusade; The Graphic Adventure
will make its appearance first on
the IBM m mid- July. Amiga and
Atari ST versions will follow in
September.
The Action Game from US GoW
will appear on all formats July 1 ,
Following page: Indiana Jones and
the Last Crusade — the movie
STOP PRESS
This is jusl oft the
wire It seems that
Lucasfilm will be
releasing two new
games later in the
autumn. Loom is an
epic fantasy set m
pre Arthurian times
i biend of graphic
adventure with
enhancements
Their Finest Hour
reives the Battle ol
Britain (similar to
Saffteriawfcs) and
utilises a new sys
(em for better game
play Take on targets
on land as wet as
sea — even take off
the land from fwids
Both are lo be
available lor the
IBM, wiih the ST
and Amiga to follow.
"Characters
possess full
animation,
the quality is
like that of an
animated
feature"
blows become weaker il he just
punches on and on. So expect to
back pedal a bit before driving in
an uppercut or body shot, and
keep a watch on Indy's punch
power to see how he's doing/
Falstein explains that this
sequence is controlled using the
keyboard because it is the easiest
and most common denominator to
all Ihe computers whether to have
Indy always on one side of the
screen in this confrontation is Still in
debate — as then a punch to the
left would also become one to the
right, causing confusion).
Another action sequence has
Indy flying a biplane while being
pursued by enemy fighters. You
have to keep the enemy from lining
up a shot from behind.' admonish-
es Falstein, Accomplish Ibis and
Henry Jones (who's in the back
with a machine gun) will do the
rest. A different perspective is also
It's not ail at
In The Grapl
Adventure. I
baitles with
guard (olher
iop} — and v
out his bull*.
Programmer
Fafstein has i
ali-d scenes '
The Last Crt
with graph -
excellence
precision,
undergroun
action (Ihis
lop), and [ri
outside Mar
Brody s Onii
in New York Le
Indy s about
battle again
Ihe greatest
enemy of th
Thirties, the
Nazis!
TGM TX 020 7-89 13
^^»
The most popular movie adventurer of all time is
back in action, once again chasing the fortune
and glory synonymous with his creators: George
Lucas and Steven Spielberg. Dominic Handy
brings you the full behind-the-scenes story, and
a few clues about the onscreen plot as well.
and Spielberg released Raiders in
1981 they made a handshake
agree meni 10 produce a trilogy of
films. That, and the fact that
Spielberg felt he had to make
something of art apology for the
second film, brought Lucas,
Spielberg and Harrison Ford
together for the third time.
The trio weren't the only ones
reliving memories of Raiders as
they started shooiing the sequel
on May 16, 1988 in a remote
Spanish desert. Den holm Elliott is
back as Marcus Brody. the British
Director of the New York university
museum, and John Rhys-Davies
reprises his role as indy's dose
friend Sailah. The production peo-
ple are also largely veterans of the
previous films.
New faces I his time around
include ex 8ond Sean Connery.
playing Indy's father, Professor
Henry Jones: River Phoenix, who
stars as the 12 -year-old Indy; and
blonde, bright-eyed British actress,
Alison Doody. as fellow archaeolo-
gist Or Elsa Schneider
I
Indy laces a tens*
moment in The Last
Crusade below end
«joys a quieter
moment from The
Temple of Doom on
the right
After two films based on
literary masterpieces.
The Colour Purple and
Empire Ot The Sun.
Spielberg has returned to his
roots with the third, and final
part of the Indiana Jones trilogy.
While it's unlikely lo win Spielberg
that elusive Best Director Oscar.
e film has already won rave criti-
cal reviews and $30 million in its
first week at the US box office It's
unlikely though, that money was
much motivation — despite the
recent $56 million divorce settle-
ment with actress Amy Irving, A
personam fortune of $250 million
means Spielberg (now 42) works
only when ne wants to
It's almost ten years now since
he and George Lucas first dis-
cussed the idea ol (he adventures
ot a heroic, do-anything arcbaeolo
vhrle on holiday together in
Hawaii. With both having smashed
box office records individually.
movie mogiiJs weren't going to
deny them their fun. The resulting
s has so fer grossed $200
n lion George is my brother.
Spielberg says. And they certainly
!ove making movies tcaett
The Last Crusade, like the first
two Rims has Sptefcerg directing
with Loca and Frank Maj^hall as
executive producers,. The story is
another Lucas creation, as are the
special ejects via bis much-
acclaimed industrial Light and
Magic company Putting a further
dent in the $36 million budget is
some lavish Thirties scenery, zep-
pelins. tanks, biplanes and the
'creep factor' — Lucas and
screenwriter Jeffery Boam have
come Up with a tunnel sewer
sequence lhai features 7.000
expensively custom-farmed rats 1
Disillusioned
After Temple Ot Doom, Spielberg
became disillusioned with the Indy
saga. He felt the second lilm didn t
contain any of his personal feel-
ings, and was too dark and
hornfic. However, when Lucas
Eye-openers
Raiders started with a breathtaking
opening sequence (in which Indy's
treasure was snatched from him in
the South American jungles by
arch enemy. Belloq), Temple Of
Doom started with an astounding
Berkeley esque dance routine
('Anything Goes") in me Obi
Wan Club (Lucas in-joke)
where Indy loses a diamond
amongst the Ice cubes — this
tini*' to Lao Che — and The
Lest Crusade carries on the
tradition of action-packed (an
understatement) openers,
In the 16 minute inlroduclo
ry scene we are shown how
Indy (Phoenix) finds his first
piece of treasure (taking it
from some hired hunters),
how he gets his fedora hat
(from trie leader of the gang,
who gels his treasure back
but rewards the kid lor his
spunk: You lost today, kid, but
lhat doesn't mean you have to
like it, J, his first encounter
with snakes (remember Indy
encountering a snake in the
ockpn of the plane and the
iloor thai moved m
Raiders, and whai about the
snake that Kate Capshaw throws
away in Temple... ). and the useful
ness of a whip as he comes face
to face with an African lion in a cir-
cus tram. We also find out about
his fathers obsession with the
Holy Grail, and how our hero got
his name (his real name is Henry,
he adopted Indiana from his
dog 4 } 24 years later Indy (played
by the 46-year-old Harrison Ford)
gets back his treasure, the Cross
of Coronado. and returns il to
Marcus Brody in New York.
We are then iransported to
1938, where Indy is invited by um
versify benefactor Walter Donovan
to find the Holy Grail ("the gift ol
eternal life to whoever drinks from
H. says Donovan) After recom-
mending hie father lor the job
(You re speaking to the wrong Dr
Jones), Indy finds that Henry WAS
on the job. but has been kid
napped' Indy lakes colleague
Marcus Brody along, as they set
off for Italy which is in the grip of
Fascism. This is where he meets
up with the delectable Dr
Schneider (Doody), his lathers
associate, who is soon to become
indy s new lady. As the tablet witn
clues of the whereabouts ol the
Grail — and also ol his fattier — is
found, indy has closer and closer
encounters with Nazis, and even
lually with Hitler himself.
As the film progresses we find
Henry Jones to be a meddling and
interfering old man (superbly
played by Connery, although Bond
was better dressed, says the 58
year-old) who makes moves on
indy's girl. Elsa, and eventually
gets cap! u red again, along with his
friend. Brody.
The Last Crusade is very much
in the style of Raiders — another
acton packed bout ol storytelling
from Spielberg (George writes em.
Steve tells em). And ihats all I
can say, without spoiling the plot
(Although. watch ou1 for
Donovan,,,) So make sure you're
first in the queue when it opens in
the UK on June 30.
14TGMTX020;7-89
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With the, emergence and establishment of 16-bJt computers, the
graphical generation technique universally dubbed as vector' has had
a new lease of life. Robin Candy takes a look back at its history, its
exponents, and at the games they're now working on.
Desptie what some newcomers
to the 16-bit gaming world
may think, vector graphics
arrived in home computer games
long before the Atari ST or Amiga.
Back in 1983 the prefix 3-0 was
recognised as a major selling point
■n much the same way thai certain
software houses now use the suffix
'simulator' Various meihods of gen-
erating a 3-D atmosphere were
developed (remember New
Generation's T/asnman perspec
live?) but none more effective than
the technique ol vector graphics
Vantshing point perspective is
often used in 3D games. Each par
allei line converges on a single point
on (tie hofi2on. objects which are
nearer to the player will appear larg-
er than similar objects lurther away
While objects which are not moving
straight toward the player will
appear to move diagonally across
the screen
Vector graphics games use simi
lar techniques to generate an illu-
sion of 3-D, but there are a few
major differences. All vector graphic
games use a first person perspec -
live — that is a cockpit or eyeball
view of the playing area. While the
vanishing point is not a sole dot on
the horizon txrt the entire horizon.
Light refraction techniques are
employed lo make the illusion even
more convincing Objects which are
further away will appear paler and
less strongly defined than objects
which are dose up.
Unlike sprite graphics, vector
graphics are no! drawn in the usual
sense. Objects are defined by vec
tors (a mathematical expression of
movement) which pinpoint the major
points of an object relative to a cen-
tral point on the screen (your view).
Lines are then drawn between these
pcHnis to construct a wireframe
graphic as in Elite and Battlezone-
type games This may seem comph
cated but it does have a number of
advantages over traditional sprite
graphics Each frame ol a sprite ani-
mation has to be drawn separately
Comple* animation (espeoalry 3D)
requires numerous frames jusl for
one object Not only does this eat up
memory but the quality of the graph
cs are entirely dependent upon the
artistic abilities ot the programmer
Once an object has been defined as
a vector graphic it can be rotated
through any angle — mathematical
routines calculate me objects
appearance from the new angle
A vector graphic game m its
purest sense is one which produces
wireframe graphics These were
often criticised as unrealistic, since
you could see through objects the
games tacked a solid feet ft was
easy to contuse the front and back
end ol an object And since there
was no hidden view when several
Objects were in the same vicinity,
instead of being obscured by the
foreground object they would seem-
ingly merge together making the dis-
play cluttered and confusing
However, these problems soon dis-
appeared with the arrival of solid
vector graphics Stnctty speaking,
there are no such things as solid
Perhaps Ihe most
stunning Spectrum
?ame ever, Realtime s
tar stride 2 was the
firs! solid vector
graphics game
Fir rtghl ; inside the
Vektor Gralics head-
quarters programming
brainstorming ses-
sions go on day and
night.
Below: • screen from
the forthcoming
Bomber on Ihe PC
Formed back in 1984. Leeds
based Realtime has more or
less dominated ihe field of
vector graphic games. All their
games are designed and pro-
grammed by |ust three people
Andy Onions. Graham Baud and
Ian Oliver Their first release, 3D
Tank Duel, was the best
Baitt&ione game lo ever appear on
the Spectrum. Since then they ve
gone on to program classic after
Classic including SiarsJnhe 2
(arguably the most visually stun
mng game ever on the Spectrum),
the Speclrum version of Stargitder
and Carrier Command (their first
1&>bit game). Graham Baird
explains why they chose to pro-
gram vector graphics
it s very easy to program a sim-
ple sprite game, particularly if the
computer has got a custom graph-
ics chip It takes a lot less time to
write the basic program but you
tend lo rely heavily on a graphics
artist to come up with the sprites
We chose to use vector graphics
m our games because they pose
more of a challenge to the pro-
grammer The routines needed lo
generate fast effective 3-D are
very comple* but allow you greater
flexibility with your graphics *
Realtime S laiest project is Tank
Command, the sequel to ihe excel
lent Carrier Command Realtime
promise a very scenic game where
ihe players main objective is <o
drive a tank into enemy territory
destroying anyihmg thai comes in
its paih The exact details of the
16TGMTX020 7-89
vector graphics: they are in lad
shaded polygon graphics but itiey
have so much in common with vec-
(or graphics that they can be regard'
ed as solid vector graphics
They are generated by similar
routines as wireframe graphics but
instead of drawing lines trie comput-
er fills the area between certain
points with shaded polygons. This is
harder to program but the end result
is much more realistic.
Solid vector graphics first
appeared m 1966 with Realtime's
Starstrik& 2 on the Spectrum, But
when the power of 1 6-bit arrived,
they really came into their own, This
was entirely due to processing
power So far there hasn't been a
home computer with a custom chip
designed to cope with the complexi-
ties of 3-D graphics. Therefore, real
istic solid vector graphics need a
fast processor to handle the neces-
sary intricate mathematical routines
The C64 handles sprite games very
well because it has a custom graph-
ics chip designed to do so, but its
processor (a 6502) runs at a rela-
tively slow speed, Consequently
vector graphic games on the C64
tend to be rather stow and jerky
when compared to those on com-
puters with faster processors (even
the Spectrum').
The nse in popularity of 16-bit
computers has given vector graph-
ics a new lease of life. Over the next
few months expect to see several
new games which each claim to
push the concept further than ever
— its going to be a great autumn for
games players...
game are still a bit sketchy but
TQM will bring you more news as
it arrives.
lan Oliver: Were concentrating
much more on the gameplay. You
cant build a game just around
graphics. We use shaded polygon
graphics because Ihey do their job
well. Speedwise we don't feel that
we can get the games much faster
than they already are but we can
certainly improve the graphics We
were programming solid graphics
on the Spectrum, obviously with
the increased processing power of
the 16-brt computers we expect to
push the quality of 3-D graphics
even further.'
Vektor Gralix, originally set up
by Andy Craven and Danny
Gallagher (the author of
Voyager and now a freelance pro-
grammer), has quickly earned the
reputation of one Of the top 3-D
development teams around today.
Like Realtime, Vektor are also
based in Leeds (just a few hundred
yards from Realtime). Their first
two games. Star Wars and The
Empire Strikes Back, were both
Blate-of-the-arl conversions.
However, Andy Craven promises
that their latest 3D will be even
better.
Bomber is Vektor Gralix s first
original game. It combines both
arcade and simulation elements
along with stunning solid 3-D, The
player can choose to pilot one of
several aircraft. Both the players
craft and the enemy aircraft pos-
sess their own individual perfor-
mance capabilities. There are
numerous subgames and flight
missions which are claimed to be
more advanced than anything yet
seen on a home computer. But
before embarking on any of these
you have io prove your worth as a
pilot by practising take-offs and
landings.
On the graphics front, Bomber
features several graphics tech-
niques never seen before. Across
all PC graphic lormats there is a
total 2Mb of art! Until now all vector
graphics games have constructed
images using straight lines or poly-
gons but the graphics on Bomber
have gone one step further and
include curves
The Iwo Vektor Grafix demos
pictured both show new aspects of
solid 3-D which will be incorporated
in future games. Most vector
The 3-D future: Io 1h* Wl and above, the Wedge' demo
TGM TX 020:7-89 17
Stili shols never show the speed or quality of animation.
but this simple Robbie the Robot demo allows a full
three-dimensional freedom to the player
graphics games allow the player to
move through an object (such as a
tunnel) but never show one objecl
moving through another.
The Wedge demo dearly shows
a ship ol some Kind moving
through a building, all ol which can
be viewed from any angle {even
down to following the wedge
through Ihe building, or viewing
from inside the hut) While Ihe
Robbie the Robot demo uses a
sphere to create Robbie's head,
once again the observer can view
Robbie from any angte and can
zoom in and out. It's a shame that
the pictures can't show the speed
or quality of ihe animation
Vektor s policy is not to ignore
problems thai may prove difficult
to program, but to persevere and
push the technique even further.
Reatdme are often seen m the
vektor Graii* offices, just coming
in to chat over a few problems/ In
fact both companies are combin-
ing to produce the+r own develop-
ment system (we both keep find
ing bugs In this one). And both
are doing the niche of vector
graphics the 3-D world of good 1
Anolher PC screen from Bomber
M17A Aggressor: a 3-D
world you tan explore a&
you see lit without direc-
tions to complete Ihe
game in s set order
It only loo* one game 1o launch
Jez San and the Argonaut learn
into the limelight Stargitd&r
was an instant hit on what was
Ihen a fledgling Atari ST The fol-
low up, Statglkter 2. ensured (hat
Argonaut were a force to be reck
oned with Over the last couple ol
monlhs TGM has been exclusive
ly chronicling the progress of
Argonaut's next Wockbuster. F
11 7 A Aggressor (though the final
game wilt probably be called
something different}.
Jez San describes the new
game as a global combat simula-
tor and 'the most realistic aircraft
simulation to date. The player
has a number of fixed objectives
but won i be directed to complete
them in a set order. You can
explore the 3-D world as you see
fit. The finished game will contain
30-40 aircraft, any ot which the
player can choose to pilot Each
ol these aircraft have their own
flight specifications and obey fully
the laws of aerodynamics, making
stalls and rolls possible. Just in
case you're not a flight simulation
fan you can switch lo simple fly-
ing mode and concentrate on
completing the missions.
Jez San believes that this is the
best Argonaut game yet: We're
really proud of the speed of the
graphics. It's all very well saying
your game is one of the fastest 3-
D games around but il the graph
ics are simple and there isn I
much happening on screen il
doesn't really mean anything
We've got graphics made up of
60-70 polygons and the game's
still fast.'
And the future ol vector graph
ics" 7 In the short term, gameplay
will improve and the games win
gel faster, but I can't forsee any
major impfovemenis in the vector
graphics themselves. Vector
graphics can never be as pretty
as sprites, but were aiming to
introduce games which combine
both techniques — shaded poly-
gon graphics for the bulk of the
object and sprites tor fine detail
such as the rochet fire on a space
ship However, in ihe k>ng term
with advances in hardware we
can expect a number ol improve
ments such as proper shadows
and an increase m the amount of
polygons per object, thus making
the graphics tar more complex
and realistic
18TGMTX020:7-89
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TrJi 03! JM 33M
FutureSound 500"
Possibly the best Sound Digitizer around?
In STEREO for the Amiga 500 and 2000.
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J
Available from,
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Teh 0895 444433
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Jersey Supreme Works,
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A CSA Turbo
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I «>r further information on this and all other
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Tel:0923 817549
ASDG (UK)
Announce ProScanLab
for the Amiga 2000.
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24 ■ WICKED
Electric Dream's latest blockbuster
certainly Uvea up (o Its name on the
H6-bit machines. Those of you who
are astro logically minded take a look
at the review on page 24, II certainly
scared the willies out of us when we
played the game-
D
r¥S
rks
II
REVIEWS
30 ■ LORDS OF
THE RISING SUN
Just when you though ii was safe to
return to your computer, Cinemaware
bring you another multi-disk extrava-
ganza, this time set in the land ol the
rising Yen Bruddy wonderturr fun.
—4-1 - 9 •
wm
^^^^^™
UPDATE
35 ■ BATTLECHESS
35 ■ FOFT
39 ■ TOTAL ECLIPSE
44 ■ THE SENTINEL
48 ■ VINDICATORS
38 ■ THUIM-
DERBIRDS
With not a sound (thank
goodness) from Fuzzbox.
International Rescue leap
into action. Can the Hood be
stopped, will Parker h'acci-
denily prang lady Penelope's
Rotls Royce. It you can't wait
tor next weeks episode read
the review on page
26 ■ PROJECT
FIRESTART
With obvious inspiration from
the movies Alien and Aliens
designed by HR Giger,
Project Firestert gets I he
adrenalin going and quite
successfully portrays what
the packaging claims it is: a
horror movie in outer space
AMIGA
M Mfofl .48
Eo- Gardor 27
FOR ...35
GtHwfl-Escape From OrtM 39
.,46
48
Lords Of Ttw Fte - ,.30
Wfce Read's C-ompuie* Pop Outi ,32
STAG 48
Thunoartarc 36
KMEoJfM 39
Unfetters 48
VW«- Gw- . -::■-, ■■ •
Wicfcrt
ATARI ST
,35
afl Fortunes 50
Colossus Chess to
Dragor N'nfa .,„„.,_. ... . ,
Gilbert Escape From Drill
G'and MonslW Stan
Kutl.
MicroPros* Sector
Rea Ghaslbusiors
RVF Hond-:.
Sphencai
The Runn
ThundertMOs.
Total Edtpse
Word Dreams
Wcited
COMMODORE 64
3-0 Pod
Circus Antscbav
GUbert-Escape From Dnti
Grand Monster Si*™
.49
31
39
,34
.39
43
.25
42
36
39
3Z
24
24
42
-39
...27
JacfcNwhlausG
M*,fl Read's Computer Pop Qui* 32
Protest Fnestan
Rk* Dangerous 44
SAworm
Stormtoro
The Duel-Test Drtwa ii
AMSTRAD CPC
3-D Pool.
CrazyCareli...
Emtyn Hughes Soccer
HATE
M'CioPrqsa Soccer
Riefc Dangerous
Times Of Lore . 34
PC
American Indoor Soccer 3t
AfCfs-peiagos 34
Demon Slafcws . 50
JacH Ntcklau$ Go-f
MO Itm Ancients 50
Ii Computer Pop O
flea Storm Rising
RotwCop
The Do»i Test Dnve H
TheSefltirtoi
SPECTRUM
3-D Pool,.
MicroPros* Soccflt
Mike Read's Computer Pop Q-„
FttCfl [>ang*?r0uS . 44
The Running Ma'; 48
Thoaderbtfds 38
Times Of Lore 34
TGM TX 020:7-89 23
Reviews
Something this way comes..
WICKED
Electric Dreams
Once again the universe is in danger,
noi this time from aliens bul from
Old Nick himself EwiJ (o/ces have
peneiraied Ihe 12 constella.-
tions of the Zodiac (through
Portal 5 of Destruction) and are
even now threatening We as we
know it (cue spooky organ
muse) But the great Sun God
ts well aware of this evil deed
so he calls for you. a brave
and fearless hero to defeat the
threat
To carry out your task to the
full you must suffer the Ritual
Of The Ring 01 Flames, which
turns you into a fiery character
better suited to the task at hand
than the frail human you once
were (and hopefully will again one
day be).
The game starts with a circle diyid
ed into "12 sections, each bearing a
sign of the Zodiac (Scorpio easiest
Sagittarius hardest), And so that you don t
go getting into deep water on your first
attempt, you re only allowed to choose one
ol the lirst three signs.
While you dog this an evil eye watches
your every move from the centre of the cir-
cle, but don't worry all It can do is glare
malevolently at you So poke that rather
nasty looking knife in the general direction
ot your chosen star sign and prepare for me
battle against Evil,
The screen dears and a representation
of the chosen sign appears Three of the
machine
TO P
stars making up each sign glow — it is 1o
these three that you will travel to battle the
forces of Evil. Portals both Good and Evil
appear on the battlefield emitting growths
which attempt to smother rival portals, This
is ihe way to win the game, blast your way
through the blue evil growths to reach the
evil portals. Vou can't kill them directly, but
the idea is to clear a path lor good growths
to charge through and destroy
them tor you.
The counter-attack comes
Guardians are called up from
the darkest regions of Hell to
try to stamp your card
Throughout the game the
Good and Evil forces struggle
lor domination, aided in part
by day and night In daytime a
sun symbol appears in the cen
tre of the screen, here the
guardian is at his weakest. 50 a
few swift shots can send him back
to Hell tor a short white. Also the
Good portals produce spores, which
you can collect and by placing them on
existing Good spores a new portal is creat-
ed At nighi the beast appears and Evil
spores are created. These you must
destroy quickly or in turn ihey will create
Evil portals
Occasionally the face in the centre splits
and displays a Taroi card from out ot which
a special crystal tiles out, When collected it
bestows a special power; whether this is
good, evil or mixed is up to you to discover,
but the good ones include a shield, extra
lives, rapid spore growth and multiple shots
A novel approach to the problem of poo
3-D POOL
Firebird
You could be forgiven for not know
ing Maltese' Joe Barbara, the cur-
rent European and UK pool cham-
pion, which is probably why his
name and face aren't splashed all
Over the packaging lor this, the product he's
endorsing.
Not only is everything in isomelnc 3D.
but you don't move the cue in this game!
How so? The ball always goes up the
screen towards the centre of the table and
it's the table which is rotated so that the cue
ball faces the object ball The table is tilled
forward and back to add lop- or backspin,
left- and right hand sidespm can also be
used, and of course shot strength is van
able
A one-player game puts you in the quar
ler-finals of a tournament, facing Joe in the
final, a two-player game is available if you
want to involve a friend,
Trick Plays are ball set ups where ihe
cue player attempts to pot all the balls of
his colour (there's no opponent) without
directly hitting one at the other colour, 3-D
Pool allows the set up of customised or
completely original Trick Plays.
After the many plan-view ball-andcue
games. 3-D Pool is a breath ol fresh air for
budding Hendrys. literally adding a new
dimension to computerised pool The
graphics on these lormats are neither real-
istic nor particularly convincing, bul the con
cept of rotating a table, with balls shifting m
perspective, makes gameplay intriguing
and more interesting than usual billiards
games
II snooker or pool is your sport, you I! def
£9 99
cast,
£14.99 disk
Other than upper screen displays,
everything is in green and block with
lots of checked shading. This can be a
strain on the eyes at times but both
table and ball movement are smooth.
The best 3-D of (he versions reviewed,
24TGMTX020 7-89
da)
Speed is of the essence and time is
short Take too long destroying the Evil por-
tals and a drum begin beating shortly fol-
lowed by Evil dominating the screen (and
you losing a life). Once a constellation (ie
all three stars) have been saved, its back
to the cirde again to chose the next desti
nation.
Can you save the Universe from EvW 1
Well you certainly have great fun trying.
Wicked is one of those increasingly rare
beasts which has a very simple idea, is
original, but which creates a game very
hard to stop playing. Well done Binary
Vision/Electric Dreams, this game really is
WICKED
Mark Caswell
innety want it in your collection If not. give it
a try anyway, as you're likely to be in for a
pleasant surprise.
Warren Lapworth
£9 99
cass,
£14.99 disk
Nasty shading on the background and
table base, but balls and tabletop are
definined simply — an advantage In
the case Of 3-D Pool. Table movement
la Jerky and slow; ball movement Is
similarly slothful but gameplay is
undameged-
OTHER FORMATS
Atari ST Amiga (both £19.99) and MSX
(£8.99) should be available by the time
your eyes scan this page.
£24 99
*>
4k fek.
One of the best shoot- em-ups for a
long while, Wicked is graphically and
sonicalty nothing short of amazing, the
Evil creatures really do scare the
willies out of you, as Indeed does the
eerie music. Large colourful sprites
and atmospheric music effects blend
together to make a game worthy of its
Top Score accolade.
At night (tap) Evil dominates, but
In th day (above and below)
there s a chance ot getting ahead
£19.99
I'm not surprised to see that both
games are graphically identical, but
the bouncy tunes on the ST version
don "i really fit I he game so well, which
does something 1o dampen the atmo-
sphere so essential to Wicked's enjoy-
ment. Gameplay remains as thrilling
however.
OTHER FORMATS
A Commodore version Is planned for
later in the year, but no other formats
are being considered.
£9.99
cass.
£14.99 disk
Hardly beautiful, the backgrounds are
patterns of green and black stripes
The table and its balls aren t too bad
(though the sticking-out pockets look
ridiculous} and rotate adequately, if
jerkily and a little slowly. Ball move-
ment and perspective is quite good;
sound effects are rubbish.
Magic tails
SPHERICAL
Rainbow Arts
SI pherica! is the latest release from
I German based company Rainbow
I Arts and sets the player in the
F shoes of a white haired, long
~* bearded wizard Of course this wiz-
ard is a little absent minded and so finds
himself trapped in TOG meame -filled levels
with nothing for company but his familiar in
the guise of a magical sphere.
But this is no ordinary wizard, no this guy
knows some pretty nifty spells, and he
needs them to survive the rigours o( the
tortuous rooms. His mosl useful spell is the
ability to create stones, with these he can
reach some of the less accessible ledges
and collect the bonus symbols These build
up his spell power and allow him to per
form some pretty impressive party pieces
including fireballs (to destroy the denizens
of the foul dungeons, and rest assured
there are plenty ol these) and control tele-
ports etc
What's the point of all this leaping and
jumping around in these dull and dreary
places, well your spherical pal is trapped
somewhere in the room, release him and
hell guide you to the exit. It takes a while
to gain full control of the various magical
spells that our whiskered pal can perform,
but has soon merrily leaping around Irom
ledge to ledge zapping meanies and turn-
ing nasty little children into Irogs etc (only
joking kiddiesj Mark Caswell
Enjoyable wizard action on the ST
I^F^r * ii* ~ - ~** ^n
E 19.99
Graphically the game is good with
some amusing tittle touches and a
creepy atmosphere that lends Itself
welt to the game. Spherical Is an
action strategy game that is worth its
weight in bats, toads and puppy dog
TGM TX 020:7-89 25
Reviews
A broken Prometheus
PROJECT FIRESTART
Dynamix/Eleclrooic Arts
Today, the slightest form of genetic
engineering on animals ts greatly
frowned at, but according to pro-
gramming and design team
Dynamix, the middle of the 21st
century — 2066, to be exact — even
humanotos will be practised on.
The experiment, financed by tr\a US
System Science Foundation, began on
February 13 and was named Project
Ffrestart. The research spaceship
Prometheus was- its base and its aim was
to develop "volunteer' animals into sirong
resilient workers. Semi intelligent power
nouses were needed to help mine precious
minerals from the more awkward areas of
moons and asteroids, where machinery
coukt not work
The scientists and geneticists were given
Strict restraints as lo the extent ol the ani-
mals' restructuring, to avoid the very real
risk of producing dangerous or useless
creatures.
Nevertheless, something went wrong
Calls to the orbiting craft were not
answered; it floated silently tn space, still as
death Certainly there were dead aboard
ihe Prometheus — almost the entire crew
in fact, other than two scientists hefd in sus-
pended animation But the craft was teem-
ing with life: evil, powerful, untamed and.
above all, monstrous life. The geneticists
had gone too far, and produced an army ot
psychotic, flesh eating green beasts.
You, as the hero, have just docked with
the Prometheus (How was it for you, dar
Img" 1 ') and must regain control of the ship,
eliminating the mutated beasts before they
breed into an unstoppable force that could
spread to Earth, And naturally you II want to
save the gorgeous scientist, Mary: she and
Annar are the only other humans on board
Running along comdors or exploring
rooms (maps ol the ship's tour levels are
thoughtfully provided, though details of
rooms are left for you to fill in f, you're
armed with a laser pistol. Replacement
guns can be found when the charge level
gets low, and security passes let you use
restricted-access rooms and litis
Dynami* have taken an unusual stani in
(hat the arcade
exploration is ooca
atonal ly Interrupted,
changing to large,
cine malic -style and
animated scenes 0*
course. Cinema ware
have done this often
before , but their
games are much toss
directly actton-onen
tated and the Project
Ftrestart 'intermis-
sions are more Of a
contrast to the actual
game than Cinema-
wares,
The movie scenes
aren't wasted, either,
as finding your way
around the ship,
blasting nasty green
monsters and gaining access to different
places with newly found passes, is both
absorbing and exciting. There's obvious
inspiration from movies Alien and Aliens,
but although the mutant creatures arent as
big and threatening as those designed by
HR Giger, they still get the adrenalin going.
Pro/ecf Firestan quite successfully portrays
what the packaging claims it is: a horror
movie in outer space.
Wwrm Lapworth
Lift the lid off what is described
as 'a horror movie in space'
£14.99
disk
The spriies are blochy — the lumber-
ing green and black creatures could
have been a lot more menacing — but
the hero runs fairly realistically If a lit-
tle slowly. Backgrounds are bland in
both definition and use of colour;
shades of grey and simple outlines are
the general standard. The cinematic
scenes (though again lacking in
colour) are well done, with good ani-
mation considering the graphic size,
the be si scene is the death sequence,
where the prone hero's head slumps
to the ground, blood spreading from a
fatal wound Audio Is a disappoint-
ment — predictable simple melodra-
matic melodies using old-fashioned
sounds and effects — but is used
abruptly and appropriately enough to
add lo the spooky atmosphere.
OTHER FORMATS
Electronic Arts feel that loo much
would be losi if the movie scenes ware
cut out of the game to accomodate a
cassette. More unfortunate still, there
are no plans for other versions of the
Project.
26 TGM TX020:7-89
the
Creepy crawlies creep back into fashio
EVIL GARDEN
Demonware
Aaah help. I'm being haunted by
ghosts from the pasi. centipedes
keep wandering across the monitor
screen Centipede was a big arcade
hit yonks ago and now it seems
Demonware (a company from Germany)
have taken this old theme, dusted it off arid
decided to make a few Deulschmarks with it,
You play the part of a mercenary type
chap whose motto is bugger the fame and
glory and just give me the cash', and you
Sure could make
some dosh on (No
job, but then you
could also wind up
dead. Vour task is to
eradicate 32 screens
Med with nasty cen-
tipedes, spiders, van
ous mushrooms and
trie occasional
demon (spooky).
So as you sit at the
bottom of a screen
fitted with mushrooms
you wonder if the gun
Nothing realty
new in the
garden
you bought with you will be powerful enough
to destroy all and sundry. You start with a
.44 Magnum fas endorsed by Clint
Eastwood), but by shooting pumpkins which
occasionally appear add-on weapons can
be acquired. These include hearts (extra
life), guns (add to firepower) and shields.
As with the original Centipede, mush-
rooms prove to be more a hindrance than
help, because the insects rebound off them
at a rate of knots.., generally in your direction,
Price
TBA
o
Eva Garden adds little to the original
Centipede, but it contains the same sort
of pleasantly frustrating gameplay. The
graphics are bold and colourful, in-
game sound is limited to a few appro-
priate effects, but a boppy tune plays
on the intra screen. Unfortunately no
prices or version update details are yet
available, but the usual Amiga price Is
expected to apply.
Add to this Ihe bouncing spiders , manic
lice who literal iy drop from the sky onto you
(and spread foul mushrooms at the same
lime) and the demons and ghosts who make
the infrequent but very unwelcome visit, life
gets hectic. The best tactic I found is to stay
away from the edge of the screen as much
as possible (to avoid the spiders), and con-
centrate on Wasting the mushrooms at the
beginning of each round (this gives you a
clear shoi at the centipedes}
A combination of pretty graphics and
pleasantly frustrating gameptay make Evil
Garden worthy of consideration, especially if
you're old enough to be suffering Centipede
withdraw! symptoms.
Mark Cas w*ll
Faints hit Commodore im
STORMLORD
Hewson £0.99 cass, £1499 disk
Spectrum BS% — TGMOte
Amsrrad CPC 84% — TGM019
The large and colourful sprites of this 6-bit
version compare very lavourably with the
Spectrum original, with the added advan-
tage ol a pleasant in-game tune to keep the
action going. In every respect a highly
playable and polished piece of entertain-
ment software.
TQM Update 85%
VERSION V^ J i
ATARI ST ■COMMODORE 64 1?B
Grand Monster Slam
GOLDEN GOBLIN RAINBOW ARTS
£19.93
Amiga 76% — TGM019
Identical in appearance to the Amiga
game, the ST version suffers with is
sound by comparison Bui that's no
serkxis drawback to an ST owner,
because Grand Monster Slam is an
amusing and action packed game thai
will drag you back until you've complet-
ed it. Sadly this isnl the case with the
064 game, any vestige of playability is
completely squashed by the terrible
multi-load tape syslem After almost
every event the play button has to be
pressed and another few seconds of
data loaded. We haven't seen the (
version, but hopefully it will improve the
situation
TGM update: Atari ST 74%
Commodore 64/1 20 55%
ATARI ST
The Real Ghostbusters
ACTIVISION £19.99
Spectrum «% — TGMOld
Commodore 64 78V Amsirad CPC 74%
Am*ja 57% — TGM019
As unimpressive as the Amiga version.
Slim Ghostbusters. fashioned in only
three colours, slide jerkily and stupidly
through scenes of strangely drawn
perpsective. while minimally animated
and badly drawn monsters attack, Both
sound effects and music are crude and
irritating Only for real Real
Ghostbuslers fans
TGM update 55%
PC
RoboCop
OCEAN E19.99
5f»ctajm8i*i Commode* 84 77% —
TGMOiS AmstradGPG 78% - TGMOOAfrtga
and Aran ST 90°, ~ TGM018
Acclaimed, and just about out on every
format you can think of (except the
Dragon), the PC Rob&Cap is sadly a
disappointment Purple Is the predi
nant colour in the PC version, and
RoboCop cripples around as N
armour had rusted. Add to this the
sheer weight ol numbers which attack
poor old Murphy, its a wonder he even
has time to clear his gun from its hol-
ster Ocean's PC conversions have
generally been pretty hot, pity this one
I:.!' 1
TGM update 48%
"T
TGM TX 020:7-89 27
Reviews
A title almost as long as the game it's about.
JACK NICKLAUS'S GREATEST
18 HOLES OF MAJOR CHAMPIONSHIP GOLF
Accolade
In 1938. Jack Ncklaus was voted
flayer of the Century, an extremely
prestigious title which seems perlectiy
lustrfied when viewing his history in
the world of golf 21 victories in the
Major Championships. 19 second piacings.
scoring records tor the US and British
Opens, the only player to have won all tour
American majors, Ihe only player who s won
five different majors
He s also quite a course designer, with 51
of his courses spread throughout the world,
soon to be joined by 17 others- Two of his
designs are included in this lengthy -titled
game: Castle Pines and Desert Mountain
The main course {no food jokes please), as
the title states, are Jack's choice ot the best
notes in championship golf, selected from
famous courses such as Muirftek). St
Andrews and Augusta National,
The difficulty of this specially formed col-
lection of holes can be eased in beginner
mode, where the effects of wind and slope
are less severe. Each note can also be
taken from one of three tee positions,
enabling the drive length to be altered
Putting and dnvtng may be practised
before selecting a course and beginning a
round. This can be an ordinary game,
attempting to gam the best score below par.
or made more interesting by playing against
computer-controlled players from the eight
available. Skirts' games can also be
played, where goiters compel© for money
An overhead view ol the hole is shown
(and may be viewed at any time) before the
perspective changes to a view from behind
the golfer sprite. The club is selected (auto-
maticalty in beginner) and the shot lined up
with a golf ball at the top of the screen,
using the smati flag graphic which lies next
to it as a reference point The circular wind
direction meter has to be taken into consid
eraiton. and break meter (indicating slope)
when on the green.
A vertical bar to the left of the main
screen area sets the strength of the shot:
the level rises (thermometer style, but at
high speed) and where it's stopped deter-
mines the strength percentage of the shot.
Where the level is stopped as it descends
determines (he accuracy of the shot: before
the baseline and the shot hooks to the left;
after the baseline and it slices the balfto the
right
Its surprising how popular golf games
have been during the past two years, rang-
ing in style from the bizarre light-hearted but
brilliantly playable Zany Gort, to
Leaderboard. the equally playable game
which began the whote trend. Though Jack
Nickiaus's Gait offers computer opponents
and the gamble of Skins, H will be of Irttle
interest to Commodore 64 owners, as they
are more than catered for with the
Leaderboard games and courses. PC own-
ers, however, don't have the same amount
ol choice, and should find Jack Nickiaus's
Golf easy to learn and fun to play. The prob-
able future prospect of course disks (see
box) will be a welcome change when the
original 54 holes have become boring —
though with skill settings, computer oppo
nents and Skins games, H could be a while
before that happens.
Warren Lapworth
£24.95
A nice range of colours is used but a
lot of ugly shading mere the appear-
ance of holes, which are drawn in
quite slowly, and the Nicklaus portrait
between holes makes him look almost
zotnbiefied. Though nothing special.
the definition and animation of the
goffer is nice. Ball trajectories are
accurate enough, tout pet spec live at It
goes away Is crude — near the horizon
the ball isn't drastically smaller than
when It's ten yards away! Audio fa
standard PC spot effects
£9.95
Coot, fresh outdoor colours — almost makes you wish you wore malty
out on the course at Augusta, playing the Masters...
£16.95 disk
The graphics are drawn ■ little quicker
than the standard PC, but shading la
dull and repetitive and the trees look
semi -petrified. Goiter animation lacks
frames but ball movement perspective
Is reasonable. Sound effects are fitting
thwacks and clunks.
OTHER FORMATS
Although European release dates ant
nol firm, Amiga and ST versions will
(probably) be released in the future,
pricing likely to be £24.95 £19,95.
JACK NICKLAUS
COURSE DISKS
PC £11 .95. Commodore 64 disk £8.95
Europe it /ei to t>» jt each
wilt contain three famous i
There have been four di*>
giving 216 more hok-
total: disk one contains the entire
courses of Oe> on and
•''(."Tijxrr LdM«
28 TGM TX020:7-89
C+VG
HIT!
K&£*
' ^
Reviews
Disk swapping and swashbuckling in medieval Japa
LORDS OF THE RISING SUN
Cinemaware/Mirrorsoft
Pil
hats small, blue, plastic coaled
and needs changing as often as
a baby's nappy? Yes.
Cmemaware have come up with
another oi their epic saga games
to challenge your disk swapping arm. Not
content with saving England Irom the
Normans. The Caliph of Bagdad Irom life as
a Falcon and the world Irom Nazi domina-
tion, Lords at the Rising Sun hurls us back
in time to the middle ages and over the
world to the bloody times of Japanese
samurai warriors.
Ruled by the law of the samurai sword,
two feudal families had been battling tor
power Tor years — the Taira and Minamata
In 1156 the feud came to a head m one oi
the bloodiest battles ever witnessed. The
Taira were victorious and put the Minamoto
warlord, Minamoto Tameyoshi, to the sword
leaving his son Yoshimoro in charge.
Yoshimcto had a stab at revenge three
years later, but was again defeated, and all
of his followers were executed except for his
two small sons. Yoshimoto escaped, only to
be killed a shod time later in Eastern Japan
Years passed, but ihe two (ads Yosfntomo
and Yosnitsune never forgot the humiliation
that the Taira dan had brought lo their farm
fy, and they swore vengeance
Now its 1180 and you're at the beginning
ol an epic struggle to restore your family
name, first you have to choose which com
mander to control. Yoshitomo has the politi-
cal ctoul, but Yoshitsunes battle skills are
second to none. As you travel around Japan
other families are on the move, some friend-
ly to Taira others to you. Alliances with
friendly Clans are essential to increase your
popularity and thus win the game.
AJso essential to the plot are lour sacred
objects which can bring great honour to the
Minamoto who discovers them: ihe Shrine
of Hachiman, the Sacred Scroll the Sacred
Sword and — probably the greatest prize of
all — the Emperor's daughter
On your travels you come across castles,
cities and monasteries With castles and
cities you can request an alliance and if
they refuse lay siege and take the buildings
by force lol course this costs lives), If its
possible monasteries give you supplies
essential to keep your soldiers in fighting
form.
It's obviously dear that battles are
inevitable and they usually occur in taking a
city or castle, but also should you meet a
nvni clan along the road, Changing climatic
conditions often determine the outcome of a
battle, but not too much honour is lost if you
run like hell if the tide turns against you.
Success has its price too: get too big for
your samurai boots andyour jealous rivals
may set a ninja assassin on your trail.
Thenagain. you could also do the same to
them.
Warren Lapworth
Although the story is a trifle slow mov-
ing in ptaces, the great graphical detail
coupled with ihe compelling gameplay
make this a game worthy of a few yen,
And to be fair the two disks don't have
to be changed as often as that- If you
enjoy buckling a swash without too
much exercise, take a look at Lords of
the Rising Sun.
From interludes, tike the ow
above, to the map, it's quality
graphics from Cmemaware
OTHER FORMATS
Peace and meditation are not commodities much to he found
A PC version priced £29.99 will be
available in October, though the Atari
ST and Commodore 64 games (£24.09
and £19.99 respectively) won't be
available Until Christmas,
30 TGM TX020:7-89
AMERICAN
INDOOR SOCCER
Mindscape
fhe m-depth spoiling strategy of
Mifidscape's new series was
acclaimed last issue (American fee
Hockey 71%). and now rt deals with
■ the more-than-frequentfy comput-
erised sport of lootball.
American Indoor Soccer puts you in the
role of manager coach captain of a team, at
the bottom of the Major Indoor Soccer
League Before a match is played, and sub-
sequently between matches various facts
and figures can be viewed and adjusted.
Team and league statistics can be dis-
played (points, matches played, won. losi,
tied ere I and gradually developed as match-
es and seasons are played.
You begin with 250 trading points which
may be used to improve the learn in a vari-
ety of ways, general wpflovEMENT affects
the whole team s performance (as if they'd
been sent training j: the more trading points
spent the better. Before a player may be
REcnufTED, a member of the existing squad
must be dropped. The new player is named
and his offensive and defensive skills
adjusted (indicated by bar graphs} as
desired, but only at fhe cost of trading
pomts A player can be traded for one in
another team (once their strengths/Weak
nesses have been assessed), but usually at
the expense ol trading points
The assembled team are assigned play-
ing positions on the field Control of your
teams centre player, goalie and coach can
be switched between computer or human
control; the systems allow two people to
control different members ol the learn.
Coaching allows you to change pJayers
positions and playing strategies, while total
power, effective power, offensive strength
and defensive strength are shown as bar
graphs lo indicate the effectiveness (or oth-
erwise) of your tactics.
Action sequences enter the game when
you control fhe midfielder, who can play a
number of different shots, and the goalie
with different saves.
It looks and plays very similarly to
American tee Hodtey. The strategy tactics
sections are identical, other than names
(and names of actions), and the control and
depiction of an actual game are also the
same Putting similarities aside, soccer
fans wanting a new type of game will warm
to this it isn't, fast arcade action and isn't in
the style of ordinary football manager
games, but still offers as much as most.
The strategies and tactics needed, statis-
tics to view and trading points to spend
mean there's a tot for people who tike to
flex their brain cells — but not if they've
already got American fee Hockey,
Warren Lap worth
£24.99
*
^^
ler of the
unctlonal clarity Is the order
day lor statistics screens; dull but ade-
quate. The pitch arid men are virtually
featureless, and use unsavoury
colours. Animation and scrolling ere
okay, and sound is excusable
OTHER FORMATS
Amiga, Atari ST (both £24.99) and
Commodore 64 (cass £9.99, disk
£14.99] all to be released shortly, and
will look and play similarly to fhe PC.
I*°
Attfll ST
Dragon Ninja
IMAGINE £19 99
Spoctnjm 61%. Commodore 64 47%
Amsfrad CfC 63% — TGMOt?
Average in 8-bit gameplay. ST nmjering
ts a graphically impressive business.
The backdrops are ail nicely drawn wrth
some amusing details (like Ocean
posters -.)- But sprite movements are
poor and scrolling is slow and juddery,
The control, too, is infuriating which
makes the game the poor relative to the
Sort versions.
TQM update 50%
COMMODORE 64/128 ■ PC
The Duel-Test Drive II
ACCOLADE Price T8A
Amiga 82% — TGM019
The race is on again, in Test Drive you
had a choice of some pretty impressive
cars, but now wilh The Duel — Test
Drive II a Ferrari F40 and Porsche 959
are the choices on offer as you partici-
pate in one of the most exhilarating
races around But watch out for the
smokies and other road users The PC
version ts colourful, but the saoHng's a
mite jerky. On the C64 control is slightly
better, although fhe graphics are yer
bog standard blacky affairs (nothing
really startling there) But both games
are at least playable, and that's fhe
main thing.
TGM Update PC 64%
Commodore 64^1 28 74%
, . . . . I* •«•))••)••••••• ••••••«
ITOL M*.« as* (HUK I.I1V 0|1*IM*G
:HON MTiriNfLAT Fill IS 1HE COUPON IElOV% *SD «Np ID:
JI-iMOl IMfRMlS.ursmTD. FOIO). lit
omss
UKi Of COMPUTE* YOU OWN , . . .
If *Sf «*M C HEQL'IVPOSTAl ORDERS
•MABlf TO HOT-SHOT ENTERTAINMENTS ETO.
| ONLY £4.
SLfMM
THE OX AM
I,
PLUS MUCH
»
AVAILABLE 30 JUNE
FROM ALL GOOD
SOFTWARE STORES
HOTSHOT ■NTIJtTAINMf Nn LTD
~
TGM TX 020:7-89 31
Reviews
To sleep, perchance to dream
WEIRD DREAMS
Firebird
Near exhaust ton, you rest again si a
smooth wall, almost collapsing
against it- Your breath comes hard
and fast, your tegs quiver weakly,
and your pulse pounds relentless
ly in your head; you try in vain to recall how*
long you have been here, How long you've
been running.
An only too familiar high-pitched squeal
cuts through your ears, but you can't lell
from which direction it's coming. Pushing
yourseil away from the wall, you twist your
head around, your brain seeming to thud
against the inside ol your forehead. You're
unable to sense where the cry is coming
from But then it doesn I matter: the vast
hulking body jumps out from a junction
ahead of you. deep brown eyes with lint of
red and a look ol wild, insane aggression
You run. as best you can now. somehow
summoning the energy from somewhere
You hear the creature's harsh growling
breath behind you, can almost smell its foul
animal stench next to your shin, as you
turn a comer, almost sUpping on the
smooth floor
A dead end. White sheer walls on three
sides. No way out, you glance back at the
squat, furry creature, the prominent yellow
leelh ending the pointed whiskered snout,
the long snake-like tail. Nowhere to go. you
run up against the wall ahead, claw at it.
like the rat will claw at your skin. You crane
your neck to look directly upwards, beyond
the network of corridors, through The
mesh... into ihe huge, Irowning. bespecia
ded eyes ol a giant man in a neatly
pressed white coat.
With a jump of your heart, you wake
screaming and thick with sweat, nervous,
but relieved it was (ust a weird dream,
Soon you'll be wheeled away from the
safety of your hospital bed to ihe operating
table, but surely, ihat's nothing to worry
about?
The player guides his dreamland self
while his body lies comatose The figure, in
a black and white harlequin suit, has the
"a
Sf
"3*
Stv
Your body ties comatose as you
guide your dreamland sett
through series of adventures
Waking up on the operating tabie
tan 7 a pleasant experience
general freedom of the dream scenes
Coniact with hostile people, monsters or
objects increases the heart rale, eventually
leading to ihe loss of a life.
The surreal dreams, filled with outlandish
creatures and mulated everyday objects
each require a different tactic to complete
and don't have obvious playing strategies
The strength of the game is the unusual -
ness, diversity and the strange ideas
behind Ihe dreams — and seeing a new
one is a pleasure we won't spoil by
describing them.
Unfortunately, Ihe gameptay isn't so
good, lis similar to Dragons Lair in thai its
exciting to view a dream ihe first lime
around, but then its generally an annoying
case ol trying many different things nil the
soiu lion's found. There's a sense of
accomplishment when this Is done, but
afterwards there's no incentive to play the
same dream again because its events
don't change
Weird Dreams is of value as a soft war a
Let's twist again, like we did iai rimer
MIKE READ'S COMPUTER POP
Elite Systems
Though Mike Read's extensive
knowledge of muse hasn't person-
ally teen tapped to supply the
questions m the game, it's designed
1o test your melodic mastery from
A-ha to Yazoo. {First person to write m with
the name of a band beginning with Z wins a
free cornflake.)
Two players, or one versus the computer,
select three team members from a board ol
portraits. Each face has an area of music
associated with it; rock, rock n' roll, classi-
cal music, pep. country and western, or a
mystery selection
In the juKfiflox round each team member
picks a number from one to '2, revealing
an icon for one of the six musical subjects.
A question in that area Scrolls by and lour
answers displayed, one ol which is correct.
As is the case with most rounds, a correct
answer gains two points and incorrect ones
pass to the other team for a possible bonus
point
Clues are given as to the identity of a
mystery star in round two, bul more points
are earned if the question is answered
before all three are viewed in vour ■
you choose an easy or ha:d question —
easy is on the team member's specialised
area, hard on any musical area, name the
year is ihe same as round two except a
year rather than a star has to be deduced.
Nine questions are tackled in 45 sec-
onds in round live. Both sides play simulta-
neously beating one another to the
answers, but a wrong reply automatically
gives the opposition a point. (On me
Spectrum, both sides gel their own 45-sec-
ond round but two seconds are deducted
for an incorreel answer.)
For the final round it's back to the
Jukebox where the last six numbers are
chosen.
, obvious that this game is a
simple rehash of Elite s other licensed quiz
game, A Question Of Sport. The screen
layout, control system and even round for-
mats an *ame — only names and
of course Ihe questions have been altered.
The computer itself is a pretty mean oppo-
nent and can soon be a bore, so really it's
a two player game
Ww itft Ui p wort h
£799
eass,
£11,99 dish
The portraits are nicely drawn but are
of a fixed style so lend to ge! rather
samey, The Important displays (picture
board, answer pa net and so on) are
squashed into a quite a small area
towards the top of the screen, but clar-
ity doesn't suffer too much
32 TGM TX020:7^o9
nes. I
i Of
jally
dish I
jets.
)lete
jies
wal-
Jeas
new
I by
: so
it it s
time
jying
li the
j of
but
f the
rants
Nightmares in space: your dreamer's head
expands atarrningfy whenever he gets a
bump or shock — and there are plenty...
-
curiosity — as a game it may have you
tearing your hair out and yawning in turns
— the sort of product to show friends and
provoke quizzical frowns (and to show
parents and teachers that computer
games aren't all mindless violence).
Innovative it may be. to a mild degree,
unusual certainly, but a Star Player it ain'l.
W a rren Lap worth
OTHER FORMATS
Commodore 64 (cass £14.99, disk
£19.99) and PC (£24.99) to be released
in July. Amiga (£24.99), Spectrum
(cass £14.99, dish £16 99) and
Amstrad CPC (CG4 prices) to follow
shortly afterward.
£24.99
An attractive mystical title screen, with
the Easter Islands statue chicken frog
combination creature, is a good indi-
cation of the graphics within the game,
by Herman Serrano. The game's very
atmospherically introduced: surgeons
look down onto an operating table
while a cardiograph runs along the
bottom of the screen, then a pyjamaed
figure spins upward into a swlrf of blue
clouds. In the game, animation is
smooth all round, the main sprite walk-
ing realistically and casually, his head
growing alarmingly when hurt. Audio
is rather middle-of-the-road.
PQUIZ
it are
alher
icture
i) are
area
I ciar-
cass,
£11,99 disk
Clear bas-relief screen surrounds are
tighiened by the portraits which,
though they're block y (and Mike Read
looks like he's wearing lipstick), are
semi -car icatures of pop personalities,
from Bono to Whitney. Title music and
effects Jingles are jolty and fun.
£19.99
Clear digitised portraits (of Elite staff)
and screen surrounds are all there la
to the graphics — the same as A
Question Of Sport except a different
colour scheme {9mi Mike Read near-
constantly grinning out at you Instead
of Dave Coleman). The twee between-
round jingle Is the same as A Question
Of Sport and the tide music Is no bet-
ter.
OTHER FORMATS
Atari ST (£19,99) and Amslrad CPC
(£9.99, £11.99) out now.
7-i3(ON UPDATES
AMSTRAD CPC
H.A.T.E.
GREMLIN GRAPHICS £9.99ca
£14,99 disk
Sp9dnjme0% — TGM019
a^at" ^rfkafl
This looks and plays jusl the same as
the Spectrum version The frustrating
zip you back a screen when you die
feature Is still present, but apart from
that H.A.T.E isn't too bad
TOM Update 63%
AMSTRAD CPC
Crazy Cars
II
TITUS £9.99 cass, £14.99 disk
Atari ST 8?% — TCM0T6.
Amiga 79% — TGM019
The 16-txt versions received a reason-
able reception. The Amslrad update is
certainly colourful, and the going's |usi
as tough because the coppers don t
stop till they get their man Ql course
this, isn't as graphically impressive as
the ST or Amiga games, but it still
scores well on playab
TQM Update 75%
PC
Red Storm Rising
M1CR0PR0SE ■ £34.95
Cemmodw* 64 B6% - TOUCH?
World War ill is under way, you piay the
skipper qf a US nuclear attack sub-
marine whose mission it is to kick some
red asski Based on the taut novel by
Tom Clancy, the missions undertaken in
Red Slorm Rising closely follow devel-
opments m the book The only differ-
ence being that this urne the fate of the
NATO countries is in your hands. faJ
too often and the Hammer and Sickle
wHI be ftying over Washington DC. The
numerous missions to be undertaken
are all up to MicroProses usual high
Standards Though the standard inch-
Thick instruction manual also rears its
head, a quick thumb through is suffi-
cient to shove you in the right direction,
and from then on the action grabs and
fails to let you go until you have single-
handedly ended the conflict, A must for
all arcade strategy fans.
TQM update 85%
TGM TX 020:7-89 33
Reviews
An encounter of a different.
weird but sophisticated kind
KULT
Exxas
Fizarre and surrealistic, the world
created in Kuit provides an uneasy
home for Normals — humans —
after the inexplicable phenomenon
. called The Burn'. Their futures
and fates are discretely controlled by
Tuners — psi-mutants with* strong
telekineiic and telepathic powers who
gam knowledge from the transmissions of
Tuner Network Centres. Still, few can be
smug the Powers That Be greatty frown
upon anyone who dares to think'
Mutants aren't alt the helpful organisers
that the Tuners are, though. Protozorqs
are a fanatically and dangerously reli
gious race, particularly on their Day ol
Atonement This year, they have
descended upon Normal villages, devas-
tating all ihey find and killing all but young
males.
You take the role of a Tuner named
Haven who, together with his girlfriend
Sci-FL witnessed the massacre. Although
Foetus, the intelligence of the Tuner
Network, forbade it, Raven and Sci-Fi got
involved in (he fight-
ing, and Raven bat-
tled till all the
Prontozorqs lay
dead. However, dur-
ing the melee. Sci-Fi
was dragged off to
the Protozorq tem-
ple, and Raven can
not rest until he has
rescued his true
love.
Captured by ihe
Protozorqs, there's
only one way to escape — a way which
should also allow him to find and free Sci-
Fi. The Five Ordeals or tasks are attempt-
ed by many in order to gain spiritual
enlightenment and oneness with Ihe tem-
porary god Deilos. As they involve explor
ing the temple, Sci-Fi could be found in
the process.
Instructed on the first Ordeal by the
Master of such things, you set off around
the temple, its corridors and rooms shown
in first-person isometric 3-D. A panel of
icons is used in conjunction with a text
area to play ihe game: the mouse pointer
changes shape to indicate the function
currently in use.
The icons allow objects to be taken,
inventory checked, psi energy level
shown, make Ra*/en wait a while, check
the lime (you're playing against a time
limit), and load or save games. Psi-pow
era are used after calling up a second
strip of icons (see box)
Kylt is certainly a lot different from the
average icon and pointer-driven arcade
adventure. The plots si range and the
people and objects found in the game are
weirder still, while at the same time the
playing system ts sophisticated. As well
Exxos originality: rich textures and colour-
ing makeKuU a weird but involving experi-
ence aided by the surreal plot and the
sophisticated Icon control
as standard use of icons to perform
actions, everything onscreen is named
for you when pointed at, often giving rise
to graphic and text displays lo inform or
worry, and sometimes summoning a curi-
ous biological
device. By clicking
on its eye-like pro-
trusions, this allows
more actions to be
selected — often
resulting in humor-
ous text.
It's far from easy
and lacks arcade
sequences to lead
you gently into the
puzzles. Instead, il
grabs you by the
throat and puts a frown On your face as
you try to complete the Ordeals and mini-
tasks which are encountered in the tem-
ple's corridors- This won't find favour with
out-and-out arcade fans, but most people
should find themselves spending hours
playing ihis novel and thought-provoking
game.
Warren Lapworth
£34.95
The originality of Exxos s graphics
continues here, much In the Captain
Blood and Purple Saturn Day style. A
bio-mechanical look simitar to Alien
designer HR Gtger s rum through the
game. Main screen graphics are
moody, generating a suitably surreal
and arcane atmosphere, with neat
cameo graphics somelimes over fayed
lo be later whisked offscreen by one of
several clever graphic effects. The
most notable sound feature is the curi-
ous language the other characters
but sampled spot effects have
well chosen. Alien burbles and a
fittingly dramatic and mystical title
tune mean that the soundtrack is
almost up to the excellent polished
standard of the graphics.
OTHER FORMATS
Amiga and PC (both £24,95} are
late July release
A TUNER'S PSI POWERS
Solar Byes the ability to see clearly even in the blackest of caverns
Sticky Fingers. ..if the floor seems unattractive. Tuners can crawl over the
walls and celling
Know Mrnd ... the average telepath s ability to read someone's mind
Brainwarp for a limited lime, the selected victim becomes hopelessly
stupid
Zone Scan .things normally invisible become clear to the eye
Psr Shift ..move smalt objects by the power of the mind
Elr* Extreme Violence! The tuner becomes temporarily
psychotic and tears his selected victim apart!
Tune In ....links the mind with the centre of Ihe Tuner Network, giving
a clue lo a problem
34 TGM TX0207-89
A triumphant return
FOFT
Gremlin Graphics ■ Amiga £29.99
Man ST 44% — TGM01 7
How things change. The original ST
form (the great disappointment of
TGM017) dkJnl bode well for the
Amiga version of what should have
been the best game yet. But
Gremlin have seen the light and rectified
the one major fault with the original — the
agonisingly slow pace of general movement
through space, With the problem caused by
an incorrect number determination control
ling the number of ships to be encountered
{and not helped by the very vague manual)
ST FOFT simply tell flat on its face.
Now. with ihe one problem removed.
FOFT can finally lay claim to the trife of the
best game ever (at leasi as the best space
fanng combat game around — Elite proving
3 somewhat anti climatic 1 6 bit release).
Next lo no difference is to be found in the
graphics, although the speed of flight is a
considerable improvement. The other ships
floating through the black ether now adopi
different attack patterns and al leasi give
you a chance to hit them; they may not stay
sWI. but they re not insanely over the top in
manoeuvrability.
Combat is at times quite sedate as you
tight lesser rated spacecraft, but try taking
on a Scooper or an Asp and you won t live
to regret it. The graphics may not be of the
highest 16-bit standard (what is?i but ihey
work well within the space environment.
The drawn out pianei sequence of the
original has been considerably shortened in
distance which makes the whole point oi
ihe planets that much more feasible and
worth going down to even though the
Amiga's extensive colour palette isn't used
to any great degree.
The music is good across the board and
Benn Dalglishs FOFT iheme ties in well
with the audio tape, but ultimately foses out
in its raw power and
atmosphere
Now lo Ihe niny got
ty. once out into space
FOFT performs in
much the same way
as El rie. Local jumps
(timeskips in technical
terms) may nol be mol
by the anifical illusion
of speed of stars rush-
ing pasi mets
draw near smoothly —
an odd and unbeliev
ably welcome sight lo
sea after struggling to
gel anywhere in the
endurance-lasting ST
FOFT. Gremlin have
got it right with the
Amiga version and FOFT is. lo put no finer
poinl on it, superb! Robin Hogg
TGM update 03
ATARI ST UPDATES
For CI Gremlin ere now ottering ST
FOFT version 1 owners an upgrade
based on the Amiga game changes
which should solve the early problems.
ity
mg
Battlechess
INTERPLAY, ELECTRONIC ARTS
Atari ST £24.99
Amiga 33% — TGMCM2
Don't worry if you can t ptay conveniional
chess, because Saflfechess is anything bui
All the usual chess
pieces are here (ie
pawns, knights, rooks
out the big differ
ence ts that the 3-D fig-
ures move around the
board and battle one
another m often amusir*
detail. Watch out espe-
cially for the Monty
Python And The Holy
Grail-type punch up
between two knights.
and the 44 Magnum-
ano-bomb-w>e!ding
kings. Purists are admirably catered tor with
(he 2 D game, but it's the 3-D battles which
make Batfieciiess a great way to relax while
at the same time kicking several shades of
•i out of your friends
TOM update 86%
machine
UPDATE
PC
Archipelagos
ASTRAL SOFTWARE LOGOTRON
£24.99
Aran ST 90% Amiga 90% — TGM019
Although this is as playable as the ST
and Amiga versions, ArchpelagQS on
the PC is a bit stow and juddery in the
scrolling department, which is very
annoying when ail ol the stones have
been destroyed and there are only 95
seconds to find ihe Obelisk Thai said,
the game s still a great one and Ihe task
lo restore peace and harmony lo the
seemingly endless number of islands is
certainly a tough one, but you wouldn't
have taken the job if it was too easy
would you 9
TGM Update 85%
SPECTRUM ■ AMSTRAD CPC
Times Of Lore
MIC ROP ROSE both £9.95 CASS.
£14,95 disk
ComtnodOf* 64 73% — TQMO 14
Atari ST 59% - TQM016. PC 75% - TQM0 19
The search for Albareth's lost king con-
tinues with these two nicely done con-
versions. Well drawn Spectrum miro
ductory screens lead into neatly
designed in-game graphics with colour
carefully (if unimaginatively) used to
avoid attribute dash Initial stale
screens are weak on the Amstrad but
on the whole the graphics are up to the
colourful, lively standard of Ihe C64
original — though btocky in places Tfie
soothing Amstrad title music is the only
notable audio Both suffer with the
same jerky scrolling problem as the ear-
lier versions — distracting at first, but
after a few plays the game becomes
absorbing enough for this not to matter.
TGM update: Spectrum 73%
Amstrad CPC 71%
ATARI ST
Dragon Nirtja
IMAGINE £119.99
Sjjfcctr u m 6 1 % Commodore 47% Anwtrad 53%
-TGM017
Wuh the 16 -bit advantages Dragon
Nmja is more impressive graphically
than the 8-bit versions, wiih nicaly
drawn backdrops and some amusing
detail (like Ocean posters. .) Sprite
movements are a great disappoinimeni
though, The scrolling's stow and jud-
dery. control is infuriating and Ihe
gameplay is laggardly.
TGM update 49%
TGM TX 020:7-89 35
")A\D lill
IJ/OUj OGJiAiMMIiHti' Ml!
*
TO
conversion from Ten gen.
join Major Rock Hardy and Captian Ace Gunn in their battle for
supremacy against an army of invading Xybots!
With a split-screen for one or two players and
a unique viewing area, you'll find Xybots
a challenging strategic blast 'em up.
It's non-stop action all the way and
working together in two-player mode
is the ultimate fun. Each player
controls one character and the split-
screen gives epOTiis own playing area.
A map shows the section you're
battling through^nd the positi
the patrolling XvbotsTAnrl to keep one
step ahead, pick up energy pods, super
weapons, 4*ey*-iuid<«in<
Xybots made a challenging arcai
game , < ■ as a computer game i,
can't be matched* So grab hold
^ of the controls and help the
■ !ii77.ffl AT FTTH :nr3Tm:
rid the labyrinth of these
metallic monsters!
i
rv
TEIMGEIM
The New Nam in Coin- Op Conversions.
Commodore
Amvtr«f
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ReviBws
machine
Five - four - three - two - one.
THUNDERBIRDS
Grandslam
The year is 2063 — or 1964 it you
want lo be strictly accurate ~ and
Thunderbirds are GOf Someone
somewhere is calling international
* Rescue out from their sleepy south
Pacific island and Gerry Andersons Tracy
family of puppets are on their way again
Miners are trapped in a mine, an atomic
sub is down, needed plans are locked in a
bank vauH and an international baddie is
holding the Tracys lo ransom. All in a day s
work for Jeff tracy and his sons Scott Virgil,
Alan. Gordon and John (apparently when
asked why John was shoved away on TB5.
Gerry Anderson replied that it was a fitting
place for the ugliest guy to be put).
Thurxterbirds from Grandslam is the laf-
esi attempt to do Andersons puppet cre-
ations justice [remember Firebirds attempt
a lew aeons back) This is a four-level
arcade strategy game which requires a fair
bit of brain power to complete.
In Mine Menace two miners are trapped
in a cage deep below the surface.
Conventional rescue teams will take sever-
al hours to reach the scene, and to add to
ihe disaster a valve on the mine's pumping
gear is faulty so the mine's filling with water.
Alan, Virgil and Brains head lo the res-
cue rummaging around the mine shafts
any moment. Into this
radioactive hell
comes Alan and
Gordon in T&4 lo shut
down the reactor and
refloat the sub before
it falls into the volcano
and causes even
more aggro Another
six items and Ihe cus
ternary time limit
apply.
Meanwhile British
agents Lady
Penelope and her
long suffering
manservant Parker
are sneaking into the
Bank of England to
snaffle plans detailing
the makers of the
mine which sank the Oceanic Star.
Penelope and Parker have to negotiate
faulty lifts, an overzeaious guard and a
variety of security devices which need plen-
ty of thought to bypass.
With their hands finally on the documeni.
they discover the Hood (a nasty type with a
bald dome and hypoolic gaze) is behind
the dastardly scheme They also discover
ihat he look photos of the
Thunderbird craft at the scene of
the sub crash, and is holding
International Rescue Lo ransom.
He's threatening to explode a
60- megaton bomb if they don't
pay £4 billion in three hours.
Scott and Virgil head for
Arizona 10 battle the Hood and
destroy his devilish bomb, but as
always fiendish puzzles, a manic
robot and ihe evil genius himself
threaten Ihe Tracys' plans.
Grandslam have done well at
pme Hating the TV puppets, The
character sprites all move
around the screen as amusingly
as their supermarionated
cousins, and the puzzles are sal
isfymgly complicated (especially
on levels three and lour), but not
solving dues which will save the trapped
miners. Each character is separately con-
trolled and must take iwo riems from a
choice of six with them into Ihe mine; torch,
lamp, laser cutting tool, bag of gob stop-
pers, klaxon and grease can
Many of the puzzles can only be com-
pleted by a particular character and all of it
against a downward licking timer. Success
■s rewarded with a password so you don't
have to keep starting with level one,
The Oceanic Star is a revolutmnary
atomic-powered submanne which has
struck a mine white on tests, Now it teeters
on the edge of an underwater volcano, its
nuclear reactor threatening to go critical at
£12.95
cass.
E14.95disk
The Tracy family and Brains
(be tow in Spectrum version,
others ST} snap to it in
Grandsfam s polished game
so difficult that you want to throw the com-
puter out the window in frustration,
Mark Caswoll
£24.95
.
Payability Is the main consideration
with any game, and although
Thunderbirds takes a while to work out.
It provides enough of a challenge to
keep you playing. And Ms appearance
helps enormously: graphically this
game is very good, especially the digi-
tised sequences al Ihe start of ihe
missions.
Although not as colourful as the 16-Bit
games, the Speedy version avoids
colour clash admirably and plays just
as well.
OTHER FORMATS
Commodore 54 and Amstrad CPC ver-
sions priced E12.95 cass. £14.95 disk
will be available soon.
£24.95
The shading on the Amiga version Is a
touch subtler than the ST game, and
the International Rescue team stride
around with equal determination.
38 TGM TX020;7-89
Snot for the weakhearted
GILBERT
- ESCAPE FROM DRILL
Enigma Variations/Again Again
Whats large. green, very snotty
and constantly rude 10 people?
Yes. it has to be the seit-pro-
dai med star of ITV's Get Fresh.
Gilbert (he disgusting has just
finished the last episode of his TV series.
Gilberts Fridge, and has gone home to the
plane! Drill.
On his arrival. Gilbert constantly boasts
Of his Earth success — and hts acquisition
of a new contract awaiting his signature
back on Earth. Sick of his continual
mouthing, the Driiiians hide vital parts of his
ship ithe toiiet for starters}. However,
Driiiians aren't really that nasty, so they
promise 10 leff him where the parts are if he
can beat them at their favourite arcade
games. Trouble is, he's only got 24 hours to
fmd the pieces before the contract goes to
another megastar.
Gilbert can't re I use the challenge, and
with snot in hand (or nose) he prepares to
scour numerous locations on Drill. If he
snots enough nasties on one screen a
Hoveqelly appears, catching this causes
various bits food to appear. Beans do the
obvious and let Gilbert 10 Hoai. while cake
neutralises the beans effect.
Gilbert occasionally comes across doors
leading to arcade rooms where the
Dnliians favourite games are played, There
are five coin-ops: Brain Drain (a memory
lest}. Sprout Wars (a fight to save sprouts
from a nasty enemy). Greed (picking up
money in a maze), Snotfighi ai the OH,
Corral (duck shooL-sh/le spotting) and Earth
Invaders (the aliens get their revenge).
£19.99
60%
Although graphically better than the
C&4 version, gameplay's as difficult.
Drawing a map is certainly the order of
the day as Gilbert wanders aimlessly
around... but perhaps younger Gilbert
fans will enjoy II.
£19.99
With identical graphics to the Amiga
version, the only real difference is the
inclusion of several extra tunes, which
seems odd; Enigma Variations may
have done betier putting ihem on the
sonically superior Amiga.
OTHER VERSIONS
Spectrum and Amstrad versions (£9 99
cass. £ 14.99 disk) are now available .
Snot Fight at the OK Corral — Amiga
Gilbert plays against a fellow Dnllian. It he
wins he s given a due to the whereabouts
ol a ship part, but fail and an hour's
knocked off of his precious time limit.
Its strange ihat most TV games turn out
like Gilbert. Loads of screens alt looking
similar and a few challenging subgames
(remember V?). This is fine rl the graphics
and sound are greal — and you re a fan —
but without these assets addiction is
severely limited.
Mark Caswell
£9.99
cass,
£14,99 disk
Even Gilbert fens will find little excite-
ment — that's if they can recognise
Gilbert In the btocky graphics! The
backgrounds are repetitive, with mun-
dane tunes and sound effects adding
Utile atmosphere or encouragement.
SPECTRUM ■ AMSTRAD CPC ■ ATARI ST
MicroPros* Soccer
Micro Prose ■ Spectrum £9.95 Cass.
£14.95 disk, Amstrad £14.95 cass,
£19.95 disk. Atari ST £24-95
Commodore 64/1 28 69% — TGMQ 1 5
MicroProse Soccers a bit more than
most of its predecessors, and it proves
very playable. Having both eieven-a-
side and American rules soccer on one
cassette disk is a sensible tdea bound
to prolong lastability. The monochro-
matic Spectrum sprites (and the
Amstrad game is virtually identical)
thunder around the pilch in an amusing
manner, and although the overhead
view takes a while to get used to, con-
trol becomes second nature. The ball
sprite works well too. with its shadow
indicating height as well as position
Things tall apart on the long-awaited
ST version. Thin, colourless sprites lack
the character of the C64 originals. They
aren'l as fleet-footed, and scrolling is
slow and jerky There's a clear ST lone
to the tunes and jingles, though they're
good copies of Martin Gaiway s compo-
sitions.
TGM update: Spectrum 00%
Total Eclipse
MICROSTATUS AMIGA ■ ATARI ST £24.95
91%. Amstrad 9P% TGMO 14 Commodbm 84% — TOMC-19
itive have licensed their third Freescape game to a new
licroProse label lor its 16-bit release An ancient Egyptian
priest cursed the human race, saying that it ever the moon
should cross the face of the sun and cause a solar eclipse the
world would explode. For thousands ol years the curse lay
unfulfilled... until October 26 1930. Two hours remain till the total solar eclipse occurs
and Earth ceases to exist You are the brave explorer who has 10 enter the pyramid and
solve the puzzles of the ancients and thus lift the curse.
The 16 bn versions ol Total Eclipse are just as playable as their 9 tat predecessors,
Movement is fast and scrolling smooth as our brave hero (alls foul of the various traps
and pitfalls set to catch the unwary in this highly explorable 3-D world
TGM update: Atari ST 92%, Amiga 92%
J
•
Some of the hottest titles of recent month i
of an exciting new range of cnr
All four will be available u
with more Chapters planned for Itf
^^^
^■^■^■■^^^^^^^^^^^M
^^^^
9 "
r«i imr nvcurr'iijr*' I tVWS j
»nr/*t*/Mi iwmipt*
nvtA
th are featured in these first four "Chapters'
ampliations from Elite.
e wring this Summer
■ l«ter this year and early next year.
VOL 3 16 BIT
• SPACE HARRIER
■:fflfii:
• THUNDERCATS
"J>
VOL 4 8 BIT
• GHOST BUSTERS
I ALIENS
• WONDER BOY
• EIDELON
\ BACK TO THE
FUTURE
• QUARTET
The Story So Far . rr
SUMMER '89
rrftaR road. Ai.nnmnF wafaatj.. wsq rpw
^__
He views
Roll up, rati up, for the greatest show on earth
CI CUS TTR CTI NS
Golden Goblins/Rainbow Arts
Ah, those days of youth, visiting Ihe
circus with your parents. The big
top, ihe ring master, ihe candy
(loss, the egotistical trapeze artists.
the smell of greasepaint (the smell
of the acrobats' sweal .). the vaguely
amusing downs, the bare-backed horse
rider (often difficult to differentiate from the
horse itself)-.
Circus Director Morelk had the clever
idea of arranging a circus ads compel mon
to find the best performers in each of Ihe
most popular types of ads.
The series of five events, or ads, begins
with trampolming The aim: Keep a down
bouncing and somersaulting and keep the
audience amused; bore them (shown by a
sinking column) and they walk out on
you, Bonus points are given lor touching
bonus bafts which hover above the ring
Like all acts, there s a two-player option. In
This case, the players' trampolines are set
side by side.
Tightrope walking: avoiding a consider-
able fall and a broken neck seems like a
good idea here — joystick directions alter
the female walker's arm positrons to retain
her balance Points are gained by jumping
up 10 touch bonus balls, though of course
thismcreases Ihe worrying risk of losing
balance
If you think you've got the dexlenty to
become a really skillful juggler, you may
soon change your mind — Circus
Attractions lets you get your hands on more
bails than most people can handle. A
voluptuous assistant hands tennis balls, up
to sin, to a juggler sprite who is made to
pass them from hand to hand, Difficulty is
increased if a dub is accepted, but much
worse is a psychopathic down biker with a
predtleciion for mowing down jugglers!
Knife throwing is an opportunity for
sadistic players to let off steam, for the lar
gelling cursor allows more freedom of aim
than just at the target. The target is a
revolving circular board, onto which a gor-
geous but obviously cretinous woman has
allowed herself lo be strapped. Knives are
thrown between her arms, legs so on, but
also onlookmg clowns and acrobats can be
maimed at leisure — hitting balls or clown
dwarves gains bonus points,
Two see- saws and three men wearing
make-up and bright clothes make up Ihe lit-
erally named Jumping Clowns ad. The
see-saws are at either side of Ihe ring, and
the downs are thrown through the air at
one of three trajectory heights, lo land safe-
ly at a vacant see-saw end. The act ends if
a clown hits the sawdust, or touches a
marauding ghost »n mid -High I. or lands in
the arms of another down — ihey fall in
love (sic) and forget about the circus
Circus Attractions succeeds where m
most ways Tynesott s Circus Games failed
(TGM016). The graphic design sets the
right almosphere straight away and the
control system for each event works well.
Though there are only five acts, they're a
good balance, Jumping Clowns and
Trapolimng are both simple in concept but
are also great fun to play, ihe control set
just right to suit the action Knife-throwing
is equally as simple and easy to play lilt
you try lo land the knives close lo the lady
— and there's always other drcus mem
bers to aim at lo vary gameplay Juggling s
difficult but has its rewards with pradice,
Tightrope walking is least entertaining but
by no means a disaster.
Fun to play on your own. Circus
Attractions gels even better wrth two play
ers adding to the laughs, and play ability
particularly on certain evenis is high. It's
an original muHtevent game which is a ray
of sunshine amongst the masses of diched
shoot-'em-upsttnd arcade adventures
Warren Lapworth
£9,99
cats,
El 2. 99 disk
Circus Attractions Immediately gives a
good impression with abnght cartoon
title screen and an up-beat jolly Inter-
pretation of the familiar circus theme.
The standard doesn't drop within the
game; though small, the sprites are
neatly designed, colourful and Often
humorously animated. Although
they're blocfcy, the larger circus fig-
ures of juggling are designed Just as
well, and backgrounds provide a nice,
authentic setting, Sounds are unusual,
bouncy but above all fitting to the
wacky gameplay.
OTHER FORMATS
Atari ST, Amiga, and PC versions (all
£19.99) should be available in the
shops from around June 7 onwards.
42TGMTX020:7-89
MicroPros c find 16-bit success with new labc
RVF HONDA
MicroSIyle
Qo patriotic persons (of a mildly para
no;d disposition) it's irritating thai
there hasn't been a decent UK
m otor cyclist racer (ie world champi-
on) since Barry 'Iron tegs' Sheen
more than ten years ago. Si ill, it was long
after James Hunts successful Formula 1
ractng car career that Mansell came close to
winning ihe four-wheeled world champi-
onship, so per naps good fortune will come to
i hose who wail. Digression ends.., *
In this racer, you sit astnde a 750cc Honda
RC3Q and compete in the Clubman circuit
championship. Winning this allows you 10
enter Ihe National Championship. Being the
victor ai that level leads to the International
Championship, then n s only the other com-
petitors standing between you and the title of
guide as 10 how professionals approach dif-
ferent types of bends, overtaking and motor-
cycle racing in general.
The gameplay hasn't been skimped on,
either. The Honda isn't the rough W ready
cycle featured in most games; It's much
more sensitive and requires more skill At
first, it's very easy to go skidding off at a cor-
ner or from a puddle of water or oil. Finishing
in the lop five is ambitious enough for a
novice — forget about winning till you've got
plenty of experience,
Focussing on 16-bits, MicroStyle have a
quality first release with more to it than Ihe
usual mindless arcade racing games — a
musi for fans of the genre.
Wanen Lapworth
World Champion.
Entering your name to register, various
options may be selected from a menu
Though initially Ihey're empty, the tables lor
the championship, lap records, and all -riders
(high-scores) may be viewed, and the history
of Ihe current rider. This gives the number of
races started, crashed in, won. and number
of lap records held.
The number ol laps for the race are set
and the track practised, if so desired, before
getting down to the actual competition. Usual
control convention applies (including the
growing standard of gears changed with (ire
and up down) and as well as other riders and
tortuous bends, tracks have bumps, pools of
water and oil spills to make racing tricky.
Some formats of RVF Honda (ST includ-
ed} allow you to connect two compuiers with
a data link cable so two people can compete
directly against one another, each using their
own computer
As you'd expect from a division of
MicroProse, (he manual for RVF Honda is
meticulously detailed. Each race track has
two pages to itself and the location and track
diagrams are annotated with tips, stalistics
and section-by. section descriptions ol the
track's straights and bends, There's even a
£24.95
Polished presentation leads to reef-
isitic track perspective and animation,
but spoiled by giant dark green lot*
lipops for trees and signs seemingly
made ot cardboard. The main sprites
are much better. The well defined and
animated rider occasionally looks over
his shoulder as he races along. Best
though is when you leave him after a
crash — he stands by the side of his
bike, shaking his head and occasional-
Iy reaching over to rev the engine! The
engine is the most noteworthy sound
In the game: it's loud, grating and
soon gets on your nerves.
OTHER FORMATS
Amiga and PC (ST price) should be
available as you read this (which
seems like a stock phrase for the for-
mats box this Issue).
COMMODORE 64/128 ■ SPECTRUM
Silkworm
VIRGIN GAMES both £9.99 coss
£14.99 disk
AnHflA 66%. Atari ST 83% - TQM air
This 1 1 level shoot- em-up in which an
evil dictator is terrifying a peaceful
country was well received a couple of
issues back The C64 Silkworm is car
tainly tough, even seasoned blasters
will find Ihe going difficult, but this i
good blast that whilst It suffers slightly
from the Commodore s blocky graphics,
is very playable The Spectrum's largely
monochrome works well v.
sprites and satisfying explosions per-
haps a touch easier to gel through
still one of ihgosa games to go back to
TGM update C&4J128 75%
Spectrum T7%
ATARI ST ■ SPECTRUM
The Running Man
GRANOSLAM £24.95, Spec
£8.95112.95 disk
AiTtoga 53% — TGM019
Sad to say the ST version plays just as
badty as the Amiga game Control of
Richards is sluggish. When running he
looks as if he's struggling through a vat
of treacle Things improve a little on the
Spectrum version (picture above), char-
acter control of the reasonably defatted
sprite is slightly better, making it easier
to get on. But it's still the bask: game
concept which lets all the versions
down
TGM update: Atari ST 51%
Spectrum 60%
AMSTRAD CPC
Emlyn Hughes
International Soccer
AUDIOGENIC £9.95 eass, £1495 disk
CGtrTiinooofB 64 88ft*>,
Spectrum 65% — TGMO 1 7
Strangely, In the actual matches
(menus am the same dear simplicity of
the other versions), the side borders
have been increased in size so that the
playing area is a square shape In Ihe
middle ol the screen. With Jess pttch
and less players visible at any one time,
payability suffers a little, but the control
system works fine The players are rect-
angular and hop and skip about the
pitch, and sound effects are thin, but
this, with its wealth of options and con-
trol complexities, is still a wry good
soccer game.
TGM update 81%
TGM TX 020:7-89 43
Reviews
A leaping, bounding blast from the pas
RICK DANGEROUS
Firebird
011 the test gung-ho swash-buckling
adventurers were around in the
roaring mid- Forties Complete with
numerous women throwing them-
selves at their feet, irremovable hat
and sharp line in witty dialogue, they knew
how to handle themselves in a crisis
Though rather more jovial than the average
Nazi-beating hunk. Rick Dangerous is one
such hero,
1945 With a taste lor exploration. Rick
went in search of the lost South American
Godu tribe Unfortunately, while piloting his
plane he got over -involved in carving his
name m a block of wood with his teeth and
so crash-landed near the Amazon.
Surviving the crash [without a scratch, obvi-
ously), he was unenamoured to find the
Goolu tribe were somewhat less than
pleased to see him.
Thoughtfully grabbing a large stick on the
way, flick ran lor the safety of a huge cav-
ernous temple, This is where you lake up
the lortunes of Mr Dangerous.
II was, of course, the Goolus lemple, but
the spear wielding weirdos are only pari of
the problem. The temple is armed to the
teeth (if large stone religious buildings can
be so described) with all manner ol mean
and sneaky traps, beginning with a man-
sized boulder chasing Ricky (sound famil-
iar?) and preventing him from going back
the way he came
Spikes, hidden spears, pits and disinte-
grating floors are just a few of the nasty
obstacles abundant amongst the platforms
and ladders of the Hick -screen lemple cav-
erns. To help him, Ricky has a gun, with a
limited supply of bullets which thankfully
can be replenished, sticks of dynamite
(also limited in number) to bkjw away
blocking rocks, and the aforementioned
suck to probe for traps.
After the Goolu temple has been con-
quered. there are three other levels to lack-
le. the nexl set in a pyramid where a stolen
priceless jewel must be iound
Rick Dangerous is a platform game in
the style of the Super Mano Bros under
ground worid, with a short hero sprite
bounding around a fun cartoon setting.
Though its not as playable as the classic
Nintendo game, it's amusing and fairly
addictive. Play is made more sophisticated
by the positioning of traps, rocks and fea-
tures such as moving platforms, composing
puzzles on some ol the B5 screens.
Rick Dangerous is a hark back to the old
days of gaming — by no means a bad
thing in this case — and will provide lols of
entertainment for your money
Warren Lap worth
£9.99
cass.
T" irrr
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14.99 disk
A neat film strip graphic accompanies
Introductory tent The sprites are smart
bu! detailed and designed with
humour; the backgrounds are well
drawn, producing a good stone effect
without falling Into the trap of blandly
repeating blocks of graphics. When
killed, characters fall in front of the
screen graphics, waving their arms
and legs madly which adds a lot to (he
game's feel. Sound effects are drab
but the title music is • great jaunty
number.
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£9 £99
ens,
£14.99 disk
Colourful but blocky. the graphics
aren't of the same quality as the OB4
version: the characters generally look
a bu grim, while the screen goes from
one part of a level to the next by
scrolling scenes jerkily. Audio is
equally crude. Gameplay, though,
remains intact, which With Rick
Dangerous Is the main thing.
£9-99
eats,
£14.99 disk
Pari of the screen's nicety segregated
to enable a spread of colours — two
for the corridors and chambers, a dif-
ferent two for the rocks n' blocks
forming them, with a colour substitut-
ed within certain character squares.
Clash occurs on differently coloured
ladders, but clever programming
avoids this on certain graphical fea-
tures. Definition is close to the CM
(though obviously with less colour}; a
shame that more detail wasn'l packed
in Audio Is, a nice surprise: good
music and jingles and apt effects.
OTHER FORMATS
Atari ST Amiga and PC (all £24.99}.
:h with 1 35 screens, will be available
Sentinel
FIREBIRD ■ PC £24.95
Amiga 94%, — TQMQQ9
Mega Commodore hit of years ago, Sentin&i is a
classic game which seems to work on every for
mai, and the PC is no exception The object in
question rules over 1 0,000 worlds. You play a lowly
Synthoid who attempts to overthrow The Sentinel
through a series of enegry absorptions from trees
in the 3-D landscape which allow you to recreate
yourself ever nearer and on higher ground to ruling
sentinel clones. Eventually, when enough power is
absorbed you can tackle the done control a world
— but they're out to get you first.
TOM Update 85%
44 TGM TXO2O:7-09
r
Aeal-Time fantasy
. with the thrift of adventure.
An epic 3-D game fought over 64 tandsca
megabytes of high resolution graphic*
sound, c d over two man yea/
ZliTUS-
AVAILABLE OVER 3 DISKS FOR AMIGA; STAND IBM PC AT £24,99
Empire Software, 4 The Starmets. UlruSon North Ttade Centre. Basildon. Essex SSI 5 60J, Telephone 0268
DISKS
He's big. He's back. He's James Bond 007 and now in a thrilling adaptation from the new movie Licence to Kill,
you can take his place.
Licence to Kill is a multilevel, multkole game - you take the controls of helicopters, boats and tankers, perform some
death -defying parachute stunts and take to the seas for a spot of barefoot waterskiing. A steady aim and steady fire is needed -
shoot from the hip and take out the 'baddies 1 ,
1 t s action packed and closely follows the latest adventures of the
world's best kept Secret Agent in the brand new and most exciting
movie of them all.
James Bond in Licence to Kill..... ^.^
appearing shortly on
a small screen near you.
ALBERT R. BROCCOL
TIMOTHY DALTON
as IAN FLEMING'S
JAMES BOND 007^
Coming soon on the
Atari ST, Amiga, IBM PC, Commodore 64 , Amstrad and Spectrum
uv
tyHOMMNlMMlMG*
•
U iVnJ i Timc.it hyJblttml anj
Pam HtHivuF idrQi Limvlh in
asctfltfrom LICENCE TO KILL
AMIGA
Gunship
MICR0PR0S6 £24.95
PC8t% — TGMQ04 AtanSTBS%
TGMOOS. Air«rad 81% — TGMG11
In the AH -64 Apachi combat chopper
you can kick hell out of a variety of tar-
gets with the awesome arsenal at your
disposal. As with many MicroProse Sim
ulations, game control takes a while to
master . and once the chopper s oft ol
the ground, sad to say, Amiga Gunstup
tsnl very impressive, Scrolling is on the
jerky side and neither the graphics nor
the sound use the Amiga's capabilities
to the hill.
TQM update 68%
AMIGA
Hawkeye
THALAMUS ■ E 19.99
Commodore Si 80*. — TGM0O9
The Boys Without Brasns came up
trumps with the C64 version ol
Hawkeye. and it has survived lha trans
ition to 1 6-bti wall. The hero of lha
game strides around firing his tittle gun
at all and sundry in a very menacing
manner. The shoot-em -up market has
seen a lot of examples of this type of
game over (he years, and when it
arrived on the C&4 s year ago it was
pretty state-of-the-art. Now on the
Amiga it tsnl as startling and the con-
version hasn't produced top-of-the-
range graphics or parallel scrolling, but
it does remafft a damned good Wast.
TGMupdat. 81%
Software Snax Is TGM's section
for those reviews that come in
too late for the main section,
those which we just missed out
on last time round because of
schedule timing, or are not what
you would call mainstream
games, such as the brilliant CDS
Colossus Chess 10 on the Atari
ST. We're also running Electronic
Arts' Legacy of the Ancients
here, because the game was
released some time ago and is
now effectively being re-released
as a 16-bit budget game.
16 -bit Hawkeye
Vindicators
DOMARK ■ Amiga £19,99
Attn ST 88% Anwtnd 89% - TGM01 8
This is a story of vile aliens brave Earth
defence pilots and some cracking graphics
and sound effects. The arcade machine is
not the most awe -inspiring creation the
world has aver seen, but this Amiga con-
version is very good. The bright colourful
SR 86 8atlle Tanks rumble around the
screen as il they
mean serious
buislness. aided
by some pretty
impressive sound
effects. A great buy
STAR
UPDATE
g«| i!
TGM Update 89%
EAS £24.99 ■ Amiga
Earth's been destroyed and the surviving
members of the human race have fled into
space to try to contact tnendty aliens lor
trading
The game starts with a password quiz
find the relevant word on a certain page
and type rt in. Once achieved, the
playscreen is displayed, consisting of a
central area where graphical representa-
tions ol alien traders are shown, flanked by
the options used throughout the game to
buy and sell stock and equipment, check
your stock, look at the galactic map and
your status (you start as a beginner
aim of the game is to reach the highest
ranks).
First buy some stock with your meagre
funds. The local Ariur Da ley -type alien
dealer appears and offers a variety of good-
ies for sale. These include water, software,
alcohol, weapons and — for teetotal races
— milk. You can bader with these guys to
get the best deals, and when a mutually
beneficial deal's been struck a galactic map
appears
Travel range — dependent on fuel types
— is shown by a green circle. A quick dick
on the flight toon sees you wending your
merry way to your destination — but watch
out lor pirates who will hall -inch your cargo
given halt a chance.
II all sounds rather like Ehie. though
sadly it lacks the long term payability ol
that classic game. Some ol the text mes-
sages are on the slow side, and certainly
grow 10 be teeth -gratingly annoying when
experienced lor the Nth time,
TQM rating 68%
ANDROMEDA
MISSION
Demon ware ■ Amiga Elba
Bizarre green and mulWimbed alien races
just dont know when to put their seven
toed feet up and stay at home. Another
nasty bunch has decided to gather their
4BTGMTX020:7-89
e views
considerable army to form an invasion fleet
and see what innocent worlds they can
conquer,
One such world is Andromeda, the last
outposi of a civilisation fleeing from a dying
solar system, It and its moons have been
overrun by alien erall and" even now are
selling up bases from which to spread their
corrupt spades, Naturally, you have the
task of cleaning up space. Steering a ship
across the surface of 3-D perspective land
scapes and also in space, extra weapons
can be gained — but precious shield ener-
gy can only too easily be lost
The multicoloured patchwork landscape
scrolls smoothly and quickly, but perspec
tive is unrealistic near the sides and hori-
zon. Ship movement is plotted smoothly
but definition is flat, The sound effects are
a strange bunch of samples, including inap-
propriate richocheting six-shooter fire as a
laser sound and a couple of Star Trek
effects.
Andromeda Mission is little more than an
updated Buck Rogers game — graphical
presentation is better and the in vogue
add-on weaponry and large end-of -level
motherships have been included. The drlfi-
cully level is unfair: enemies approach en
masse, spraying bullets all over the shop,
and the aforementioned motherships are
very difficult to destroy — but are easy to
be destroyed by. Shoot -em up fans have
a lot of games to choose from, so needn't
choose Ihis WL
TQM rating 4B<*b
WAYNE
GRETZKY'S
HOCKEY
BETHESDA SOFTWORKS ■ AMIGA C24.99
Ice Hockey is a violent sport, so rl s cred-
itable that ihis release echoes ihe fact. As
for product endorser Wayne Grelzky. you
would have to know ihe irans- Atlantic sport
well to appreciate his particular qualities.
From three types of menu — Game
Setup, Time Oui and Team Consi ruction —
options include type of play (whether you
want to play and/or coach the team), team
quality level which in effect acts as a diffi-
culty level, whether or not to view the
punch ups which inevitably occur and
choice of strip colour.
Then Us onlo the ice rink to bust some
shins. Only one player on each team can
be controlled at one time — denoted by a
while helmet To change players simply
move the onscreen cursor to Ihe chosen
character and press lire When the oppos-
ing side (or computer in one-player model
get control of the puck, don't panic, you
have a stick use it.
There are several ways to regain pes
session of Ihe puck One way , & to barge
into Ihe opposing team member as he
passes, with luck this dislodges ihe puck,
or you could try to grab the dude, which
1 9B3 which ended In a draw.
The 40-page manual assumes more
than a passing acquaintance with the rules
cf chess, but Is accessible enough for
beginners and explains all the features that
have become standards on computer
chess programs. Colossus W tops the lot.
however, with its unique learning ability
which makes it an increasingly tougher
opponent the more games you play — and
Chess has an indefinite lasting appeal,.. R K
TOM rating 86%
Bestride the chequered boar
COLOSSUS CHESS 1
COS ■ Atari ST
Chess is a computer natural, the most
rewarding computerised board game tor
the solo player, and CDS have been in the
forefront of computer chess since the earli
est Spectrum days, when one of Ihe first
versions of ihe Colossus series came out.
This ST version is an outsiandmg pro-
gram (by Martin Bryant), not only for is
inherent chess playing abilities, bul also for
all the bells and whistles which have been
added — for a start you can choose to play
with onscreen messages in English
French, German, Italian or Spanish,.
Chess, alter all. is mternauor ■
Colossus W. like a lew of its earlier ver-
sions, offers a 3-D display for verisimilitude,
bul it can be switched to a two-dimensional
view which adds clarity to ihe thinking pro-
cess at times. And from the drop down
menus a rich array of options is available
(including CDS adverts for forthcoming
games), such as playing blindfold (obscure
either or both of the players' pieces).
change the settings ol the board pieces or
even change the pieces themselves So
great fun can be had choosing between
standard, futuristic, medieval and oriental
figures
The program also features real games
as played by chess masters against each
other and computers, adding a touch of
wargaming whereby you may be able to
rewrite history so that Karoo v can win that
game he played against Mephisto ill in
TGM 7X020:7-89 49
Short Reviews
1
-
•
i
* ,
^
•Jk
,
won't gam you Ihe puck bul will allow your
(©am matQS lo swarm around. When a puck
handler is molested there's a good chance
of a light breaking out artdor a penally
being awarded, though try not to lose too
many players to penalties because this
obviously gives the opposing team the
upper hand.
Wayne Gretzky's Hockey certainly has
enough menus to keep you scratching your
head for a few hours deciding what and
who to play where. The actual game is also
a bil difficult because player control is
rather tricky Good for ice hockey lans.
olhers mighl approach wilh caution, MC
TQM Rating 75%
Electronic Arts ■ PC £19.99
The ultimate enemy In this game. Calvrak,
is a particularly ugly beast who threatens
the kingdom from trie safety of his/rla 100-
level dungeon — Doomlane. What's more,
this vast underground lortress is filled wrth
various lorms of vile and violent creatures,
all under the power of Caivrak.
To prevent the potentially disastrous situ-
ation of Calvrak sending forth his army, one
or two players may infiltrate the dungeon.
Maze-like levels are shown from a birds-
eye viewpoint and the monsters encoun-
tered in the corridors are deah with by tired
weapons. Useful objects to be found include
keys, treasure, three types ol lood (to
restore hearth) and magical amulets (to in-
crease armour, strength and magic levels).
Often tasteless colour schemes
arc excusable amongst Amusing
and puzzling action
Included with ihe game is a construction
kit wtih a host of editing abilities, enabling
dungeon levels to be created or existing
ones altered.
Colourful EGAintroductory piciures lead
to disappointment — maze graphics are
simple and drab: sprites have vague dni.nl
and two-frame animation As is often the
case with slower PCs. scrolling is jerky. The
usual ear grating PC sound effects are par-
tially compensated for by sampled (I hough
noisy) pop title music.
Demon Stalkers is a clear variation on
<.tte\. (hough ii expands on the classic
com op wilh information scrolls (giving hinls
on what to do next), different qualities of
food, and multilevel puzzles. More thought
Is required than for Gauntlet {reviewed in
TGM011 — 72%) and though Ihe game
lormat is getting tired, Demon Stalkers is
worth a look, particularly with the ability to
define your own dungeons, WL
TOM rating 71%
BRIAN
CLOUGH'S
FOOTBALL
FORTUNES
CDS Software ■ Atari ST £19,99
No, this isn't a limp soccer manager or
International Soccer with the famous loud-
mouthed manager thrown on the packaging
for good measure, as seems to be the case
with some football games (H not most) per-
sonality- promoted software in tact, it isn't
even directly computer hased at all: a real,
tactile playing board (coo) is the most impor-
tant pah Of ihe packaging of this 16-bit
revamp of a two-year-old Spectrum game,
For two to five players, each managing a
(earn of players (13 -man squad) whose
names, positions and skill ratings are sup
plied on small cards, progress is made
around Ihe board, with the computer acting
as a dice, and special squares are landed
upon which change Ihe team's late The
results ol many ol these happenings are cho-
sen at random by Ihe computer The results
of matches, which occur in-between board
moves, are determined logically by the com
puter by comparing team skills and history.
It's no surprise that graphics are Kept to a
minimum when all the computer has to do is
display randomly chosen text and manipulate
a lew numbers. Neatly presented text, with
splashes of colour here and (here, are the
norm, with a simply drawn dice and printer
being the underwhelming highlights, One or
two bleeps punctuate the silence.
Thankfully, Ihe board game is quite an
amusing one to play and assembling a skilled
squad soon becomes an involving pursuit
The game borrows a few ideas from
Monopoly — for example. Immunity cards lo
counteract penalty squares are the equiva-
lent ol 'gel oul of pil free' — and wild auc-
tions, where bidding for a good player can go
stupidly high, are great fun. A lot more of a
board game than a computer one. Brum
Cioughs Football Fortunes will appeal lo
football fans and casual kick-about players
alike. WL
TGM rating 75%
LEGACY OF
THE ANCIENTS
Electronic Arts ■ PC £9 99
Legacy ol the Ancients is part of the
Electronic Arts Software Classics range,
basically 'golden oldies at budget prices
This means that the cached outdated play
can be excused — Ultima V, Ihe latest of
ihe series Itom Origin, has greater sophisti
cation ol combat, magic and communica-
tion but costs three times as much,
Your sedale and simple Hie as a shep
herd changed when you lound a dead
body, wilh a strange hl.n > iin;k, some
papers, a gold bracelet... and a leather
scroll.
Little did you know that fhe scroll — said
to hold the magical secrets of 12 ancient
wizards — had been stolen from Ihe
Galactic Museum some years ago and had
since passed from hand to hand, leaving
death and chaos in its wake Beginning in
the rnusuem, your quest is lo !md a way lo
eliminate the scroll's evil magical influence
The game uses ihe standard BPG for mi..
A dangerous quest — luckily
you've got a talking bracelet to
ke&p you informed!
la. Your character has five attributes
II NGTH, ENDURANCE, DEXTERITY, IWTEU.I
gence andCHAHM, all of which begin ai f5)
plus kit points and level A plan view ol
your surrounding area is shown (sometimes
changing to 30 perspective) and 12 com-
mands are available-
Graphics are drawn with sirange pastel
colours, al limes soothing al olhers gaudy
Definition is vague — outdoor figures are
podgy doughmen and walk m an uncoordi
nated way. The walls of the museum and
dungeons are stipple shaded crudely and
unattractively bul some of ihe creatures
encountered are amusingly weird
Scrolling/screen update is done in big steps
bul this is par lor the course in the RPG
genre.
Certainly an HPG beginner would benefit
Irom Legacy ot the Ancients and the more
experienced (and Irugal) can shll find a
hours of lun in the novel scenario WL
TOM rating 73%
50 TGM TX020 7-89
BLISTERING PACE
PIXEL PERFECT PASSING
SUPERB TACTICAL PLAY
Whatever your stylo of play may be, ba it playing the Long Sail or
playing the Sweeper your players will be in position to receive the
passes, control the midfield and tackle an advancing striker
Each player on the field is an individual with a unique
combination f four attributes - Pace, Accuracy, Stamina and
Aggression. Watch out for the Brazilians at the International
level, they are dynamite.
• Full size multidirectional scrolling pitch with scanner
showing all the player* on the field.
* Option to practice and learn ball control, take
corners and practice penalties.
* 5 Skill levels. International to Sunday League. The
levels of both teams set separately. The ultimate
challenge is the defeat of the star studded team of
International* by the Sunday League of no ho pars,
A super human test of skill end concentration,
" One or two players option. * 4 distinct tactics.
t League competition tor 1 to 8 players. Load and
ive League facilities,
* Simple controls to dribble, shoot, pass, chip or
head the ball or do a sliding tackle.
* Amazing ball simulation takes account of the ground and air friction. Direction
changing breeze at the higher skill levels
* 9 types of Corner kicks. Penalties, Yellow and Red cards and a Nnt of other features
tike players getting tired by the end of the game, time wasting, injury time, etc,
PLAYING IT IS EASY
MASTERING 17 WILL TAKE TIME - ALOT OF TIME
A Soccer Simulator which
is not only accurate and
realistic but is also
great fun to
play
AVAILABLE ON
AMIGA
£19.95
ATARI ST
£19,95 !
CBM 64 Cassette
£9.95
CBM 64 Disk
£14.95
IBMPCComp.
£24.95
r,BURNHAMTR;
DARTFORD, KENT. Mail Order by Cheque,
Telephone No.: 0322 92513/92518.
Order, ACCESS or VISA.
FAX No: 0322 93422.
m rr-
THE AMAZING AMIGA . . .
Pack Includes:
ikSOtu l'l , Mouse, P s Li /I v Modulator, Ver)
First tutorial, Workbench 13. Basic. Ex.1 ras and
Munttk
PLUS POSTRONIX BONUS PACK
WORl H OVhR 12^0 whuhindudttUI Blank
Dtsk*. PL%k Storage Bos, til 1- scelhut Games. Moum: V1.it,
M*iuvr H racket {Mouse Holder. I Deluxe P.tini
£399.00
15 III poMwd £■<**»;
AMIGA 500 plus DISK DRIVE AMIGA 500 + 1084S
instruction Manuals, Extra Disk, Workbench 1-3, £ 1r Fr i rtr i /"w
The Very First Tutorial. T.V. Modulator, Photon 3 1 EKrAi/
Paint. Mouse PLUS additional Amiga Compatible r*r\l refill IflrWTITVill
Disk Drive and III Blank Disks, LULUUK MUM 1 UK
£449.00
+ is.ro$»n (including the
wdpiAiot Amiga 500 deal)
MTfiEWE&ffl f £10.00 tk*i and packing
£649.00
1084S STEREO/COLOUR
MONITOR f?CQ AH
Compatible with ft . d*M*J7t VV
Amiga. C64c. CI IS
+ tSXB pint jnd rackinl
mps 1200P £229.99
+ fj.flO pod and packing
The Commodore MPS12WP primer protnu the tialt of Uk ut in dew nntiuprifttmwrtJijJIibcfcitaroofapnHlerihat
wukktwt much moff Tin MPS12uDPiufcMpKd to he like ihree pnmersinone. llCdMCl/uu hie in Epvm FX printer .at
mduhe ftp of I Mrildl, rt on act jufl like n IBM GnptuQ Printer with IBM Group H-I character *ei ( DinHhtfCorwreian
dnnttef set j Hipport. I; can also print alt rJw characters available *iih the Amiga in the AmjgiDafiggraion.TlKMFSDi'P
b capable of ill rbt pnmlinj functions yiwwnuM expect, m well ds »mc addiiional features you may not aptct.
MPS 1500C COLOUR PRINTER £199.99
BRAFTMODC
HMUnOV SPEED .
ru mKUu enam
rtttNTpmit*
LINEFEED
nURsCTERSET
i^ impmi Jiut packing
pfinlfpttd I2ridurft.il 10/charin
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MIX PRIST LINK LENGTH ..-4«l u»p 1 92 charaoen. aewnimn ti> pnni pi*ch xkeled.
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>^rf staroth — The Angel Of
| /M Death has been a
/ * strange game for
^^ f Hewson right From the
^ ^"start It was conceived
way back in the spring of 1988.
This in itseH was strange for
Hewson, since they planned to
release it a over a year later in April
1989 — which, due to program-
ming problems \ has now been put
back to nearer July (which, accord
ing to Hewson. is not bad).
Sandra Cousins. Hewsons then
Operations Manager, was already
Haunting the artwork for (he pack-
aging at last years PC Show —
and that was another problem: the
artwork.
Marc Dawson (who already had
Robin Of The Wood and Nodes Of
Yesod lo his credit) first
approached the eponymous
Andrew Hewson at the PCW Show
in 1987, asking if he could do any
work lor Hewson — who were
releasing such hits as fjroton and
Zynaps at the lime Atler discus
sion. Marc was commissioned to
write Astaroth — one ol Hewsons
54TGMTX020 7-89
Game Feature
first games to be programmed pri-
marily on me ST and Amiga.
As soon as the game was placed
on trie release schedule. Sandra
Cousins got her operation into the
theatre, and started managing the
game thai Hewson hoped would be
their best-seller of 1989, First thing
on Sandra's agenda was her own
personal favourite: the artwork
The now General Manager, whos
been with the Abingdon 'based
software company as far back as
she can remember, currently has
two artists on her books. Nick
Davies, who did the Stormtord art-
work and is currently producing all
the touched up" Rack- It covers;
and the Astaroth artist, Steve
Weston, who has previously pro-
duced masterpieces for Elrmtnaior,
Breton and Nebulus.
Sandra Cousins explains: Once
Id chosen Steve to do the artwork,
we met and discussed what the
cover should look like. I usually
have a good idea of whai I want.
so it "s just a case ol ironing out any
difficulties. Sometimes the pro-
grammers get a look at the game,
just to get some delatl , but with
Astaroth ii wasn't necessary We
had already developed the Angel
Ot Death, and 1 knew what she
looked like. The overall mood was
dark, damp and Quiet — quite men-
acing in fact.'
Steve went away to plan out a
few rough sketches of the figure,
and returned to Hewson's HO tor
the go-ahead lo produce a full and
finished picture Steve had got
what I wanted immediately —
although, obviously, the first sketch
had to be changed a bit,' says
Cousins, with a Mary Whitehouse
look.
With the sketches finished Steve
decided that to do such a master-
piece as was required by Hewson,
he needed inspiration from fat
away — Spain. 'Steve went on hol-
iday to Spain, and finished it in a
retreat hes got in the rnountains.
The Angel of Death took Steve
Wesion twice his normal time to
complete, it didn t matter because
the game wasn't anywhere near
finished then. We paid a lot for her
(the Angel of Death) and she's just
what I wanted — seductive, yet
frightening.'
Hewson have always been very
*i r r> * * • T *
proud of the artwork they produce,
but why such a startling change
from the impressive images of
Eliminator and Zynaps (which was
also a bit naughty)? 'No more
spaceships f They've been pushed
aside now. We're always trying to
find something original Originality
is the key. I found out a loi about
different types marketing while I
was in the States, they're so much
ahead of us. lis also good lo look
at other markets. 1
Hewson s next summer compila-
tion, entiiled Heatwave, lakes its
inspiration from postcards. Created
by Nick Davies. it features another
scantily dad. sun-soaked female
relaxing on the beach next to a
large octopus who carries ihe com-
piiaiion s games in each tentacle.
Nick and i just sat down, threw a
few ideas on the table and came
up with this. Nice isn't H?" says
Cousins presenting the eye-
catching artwork.
While Sandra is coping with the
artwork, somewhere in the bowels
of Hewson's offices Paul
Chamberlain is bard al work get
ting the programming going and
polishing up all aspects of the
game. Programmers are seen or
summoned on a regular basis
(Hewson only use freelancers) .
Software Managers tike Paul are
often the scourge of programmers,
but it is SMs' suggestions that
make the games the highly poi
ished products they are today. Us
impossible for a programmer to
view a game impartially (he is often
more impressed with his two-pixel
scroll than ihe game content), the
SM looks at the game from the
buyers perspective — and there-
fore needs a good band of
piaytesters around him. As
Software Manager, Paul
Chamberlain also has the deep
knowledge of the game that is
required to write the instructions.
Scenarios, on the other hand,
are a different matter entirely.
Usually al) the background infor-
mation is written by Sandra
Cousins, however. Asfarofri proved
to be the exception. Sandra fell
that it required a novella as it was
going io be a special game'. An
outside writer was commissioned
to write a story which could roughly
follow the plot of Carrie — Stephen
King is Marc Dawson s favourite
author, and King's book was whai
inspired him lo write a game
around the Angel of Death. Of
course, such a novella was a good
excuse for a few more illustrations
from Steve Weston...
It's usually at this point in time
that the programming and produc
lion of a game collide- The
Software Manager has a finished
game (well a running demo to
show the distributors, at least), the
Sandra Co u sens (lop
left}. Astaroth author
Marc Dawson (above)
and In suitably
lugubrious mood.
Steve Weston (left)
with some other of
his Hewson creations
Below: a mock- up of
the actual packaging
for Astaroth,
sanitized tor public
consumption
CENSORED
Asiarotrt isn't the only
game to have is
anwork changed tor die
shelves, here are a lew
Others whose packaging
was champed
GAMEQVER'Dmamiel
— an oflendng nipple
was censored
FRIDAY THE UTH
{Domarkl — the knrte was
removed tor John
Menzie*.
BARBARIAN [ Palace) —
Mana Wfrrnafcm was net
to be seen In Boots, only
Ihe barbarian.
VIXEN I Martech) — only
Conine Russets face
was to be seen m Boots
And of course Astaroth
scenario is written, the artwork is
drawn and the rest — bar duplica-
tion — is up the the publicist
Hewson's policy is nol to release
games unless they're totally happy
with them — they prefer quality as
opposed lo quantity However,
Cousins says its possible to get a
master tape from Hewson's ho to
(he shelves of your local retailer
within three days just to hit a
scheduled release dale — but it'll
cost you an arm and a leg!' she
adds.
And that's normally where it fin
ishes for General Manager
Cousins, but nol so wiih A
On presentation 10 the mapr retail
ers. Hewson were told that the high
street chains woutdnt slock the
product with the present artwork,
Sandra reckons the picture's
naughty . but the ban was totally
unexpected: They looked at it
totally out of context The buyers
for the retailers are acting as public
censors. Bui its publicity', she
adds, And. any publicity's good
isn 1 it?
MIND YOUR WAY
Astaroth is the Angel ot Death: m (stress of all minds and the
guardian of evil- As Qzymandias, a fearless chap, you must trek
through countless rooms in a labyrinthine structure filled with
numerous hordes of strange and weird folk They'll bash you al the
slightest provocation, so be carelul where you stand! Your only
weapon again si these fearless foes is your mind — a very powerful
asset. With mind concocted magic you must overcome the demons
and collect various Mind Powers, which will eventually be used to
battle with the Angel of Death in the apocalyptic last room.
Astaroth should be out — Tastefully repackaged — m July on !he
Amiga and Atari ST, priced £24.99.
One of Sieve Weston's preliminary sketches for the Astaroth cover,
which suggests In notetorm on the Sides that liie light should all come
from Ihe lop and b« blue-green In colour The structural element*
should be blue-brown-gunmeial, but with a fish-like luminosity.
Overall, he adds al the bottom, the mood should be dark, damp, quiet.
PICTURE THIS!
A fantastic video recorder
and posters up for grabs
You've read the feature, seen
the artwork, now win the book
that inspired Asiarorr?, the
game and the poster,
The Angel of Death, Astaroth s
main character, was based on
Stephen King's horror novel,
Carrie, The first-prize winner
will receive a terrific Amstrad
video recorder (featuring
handheld programming, HQ
picture, etc. .) plus a copy of
the film Carrie on video. While
ten runners-up wilt each
receive the book Carrie, a
copy of Astaroth (on the ST or
Amiga, or any other Hewson 8-
bit game — please specify)
and a poster featuring the con-
troversial artwork, as featured
in TGM
Just answer the three ques-
tions below, pop your answers
on a postcard (along with your
name, age, address and com-
puter) to Hewson Competition,
TGM t PO Box 10. Ludlow,
Shropshire SYS 1DB. Closing
date is July 20, and usual
rules apply.
1) Who played the epony
mous character in the film,
Carried
2) tn what county are Hewson
based?
3) Who is the author of
Astaroth, name two other
games he has helped pro
gram?
X
56TGIv1TX020:7-89
Take (ht> hi' nut .ill v
bronzed HAWKEYE ltiroui>h IJ mdivKin.ilh loaded Ih- M 'I~
iii nun >fop lomh.tl .u titin, liMlunny rejl pjrjllj*
U r<i|(irvi>. [ii/yfirtkj, Kraphii I jnd *ou rtd de< I ined t« » si*, e
vnurr.ir*. I he tre.ii of their lives.
ATARI ST & AMIGA «,.„
4n addictive and beautifully presented shoot 'em tip of the highest calibre! COID midai ha? : m CBM Ml 28
rViLmuv I Saturn Hoy«, CJIm Pjri. AldHnuston, BrfUiirr SC 4QH 8 m: t'.fci 772H 1
Get in the hot
seat of one of
the world's
fastest cars as
ACCOLADE
take you for a
top speed trip in
a Porsche 959! Ifs
ust one of the cars fea-
tured in the brilliant rip-roaring road rac-
ing game The Duel: Test Drive ti (82%
TGM019).
The Due/ puts you behind the wheel of either a
Porsche 959 or a Ferrari F40, two of the fastest
production cards ever, rocketing down highways as
eyecatching and dangerous as the cars themselves!
With Head-to-head racing at200mph down desert straight-
ways, through forest tracks and along the dangerously nar-
row mountain roads (don't look down), you gotta be the fastest
to outrun the cops and have enough driving skill to avoid the
oncoming traffic!
The Due! is available now on PC, Amiga and Commodore 64 disk and is
currently being converted for cassette on Commodore 64, Amstrad and
Spectrum formats.
Now Accolade are giving away a Porsche! (Editors and children first!) Hold on,
Kean ... Ifs not actually a real Porsche but a 500 Porsche 959 radio controlled 4 WD
kit (1/12 scale) and it could be yours if you're the winner of this here comp.
The kit Porsche is perfect in all details and has everything the full blown car has — taken
from the Porsche which won the Paris-Dakar Rally. It's ready to assemble, electric powered,
shaft driven, four wheel drive high performance, on or off road racer, And comes complete wilh
everything from the rwtonocoque chassis to the mini light bulbs for the headlights. "Vorsprung
durch ruddy brilliant!" as they say in San Jose, California.
To have a chance of winning this fabulous car simply tell us what the following Accolade games are!
simulations of.,.
■ 1. Rack 'Em ■ 2. Mean 18 ■ 3. Serve & Volley ■ 4, 4th & Inches ■S.T.K.Q
Answers on a postcard or back of a sealed envelope to: DUEL DRIVING COMP, TGM, PO Box 10,
Ludlow, Shropshire SYS 1DB, Entries to arrive here by July 20, and. as always, TGM's wonderfully
devised competition rules apply.
58 TGM TX0207-89
DUEL DRIVING!
Win a £5
Porsche
kit
And drive like a
maniac with
ACCOLADE!
The model car
pictured here is an
FVC4WD VtSiri seate
Porsche 359 by TamJye
Plastic Model Co, Japan
Copyright 1986 Tarmya
TGM TX 020:7-89 59
Robin Candy's
PLAVIN
TIPS
▼
tier last months
console bonanza
this month's
playing tips
returns to its normal
format, but Sega and
Nintendo owners
needn't worry — we've
got more console
specials planned for
future issues, so keep
writing in. I'm especially
looking for tips on
Voyager, Populous,
Prefect Rrstart, Lords Of
the Rising Sun... and
anything that's up to
date. II you want to win
£50 worth of software of
your own choice send in
those tips!
Mc Kraken
This third instalment sees Zak
getting closer to saving the
world from the alien mindben-
ders.
Wait around m the plane lor a
while. The pilot gives you a
parachute Then wait lor a while
longer . You're now inside the
alien space ship Make a note or
the colours me pilot presses on
the wall. You need these later to
get off the space ship
Press the burton on the door
An alien now comes and takes
you to the king. As soon as you
are able to move, give the guitar
to the king The alien then
shows you the way out — make
sure you don'l cross the line on
Ihe floor or you'll be transported
back home.
Walk back io the king's room,
read the Lott-O-Didor and make
a note of the number you see,
Walk back 10 the coloured but
ions and press them tn the
same order as the numbers on
Ihe Lott-O-Dfctor Walk to ihe
left of ihe line on the floor and
wait,
You will now be falling very
fast, so use the parachute
When you land on the water
use ihe kazoo A dolphin
appears. Use the blue crystal
and you can control the dolphin
Mow go right, swimming under-
water, till you lind the largest
piece of seaweed covering a
lump of fallen stone. Pick up the
seaweed and you should find a
glowing device Pick this up and
return to the surface Give the
glowing device to Zak. Change
back to Zak,
Wail around and an alien
■[PKT: Mi-
ll
V.
Is
^1
xg.
1
li
CLOUR KEY
SUN
EXIT" TO
DESEHT
II
□
MEN
BOAT
EVES
takes you away to their secret
room He puts you into their
mindbending machine and you
lose your mind, but don't worry
because 1 returns okay later,
When you're set free you find
yourself standing outside the
phone company shop Walk to
the left, go up the stairs io your
house and then go into your
bedroom. Use the monkey
wrench on the loose boards.
Use the rope on the hole Now
walk to the rope and you find
yourself m the alien secret
room. Walk (eft to the cabinet
and open it, Inside you will find
everything the aliens took off
you Go back up the rope to ihe
bedroom and walk out of ihe
house.
Make your way io Lou's Loan
shop. Go mside and buy a lotto
ticket and enter the number you
wrote down in the alien space
ship Now go back outside and
switch to Leslie.
Go to the first large door on
the left. Use the ladder on the
pedestal and pick up the crystal
shear. This opens the large
door, Pick up ihe ladder and go
through the large door Turn on
the llashlighl Now use Ihe Mars
Face Map and make your way
to the generator room, Turn on
both the switches until both
gauges are at the green level
Now take ofl your helmel. Using
the map, make your way to the
map room. Read Ihe strange
markings on the wall. Make a
note of these and call it diagram
2. Switch back to Zak
Go into Lou s Loan shop. You
should have won the lotto I' I
hasn't been drawn yel, wait
around outside 'or a while, Ihen
go back into the shop Keep
repeating Ihis till you have won
the lotto. Eventually you win
£10.000 which you need for
spending. Go back outside and
go to the bus Use the kazoo
and use the cashcard in the
card reader when the bus door
opens.
Use the reservations terminal
and buy a ticket to Miami. Walk
60 TGM TX020:7-89
to the plane Use the reserva-
tions terminal and bay a ticket to
Cairo Walk to the plane Walk
outside and go fight till you
arrive at the Sphynx Look at Ihe
tegs and find the one with the
strange markings. Use the yel-
low crayon on the markings and
draw the markings from diagram
2 A secret door opens Go
through this. Using the Sphynx
map, make your way to the
room with the secret panel. As
soon as you get there switch to
Annie.
Walk to the airport. Use the
reservations terminal and buy a
ticket to Cairo. Walk to the
plane. Walk outside and right
until you find the Sphynx. Go
Ihrough the secret door. Go to
the room with the secret panel
Read the hieroglyphics. Push
ihe buttons on the wall in the
order stated by Ihe hieroglyph
ics. Switch to Zak
Daley Thompson's Olympic Challenge
(Atari ST)
Daniel Lloyd from
Birmingham sent in this
cheat.
When the title screen
appears type in
'HfNGSEN.J' The cheat
mode is now activated
allowing you to select dif-
ferent events using the
function keys,
RoboCop
(Commodore 64)
PS Kenney ot Leicester gels
through (he levels a bit quick-
er like this...
On loading the game make a
note ol the tape counter num-
bers as each level loads. On
completing ihe second level
you're prompted 'Well done
Murphy load in the ne*l level*.
Now press fire on the joystick
and fast forward the tape to the
last level- You can load the last
level without completing the
drug factory
(Spectrum)
Hewson have kindly sent in
these tips to complete the
first three levels of their hit
Spectrum game-
Level 1
1 ) Go left and get the key.
2) Go right past the worms and
open the door.
3) Use the first visible spring
board.
4) Get fairy and use the spring
board.
5) Get umbrella
6 1 Use the second visible spring
board.
7) Go left and get the honey
pot.
8) Go right and swap the honey
pot for the key,
9) Gel fairy Irom brick chamber,
1 0) Go right past the eggs and
flies and open the chamber
door with the key.
1 1 ) Gei fairy and use the spring-
boa rd-
1 2) Go right and get the honey
pot,
1 3) Go left and swap the honey
pot for the umbrella.
1 4) Go right till you're out of
range from the bees so that
they calm down.
16) Go left and get the key
1 6) Go right (ignore the first
door) past the worms and open
chamber door.
1 7) Gel the final fairy.
Level 2
1 ) Go left and get the key.
2) Go right past the pawns and
open the chamber.
3) Go right past the second
batch of pawns and get shoes.
4) Go left and get the fairy, use
the springboard.
5) Go left and jump over the
high skull wall.
6) Go left through the worms.
7) Swap the shoes for the
umbrella.
8) Get the fairy from the rainy
chamber.
9) Go right past the dragons
and gel the key (disintegrate the
platform lhai its on).
1 0) Go left past the dragons
and open the door, use the
Springboard.
11) Get fairy
1 2) Go right and use the spring-
board.
1 3) Use the springboard — get
by the open door and get the
shoes.
1 4) Go right past the flies and
get the honey pot.
1 5) Drop down and use the
springboard
1 6) Dived the swarm and get
the fairy.
1 7) Go right and open the
chamber door.
18) Get shoes.
1 9) Get Ihe fairy from the high
ledge.
20) Use springboard whilst
pressing righl (lo avoid the fly
trap) and get ihe final fairy
Level 3
1 ) Go left past the knights and
get the key.
2) Go right past the knights and
use the springboard (press nght
at the same time to avoid the fly
trap).
3) Go right and open the door
4) Get the fairy
5) Drop down and go hght past
ihe knights.
6) Get Shoes
7) Go left past the knights
8) Go up and use Ihe spring-
board-
9) Go left and jump over the
high wall
1 0) Swap shoes lor the key in
mid air.
1 1 ) Open chamber door and get
fairy.
1 2) Use the spring board
13) Collapse the chamber roof
by standing on it.
1 4) Get the fairy.
1 5) Go right past the flies and
open the chamber door.
1 6} Get the lairy.
1 7 1 Go left and gel the shoes,
1 B) Go right and jump up into
the h*gh chamber.
19) Get ihe fairy
20) Use the springboard
21 } Get the fairy
22} Use the spring board.
23) Get Ihe honey pot.
24) Go right past ihe dragons.
25) Dived the swarm and get
the final fairy.
TGM TX 020:7-89 61
••«*
•a— f
J*
The Real
Ghostbusters
(Amiga)
ORTH OF
SOFTWARE
WE WANT YOUR TIPS
&WE WANT THEM NOW!
Yes, it's VO« hints, tips, POKE* *«£ -
especially - maps we want. And there s
E50 worth of software (your choice|
for the star tipster each month. Send
them to S Robin Candy's MwvT**
TGM, PO Box 10. Ludlow, Shropsnire
SYS 10B.
*
Man hew and Peter
Warner from Basildon
win this month's Star
Tips award for their infi-
nite lives POKEs. Type in
the following listing ihen
SAVE It to disk for future use.
Mow RUN the program and insert
your Real Ghostbusters game disk.
I'm particularly keen for POKES on 16-
bit games, so keep sending them In.
10 DIM CODE%(255)
20 FOR N =• TO 95
30 READ A$: A-VALf/SH'+AS)
40 CODE%(N)«A
50 NEXT N
60 CHEAT=VARPTR(COOE%<0»
70 CALL CHEAT
80 REM TYPE IN THIS LISTING AND
SAVE FOR FUTURE USE
90 REM INSERT GHISTBUSTERS DISK
AND RUN THIS PROGRAM
100 REM GAME SHOULD LOAD AS
USUAL WITH INFINITE LIVES
110 DATA 70FR 2C78. 0004, 4EAE, FE66,
2200. 5260. 6772
120 DATA 4BFA, OOEE. 3AFC. 0400, 429©,
3AC1.93C9. 4EAE
130 DATA FEDA. 2AC0. 2A8D. 2B4D. 0008.
569D. 4295. 4BFA
140 DATA 0090, 1ABC. 0005. 3B7C. 0030,
0O0A. 41 ED, 0036
150 DATA 2B46. 0006, 41 FA. 0060. 7000, 7200,
43FA. 006A
160 DATA 4EAE, FE44, 4A80. 6600. 002A,
70OC 99CC 6100
170 DATA 0024, 7002. 49F9, 0007, 0000, 6100.
0018. 297C
180 DATA 31 FC. 4A54. 00AE, 297C. 57E0. 6004,
0OB2. 4EEC
190 DATA OOOC. 4E75, 43FA, 0032. 3340,
001 C. 234C, 0028
200 DATA 42 A9, 002C, 237C. 0000, 0400. 0024.
337C, 0030
210 DATA 0012, 4EEE. FE38. 7472. 6163. 6964.
6973, 6B2E
220 DATA 6465. 7669. 6365. 0000. 0000, 0000, 0000,
0000
Carrier
Command
(Amiga)
Another quick hint from Tom
Davles,
Start the action game and
pause Type in THE BEST IS
YfT TO BE'. This should acti-
vate the cheat mode. During the
game press + on the keypad to
protect Manias and AAVs from
enemy missiles,
Chan and Chan
(PC Engine)
The PC Engine hasn't been available lor long in the UK, but it's
already attracting tips. Try this cheat from Brian Dick of
Wareham to skip to the higher levels.
Halfway through the last level of world 1 (when the birds are fly-
ing overhead) there's a little bridge made of kickable bncks. Walk
over it then turn and kick as many bricks as you can. Drop down the
hole that you've made and you bounce back up and off the top of
the screen. You are now m a secret warp zone which allows you to
warp 10 workJs 2, 3 or 4
62TGMTX02G:7-89
Gradius
(Nintendo)
This excellent game has
attracted ihe following tips
from Mark Longman of
Chlngford.
Level 1
At Ihe end ol this level you
come face to face wrth erupting
volcanoes. To avoid being
destroyed by deadly lava go to
the very lop left-hand comer of
the screen and keep blasting.
Level 2
Near the end ol this level
there's a wall which you have to
blast your way through. When
you have passed through the
wall you see a irtiie cubby-hole
in Ihe white rocks Pull your ship
into the hole — but do H careful-
ly otherwise you will crash —
and you gain an extra life.
Level 3
When you start this level make
sure you have a missile pow
ered up. Try to stay at the lop of
the screen — it makes life much
easier. When ihe heads appear
go to the top left-hand comer of
the screen and use your mis-
siles and lasers.
Level 4
This is the same as level 1 but
upside down. When the volca-
noes appear go directly below
the volcano on the lefl to avoid
ihe lava.
Level 5
When the brains with arms
appear don' l shoot ai the brain
rtsel but aim for the arms lo dis-
able the laser guns.
Level 6
This level is very tricky, so Iry lo
obtain the laser power up as
soon as possible Otherwise
you lino* if very difficult to
progress Ihrough the aliens. At
the end ol ihe level there's a
volcano. Before it siarts to erupi
you see two gaps between two
arms. Zoom inio one of these
gaps and you are safe horn the
erupting lava. When the volcano
has finished erupting ii blows
up. Now fly out ol the opening
and finish the level
Barbarian
(Amiga)
Tom Davles from Barrow on
Trent sent in this handy point-
er for the popular slastvem-
up game.
Type in 04 08 59 on Ihe start
up screen to enter the cheat
mode.
Playing Tips
Leisure Suit Larry 2
(All Formats)
Seirra On Line games seem to
be attracting a lot of attention
from tipsters Andrew Ellis and
Andrew Harris from Evesham
have sent in these rips to help
Larry on his quest for love.
First guide Larry to the
garage, go inside and collect
the dollar bill. Now leave the
garage and go up. op, up, right,
nghl, right and enier the store.
Go 1o the counter and get the
ticket.
When you re asked to lype in
your lucky numbers type in
anything you want Leave the
store and go left three times
and enter the TV studio. Go to
the girl and give her the ticket.
She then gives you six num-
bers and when she asks what
numbers you've got, type in the
six numbers. You are automati-
cally sent to the green room.
Sit down on the bench and
wait- Aher about 30 seconds a
man comes into the room and
asks you 10 follow him Stand
up and follow htm.
It doesn't really matter how
you answer Barbie s questions
as you always win. When the
man leaves the room sit down
and wail for the girl lo leave the
room. Follow her. After winning
your $1 million note leave the
studio.
Find the blue building which
Sells clothes. Go inside and
Sook closely at the screen You
notice a sign at the back of ihe
shop. Go to the rack of shorts
beneath the sign and type gel
swimsuit". Take the swimsuit to
the Ironi of the counter and buy
the swimsuit. Leave the build-
ing and go to liquor store Go
to the soda dispenser and type
get grotesque gulp' then go to
the counter and buy it. Leave
the store and go to the
chemist.
Walk to the red rack and gel
Ihe sunscreen Then go lo the
counter and buy n Now go to
the barbers shop Go m and
have your hair cut. Leave ihe
slore and carry on ietl till find
Ihe screen on which you ong<
nally started You notice two
bins outside your house.
Search these for your passport.
Now go to the music store and
talk to the girl. After a while a
small automatic sequence
begins. When this has ended
you see Larry next to a bar.
Go left but do not lalk to
the drunk as he is a KGB
agem Go to ihe barbers then
nghl ti;l you reach a ship
Give the sailor your passport
and ncket and walk up the
gangplank. You're now ready
lo go cruising
Dragon Ninja
(Commodore 64)
Type in the following listing
from TAW of Surrey and RUN
ft. Start ihe Dragon Ninja tape.
When it loads you will have
infinite lives and time-.
1 FOR X - 400 TO 437: READ
Y: C - C+Y POKE X, Y: NEXT
2 IF C = 4015 THEN POKE 157.
128: SYS 400
3 PRINT "THAT IS WRONG'
4 DATA 32, 36, 245. 169, 32.
141.64.3. 169,166.141.85.
DATA 169,
72. 77. 80.
DATA 122.
1, 14!. 66.3.96,
72. 169. 173, 141
128, 169,0. 141 T
76. 130. 194. 173, 32. 208.96
Denaris
{Commodore 64)
Martin Howes irom Newbury
supplied these tips on how to
defeal the end-oMevel
demons, but he's not telling
where on the last demon is its
week spot — that's one you'll
have to work out for your-
selves.
1 . MqJusc — shoot in the
forehead.
2. Mokjsc — shoot in the eye
3.
4.
Fish — shoot in tile mouth
Robot — shoot the ball in the
centre of ihe robot.
Robot (on tracks) — Shoot in
the tace.
Spider — shoot in the mouth.
Brain — shoot the centre
Fish — shoot the centres of
both parts.
Shrimp — shoot the centre.
To kill the end of-level
demons from level four
onwards you need the satel
lite attached to the mother
ship.
Wicked Tips
(Amiga and Atari ST)
Robin Hogg set to work on Electric Dreams's latest block-
buster. Here are e tew of his findings.
Your first objective is to get hd of all of darkness s spores,
everything else takes second place. Keep your growths spread-
ing by planung new spores on the edges of your territory, or m
large groups for safety
Get nd of any enemy spores which find their way deep into
your territory immediately — they have a nasty habit of spread-
ing lasl In ihe day phase pick up the sun icon and attach it to
Ihe guardian. Five seconds later he s gone. It's best lo collect
the two mini- sun multiples rather than anything else, as they
Inple your firepower. Use the mini -sun wherever possible and
get those red spores before they fly off to spawn.
If things are looking bleak, keep calm and try to maintain a
spore stronghold in at least one pad of the playing area; Us no
good having small bunches of spores dotted around as they are
easy prey lor enemy spores.
TGM TX 020:7-89 63
I
*«OKAY
5, Tf
■r m
V
if
022000
r\
46'. I ¥=0
0Q0000BS000|¥-3
Right
here in
TGM
We are looking for the best Amiga
anil Atari ST computer artists, the
sort of person who can design
screens like the one at the start of
the Psygnosis game Blood Money
based on the packaging art (left)
by Roger Dean
64 TGM TX0207-89
Competition
Announcing a major 16-bit
Computer Art Competition
As anyone who has played the brilliant Blood Money
from 16- bit supremos, Psy gnosis, will know, the unan-
swered question is: Where is the money?" Well the truth
is. right here in TGM!
The value of the prizes in this one-off TGM/Psygnosis
competition is virtually £2,000 — and the priceless possi-
bility of Fame And Glory! If you happen to own an Amiga
or Atari ST. then all this could be yours.
Ever fancied yourself as a bit of an artist? Think you
can match the terrific artwork that we've seen recently on
the likes of Baitistix and Blood Money 7 Well.
Psygnosis have laid down the gauntlet. The challenge is
on to find the best computer artist on the tSbits.
Each formal will be fudged separately, wrth one winner
in each format category.
The winner with the best piece of artwork designed on
the Amiga will receive an extremely expensive bit of soft-
ware called Sculpt 4D (and any hardware upgrades you
may need to run it).
The first-prize winner on the Atari ST will receive a
Cherry Graphics Tablet (worth over £6001).
Five runners-up will each receive the complete rang© of
Psygnosis software currently available for their comput-
er.
And that's not all. Each of the winners* screens will, if
suitable, be used on the frontend of a tuture Psygnosis
release. In fact you may even be commissioned to do
future work for the Liverpool -based software producers —
although were not guaranteeing anything.
Each of the winners will also be invited to this year's
PC Show, to be held in London, where they will be pre-
sented with their prizes.
So get out those graphics packages and start designing
your masterpiece Here's a hint — the staggeringly excit-
ing loading screens on Blood Money used hardly any of
the tools in Deluxe Paint Hi. but as with many pictures
were created by switching pixels. You aren't restricted like
this in the competition however, but we are looking for
very realistic graphics. There is no restriction on the
number of individual graphics you send in. The clos-
ing date is August 10, and all the normal competition
rules apply
Send your entries on 3 .5- inch disk to PSYGNOSIS
ART COMPETITION, TGM, PO Box 10, Ludlow,
Shropshire SY6 IDS, and make sure you have filled out
the entry form below.
Name
Address ...
■ ■*« *»******«« if ■■■■■■ 44 ft "QSICOOv ,_,
MTlOt*'! Hi '" . . . • »*««**»aRIIiaiaii*,*.i*|« || || P ■)•■}« •«-■•*#••■■■■*•« ■ ■■■ It 1-1*1 **-t*te» 1 1 i I I ■ I ■ ■ ■ I 1 1 ■
Telephone Number....,
Folder/Filename on disk 1 ,.
2 ....... ........
3 ...
VJIr Itj" 0..j.|-ifiu*i-iiisiaiaifl4..tfjiiait_. I H I IH HWlMMi HIII * HI I
TGM TX 020:7-89 65
p
)WW
VI
j
1
In conclusion...
In the final instalment of Argonaut's diary of
F-117A Aggressor, Hawk or whatever
they're calling it this month, maths "n"
menus man Paul Reid puts pen to paper
and reveals the nightmare of calculations...
As I walked into the office.
rl seemed a clipper was
the order of the day —
IMS clips two -dimension
al polygons lo rectan-
gles So. being pretty much au
fait with the world of clipping, I
grabbed a wad of paper arid
started drawing some really
nasty polygons and working
some preliminary sums. These
done, work started on the actual
coding of the clipper, I got a full
set of polygon routines written
and slapped in my clipper code.
It seemed lo work perfectly —
if was difficult to spot, but even-
tually we realised that there
were a few cases where the
clipping failed; points were
given to wrong coordinates and
some lines were missing. We
slowfy tracked down the faults
and realised that it only hap
pened with points on the border.
So Ian Crowther (lasl months
TGM diarist) and I took a couple
of days to creale some special
cases in which the failure hap-
pened, As with most major
problems, once the (rouble was
found n was relatively simple to
correcl and the clipper per-
formed to expectations All poly
gons we threw al it, it Ihrew
back with a Snarl and asked lor
more...
So there am I, practising
being chuffed at getting the clip
per to dip at a thoroughly
acceptable speed (even Pete
'Speed Merchant' Warnes was
satisfied!), when it seemed I
was number one man to do the
polygon priority rou lines —
roughly, working out which
shape covers which. The sim-
plest way to do this is to look at
the Z coordinates of each point,
average those and sort them
info order Mostly, this works
quite well but when polygons
start getting long and thin prob
lems arise as the average 2
coordinate of the polygon is in
the middle ol it, the ends might
be quite a distance apart. Which
means if you have a long poly
gon next to a small one they
can get drawn in the wrong
order.
We could colour both faces
the same — that way you
wouldn't nolice — but we might
lose any detail the shapes have,
As all our shapes are really
complex, we didn't wani to spoil
all Danny's great work. So we
worked it out — and it's a
secret!
They said do the maps next,
Simple. I thought — HOW
WRONG I WAS! The final map
editor needed a little over BOOK
to run, and gave yours truly an
exponential number ol
brainaches. The problem was
getting a large map containing
lots of detail
Eventually, it was decided
that the map should be 4096
kilometers square. So doing our
little sums we worked out that
409,600.000 centimetres was a
very annoying number, not
being even close to the powers
ol two that we in the trade love
so well The closest one we
could come up with was
536,870.912 centimetres
(2e29). which fortunately fits
into a iongword. thus making
the maths al least possible...
Of course the map was now
not an exact number ol kilome-
ters across, and thinking in
terms of numbers such as
5,367 Is not at all good tor the
head... so we cheated. A kilo
meire is now 1024 metres long
and a metre is 128 centimeters,
Thus the EEC kilo metre' was
bom and we could think in pow-
ers of two again (bliss)...
We divided the map Info a
16x16 matrix and gave each
square either land, sea or
coastline and a political status
{friend, foe or neutral}
We thought of doing fractal
coastlines However, this gave
Pete Warnes multiple heart
attacks when he counted the
large number of polygons, so
that idea was scrapped fairly
swiftly, But someone still might
thmk the area was a bit blocky,
so something had to be done. A
compromise was reached with
the current coasiline routine,
this further divides each coastal
square into small triangles and
makes them into either beach or
sea according to the shape of
the surrounding land, ft isn't as
pretty as the fractal routine, but
it looked acceptable and didn't
add too many polygons to the
list...
I realised that, while working
on placing different objects on
the map. further zooming in was
needed to put the objects in
precisely the required positions.
Each object needed to be posi-
tioned accurately and given an
orientation relative to map
north, Easy Soon I was putting
bridges and Chinese takeaways
all over the place. This was i/ety
impressive (for a tew minutes)
then people started to demand
other things like roads and
buildings,
This provided more bramache
as a lot of the objects (like
roads and rivers ) require special
treatment to cope with the lor-
ries and barges which would be
used lo transport supplies from
towns and lactones to airbases
and military installations. For
example, if you wished to pface
a road on the map it had lo
have information as to which
other roads it was linked to,
F-117A Aggressor is finished — well almost, All that now
remains is lo finish off the finicky bits of tidying up, gel
the packaging organised, sort out the distributors, think
up some artwork — all those unimportant details which
make all the difference to getting into the shops and not!
And, of course, there are the magazines to visit to get
the vital reviews, TGM will bring you the review first as
soon as we have the finished game — so stay tuned for
what will be really the final chapter of the Argonaut Diary.
where it was going, how wide ft
was and in what stale of repair.
Rivers were shghily less com-
plex, but the possibility of hav-
ing river transport in the game
meant that most of the informa-
tion required for a road was
necessary for a river too.
Having fixed length roads
made life considerably easier
and alter thinking lor a while,
fixed angles seemed the only
way of making a workable road
system — roads were now only
at 45 degree angles Roads
and rivers joining isolated
objects would look a little bit
daft so it was deckled to put
actual cities on the map as well
And since I prefer eating a Chi-
nese to working, an automatic
city generator seemed in order.
Now we had lo decide whal
was in the cities. They i«
look sensible, so alter some
hard thinking Danny and I
worked oui a method thai would
produce vaguely normaltookmg
cities, with skyscrapers and
offices In the middle, graduating
to parks, houses (and Chinese
takeaways) towards the edges
Each object having a probability
map to work lo, showing how
likely «i was tor it to appear at
sel distances from the centre of
the city — not easy
Then the inevitable hap-
pened: I had a wonderful map
editor and I hey go and change
the size of the accursed mapH<
Theie were genuine reasons,
which had to do with the maxi-
mum flight range and top
speed of the aircrali we were
using — 4096 Kilometres was
perhaps a little on the big side,
taking a little over four hours of
game time and aboul 5 refu-
elling stops to lly from one side
to the other — so my map was
divided by four (not a nice thing
for my calculations, but I did it
— so there').
Thai was it, the most
astounding map editor this side
of Jupiter, bells, whistles and
even the odd steam organ to
keep people happy and to lop
all Ihmgs. it even works,..!
6$ TGM TX020:7-89
The realms of fantasy
SKYREALMS OF JORUNE
Information from SkyRealms Publishing, PO Box 5543,
Berkeley CA 94705, USA.
T
o the human explorers of
the g£md century, Jorune
was a bizarre but
promising world Earth
like enough to comlort
ably support human life, it also
housed several intelligent native
hfeforms. including the enigmat-
ic Shanthas — semihumanoid
creatures with an incredibly
complex language but appar
ently primitive lechnoiogy, The
planet itsell was a further puz
zte. showing signs ol a peculiar
and powedul energy field that
permeated everywhere and was
unlike any effect previously
observed In spite ot Ihese
mysteries, the survey learns
gave the go-ahead for the
establishment of permanent
colonies. The native Shanthas
grudgingly allowed Ihe human
settlers to set up their colonies,
bul would only permri ihem to
occupy certain restricted areas
of land.
Then came disaster
No sooner was the last
colony ship safely down when
news came of a gtobal war back
on Earth — and all communica-
tion lost. Denied Ihe urgently -
needed supply ships, ihe
colonists took desperate steps.
Violating the agreed territorial
limits, they began mining and
farming operations on a large
scale Only then did mankind
first see the true power of the
natives. Using their ability to
shape and warp the mysterious •
Jonjne energy field the
Shanthas destroyed every
human spaceship and devastat-
ed the colonies in a mailer of
hours. In retaliation ihe
colonists unleashed biological
warfare agents that virtually
wiped out the Shantha race
Much ot their technology
destroyed. Ihe remaining
humans abandoned then shat-
tered colonies and weni native
In a tew generations their j
descendants had all but forgot'
ten their origins. II would be !
over three millema belore any
traces of the former glory of
Earth and its technology were
found again on Jorune
This is Ihe unusual and fasci-
nating setting for SkyRealms Ot
Jorune Players take Ihe roles
ot humans or one of the two
human subspecies (muadra
and boccords) in the world of
Jorune some 3 500 years after
the disastrous human Shantha
war. Human society is at a
medieval level, but some
caches ot functional ancient
Earth Tech artelacts — both
weapons and more peaceful
devices — have recently been
found, and scholars are qradu
ally beginning to gain uridef
standing of them, Humanity is
taking the first tentative sieps
out of the Dark Ages once
more,
Many other varied races exisi
on Jorune, boih original natives
and species derived from
human stock by deliberate
genetic manipulation In Ihe for-
mer category come the Thnddle
— bizarre looking, peaceful and
highly intelligeni. with a con-
slant thirst for knowledge —
and the Cleash. haunting the
remoter regions. In the latter
group are ihe bear- like Bronth
and wotl-like WoHen. And there
are the Sham has, their ways as
enigmalic as ever as they slow'
ly rebuild their shattered popula
lion, coming only rarely into
contact with humans. Along with
these and many other intelligent
species, the adventurer on
Jorune also has a myriad of ani-
mal Ide to contend . ■
with, from the harm-
less Pibber (often kept
as pels) to the awe
some. dinosaur-like > _
Ohar Corondon The
Jorune setting may
have similarities to to
other FRFGs but
there are no elves,
dwarves or trolls here.
Instead, the game pro-
vides a dazzling array
ol creatures of con-
vincing alien origins
In ihe same way.
Jorune has no magic'
m the usual sense.
Instead there is the all -
pervading energy held,
known as rsho. This
substance is intrinsic
to the planet, and ebbs
and flows in a way
similar to terrestrial
weather patterns, influ
encmg everything
though which it pass
es Natural manifestations of
this field include ihe amazing
SkyRealms: huge floating
islands of rock, sometimes a
mile or more across, that hang
suspended in the air by the
force ol opposing isho currents
All Jorune inhabitants, including
humans, are affected by the
isho to some degree. Some can
actively manipulate the power of
the isho to achieve almost mag-
ical effects — Muadra, in panic
ular, are able to form orbs of
isho energy that can be used to
heal wounds, injure enemies or
enhance the senses. The
Shanthas are the true masters
ol isho manipulation, and can
harness awesome powers such
as the destructive energies that
destroyed the original Earth
colonies
Jorune is a wonderlully com-
plex world where the fantastic,
the futuristic and Ihe simply
bizarre mingle to create a rich
ness of opportunities for adven
lure
The boxed sei includes live
booklets (nearly 200 pages in
all plus reference charts and
character record sheets You'll
need your own dice, but every-
thing else required for advenlur
ing on Jorune is here! The
Player Manual provides some
background and gives the
details ol the rules system. The
Shoian Guide is ihe referee's
book — a Sholari is a Shanthic
priest, probably Ihe most power
lul single being on Jorune, This
gives full descriptions and game
statistics for the many intelligent
and non intelligent creatures
that adventuring players will
meet, details ol human and
bKWV4.li
alien technology, and further
background thai the releree will
ttesd
The Tauther Guide is
designed for the players more
than the referee This gives
information about the inhabi-
tants, geography and culture ol
Jorune at the level ol detail that
starting characters would be
likely to know, without going into
the greater depth ol Ihe Shoian
Guide, This is a very clever
louch, providing players with a
wide range of background
material without revealing
secrets that should only be
known io Ihe referee, and thus
giving players chance to learn
by exploration. The final two
booklets are an introductory
adventure set on a SkyRealm
and a 20 page rules supple
mem, giving a number of recent
improvements made Io the sys-
tem since the original printing.
flu* is ;i little inconvenient —
the new rules are certainly bet
ter. but you need to be very
familiai with ihe contents of the
supplement as well as the origi-
nal rulebooks to use them
smoothly.
The rules system nsefl is
pretty straightforward, though
rather different Irom most sys
terns. The combo I rules are
rather elegant Players lirsi
make an advantage dice roll to
determine whether they have a
chance to hit their opponent A
second roll based on the char-
acter's skH* level with his or her
weapon is then made to deter
mine if the opportunity was con-
verted into a hii No hit pomis
are used; instead, a successful
blow has a range of possible
effects from a superficial wound
to instant death. The rules for
the use of non -combat skills are
perhaps not so neat, but they
are simple Io use and pedecity
1 adequate Characters
will gradually improve
their skills with time. I
depending on their
ability io learn and
the difficulty of Ihe
particular skill
The most striking
feature of the Jonjne
package is the wealth
of amazing illustra-
tions scattered
throughout These
are mostly drawings
of the huge variety or
Jorune [deforms, and
serve to instantly
bring them to life I've
seldom seen a role-
playing game use
illustrations to such
atmospheric effect,
and ihey add to a
high overall standard
of presentation which
is let down only by
my usual bugbear (all
together now) — Ihe
absence of an index The
organisation ol Ihe rules is suffi-
ciently good that this seldom
presents much problem,
though,
SkyRealms Of Jorune offers
a wealth of material lor your
money, and presents a selling
which is boih unusual and con
yrncing m its imaginative rich
ness A realty striking game that ■
every roleplayer should try.
TGM TX 020:7-89 67
'
The
ADVENTURE
STRATEGY
ROLEPLAY
Column
Amiga {also on PC)
SHOGUN Infocom
Adapted by Dave Lebling from I he novel by
James ClaveH, Shogun heralds the intro
duction ol graphics in an Infocom adven-
ture Infocom have said that the introduction
ol graphics complies with ihe enhanced
graphic abilities ol 1S-bn machines
However, i is strange thai Infocom have
waited until Magnetic Scrolls and Level 9
produced several high-quality and best-sell-
ing graphic adventures belong they nnaHy
made their move.
Shagun comes complete with a manual,
a map of the known wodd in 1 600 and well-
produced fold out leaflet telling ihe legend
ol Ihe Samurai sword on one side with a
detailed, annotated picture of it overleaf
You play John Blackthorns, pilot of a mer-
chant ship cast ashore during a raging
storm onto Japanese soil. The story tells of
BlacKthorne's struggle to integrate into a
culture totally foreign to his normal bedels,
and of his des^e to become a Shogun —
the real rulers ol Japan from 1192 to 1967.
However. Blackthornes biggest struggle is
survival
Along with the introduction ol graphics.
Inlocom have added a variety of new com-
mands such as Colour, to alter the
onscreen colours Onscreen hints are also
included. This Feature has been criticised in
the past, bul I'd rather rather use inlocoms
hints (which are mu It i- tiered to prevent you
accident I y seeing answers to other proc-
lems) than see the whole pfoi while scan-
ning a complete solution in a computer
magazine, or pay a fortune in telephone
bills and postage searching tor a clue
The story, il has to be said, is a cracking
good one — a warning regarding the adult
Amiga (also on PC and ST)
GOLD RUSH Sierra
Sierras latest in a long line of animated adventures focuses on the Call lorn ia Gold
Rush ol 1848. You play Jerrod Wilson, an East Coast city slicker who decides to follow
the tide to Gold Country. Jerrod will experrence many adventures and a snippet of
each is shown in a humorous introductory sequence via a lour -way split screen,
initially, you will prepare for your passage to California but before you leave you'll have
10 decide which route 1o take. Choosing either the Panama Trek. Overland Trek or the
Cape Horn Trek means lhal Gold Rush becomes Ihree games in one as
^ggmjmjm^mm each Trek will result in a totally different story.
Sierra have inducted m excess of f 60 scenes writhli the game which
takes it into the league of Kings Quest IV for sheer size Although rather
simple, the adventure includes many intriguing puzzles and some excel-
lent animation Sierra's parser has been improved over their older releas-
es, which is a blessing but there is slill plenty of room for improvement
Even so, you will find Gold Rush very entertaining with impressive anima-
tion — which you cannoi help but admire — even if it does lack a little
finesse.
Adventure supremo, role-
playing master and strategy
general, Paul Rigby, takes
a staff in one hand and a
bag of magic in the other,
and prepares to do battle
with a veritable gathering
of foreigners
I can't think of a better way to begin a
new column than to be awash with
Inlocoms. Speaking of which. I intend to
introduce several new features over Ihe
coming months: regular news, rumours
and gossip columns covering items
from home and abroad.
I'll also be taking a regular look at
home-produced software, and featuring
the best. So send them along to the
usual address (any format). I've been
playing home-produced adventures for
years and had loads of fun wilh them,
write to me. Paul Rigby, at The Games
Machine. PO Box 10, Ludlow,
Shropshire SV8 10B and see your
scrawl in prtni. Till next month, brave
adventurers...
ADVENTURE
Presentation 90%
Interaction 80%
Atmosphere 88%
System 83%
Overall 88%
A peaceful
9Cvrte amid the
chaos of gold
digging
ta'lP 3
i w
i
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68 TGM TX020:7-89
Reviews
nature ot the story appears on the rear of
the box. Leblmg has successfully integrat-
ed the storyline mto ihe adventure and cap-
tures the atmosphere whole. The graphics?
Well, they are well drawn and tasteful;
appearing besides the text fa style I prefer
to Scrolls pull-down system}. In fact, the
graphics complement the text so well.
you d think Infocom had been doing graph-
ic adventures for years, The parser — not
totally perfect — is strong enough to do just
about anylhing and there was nothing obvi-
ously deficient The numerous puzzfes are
a real challenge, but still, thankfully, logical.
I hope Sftogun is the first of a series of
new graphic adventures and not the end of
the pure Infocom adventure as is
rumoured Shogun is destined to become
another Infocom classic. Watch out
MagnetKr Scrolls and Level 9 — Infocomi
are back 5
ADVENTURE
Presentation 96%
Interaction 90%
Atmosphere 97%
System 94%
Overall 95%
Amiga (also on PC)
JOURNEY Infocom
Marc Blank, co-author of the Zork and
Enchanter series, has surprised us ail with
tfiis one. Journey is an adventure game
with roleptaying overtones — in an interac-
trve sort of way A game with mountains of
wonderfully atmospheric text and beautiful
pictures. Journey takes the heart out of ihe
adventure game and replants it into a vacu
urn shell where players cannot gel at it, as
all commands are selected via menus and
the mouse.
Journey is the first installment in the
Golden Age Trilogy (oh, no! not another
one,,. J. Disease, famine, droughts* and gen-
eral misery has taken a hold on the land
The only hope is to send a party to seek out
the old wizard. Astrix. You control a party of
four who set upon a mtssion to relieve their
land of the evil that has befallen if.
The screen is divided into a large text
window, a smaller graphic window and a
set of menu commands below both.
Available commands appear and disappear
according to the situation but your party are
permanently shown. The menu is divided
up into party commands, a list of your party
and commands which appear next to a
character indicating what that particular
character can do. Additional features
include onscreen hints.
Infocom say that it is impossible to reach
a dead end in Journey, the story will just
keep advancing. A wrong decision will,
instead, lead to an unfavourable result So
next time you would try a differenl course ol
actions to. hopefully, take you down a differ-
ent branch" of the program Saving your
position is, understandably, very important
as you are not aware that you have made a
wrong decision until laier in the game. The
menu system does lead to a feeling of hav-
ing less freedom but then how much free-
dom do you really have in a standard
adventure game anyway?
Journey is an interesting development
Infocom are probably one of the few com-
panies who have the ability to tackle menus
within an interactive adventure, and (he
roleplaymg aspects are not overbearing
either. Recommended,
ADVENTURE
Presentation 95%
Interaction 81%
Atmosphere 89%
System 81%
Overall 87%
C64 (also on Amiga and PC)
BATTLETECH infocom
Batttetech was reviewed last issue, so I'll
contain myself to some comments The
storyline is rather linear but the combat
system is competent, with a vanety ol tac-
tics. Sound is good and graphics are excel
lent, Nice touches include the small dose
up cameo pictures and the damage
screens Infocom have aimed the game at
beginners, which is fair enough. However. I
hope they develop the system, improving
the storyline and the depth of play because
there is a great deal of potential here,
RPG
Attributes 81 %%
Presentation 85%
Interaction 40%
Atmosphere 72%
Engagement 80%
Overall 78%
■ X4>t> eS eft
j
srjf-i
4V
We do not promise fast cars and an
exotic life style (though some of our guys
do enjoy that) What we offer, is a relaxed,
creative and friendly atmosphere.
WE NEED to expand our creative teams and have
immediate vacancies for experienced GAMES
PROGRAMMERS on 8086, 68000, Z80 and 6502,
We are also looking for a talented musician to join us to
produce the musjc and sound effects for our own products .
and contracted worit
For the right people the rewards are: -
-*^^F^ Z Great Working Environment □ Nice Bosses
^||^ Psion Organiser (possible) □ Personal Cell Phone
(possible) i Company Car (possible) I | Comfy Chair
D 286 or 386 Development Kit D BUPA Private
Medical Cover : Parking Space (if you're early)
Free Tea and Coffee E j Interview Expenses
D Not Bad Salary
If you're interested in checking this opportunity
out then call Andy Craven or John Lewis
immediately.
TGM TX 020:7-89 69
The Yanks are coming! Joining the ranks of Electronic
Arts and Epyx, 16-bil simulation experts Accolade are
moving into Britain. Dominic Handy talked to the men
behind The Duel, Jack Nicklaus and Steel Thunder
ith today's comput-
er games you can
sit in the pilot's seat,
make the decisions
and experience the
results of those dea*
sions. No other medtum
can get you as close la the
real thing." So says Peter
Doctorow, vice-president of prod-
uct development at Accolade's
12.000-square foot San Jose
headquarters in California, USA
Accolade's quest for the real
thing began a few years after
Coca-Cola's similar quest, and
tried to tap a much older audi-
ence. As their Corporate
Backgrounder (none of this com-
pany history stuff in the USA)
slates: as more computers are
used in ihe office and in the
execs studies back at the ranch.
the 'thirty something' crowd are
quickly becoming the games
players ot the present day {in the
States, that is), In fact, a report
by the American publication
Computer & Software News
recently discovered thai games
are the number one way adults
use their computers.
And if Britain is lo follow the
United Slates, as it so often
does, then the prospect of Mr
W 1 1 mot- Black at Barclays Bank
playing The Duet: T&st Drive II on
his home and office PC is not so
ludicrous after all (although the
moral implications of a bank
manager playing Stood 1 Money
are a little dubious). And it was
with this vision of future enter-
tainment that Alan Miller and Sob
Whitehead (two of the original
founders of Activision) set up
Accolade.
What's in a name?
Bui why be called Accolade?
Well. Al and Sob picked up their
dictionary and looked for the first
word that suitably descnbed their
company: praise, public
approval, award, honour,. All of
these nouns Miller and
Whitehead wanted, on thai COW
December morning ol 1984. as
their company was conceived.
The two entrepreneurs couldn I
have given their company a more
appropriate name. Within the lirsl
year ot operation (19&5i
Accolade released live products.
The first that us limeys were priv-
ileged to get our peepers on was
Hardball*, a sports simulation of
Americas favourite soon, base-
ball And very successful it was
loo. The C64 version was weld
programmed and sold enough to
convince Accolade to produce a
Spectrum version i marketed by
Advance). And so Accolade were
launched in ihe UK,
A strange release
Their first distributors served
them well; US Gold followed the
release of Hardball' with PSlS
Trading Company — a weird out-
erspace trading game. PS I 5
received similar rave reviews,
although a most reviewers felt n
was difficult to gel into Accolade
learned their lesson and adjusted
their policy to accommodate sim-
ulations in a more prominent
position Ralph Giuflre. vice-pres-
ident ot marketing, explains: No-
one denies that fact that comput-
ers can be intimidating, but if you
put something on the computer
people understand instantly the
intimidation factor plummets
particularly with the new comput-
er owner. 1
Looking back, Accolade's
release of PSI-5 was strange to
say the (east. After all, Accolade
are masters of the art of simula-
tion, and it was a long time
before they produced such an
odd game again They decided
that simulations were what they
did best: especially spons sims.
Games like Fight Night and
Mean 18: Ultimate Golf soon
helped the company grow. From
the five products released in
1 986. they reaped the rewards of
$5 million sales and secured dis-
tribution m more than 3000 out-
lets — no mean feal for a new
70 TGfvt. TX020:7-S9
privately-owned company.
In year two their revenue
increased by 90% Last year
Accolade hit a high with five of
their games featuring in the top
ten fBM games of the year —
sales snowballed their way to
$16 million plus.
And, as their name suggests.
Accolade soon started gaining a
reputation lor high-class games.
Hardball' has picked up the
American Software Publishers
Association's Platinum Award
(250. 000 games sold), and
Mean 18. Test Drive and Ace Of
Aces have since gained Gold
Awards for sales topping 100,000
units. This year Accolade has
had five nominations tor the SPA
Excellence in Software Awards in
July: Bubble Ghost (acti-
on/ad venture). Jack Nicktaus
Greatest 18 Holes Of Major
Champtonshtp Golf {Sports),
Fast Break (sports), Grand Pnx
Circuit (simulation) and Steel
Thunder (simulation). In fact,
Accolade were so impressed by
their own results in 1988 that
they've now tagged the line The
best in entertainment software'
onto the bottom of their logo.
So far Accolade have accumu-
lated 9% of the North American
market as a whole, and claim to
be the leaders m sports and sim-
ulations (which accounts for 60%
of the USA market).
Grand prizes
But how have two ex -Atari
games designers gone it alone
and been so successful 7
Experience. "Our Company is
made up of mature professionals
with specific experience in the
entertainment software industry,'
says Accolade's president, Allan
Epstein. The result is a high hit
ratio, Its not hit or miss.' And
once Accolade have hit that tar
gel they keep sending more bolts
iri the same direction. Test Drive
was followed by Grand Prix
Circuit then Test Drive ll. with
extra car and scenery disks.
Mean IB had six extra course
disks, then there was Mint-Putt.
and now follows Jack Nicktaus
and additional course disks
Boats (Power At Sea), trains
{The Train: Escape From
Normandy). tanks [Steel
Thunder) and even space rock-
ets (Apolio 18): if it's real.
Accolade will iry to simulate it,
The company was founded by
people who love computer
games — what more motivation
do you need than that A I Miller
reflects the whole feeling of his
company: 'We're in the early
stages of a revolution in which
computers could, in the not too
distant future, surpass television
and movies as an entertainment
medium,,, this is the place to be,
You can do great stuff here,'
The company's enthusiasm for
their market is borne Ihrough in
the company's business strategy
be the best (not the biggest) in
entertainment software, create
outstanding products with broad
appeal and good taste {Strip
Pok&r clones are out of the ques-
tion"), and have lun 'If we can do
all these things, we can't help but
make money,'
The invasion begins
And making more money is
exactly what they ve got planned
after they expand their operation
to the shores of our motherland.
As we speak, the American mus-
cle of Accolade is moving in to
market and distribute their own
products in the UK, Previously
Electronic Arts had handled
Accolades games — promoiing
them and getting them on the
shelves — but Handy Thier, vice-
president of international affairs,
felt it was more desirable to go it
alone' as the Accolade name had
grown so big in the UK that they
had to have a real presence in
the country.
Thier has already appointed a
handful of British staff to take
care of the British operation, but,
as yet. hasn't found quite the
hght person to head the compa-
ny over here. There are plenty of
people who are ideal tor key
positions in middle management
— with a large amount of experi-
ence — but, as yet, ive not
(ound quite the right person.
Thier commented. However, he s
not worried; it seems as if
Accolades extension will run jus!
as well under its hybrid arrange-
ment.
Randy Thier is confident the
UK operation will hit new heights
in Accolade's overseas sales;
Accofade are going for the UK in
a real big way, Noi only are they
creaiing a base in the UK. Their
says they'll also be translating
the manuals into 'the Queen's
English'. Thier believes Us the
respectful thing to do He finds
nothing more irritating than going
into a bookstore, buying a book
and taking it home to find out that
the whole of it's written in English
(sidewalk as pavement, icebox
as fridge etc, and those strange
spellings too!}. Thier will reveal
very little about Accolade's
releases for the next six months;
'We Ve got some great product
out at the moment, and I want to
concentrate on that right now
However, he revealed, they will
be releasing a minimum of six
games during the run up to
Christmas.
Currently, product from
Accolade features the terrific
The Duet: Test Drive li on
Accolade's major formats of C64
disk. IBM and Amiga. In the
States, the MS-DOS machines
(IBM, Tandy and compatibles)
account for approximately 50% of
the total market share for enter-
tainment software. The other
50% is made up of software for
C64, Appie Macintosh and
Amiga — Accolade produce for
all these lormats, However, Thier
confirms that Accolade will be
producing some games on the
other formats popular m Bntain
— Atari ST. Spectrum and
Amstrad.
Also out from Accolade at the
moment, Steel Thunder — a tank
sim which puts you in charge of
Americas four superior battle
tanks Having established them-
selves as leaders in sports sims.
Thier stresses that Accolade
would like io move into more
general simulations. So more
lank and ship sims seem likely
But till the next Accolade prod-
uct is unveded, have fun and and
grab ihe latest sim from Accolade
to experience the real thing'.
Looking for a British
manager: Randall
Thier in charge of
Accolade $ interna-
tional affairs
TGM TX 020 7 89 71
TGM ►►►►►►
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• t
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Technology
It seems thai when Japanese
businessmen are not decimating
British industry, playing gotf or
embalming emperors, Ihey hang
oul m whal are known as
karaoke bars, and two or (hree eslab
iishments have recently opened m one
ot iheir colonies — London
Well last week I was doing a wee
b>i of business with two Japanese gen-
tlemen Irom an outfit which had better
remain nameless (JVC), and Ihey
inviled me to "relax' in this imported
karaoke bar. We were greeted by a
charming young lady drefl&ed m some-
thing akin to goldfish skin, and served
some warm panda piss by several
other young ladies Naturally, I had no
wish to offend my hosts, so I 'relaxed',
awaiting whatever it is thai you await
in such places
And then it happened, One after the
other, besuiled. bespectacled, oriental
executives combed up onto a little
stage, grabbed a hand mike and burst
into song. And they sang the most
miserable, comy ballads this side of
Des O'Connor, accompanied by a
giani television screen. The orchestra
was in digital stereo, and the screen
displayed scrolling lyrics and bizarre
graphics Within seconds, every face
was either beaded in sweat or running
with tears. It this is having a good time.
I hope I never meet the Japanese hav-
ing a lousy one.
Although this »s a riveting vignette
into the social tile of the lesser- spotted
Croucher, some of you may be won
denng what ils go! to do wilh TGM.
and I wilt tell you now There are over
100.000 karaoke audio- visual
machines pumping out ghastly singa-
longs m Japan, and there are 15,000
song uttes to choose from The songs
are held IB at a lime on standard 1or
mat standard-priced compact discs,
and they contain a big surprise.
When I was invited up on thai stage
to make a total pranny ol myself, I
made my excuses by saying ihat I
couldn't read the Japanese lyrics and
besides, I'd rather sing along to Lou
Reed (who cant sing either) A tew
minutes later, old Lou's current album
came Wasting out ol ihe karaoke
machine, and the lyrics came scrolling
across that f>g screen in English The
lady in the lish skin then pressed a
button, and the words Hashed by m
Spanish, French, German and Italian,
in perfect sync to the music,
Forgetting memory
That's when the shock hit. I was
watching an interactive CD, wuh sort-
ware at £9 99. which not oniy works
but is available now. The sweating folk
from JVC call it COG, and I am kick-
ing myself because I've known about it
for six years, but tailed to realise the
implications.
When compact discs were devel
oped by Philips and Sony, nearly all of
the digital data was taken up by
superb muse and a sprinkling ol error
correction The designers reckoned
that when these silver five inch discs
replaced the black twelve inch ver-
sions, there wouldn't be any space on
Ihe packaging for patronising sleeve
notes and revetting photographs So
Ihey left about three per cent ol the
digital data unused for informative
notes and visuals. Then they promptly
forgo! about them.
Some manufacturers used these
extra bits to display track identification.
time elapse and Sundry rubbish on
their CD players, then they too
promptly forgot about them. Often
provided a subcode socket on the
back ol their machines just in case any
bright spark thought up a use lor ihem,
but ihey too got phased out Then, five
years later, karaoke took off
Slow but good
A compact disc with CD G facilities Is
exactly the same as an ordinary CD,
and can be played on virtually any CD
machine, but those extra bits of sub-
code contain one hell ol a lot of
remarkable data, with up to 1 .500 dif-
ferent images plus text Of up 10 1 5 dit'
lerent written languages. Picture qual-
ity is a rather primitive choice of 16
colours from a palette of 4.096 with a
resolution of 288 by 192 pixels. The
images will play on any TV Standard,
PAL. NTSC or Martian
All this plus 74 minutes of near-per-
fect stereo sound, and the implica-
tions lor computer entertainments
must be obvious Even with the
appallingly slow search rate of
between 2 and 10 seconds from one
end ol the disc to the other, this slill
beats most of today's graphics adven-
tures. Screen formating is limited, but
as nobody has tackled it yet, I haven't
got a clue as to how tar it can be
stretched.
What I do know is ihat you can
have a rapid series ol background
video images, with superimposed
scrolling sprites as well as simultane-
ous scrolling text vertically or horizon
tally. So in Ihe past few days, t have
rethought my enure attitude toward
computerised CDs. Apart Irom enter
tainment. the educational and industri
al applications are phenomenal, and
for the first time m years I've gotten all
hot and excited about these little silver
discs Mind you. that fish skin helped
Well now. after some rapid check
ing I can confirm the following
information, remember where you
read it first:
■ JVC are planning to launch CD-G in
Europe during 1989. I reckon thai
what will happen will be a low- key
event based on iheir VS-G11 decoder
box. with an RF output glued to it f
also reckon that nothing will happen in
terms ol public reaction until the much-
heralded video-Walkman' has domi-
nated next Christmas.
■ Warner Bros are including CD G
data on many of their current uttes
already. Most other labels will follow
during the next 24 months, By 1992
classical music will be displaying musi-
cal notation and librettos on screen.
and pop music will offer a range of
crummy graphics and unimaginative
lyrics
■ Al the moment a graphics decoder
will set you back a hefty £250 (and
only karaoke bars can afford 'em), but
Hitachi are already marketing a com
posite CD.CD-V'CD-G machine in
Japan, named the DA-VtO. costing
E350 Mere in the UK, Ihe Philips exist
ing CDV-475 player has a little (unad-
vertised ) socket on its backside, which
is jusl wailing for some CD G data It
costs £499 By 1992 most CD pJayers
wilt include a CD-G facility, and costs
will be around £100 more than audio
only machines.
■ The release ol a standard CD-player
to micro interface for the astonishing
sum of TWO POUNDS FIFTY (!) in
May of this year for the Commodore
64. Atari ST and Amiga is now being
assessed by yours truly.
■ As for Lou Reed, his record compa-
ny reckon that CD-G decoders will be
available here in Jury of this year III
believe that when I see n, bui I can
hardly wail to get my hands on one.
bypass this karaoke nonsense and try
out some computer entertainment
ideas Meanwhile, if you'll excuse
me. pass me my panda piss Miss
Wei- Wei, and hand me that
microphone.
My name's
Mel Croucher,
I had a bit of a
shock last
week. It was in
a Japanese
girlie bar, and
it involved
some warm
panda piss,
Lou Reed and
a subcode
socket.
Interested?
Here's what
happened...
"The
implications
for computer
entertain-
ments must
be obvious 1 '
TGM TX 020:7-89 75
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OPTIONAL EXTRAS
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Ealing Computer Centre
1 9 Queens Parade, London W5
Tel: (01) 99 I 0928
PETERBOROUGH
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The Old School House. Main Street,
Farcet, Peterborough PC7 30B,
Tel: (0733) 241718
LAN Computer Systems
1063 High Rd, Chadwell Heath.
Romford, Essex RM6 4AU.
Tel: (01)597 885 I
Harlow Computer Centre
1 7 Staple Tye, Harlow
Tel: (0279) 22846
COMPUTING —
PCs
are good
for you
So says Jeffrey Davy in this month's
Controversy, as he examines the pros
and the cons of PC hardware and the
software support in comparison wilh
your average Amiga or Atari ST.
• Page 92
Doctor in the house
Zog's had loads of questions
about the serious disease of
mode mdermato logy, and
donning his green surgical
gown and sterile
mask, he has
some answers
— it's not all
that serious.
• Page83
Poser
Organisers strike back
It's not something everyone would want to
admit to, but Borneo ne who slaves away
over the Back Bytes section actually has a
helper in the form of a posey Psion
Organiser. We won't name them for fear of
Yuppie fhj reprisals, but Psion have
released two more models. And that's not
all the goodies in this months Toolbox
se lectio n.
• Page 36
TGM02C
WHAT'S INSIDE
1 6-bit Sampfers page 73
Repair services page 80
Comms: Surgery page S3
Information Desk page 85
Toolbox page 86
Classifieds page 89
Controversy page 92
Readerpage page 94
Mel's Trivia Quiz page 96
Sex games are really
the best things out
And he cant imagine why there's
suddenly so much fuss about a
few harmless bawdy games —
so claims one of our letter writers to
Readerpage this month. Which links in
quite neatly with our feature on
Hewson's new game Astaroth...
• Page 94
INDUSTRY: WE WANT YOUR PRODUCT NEWS! CALL BACK BYTES
EDITORIAL Robin Candy ■ ADVERTISING Lee Watkins ■ 0584 5851
TGM TX 020:7-89 77
SAMPLERS
Keep this frequency clear
Last month Robin Candy introduced the topic
of 16-bit sampling. This month Jason Sheldon
lends an ear to Trilogies very low-cost Amiga
stereo sampler.
For ttose of you who
don't already Itnow, a
sound sampler/digitiser
is a hardware device which
flits into one of the ports in
the back of your computer
and makes digital recordings
of sound. Sound can be fed
into the sampler from any
audio source (a walXman or
hi-fi, etc) usually through
phono plugs The computer
converts the sound signal into
digital data which can then
be manipulated by sampling
softwaie.
Obviously, if you own a
compact disc player, the
sounds that you sample will
be of much higher quality, as
most digitally mastered CDs
have lower levels of
background hiss
At £37.99 Trilogies new
Amiga stereo sound digitizer
is one of the cheapest
samplers available for the
Amiga. Unfortunately
the price doesn't
include any
sampling
software
(there are a
number of
cheap
sampling
packages
available —
try public
Domain
libraries)
The sampler
features s
number of
improvements over the
earlier version Though there
is no LED sound input level
indicator (which is essential
for recording samples at a
correct level — to low and the
sample will be muffled; to
high and the sample will
sound distorted), the sampler
seems to adjust itself to the
volume of input you feed it
This is very helpful, and
saves time having to fiddle
about with a screwdriver to
'fine tune' the input
level
Obviously
the main
attraction of
Trilogic's
latest
sampler is
that it
can
sample in
stereo, To
take
advantage
of this you
will need some
sampling
software which can
handle stereo samples
(Future Sound for example).
Many songs use stereo to
separate music and voice
(Queen and the Beatles often
did this} using a stereo
sampler you can sample
either left or right channels or
both
The accompanying manual
is very good — if you don t
already own any sampling
software it offers help on
writing your own routines
detailing which pins of the
sampler to read etc.
The sound quahty of the
Tnlogic stereo sound digitiser
is amazing, Considering it's
an Bbit sampler, which
means there are only 266
possible values for any part of
an almost infinitely variable
waveform, it is one of the
better samplers on the
market. If you want to buy a
sampler, be it far fun or
professional music, then take
a look at the Tnlogic stereo
sound digiuser
■ Tnlogic; Unit 1, 253b New
Works Road, Bradford. BD12
OOP Tel: 0274 6911 15
Computer repairs
Fixed Super Low Pricesl
Inclutivt ol part*, l*t>Our and VAT
1 WEEK TURNHOUND
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FIRST AID
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W.T.SELECTBOWCSflW)
Shriio Men* house Ch&jiand Lane. Luton. a*fc LU4 BEZ T*i OSS? 491 949
HINDLEY ELECTRONICS
COMPUTER REPAIRS
STANDARD CHARGES
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GUIDE
REPAIR
No matt or how much you care
for a computer, eventually
And you can bet your life ri'ir
happen after the guarantee
has expired, so you can forget
about sending ii back to the
manufacturers. In most cases,
they won t want to know.
Before packing your compui
er off to a repair firm, check to
see if your local com outer deal-
er can recommend a local
repair outfit.
Phone the company you
choose and try to get a rough
guide of the cost of the repair,
how long it wilt take — and
whether they'll give a warranty
to do it again for free if the
repair doesn't work.
Make sure that the quoted
pnce includes parts, labour,
VAT, and return postage.
When sending your computer
by post, pack it carefully —
preferably in the original bo*
Always include a letter with
your name, address, and tele-
phone number and the effects
of the fault.
Send the whole package by
recorded delivery — just 24p
on top of the stamp -„ost —
and pay the extra cash for an
edvice-of delivery slip (25p if
you ask for it when you post
the package. 65p if you leave
it till later).
Tt>at way you know rt's got
there.
■ Al Computer Services,
Unit 9. Paddock Mount Offices,
Dawley Telford, Shropshire
TF4 3PR (0952) 502737.
COMPUTERS REPAIRED
'Virtually any computer —
including Spectrum. C64/128.
BBC, 16 bits, C16, VicZQ and
Plus 4
PERIPHERALS REPAIRED
Printers ; also full disk-drive
service far £25
PRICES Mostly C25-C30 but
C128 is £42 50
WARRANTY Three months,
■ ACE Repair*.
Outways Farm, Pelynt. Looe,
Cornwall, PU3 2NW (0503)
20282
COMPUTERS REPAIRED Major
makes except Alan ST
PERIPHERALS REPAIRED
Sinclair Interface l and
Microdrive, Amstrad dj
drives and prmieis and
Commodore disk drives, print-
ers and datacordets
PRICES From £15 upwards
depending on fault
WARRANTY Six months
information Sinclair. Amstrad
and Commodore spares and
leads
■ Ampower Video and
Computers
1 \i A Alcester Rd. Studley.
Walks B80 7AJ (0527) 853374
COMPUTERS REPAIRED All 8 bit
and 16 bit machines
peripherals Printers, mom
tors, disk drives etc
PRICE Phone for information
WARRANTY Three months
■ BCL (Best Computer* Ltd),
Galaxy Audio Visual, first floor.
230 Tottenham Court Road,
London WlA 3AP (01) 631-
0139 or 580-6640
COMPUTERS REPAIRED All 6 Oil
and 16'bit including PCs
PERIPHERALS REPAIRED All.
PRICES A typical small repair
would cost £15 £20
WARRANTY Sue months
INFORMATION Free estimates.
Galaxy Audio Visual also sell
micros
■ Cambridge Micro Surgery.
Unit 4, 377B Cherry Hinton
Road, Cambridge CBl 4DH
(0223) 410234
COMPUTERS REPAIRED
Spectrum, C64, BBC, Amstrad.
PCs
PERIPHERALS REPAIRED
Printers, monitors, dish
drives etc
PRICES Cheapest is 4BK
Spectrum at £18 95 plus cost of
parts; others (rem £23 SO
WARRANTY Three months
INFORMATION Will provide
annual maintenance far busi-
ness micros, on a contract
basis
■ The Computer Factory.
Analytic Engineering Ltd, Unit
ISA. Grainger Road industrial
Estate, Southend SS2 5DD
(0707J61B455
COMPUTERS REPAIRED Ail
major models except Atari.
PERIPHERALS REPAIRED Disk
drives and printi :
PRICES £7£40
WARRANTY Three months
information Free estimates
■ Electronic & Computer
Services*
1000 Oxbridge Road. Hayes.
Middlesex UB4 0RL
(01)573 2100
COMPUTERS REPAIRED The full
range of home computers —
that includes all the well-
Known 8 -bit and 16- bit
machines
PERIPHERALS REPAIRED
Electronic & Computer
Services will repair some
peripherals, hut write or phone
for details in case yours isn't
included
PRICES According to the prob
lent Phone for a quote
WARRANTY Write or phone for
details. The warranty only cov
ers the problem repaired, not
the whole computer
INFORMATION Turnaround
varies, depending on the prob
lem. from two days to a week
Electronic & Computer
Services also sell spare parts.
Again, write or phone for
details.
■ Hlndley Electronics.
97 Market Street. Hind ley
Wigan Lancashire WN2 3AA
(0942) 522743
COMPUTERS REPAIRED
Spectrum. C16/64. VicZO. CPC
PERIPHERALS REPAIRED Some
prices Sot price (or each
machine, ranging from £17
(48K Spectrum) to £25 1541
dish drives C 32 50
WARRANTY Three months.
INFORMATION Average two-day
turnaround — well quicker
than the average
■ HS Computer Services.
Unit 2. The Orchard, Warton.
Preston. Lancashire PR4 1BE
(0772 J 632686
COMPUTERS REPAIRED
Spectrurtis.
PERIPHERALS REPAIRED Phone
PRICES From £ 14 95
WARRANTY Three months
■ Ledbrofce Computing
International.
33 Ormsknk Road, Preston,
Lancashire PR1 2QP
(0772) 21474 or 27236
COMPUTERS REPAIRED Mainly
Atari
PERIPHERALS REPAIRED
Printers and disk drives.
PRICES According to machine
for example ST £34 50,
XL/130 XE £23 (these prices
include VAT)
warranty Phone for mlorma
Lion
■ Microtech Computer Service*.
216-219 Cotton Excfoai
Building. Old Hall Street,
Liverpool L3 9 LA
(051)236 2208
COMPUTERS REPAIRED ST,
Amiga, BBC, Amstrads
PERIPHERALS REPAIRED
Printers, monitors, also electric
typewriters and other office
equipment.
PRICES Start from £30 - call
Mike Lopez at Microtech for a
quote
WARRANTY Three months.
■ MP Electronics
Wendling, Dereham, Norfolk
NH1 B 2LZ (0362)87327
COMPUTERS REPAIRED
Spectrum, C64, BBC 8, PC
in fact all major makes except
ST and Amiga
PERIPHERALS REPAIRED
Printers, plotters, monitors,
disk drives etc
prices All inclusive prices (or
most machines — 48K
Spectrum £15, 1 28 K Spectrum.
BBC B and CM £27 50. PCs
from £20- £100+ These rates
cover all faults except those
caused by other people's
botched repairs'
WARRANTY Phone for
uUormA'
INFORMATION Free estimates
£20 repair and overhaul service
for 48K Spectrum* — MP
Electronics replace sockets,
keyboard membrane etc and
will repair any faults that
develop within sue months of
overhaul
■ Ortec Micro Computer*,
ORC GEC ITEC, GEC Switch
Gear. Distribution Division,
Higher Opens haw, Manchester
Mil 1FL (061) 301 2210
COMPUTERS REPAIRED All
home micros and PCs
PERIPHERALS REPAIRED
Printers, monitor* and disk
drives
PRICES Depends on fault —
phone for details.
WARRANTY Three mor
t*m engineering
Unit 6. New Road. St Ives.
Cambridgeshire PE17 4BG
(0480)61394
COMPUTERS REPAIRED All
home computers.
PERIPHERALS REPAIRED
Printers, monitors and disk
drives
PRICES Phone There's a set
repair price for each computer,
regardless of the fault and
including all parts and labour
warranty Three months
■ RA Electronic*.
1 33 London Road South
Lowestoft. Suffolk. MR33 OAX
(0502) 566289
COMPUTERS REPAIRED All
I
Attention
repair firms
If you would like, m mention In
the Back Bytes repair pages.
pis— > send the raHnrant
details to Beck Byte*, TQM,
PD Box 10. Ludlow. Shropshire
SY8 1DB, including a phone
mswbe* end the manager's
name (tor our tllo«).
80 TGM TX020 7-S9
Back Bytes
Specitufiis
PERIPHERALS REPAIRED Phone
PRICES Spectrum 4BK £14.
Spectrum 128K£20
INFORMATION RA Electronics
also sell components.
■ Roebuck Designs.
Victory Woiks, Buds Hill.
Letch worth. Hertford shire SG6
1HX (0462) 480723 oi 490929
JOYSTICKS REPLACED Roebuck
Designs run a clever joystick
replacement service which
offers faster turnaround than a
repair firm might
Send in your broken joystick
— any model — and Uiey'L]
send back a second- hand but
wor kmo suck of the same
model Later, they repair yours
and pass it on to another cus-
tomer
PRICE £4 SO including return
postage.
■ Swindon ITEC.
6 Oppenheuner Centre.
Greenbndge Road, Swindon
SN3 3JD (0793) 61 1808.
COMPUTERS REPAIRED
Spectrum, C64/123. BBC B and
Master series. CPC
PERIPHERALS REPAIRED 5 25-
inch dish drives, monitors.
cassette-deck alignment
PRICES Spectrum from CI 8, oth-
ers from £25 (but small repairs
may be cheaper),
warranty Three months
INFORMATION Most done within
seven working days.
■ Telegwnet.
Kilby Bridge, Wigs ton.
Leicestershire LE8 1TE
(0533)880445 or 313606.
CONSOLES REPAIRED Atari
VCS2600, Colecovision.
Inieliivision. Sega.
PERIPHERALS REPAIRED Phone
to ask.
PRICES VCS2600 £1? 9S,
Colecovision El 4. 95.
Intelli vision £19.96. Sega
£14 96
WARRANTY 90 days
INFORMATION Telegames
promise to return the console
to you just three days after
they've received it They're
also trie official UK repair cen-
tre for Sega and Colecovision
■ Verran Micro-Maintenance.
Albany Park, FrLmteyRoad,
Camberley Surrey GUI 6 2PL
(0276) 56266
COMPUTERS REPAIRED
Spectrum, Amstrad,
Commodore
PERIPHERALS REPAIRED
Printers, monitors
PRICES Range from £19 95 for
Spectrum to £95 for Amstrad
PC1512
INFORMATION Established six
years Approved by Amstrad
■ Ww Vault.
140 High Street West, Glossop,
Derbyshire SKI 3 BHJ
(04574) 66565
COMPUTERS REPAIRED Most
PERIPHERALS REPAIRED Phone
PRICES From £1995, according
to machine.
WARRANTY Three months.
INFORMATION While-you-wait
service in Manchester.
■ VSE Technical Service*.
Unit 6 8 Nursery Road, London
SW9 8BP(01)738 770?
COMPUTERS REPAIRED All
Spectrum. Amstrad, Atari and
Commodore models
PERIPHERALS REPAIRED Opus
Discovery drive (partner tan
Vaudray is official repairperson
for the Sinclair Discovery
OttDJ
PRICES Each model has a set
price which covers all repairs
except very major ones like
keyboard or disk-drive replace-
ment. SpectTums range from
£12 90 to £17 90, C64is£19 90,
C129 £24.90, CPCs range from
C2L90 to £24.90; all PCWs are
£31 90
Parts, labour, VAT and return
postage within the UK are all
included
WARRANTY Four months
■ Wight Computing Home
Micros.
122 High Street. Ryde. Isle of
Wight PQ33 2SU (0983) 68978
COMPUTERS REPAIRED Most
PERIPHERALS REPAIRED
Printers and monitors, but
check first that the service is
available for older models
PRICES According to the
problem
WARRANTY 90 days.
INFORMATION Wight
Computing will also check,
clean etc computers which are
not obviously faulty.
■ WTS Electronic*.
Studio Master House, Chaul
End Lane. Luton. Bedfordshire
LU4 8EZ (0582) 491949
COMPUTERS REPAIRED All
iiDiiie mrnpuLurs..
PERIPHERALS REPAIRED
Printers, disk drives,
modems etc
PRICES Very competitive on aU
models,'
WARRANTY Three months.
INFORMATION WTS Electronics
promise to complete the repair
within one week from the day
they receive the machine
Authorised Amstrad/SmcUur
repair firm.
■ Wynter Electronics.
Unit 3QF, Atlas Village, Oxgate
Lane, Staples Corner, London
NW2 7HU (01) 452-5660.
COMPUTERS REPAIRED
Spectrum, Commodore, BBC,
Atari, PCs
PERIPHERALS REPAIRED Phone
lor details
PRICES £18 upward, depend-
mg on machine
WARRANTY Three months.
INFORMATION Repair done in
one week
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VIGILANTE 11919
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^or lOrd
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COMMS
Doctor in
the house
You might have got your 16-megabyte RISC
micro, with 97 gigabyte hard disk, four (sepa-
rate) operating systems and cocoa processor,
but can you connect it up to other computers,
Bulletin Boards and MUGs via your phone
line? This month, Zog Wei by MD (Doctor of
Mode mo logy) takes a look at some of your
problems. So, without further ado, let us
examine our first patient...
Doctor, doctor, I have
lots of lights on the
front of my modem.
Wliat aw they all for,
and why are they there?
Modems are fairly insecure
creatures at the best of times,
and so they often have things
called status lights which
show clever people (ie me. in
this case) what the modem is
trying to do. The first one to
looli for is the On or Power
light. If it is not cm, try plug-
ging your modem in Most
modems require to be con-
nected by a BT-type cable to
the phone socket; by an RS-
232 cable to your computer,
and to a power supply, which
itself plugs into the mams,
although yours may be pow-
ered by the phone socket.
Duhh what $ a dumb
modem, doc?
A dumb modem has probably
only got a few lights to show
you what's going on, and is
so-called because you will
have to attempt feats of brav-
ery, such as ripping the top of
the case, off just to do things
like change the modem
speed Throw it away (or pay
me consultancy rates to set it
up fox you), and get a Hayes-
compatible modem
Doctor, I have 232 RS cables.
What was that again?
Dolt! Get an RS-232' cable,
which is a cable with 25-pin
D-type connectors at either
end. For now, a cable with
just pins 2 f Transmit data, or
SD). 3 (Receive data, or RD)
and 7 (Signal Ground, or
Earth) connected up (at both
ends, idiot! ! ) will do fine
Some loony computer manu-
facturers could never agree
about who was sending what
to whom, so you may find
that you have to swap pins 2
and 3 over (not at both ends,
you fool! ) to gat the setup to
work. Clever modems wlJl
have lights marked TR
(Terminal Ready). "RS'
(Request to Send) and CS"
(Clear to Send) lights, which
will only come on if the 232
cable is present and when
pins 2 and 3 are correctly con-
nected. Plug it back in. use
the screws or locking bar to
keep it properly mated,
switch everything back on
again, and lets get on
Why ts Middlesex so famous
for modems?
It isn't. Hayes is short for
Hayes Microcomputer
products Inc, Norcross.
Georgia, USA The original
guy took modems out of the
dumb ages by giving them
functions (such as autodi-
alling, autoanswering.
change of baud rate) which
were controlled by software
and thus could be set from
the computer as needed He
did so well that by the tune
others started building clever
modems too. they copied the
protocol and claimed 'Hayes
comparability' rather than try
to impose their own standard.
Praise de lawd~.
Tell me straight doc. do I
need software?
Well, you can use your com-
puter as a dumb" terminal,
which comes with many new
computers anyway as part of
the utility packages that they
supply free. Unfortunately,
they don't all work, so get an
incredibly cheap disk from a
reputable public domain
chappy with something like
Procomm or Intercomm or
Uniterm Then spend some
time setting it all up. For now.
forget about telephone direc-
tories and Jog files. Press your
'help' key or whatever gives
you your menus, and set your
communications to work at a
nice sensible speed for now
(300 baud transmit and 300
receive, or 300/300) Select 6
bits of data (rather than 7),
NO parity (rather than odd.
even, mark or space). 1 Stop
Bit (rather than 2). and Full-
duplex (rather than half).
Most of the other settings are
irrelevant for now and you
can play with them later.
What's all this about
Attention Codes?
Hayes-type modems obvious-
ly sit between your computer
and the phone line, passing
data from the computer to the
line (and vice-versa, but that
doesn't matter for now). The
question you should aU be
asking is, how can the
modem tell the difference
between data which should
be sent to the line and control
signals telling it what to do?
Well, one solution would have
been to redesign the RS 232.
but everyone was already
using it, so that would have
been tricky. Instead, Hayes
made his modem recognise
the letters AT (short for
attention, and only in capi-
tals). Now that you have your
software and cabling, try typ-
ing "AT, followed by the
return key. Your modem
should respond with OKon
the screen, and beep at you, tf
it has a loudspeaker fitted.
You should also have noticed
the SD' (Send Data) and RD'
(Receive Data) lights on the
modem flashing as you typed
each key.
Stiil nothing, doc..
Go through it all again Check
you have mams power to
everything, and that the
cables are fully m place. Press
the' reset' button on the
modem {if it has one)
Twiddle confidently with var-
ious options of the conims
program again until your
modem talks to you. Disable
any Xon/Xoff and CTS/RTS
options at fist, because you
want to get the thing work-
ing. Re-enable them later
when you have more faith in
things like pins 2 and 3 being
the right way round Try to
get lights to flicker and AT
to work Better now?
Yeeeehaart A Miracle cure.'
Now what, doc 7
Try switching to the correct
modem speed you want, such
as 1200/75. which means
1 200 baud receive and 75
baud transmit When you m
accessing a computer or
Bulletin Board, you will prob
ably want to send very tittle
data but receive lots, so this
one is faster than 300/300
Unfortunately, some software
does not support split speed
working very well, so you
may have to select 1200 Baud
and select a separate 'limit
transmit speed' option to 75
baud This is only possible if
your modem supports V23 as
well as V21. If your modem is
really clever, then it will a)
cost more money, and b) sup-
port CC1TT V22 and possibly
even V22bis standards
(1200/1200 and 240Q/2400
baud full-duplex) of operation.
Oh, and if you feel tempted to
open a bottle of champers,
invite me along to help drink
it!
TGM TX 020:7-89 83
£5 Off.
Has our computer
one haywire?
ITA I /~/S*\k 1
THE F-16 FIGHTER SIMULATION
Spectrum HuktByte
Between 5th June and 1st July you can
save £5 on selected Amiga and Atari ST
software titles at Boots.
Get down here quickly, before we fix
the computer
Available at larger stores, subject to
stock aval [ability.
A better buy at
BACK BYTES
INFORMATION DESK
So what's the difference between a sequencer
and a score writer? Will we ever see Lords Of
Midnight again? What's the best printer
around? Our experts look into every problem
you have. Its a jungle out there, and
Information Desk Is here to help you out.
Computing confusion
[ am new to computing I've
bought an Amiga and wish io
write music on it. However,
I'm a little confused by some
of the terms used. Can you
tell me the difference
between a sequencer and a
scorewriter?
S Hague, London
A score writer allows you to
enter note information m tra-
ditional music notation which
}$ ideal if you've learned to
read music. But many new-
comers to music find the con*
cept of crochets and Quavers
a bit difficult to understand.
A sequencer usually
accepts note information
through a MIDI device such
as a synthesiser. You will
need to buy a MIDI interface
and cables to do this on the
Amiga.
Once a music sequence has
been piayed into the
sequencer any timing errors
can be corrected (this process
is called quantization) and
tracks of sequences can be
pieced together to form a
complete composition
Music can also be entered
m step time Note information
is entered into the computer
usually in a series of numbers
such as note, octave, start
point, end point, note velocity
etc. TGM is planning features
on the latest and greatest
scorewnteis and sequencers
in the near future So you
know where to come!
It's no use
t nave recently been given an
Apricot XI-PC, however. I
don't know much about the
machine. Do you know the
addresses of any user groups
or wheie I can get hold of
hardware and software for
my machine?
Stephen Bateman. Cheshire
After extensive enqnxnes we
tracked down details on an
Apncot User Group,
Apricot File: Unit 20. 11-17
Exmouth Place, Hackney,
London E83RW Tel 01 254
224$
Apricot UK: Tel: (021) 456
1324
Lordy, lordy
An overseas reader whose
letter got accidentally mislaid
(sorry) wants to know if the
classic game Lords Of
Midnight is still available for
the Spectrum
Lords Of Midnight was origi-
nally marketed by Beyond
Software. Beyond were
bought by Telecom Soft wlro
tiave since been bought by
MicroPtose. On contacting
MicroProse. they were unsure
about any rerelease plans for
the Midnight games, In the
meantime your best bet is to
try specialist computer stores
or classified ads columns
Fans of the Midnight games
will also be pleased to know
that the third game, Eye Of
The Moon, is still a possibili-
ty
Scan
skeptic
1 am thinking of buying a
scanner for my 520 ST. The
Geniscan GS4000 from Datel
Electronics is the cheapest at
£190 But as it is comparative
ly cheap it does make one
wonder about the quality.
What do you recommend?
MM Tang, Clapham
The Geniscan GS4000 boasts
some impressive features for
a sub-E200 image scanner
Images can be scanned at up
to 400 dots per inch and there
are adjustable brightness and
contrast controls. Saved
zniages can be imported into
many art utilities and DTP
packages including Fleet
Street end Neochrome. Were
at TGM we think that it repre-
sents excellent value for
money, without compromise
I want a
Virus
I've recently been playing
Virus on a friend's Amiga.
and thmk its brilliant Do you
know if there are any plans to
release it on the PC?
Sue Roberts, Shobdon
By the time you read this, a
PC version of Virus should be
available in the shops, priced
£24.95.
Grading up
1 } I own an Atari 520 STFM,
and am considering adding
an internal 512K upgrade
Would I be able to run all 1 Mb
software?
2) Would a Multiface ST still
work normally?
Greig McArthur, Glasgow
t) Datel Electronics market an
internal ST 1 Meg RAM
upgrade kitfor £99 99. This
makes the ST fully 1040 com
patible. But it has to be fitted
internally or it will invalidate
your computer warranty
2) Yes — you shouldn't expe-
rience any problems using a
Multiface ST Contact: Datel
Electronics Ltd. Fenton
Industrial Estate, Govan
Road, Fenton, Stoke-on-Trent
10782} 744707
Cheap print
I am considering buying a
printer for my Atari ST
However. I only have a bud-
get of £270. Can you recom-
mend a suitable printer in
this price range.
J Davison, Leicester
There are a number of rea-
sonable printers within your
price range.
Amstrad's DMP
3160 is perhaps
the cheapest,
retailing for
£199. It prints at
40 characters
per second (cps)
m near letter
quality (NLQ)
mode and 160
cps in draft
mode (one print-
er head pass).
There is also
an Epson-corn
patible mode
Tandy s DMP- 1 07 rolls in a t
£281 with a draft mode of 100
cps and NLQ mode running at
20 cps. Perhaps the best
value for money low-budget
printer is the popular Star LC-
10. For £229 you get a 4K
buffer {allowing a sn
degree of multitasking), 6
NLQ fonts and speeds of
around 20 cps NLQ and 120
CfM dffifj
There is also a four-colour
version available for £259.
Watch out for a rundown of
all the latest primers tn a
future edition of TGM
Contact: Amstrad.
Brentwood House. 169 Kings
Road. Brentwood, Essex
CM14 4EF. Tel: (027?) 230222
Tandy, Tandy Centre,
Leamore Lane, Walsall WS2
IPS. Tel (0922) 710000.
Star Micromcs. Craven House.
40 Uxbridge Road. Eahng.
London WE 2BS. Tel: (01) 840
1800
The Star LCtO colour printer
Watch out for next month 'a
printer and word processor
special feature in Back Bytes
Muddled by MIDI?
Perplexed by printers?
Confused by consoles?
We're here to help 1 Send all
your computing queries to
Information Desk, TGM, PO
Box 10, Ludlow, Shropshire
SY8 1DB Personal replies
cannot be entered into
(time is money...).
TGM TX 020:7 89 85
TOOLBOX ■ Products to keep you going
ATARI ST
Get
STOSed!
The STOS family of games
creation packages has grown
Three new packages have
been introduced to improve
the speed, graphics and
sound of your creations,
The STOS compiler [C 19.95)
makes games run at twice
then normal speed It also
reduces the size of a program,
allowing more complex
games to be constructed.
STOS Sprites 600 (£14-95 J Is
a collection of fully animated
sprites which can be incorpo-
rated into your own STOS
games The sprites were
designed bv the same artist
responsible for the graphics
in STOS and include space
ships, wizards, aliens and an
assortment of automobiles
Finally STOS Maestro is a
sampling package which
allows sampled music and
effects to be included in any
STOS program. The software-
only package (£24 9 S)
includes over 30 effects and a
drum machine program
Additional samples can be
loaded or grabbed from com
mercial games. Maestro Plus
(C69.9&) also includes a sam-
pling cartridge to create your
own samples The size of the
sample is restricted only by
available memory.
Mandarin Software Europa
House. Arlington Park,
Adlington. Macclesfield SK10
4NP Tel (0625) 878888
PRINTERS
Trueprint
Kodak for true print
Kodak, famed for their cam-
eras rather than printers,
have added two new printers
Silent as a mouse: Kodak's D icon ix 300 W ink -jet printer
to their Personal Printer
Products range The Kodak
Dicomx 300 (£499) and 300W
(£599) ink- jet printers operate
at a noise level of j^st 45db
making them two of the qui-
etest printers available.
However, low noise is not
the only advantage of the 300
and 300W. Both models fea-
ture IBM and Epson compata
bihty and offer high quality
output speeds of up to 310
characters per second (cps)
There are a variety of fonts
and graphics modes (up to
96x96 dpi m single density
mode). Both printers can ban
die a variety of paper sizes,
with the 30GW taking paper
of up to 14.8 inches wide. For
further information contact
Kodak's Dicomx official UK
dealer.
Softse! Softsel House, Syon
Gale Way. Great Wesi Road
Estate, Brentford. Middlesex.
Tel; (Oil &6B 8866
JOYSTICKS
Maximum
joy
De Gale Marketing have
launched three new additions
to their Qutckjoy joystick
range (priced from £8.95 to
El 9 96) All models feature
finger and thumb fire buttons,
autofire, eight-direction con-
trol and four suction cups
The top of the range Ouickjoy
V Superboard has six fire but-
tons, an autofire with variable
speed control and a built- m
digital LCD stopwatch The
entire Ouickjoy range is
directly compatible with most
makes of home computer
including C64/123, Amiga,
MSX, Atari ST and Amstrad
CPC.
De Gale Marketing Ltd
81 Tottenham Court Road,
London W1A 1EY
Tel: (011637 573&
FANZINES
BUGging
off with
s/w spree
Prior to the final issue of The
Bug (see TGM01B foi mote
details), Bug Publications
International is to sell its
entire software library and
donate the 'majority' of the
proceeds to charity The col-
lection consists of five years'
worth of Spectrum. CPC„ PC
and Amiga software donated
to The Bug for review purpos
es.
To ensure that you don't
miss out on this very 'special'
offer send an SAK to Bug
Publications for a complete
list of available software
(games like The Great Space
Race perhaps?)
Bug Publications 28
Leaside Avenue, Muswell
HiU. London NW3BU. Tel:
(01} 883 1606
PSION ORGANISER
Yuppies byte back
Back Bytes must admit that
one member of the team does
actually own a Psion
Organiser -nwid he's been
seen to use it. Psion have just
released the second two
models in their Organiser II
range, the L2 (£149. 95} and
LZ64 (£189 95) The LZs have
a four-line 80-column display
(twice that of the CM and XP)
making them much easier to
use, and also have more func-
tions and a larger memory
(32Kand64K)AUofthe
RAM- based software has
been rejigged to make it aim-
pier to use — with a terrific
diary function that can show
a whole week at a time, with
small bars displaying when
you have appointments and
at what time of the day {foui
time bands are pro-
grammable),
Additions include a useful
notepad, built-in password.
stopwatch, eight different
alarms of which there are
three types (normal, siren,
chimes), and world tunes and
international dialling codes.
The later is a good reference
source and very clever. Just
telithe LZ where you are in
the world (a choice of 400
cities in 150 countries) and
it does the rest works out
the dialling code to other
places and what their pre-
test tunes are,
The new Organiser also
has a total cross- referencing
option Just give it an idea
what you're looking for (any
reference will do: phone
number, surname etc..) and
you're shown where the
information »b (in the diary,
notepad, main file or even a
program — the Organiser's
completely programmable
don't forget)
All in all the LZ and LZ64
(with extra RAM) are a vast
improvement over the very
handy originals {which are
still available CM at £79-95
and XP at El 09 96). And —If
you can stand the ribbing —
well worth getting for the
pose em, for the mass of
information manipulation
you can do with it Psion:
Psion House, Raicourt
Street, London W1H IDT
Tel: (01)723 9408
86 TGM TX020 7-89
Back Bytos
C64/128
Cassette
blues
solved
C64/128 owners suffering
from cassette loading prob-
lems need suffer no longer.
Palan Distribution have
Secured the marketing rights
to the new Load-It Datasette
(£39.99)
Load -It features an easy
access adjustable tape head,
making the fine tuning of
tape signals easy, and a Sig-
nal strength meter to aid
adjustment.
Palan Distribution Tel: (01)
531 7171
ATARI ST
Handy
help from
Stainton
Staimon Micros Ltd offer a
thai or return service to dis-
abled computer users. This is
to reduce the risk of a dis-
abled person making an
unsuitable hardware or soft-
ware purchase. However, the
offer is limited to Atari ST
hardware (no games packs),
all software by Time works.
Grafox. Precision and
Sagesoft. also all Star and
NEC printers. Potential cus-
tomers should send the fol-
lowing details: full name and
address, description of ill
ness, doctor, national insur-
ance and passport numbers.
These details will remain con-
fidential and will only be kept
throughout the trial period.
Stainton Micros Ltd : 4 The
Vale, South Ruishp, Middle-
sex HA4 OSG.
AMIGA • ATARI ST
Pretty as
a picture
Photofile offer a photo-digitis-
ing service for Amiga and ST
owners. Pictures can be digi-
tised into almost any format
including HAM, extra halfbrite
and interlace modes on the
Amiga and neochroma and
degas formats on the ST
Pictures are usually processed
and returned the same day
that they are received by
Phoiodle. Photos can be any-
thing from passport size to A4
either colour (£1 50) or black
and white (£l)
Photofile. POBox 196,
Nottingham, NG2 4GQ. Tel:
(0602} 261498.
AMIGA
Flight of
the condor
Condor Computing's new
Integrator II is guaranteed to
supercharge your Amiga. The
all in one peripheral includes
a 20Mh hard disk dnve
installed with autoboot and
Kickstarl 1.3, a 3 5 inch floppy
drive. 2Mb fast RAM expan-
sion board, slots for a 8088
COMMODORE 64
Slimline
tonic
Owners of the old-stylu
"chunky C64 can give their
computer a facelift for just
El 9. 95 That's the price of a
new slimline C64c-style case
from Financial Systems
Software. The case is fully
colour coordinated to match
the new style peripherals and
is easy to fit
PSSL; 18 High Street,
Peishore. Worcestershire
WRtOlBG
Tel: (0386) 553153
Competition
Bridgeboard and a 5 25- inch
floppy drive, surge protector
and cooling fan All for £746.
Daval Electronics supply
optional extras for the
Integrator, including a 30 up
to 60Mb hard disk upgrade
and 2400 baud modem,
Condor Computing Ltd: 31
Palace Street, London SW1E
5HW Tel: (01)630 7343
Daval Electronics The Otd
School House, Fa/cet.
Peterborough PC? 30B Tel:
(0733)24171
SPECTRUM
Micro-
drivin'
Sinclair's low cost storage
microdrive system never real-
ly took off and microti
owners have heen left with
hide after sales support EEC
Ltd are now selling reoonrii
uoned microdnves With the
relevant interface for £59 96
or individual microdrives for
£14 95 They also stock ZX
microdrive cartridges (which
can be used with the GLJ sold
in bundles of ten lor £18.
EEC LTD 10 21 Misbourne
House, Chiltern Hill, Chalfont
St Peiet, Bucks SL9 9UE Tel:
(0753) 886866.
TIME WAITS FOR NO MAN...
Unless you're a TGM reader!
Ever been playing a game and wondered when the next alien
wave wit! appear? Ever thought the timing on Daley
Thompson's Olympic Challenge was a bit inaccurate? Well,
worry no more. De Gale Marketing and the Back Bytes team
have joined foices to help you fight back! The latest range of
Quick joy joysticks to come from the London -based stick manu-
facturer feature one special feature that no other such con-
troller has ever had. The top-of-the-range Quickjoy V
Superboard has a built-in LCD stopwatch! And through the
vast resources of Back Bytes, TGM is offering one of these high-
quality joysticks each to the TWO lucky readers who can
answer the following question...
Who holds the world record for the men's 100m sprint (not at
altitude or wind -assisted, clever clogs), and what is it?
Simple. Just pop your answer on the back of a postcard, along
with your name and address, and send it to Superboard
Joystick Competition, TGM, PO Box 10, Ludlow, Shropshire SYS
1DB. Closing date is July 20, and the normal rules apply.
TGM TX 020:7-89 87
NEW SOFTWARE
ARRIVING DAILY
PHONE NOW!!
BUSINESS & UTILITY
SOFTWARE AVAILABLE
MURDER!
All Computer Prices are being
savagely slaughtered!!!
Phone NOW lor amazing deals:
01 - 760 0274
WE SPECIALISE IN
AMIGA AND ATARI
ST SOFTWARE
ORDER NOW
Mall order prices only
AMIGA SOFTWARE
£13.50
Afterburner
Bombjack
ChucKie Egg
Crazy Cars 2
Double Dragon
Espionage
Flying Shark
Galactic Conqueror
Menace
Mim-Golf
Pacmania
Techno Cop
Tnvial Pursuit 2
Zoom
CI 5.95
Amiga Gold Hits
Amiga Gold Mils
Archor* Collection
£13.50
1S43
Alien Syndrome
Afterburner
BombjacK
Batman
Baal
Chuckle Egg
Double Dragon
Daley Thompson
Dragon Ninja
Flying Shark
Football Man. 2
Game Over 2
Galactic Wars
Galactic Conqueror
IK*
Jos Blade 2
Leisure Suit Larry
Live & Let Die
Lancelot
Alien Syndrome
Art QA Chess
Batilechess
Bornbuzal
Bards Tale 1
Bards Tale 2
Corruption
Carrrar Command
Colossus Chess
Cbessm aster 2000
Dungeon Master { i
Meg)
Daley Thompson
Elite
Fusion
Flrezone
Fish
Fernandez Must Die
Garrison 2
Heroes Of The Lance
Hostages
International Karate
Interceptor
Joan Of Arc
Legend Oi The Sword
Lombard Rac Rally
MortviUe Manor
Mindfighter
Operation Wolf
Obi iterator
Putty's Saga
Powerdrome
President Is Missing
Roger Rabbit
Space Harriot
Speed Ball
Starglkder 2
Superman
Star Ray
Thunderball
World Tour Golf
Zany Golf
£19.50
Chronoquesst
Dreamzone
Falcon
Hybrte
King OI Chicago
Rocket Ranger
Sword of Sodan
TV Sports Football
Three Stooges
£49.50
Deluxe Phoiolab
Deluxe Video
Deluxe Music
ST SOFTWARE
Mickey Mouse
Mini Goil
Overlander
Operation Wolf
Pacmania
Predator
Rambo 3
Space Harrier
Super Hang On
SDI
Soldier OI Light
Sargon Chess
Siockmarket
Th underbade
Technocop
Tiger Road
Trivial Pursuit 2
£15.95
Bards Tale
Barbarian (PSY)
Chronoquest
Captain Blood
Corruption
Driller
Dungeon Master
Elite
Falcon
Fish
Fernandez Musi Die
Guild Ot Thieves
Gun ship
Hostages
Heros Of The Lance
Kennedy Approach
Lombard RAG Rally
Mind Fighter
Obliterate
Puffy s Saga
Prj ward rem e
Questron 2
Speedball
Starglider 2
Sinbad
Times OI Lore
Wizards Crown
Zany Golf
EB-95
£11.00
£t1.00
£4.50
£12.50
Quickshot 2 Turbo
Pro 5000
Starprobe
Mouse Mai
10 Blank Discs {3.5)
r NAME:
ADDRESS:
TEL:
Full range of hardware and software
for all popular machines at discount
pnces. Cheques and postal orders
made payable to:
SABRE SIXTEEN COMPUTER
DISCOUNT CENTRE, DEPT GM20,
NO 5 THE PARADE. MEAD PLACE.
CROYDON, SURREY, CR0 3SQ
Prices include PSP within the UK.
Europe: please add 1 00 per item.
Hardware <UKj pleases add 5
Hardware (Europe) Please add 10.
Type of computer.
PLEASE SEND ME THE
FOLLOWING ITEMS
ITEM:
AMOUNT:
POST a PACKING
TOTAL:
A500 512k
RAM CARDS
WITH CLOCK
ONLY
£109.00
HARDWARE
A5Q0 t TV Modulator
1 0WS Monitor C249
A 500 + 1QS4S £589
NEW RELEA5ES - AMIGA
E13S0
H.i.i
Fourth & Irciws
Led Storm
Gaurugon s Domain
Emmanuel
RoooCop
Broach
Grand monster slam
Vindicator
May Dw Squad
Fnghir+ghl
Voyager
£15.95
Balance Of Power i»G
Kennedy Approach
Space Quest 2
Gauntlet 2
Batman
Joan Of Arc
IK*
Populous
Trained Auaum
Microprose Soccer
Rampage
Damons Wmior
Bio Challenge
Stag
Deja Vu 2
Sorcerer Lord
Gold Hush
Running Man
Banienawta 1942
Frying Shark
Buck CMMW
BetHelscri
E 19.50
Rebel Chargo
Personal Nightmare
Flrebngedo
Snogun
Journey
HARDWARE
520 STFM Explorer Ph CZ7&
520 STFM Super Pk £349
1 040 STFM Super Pk £449
NEW RELEASES — ST
£13.50
BaitMrtafi 2
The Games Wimer Edmon
Star Raider*
LED Siorm
Road Blasters
Galdregon's Domain
Emmanuel
I LudicrDt
Robocop
Time Runner
Typhoon Thompson
BfMCtl
Gtw*?tMort«erS1am
Oregon Nm^a
Voyager
Legend
May Day Squad
MicroPrpw Socce
£15-95
Demons Wimer
BrO'Challengo
Slog
STOS Maestro
Battle hawks 1S42
Dflja Vu2
Sorcerer Lord
Blade Cauldron
EltJO
Kings Quest 4
Federation Of Free Trader*
Person* Nightmare
lit Q^n^t^ B — #
machine
READER CLASSIFIEDS
WANTED
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Back Bytes
CONTROVERSY
The games some
people play
Is the PC a viable alternative for games
players? Jeffrey Davy digs deep to find his
graphics board.
Games players regard
the PC like nuclear
weapons — everyone
knows they re there
but nobody's silly
enough to use them, are
they? Times have changed.
Since 1986, when Alan Sugar
unleashed the cheap PC on
an unsuspecting public, home
PC ownership has spread
faster than red wine on a
cream carpet. From a boring
item, used in boring offices by
boring people in boring jobs,
the PC invaded the lives of
ordinary men and women and
with that games potential.
In early 1987. Electronic
Arts made great strides by
releasing American) games
on the PC in the UK alongside
the Amiga and the ST ver-
sions — often before the ST
and Amiga versions Of
course, the PC versions had
already been programmed
and sold in the States, a coun
try where the PC has been a
major home games format for
many years (it currently lakes
50% of the US games market),
so EA weren't exactly risking
financial ruin by releasing
them to us Brits.
Your average, bog-stan-
dard. CGA (Colour Graphics
Adaptor — three colours, nor-
mal) y black, magenta and
cyan, ughl), PC compatible,
like the Sinclair PC200 at
£574, cannot offer you arcade
graphics and the Royal
Philharmonic in your living
room, although u can offer
compatibility with 90% of PC
games software. Of course, as
you dish out more and more
dosh, you can create quite a
system
For graphics, EGA
(Enhanced) offers 16 colours
(standard on many machines
such as the Amstrad PCI 640,
£S04} Which IS pretty impres
sive. but you can also get
VGA (Virtual) which can offer
Z56 colours and quality that
would make Amiga owners
quite worried Unfortunately,
the price of an Amstrad
PC2086 with VGA as stan-
dard is £862
Sound? Well the PC was
designed to beep, and quite
annoyingly at that, a bit like
an early Spectrum. When
IBM created the first PC, J
they did not forsee the
need for eight-channel
arcade soundtracks
thumping out of hi-fi
speakers and m ^^ m
neither did the ^j, "*•
PC doners
when they
created
their PC
c o m -
patt-
bias,
All is
not lost,
though, many companies,
mostly Amencan such as
Accolade, have performed
wonders with the PC'S beep
er-box and some, notably
Titus and Loriciels, have put
bursts of digitised sound
through it.
Not only have the Yanks
made the PC beep as it has
never beeped before but
Sierra have released the
AdLib music card winch
gives an astounding 1 1 voices
to the PC. All their new
games have soundtracks that
take full advantage of this
and Sierra have even hued a
film music composer to create
audio masterworks But., at
SI 95 (about £125) it's a bit
pricey, only available in the
USA. and only used by Sierra
at the moment.
On top of the graphics and
sound, many people like more
than one floppy drive — a
hard disk even — or more
memory (640K is increasingly
the standard), or if they're
speed freaks, something a bit
faster than the 8MHz of the
PC200 All this starts shunt-
ing up the price to quite stag-
gering levels If you thought
that a top of therange Amiga
was expensive, an IBM Model
70 with 2Mb memory, run-
ning at 25MHz. with twin 3.5-
inch 1,44Mb disk-drives,
VGA. and a 120MB hard disk
costs £7467 (although you'd
need a 5. 25- inch drive for
most games), enough for 13
Amiga 500s.
Basically, it's not
sensible to buy a PC just for
games In fact, doing so
would probably be grounds
for the reservation of a
padded cell but... PCs don't
just play games ...
There are hundreds of
pieces of non-games software
for the PC and more appear-
ing every week, from pro-
grammmg languages (you
name it, there's a PC version
available) to woid processors,
the range is massive The
owner of a PC is never likely
to be stuck for serious
software, unlike an Amiga or
ST owner,
One thing that Amiga and
ST owners have got (and that
PC owners don't need!) is PC
Emulators. Once load*;' I in
serted it opens up the oppor-
[ unity to use a reasonable
amount of the range men-
tioned above, albeit at an
often slower speed — still no
sign of an Amiga or ST emula-
tor for the PC!
This means that 16- bit non-
PC owners almost get the
best of both worlds, the PC's
range and their computer's
graphics, sound and other
features. This seems to leave
the humble clone somewhat
in the shade...
Or does it? A PC emulator
can never quite capture the
speed of a piece of software
running on the PC and also
has a number of hardware
hiccups to get over that
means it
can never run ALL PC soft-
ware. The PC is also an
accepted worldwide standard
and hugely popular tn the
USA. unlike the Amiga and
ST There are several great
games that are simply not
available for other computer ■
at the moment and more that
are only just being converted,
such as Micio Proses Ft 9
Stealth Fighter — most new
releases are now due to have
a PC version too
Amencan software houses
have long accepted that the
PC is a format for games and
business, and the same r-.
now increasingly true in
Britain As a senior software
PR person said ; You'd be sur
prised how many business
people have games software
in their drawer,' as the case of
City stockbrokers piratinq
Sierra's Leisure Suit Lorry
(and getting their reward
through a virus) showed
The PC is a great format,
and has a (reasonably) long
life ahead of it, so if you need
a machine for business and a
smattering of pleasure or if
you already have one — try it
out and prove to the software
houses that the PC has
games machine potential as
much as the Amiga and ST —
well almost"
■ Jeffrey Davey was co-edi-
tor of The Bug magazine
92TGM TX0207-69
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READERPAGE
"When the release of Sam Fox Strip Poker
came around, no -one said anything, so
why all the fuss now...?"
writes Dominic Andoh, complaining about
censorship and earning himself £50 worth
of software into the bargain
Harmless fun
Deal TOM
Hollywood Poker Pro. Strip
Poker n, Emm&nuelle.
Leisure Suit Larry. Leather
These are just some of the
titles me and my friend,
Daniel Emlin, have pur
chased between us. And
they ail have one thing in
common SEX!
1 must admit that playing
games of this ilk gives me
more pleasure than a bash
on Operation Wolf. R-Typs
and RoboCop — although
these, too. are good
On no account should
games like Strip Poker 17 and
Leather Goddesses be
banned Okay, so if you don't
want young kids looking at
them, then put them on the
highest shelf, or even behind
the counter, in the shop
1 must say that WH Smith
went way over the top in ban
ning some games because of
then covers. I don't see them
taking books written by
James Kadley Chase off their
shelves Have you seen those
covers? When the release of
Sam Fox Strip Poker came
around, no-one said anything.
"LETTER
so why all the fuss now?
Games like EmmenueUe
and the rest are just GOOD
HARMLESS FUN Having a
good game of Strip Poker is
not going to corrupt some-
one's mind Tor life, is it?
It's just plain and simple. If
you don t like sexy games
then don't buy them.
Dominic Andoh Jni. London
NW7
I'm sure that ail the
people who disapprove
would certainly NOT
buy the games They
just like complaining
that they're there, and
Dry to stop Che rest of
us from seeing them
Games with a strong
sexual content have
always created inter-
est from the TGM
review team.
However, things
could be a tot worse far
everyone. Currently.
there's nothing in a comput-
er game that you couldn't
see (in the flesh) in a 15-
rated movie And don t for-
get that most computer pic-
tures aim of Che quality you'd
see kids drawing in most
college artrooms (thankfully,
computer games get meet
things In proportion; As yet,
no games have been com-
pletely banned m Britain,
but some have had their cov-
ers changed Limiting the
access of these games can
Otiht help m highhghtmg
something that doesn't exist
Exploitation m computet
games is non-existent in the
mainstream Vixen waan 1
exploitative, Che woman was
the herowe (and what a fox-
trees she was. smurpf}
Although where strip poker
games are concerned, star
tng at computer screens all
night could bring a new
meaning to the expression,
you'll go blind.
Give 'em
more dosh
Dear TGM
I've just picked up the May
issue of The Games Machine
1 write to compliment the
people who review the
games
! have played some of the
games they've reviewed
They were tevlewed extreme
]y accurately — the percent-
ages are what I would have
given them Whatever you are
paying them, it is not enough.
Steven McKee, West Bromich
Blimey, I hope the reviewing
team aren't reading this'
We've already given m to
credits for the reviews
Whatever next? They'll be
asking (or little pictures of
themselves soon t
Dawning
of a new
Dear TGM
With all these great consoles,
the future of the 8 bit comput-
ers looks bleak. I think the
Komx console will be in
vogue, with its hydraulic
chair, etc And with all its
power and relative cheap-
ness, it could well be the
demise of the old, reliable li-
bit. Not that I'm against 8-bit
(I still Jove my C64). but how
can they compete with the
prices?
It would be sad to see them
go, although if something
new or innovative comes
along (like a light gun, steer-
ing wheel, etc) then the future
could be much better
Anyway, cheerio, and keep
up the good work
Peter Sampson, Victoria,
AUSTRALIA
PS: Are Komx going to
release the Mu In System in
Australia''
The Spectrum has just had
the official Sinclair ligh tgun
launched tor it But whether
this will save the old rubber
beast is a different matter.
Anyhow, considering that the
8-bit computers have been
around for five years or more
now, we think they've done
pretty well for themselves,
don't you' The end's oeen
predicted for more than two
years, but still they survive
and, some say. prosper..
As yet Komx have no plans
to release the MultiSystem in
Australia. They still haven't
launched it here yet'
MSX over-
priced
Dear TGM
Recently [ wrote to Samdale
Computers asking for a list of
MSX software, after reading
their ad: in your magazine
When the list arrived, I
noticed games like Vfempwe,
Joe Blade and BMX Simulator
were for sale at £5.99, while
their RRP is £1991 [ can't
afford to pay 300% of the ong
inal price just because it's
hard to find games for my
machine
Robin Bell, Devises
We rang Code Masters who
said that all their products
were now£2 99. and Players
confirmed that Joe Blade was
only CI 99 We tried to con-
tact SamdaJe Computers on
94 TGM TX0207-89
Back Bytes
two different telephone num-
bers The fust informed us
that the user's Vodafone was
switched off (on every occa-
sion), the second was an
unhelpful answering machine
(saying Samdale weren't in
during the day and night >}
Mispnced software is not
new, however. Many times,
major retailers have marked
their pnces incoi recily but
usually these are genuine
mistakes (mixing up the dtf
ferent prices of formats for
example}. Of course, the only
way to be sure of getting soft-
ware at the recommended
price is to go directly to the
software publisher — most
are very obliging
Anon says,
listen good
Dear TGM
8 bit users, listen good to
what I am going to say, I
know there are some good 8-
bit computers, but the MSX
has been invisible for some
time. I mean, the graphics on
thus computer are unbeliev-
able for an 8- bit machine — it
is just too much to see The
Commodore S4's graphics are
not up to this standard, the
Amstrad's graphics are like
blocks of ice and the
Spectrum has just returned
from the living dead. 1 mean,
it is like a black and white
monster, this computer needs
to be shot
Well, time is up for me and I
just want to say to MSX
users, keep up the pressure
on tiie other 8 bits And also
thank you to TOM for featur-
ing the MSX in your maga-
zine,
Anonymous
Well. 8 bit users, we hope you
listened good This person
obviously has something to
say. Something about shoot-
ing blocks of ice al a
Spectrum. we think Anyway,
time is certainly uptw in in '
flegardJess. the MSX may
have? some decent graphics,
but the problem is most peo-
ple are so impressed by the
graphics that they forget that
the programming Of the
games is pretty poor And as
for total machine compatibili-
ty, who needs it?
The amazing
argument
Dear TGM
1 have read the mag for sever-
al months now, and find it top
quality, However, one thing
that amazes us over here in
Oz is the amount of, dare 1
say it, futile arguing between
Amiga and Atari owners
Let's face it, the only thing
they should worry about is
whether they can afford one
or the other, and if they have
enough security in their
house so someone doesn't
break in a steal it!
To me arguing about that is
as mundane as arguing that
I
WORTH OF
SOFTWARE
MUST BE WON!
There's £50 worth of software — your choice — for
each month's Star Letter. Write to: Readerpage.
TGM, PO Box 10, Ludlow, Shropshire SYS 1DH
And rest assured that even if your letter doesn't
get printed, its been read and where necessary
shown to all the TGM staffers who can use YOUR
suggestions to improve the magazine.
XXXX is better than Fosters
or Guinness It doesn't mat-
ter, so long as you're happy
with what you've got.
Finally, if anyone would like
to further foreign relations in
Australia, please write to
Richard Can. 25 Majestic
Outlook, Seven Hill 4170,
Brisbane. Queensland, AUS-
TRALIA
We sort of agree. The argu-
ment about which machine is
better seems to have dogged
the computer entertainment
field since Sir Clive dropped
the Spectrum on us and
Commodore answered back
with that browny-grey wedge
of fudge that all 64 owners
used to love. Still, that son of
competition ts good news
really — it keeps the fan alive
if the letters cotomps boring
However, we must pick you
up on one point: XXXX is
quite a bit bettor than
Fosters. And as for
Gumness. .
Out of date
Dear TGM
1 am a True Blue Aussie com-
puter freak and always buy
The Games Machine But
when I turn to the competi-
tion page the closing date is
two months ago' Why is this
so?
Mark Anderson, WESTERN
AUSTRALIA
Sorry, Mark, but there's not
much we can do about thai.
It's all down to the time it
takes to distribute copies
abroad (which is largely out
of our hands).
If the dates were any later,
we'd never be up to date with
oar competitions. We suggest
you take out a subscription,
with The Games Machine
which will arrive (by aumaill
much earlier ( though it costs
a bit more) — and you'll have
a guaranteed copy'
More engine
!•
wer
Dear TOM
Granted the PC Engine is a
minority machine but I think
you should give it more cov-
erage than you are at the
moment, The June issue was
supposed to be a Console
Special — more like a Sega
M eg adnve Special 1 What
does the PC Engine get?
Little scxeenshots from three
unknown games.
Where are the PC Engine
leviews of Space Harrier?
And what about ft Type?
Where are the so-called bril-
liant games lute Legendary
A*e, Dungeon Explorer.
Tennis and Baseball?
If you are going to say a
machine is brilliant, then
let's see what you are talk-
ing about, and not titchy
screenshots
David Charles, Leicester
Truth is we've only just got
our hands on PAL TV and
SCART monitor versions of
the PC Engine for keeps
(thanks Micro Media I). So
now well be keeping our ear
to the ground for PC Engine
games and peripherals.
That said here come the
excuses...
t We did actuary have five
Engine games to review in
the Special, but due to space
only three could go in
2Ca|aga 88 was given a
glowing review (86 %} in
Issue 17, with a full-page
screenshott
3 Legendary Axe was the
first ever PC Engme game,
and is now completely out of
stock, and the others are
r^
pretty old too —especially
fl Type ( we've reviewed R
Type II though')
News on the PC Engine...
Sources inform us that the
LCD screen for the Engine
should come out this year
Although the screen will
only work with NTSC VPf
sions of the Engine All
Engines are KTSC, unless
they've been tNTEENALLY
altered to run on PAL — all
Engines with plug-on PAL
adaptors will work with the
screen (so check before you
buy).
Games to expect reviews
on over the next few
months include Twin
Cobra (CD and ROM card).
Alien Crush, Pac-Land,
Wataroo, Wardner. Thunder
Blade, Out Run. Shinobl,
Operation Wolf, Tiger Road,
Pro Wrestling and numer-
ous golf games TGM will
get them as soon as they
appear in Japan.
TGM TX 020:7-89 95
Back Bytes
UNCLE MEL'S TRIVIA QUIZ
f ] Miiac have built a new lac
lory m Taiwan It produces
PCs at the rale of one every:
a) 14 mmules. b) 14 seconds,
c) 14 raw fish.
2) Which Rainbow Ans title is
set in the mythical world of
Ghold?
3) in 1 663, what computer did
Samuel Pepys describe as
able to add, subtract and mul-
tiply very well, but I propose
not to trouble il yet with divi
sions,'
4) Explain the joke behind the
name of the 2001 rogue com-
puter HAL.
5> Spot the odd on© out:
Close Encounters Ot The
Third Kind. EX. Star Trek —
The Motion Picture and
Blade Runner
6) One man is responsible lor
bulletin board costs rising by a
hefty 15%. Name him.
7) What restriction did Gerry
Anderson place on
Grands! am, when granting Ihe
Thunderbifds licence' 1
8) What did Alan Sugar lose
on 20th April 1989? a) His car
keys, b) His temper, c) 37 mil-
lion quid
9) What are Ankhs?
10) Spol ihe odd one out:
Lambda BB, Pink Triangle,
Miniet-4. The Connection,
Corrupi Computing.
11) Domark's Licence To Kilt
is their fourth James Bond
lille Name the oiher three.
12) BASIC stands for Bloody
Awful Slow Idiots Computing,
True or False?
13) Who is the author of the
brilliant "Communications And
Networks best seller? a) Phil
OOminic & MARK: unlicensed
to water ski at any price
Croucher, b) Mel Croucher, c)
Wendy Big-Boy Croucher
14) A nli- hacker adviser to
Maggie Thatcher, Emma
Nicholson MP, is working on a
secret project with which of
the following, a) Vlad the
impaler, b) vlad the Inhaler, c)
Mel Croucher
15) True or false, the Atari
Portfolio (s the smallest PC
compatible m the world
16) Who are Kane. Ripley.
Ash, Parker and Molher. and
what was odd about Ash and
Mother 9
17) What's the difference
beiween Mifce Heads Pop
Quiz and haemorrhoids 7
18) Which computer game
holds the record for ihe most
versions released 9
Answers
1) b) 14 seconds (scary ain't
rt-).
2) Grand Monster Slam.
3) His wife,
4) If you add one letter to each
of HAL's components you get
IBM.
5) EX, all the rest featured
special effects by Oouglas
Trumbull,
6) Chancellor Nigel Lawson.
who is slapping VAT on all
charges.
7) No Violence?
8) All three
9) Your spiritual power supply
in Incentive's Total Eclipse.
10) Corrupt Computing. Ihe
rest aren t odd at all.
11 ) A View To A KM, The
Living Daylights and Live And
Let Die
12) False. BASIC stands for
Beginners All-purpose
Symbolic Instruction Code.
On second thoughts, True!
13) Phil Croucher (£11,95.
Sigma), bul my latest book
Namesakes is still available,
so go and buy it now (E2.99.
Sphere paperbacks).
14) Heh, heh ( it s a secret?!
15) False The Casio SF7500
is even smaller.
16) The crew of the Nosiromo
in Alien. Ash was an android.
Mother was a computer,
17) None, they re boih a pain
in the arse.
I6i Chess.
'
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Back Bytes
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Atari 520 STFM
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BALLISTIC
14.50
1450
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14J0
14.50
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14.50
14,50
THE DEEP
1430
14.50
DNA WARRIOR
1450
14.50
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f430
14.50
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1450
22.00
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1450
22.00
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14.50
14.50
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14.50
22.00
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14.50
22.00
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1450
1450
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14.50
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1450
1800
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1450
14.50
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1450
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CASCADE. HENGOED, MID CLAM
TELEPHONE HENGOED * (0443) 83820S
TGM TX 020 7-89 97
machine
■ Report from C.S.E
TGM looks at America's massive consumer electron-
ics snow. Rumoured appearances this year include
16-bit consoles from Nitendo (same as last year...),
Atari and Epyx. Marshal M Rosenthal also looks at
the handheld games explosion (see TGM Report this
month tor Nintendo's Game Soy) which is currently
stirring in the States.
■ Going Blind?
Visually dislructive to users, Mel Croucher examines
the harms and effects of using V.D.Us. TGM digs
deep to find the REAL EFFECTS behind the specula-
tion and the sensationalism.
■ PLUS
Features on all the latest games, all the latest news
and pictures on forthcoming computer entertainment
releases, more from our new adventure, RPG and
strategy columnist, Paul Rigby, and big-prize compe-
titions to boot — you know wher to come . .
TGM Issue 21 goes on sate at all good
newsagents throughout the kingdom from July 20
■ Back Bytes
So many to choose from,
but only one wanted.
Word processors
have always been some-
thing that every comput-
er owner should have
but never got round to
buying.
Next month Back
Bytes examines 16-bit
word processors, and
asks What s the differ-
ence between a hard
return and a soft return
— WYSIWYG always in
vogue?
We'll also be looking
at the advancing capabil-
ities of printers, and
reveiwing the latest mod-
els. And don't get your
lasers mixed up with
your golf balls or they'll
be real trouble!
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