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A NEWSftELD PUBUCATiON 



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COMPUTER LEISURE ENTERTAINMENT 



TX:020 JULY 1989 



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Exclusive Interview 
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GRAPHICS 

We talk to the men in the hot seats 

16-bit is really going places fast 



*»* CAN YOU PAINT 
'.* WITH PIXELS? 

Then check out our major competition in 

association with PSYGNOSIS to find the L 

best 16-bit computer artists in the country] 

PLUS: Alt-format latest reviews, playing 
tips, fantasy games, strategy, adventure 
CD-graphics, Back Bytes and the final 
episode of Argonaut's F-117A creation 



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Mbyager's got it. And that's not all: Ocean thr^g 
in a cassette soundtrack which has to be one of 
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TGM HEWS AND PREVIEWS 

If It's newsworthy, it's here — plus glowing screens 
from forthcoming games 

REVIEW CATALOGUE 

F OFT is back! And on the Amiga it's a great game. 
Check out something Wicked, Thunderbirds are GO 
ind in Japan so are The Lords ot the Rising Sun. 

ROBIN CANDY'S PLAYING TIPS 

Hot tips from Wicked, Starmt&rd, Chan and Chan on 
the PC Engine and the third part of Zak McKrackan 

FANTASY GAMES 

A fabulous new package. The Skyreatm ot Jowne Is 
revealed, where the futuristic and ihe bizarre mingle 

NEW! ADVENTURE GAMES 

We gave Paul Rlgby a lough commission — delve Into 
the world of adventure, strategy and computer role- 
playing games and come up with the definitive column. 

BACK BYTES 

All the latest In hardware and applications, Including 
Readerpage and Infodask 



THE LAST CRUSADE 

An exclusive report from New York reveals with never- 
betore-seen pictures what's going down In Lucasfllm's 
new Indiana Jones graphics adventure game. Pius the 
movie unveiled 

SOLID AS A ROCK 

Solid vector graphics are getting a new lease of life In 
16-bit. TGM talks to three development companies at 
the cutting edge of the new technology 

CENSORED! 

Hew son's Astarolh promises to be a great game, but 
Its packaging was more of a pain than a blessing when 
the shops banned it. TGM has the fascinating inside 
story 

JEZ SAN — THE LAST TIRADE 

The game s finished, but not the mopping up. Paul 
Re<d — the maths "n* menus man has the last word 

THE REAL THING 

Why la big, successful American software house 
Accolade setting up shop in Britain? Find out in TGM 

SING-ALONG-A-MEL 

Karaoke Is big business in Japan, now it's Coming 
here. Mai Croucher discovers the cheap thrills of CD-G 
— graphics on CD to Interact with — and looks ahead 
to what the Implications for computer games may be 



BACKING UP THE BYTES 

Computers are fun. even when you re being serious, which 
must explain the success of the TOM Back Bytes section 
Today's 16-bit computer owner is an enthusiast who 
expects rather more trom his machine and its software and 
hardware back up than games — though they evKJently 
remain an important facet of leisure time 

That's why in the next tew months you can expect to see 
Back Bytes extending its coverage further Even now, in a 
quiet, secluded place, we re setting up the TGM User Labs 
UK, a hi-tech tesibench hotbed of enthusiasts m the fields 
of music, graphics generation, art manipulation, animation 
and electronic publication. They'll be putting equipment and 
applications through rigorous testing lo find out what can 
and whal can 1 be done with a computer at home. In future 
you won't be able to live without it 

On a similar subject, last month we promised to tell you 
about the way the Apple Macintosh is revolutionising pub 
lishing — and how it helps TGM — but for one we ran out 
of spaced, and (or another we decided to roll the article 
into one of Back Byte's first TGM User Labs UK features, 
so you'll have to hang on a few weeks more tor that one, 

Meanwhile, enjoy this month's cutting edge — TGM< 



WIN! 



A PROGRAMMABLE VIDEO RECORDER 

Plus Hewson s latest blockbuster Astgroth and copies of the 
book that inspired the game. Carrie, by Stephen King 
See p«fr* SB 

A TOP OF THE RANGE MODEL PORSCHE 

Accolade celebrate The Duet — Test Drive tt with ihis great 
prize worth hundreds of pounds 
See pa £re SO 

A MAJOR GRAPHIC ART COMPETITION 

Can you match the terrific artwork we've seen on the likes of 
Batfistix and Blood Money? Wei), Psygnosis have laid down 
the gauntlet. The challenge is on to find the best computer 
artist on the 16-bHs .,. the prizes are incalculable! 
See page 04 




Check out page 74 to 
see what we've got 
for you this month on 
the TQM Hotline! 
Nothing fancy, nothing 
special, just incredi- 
ble! Yours for a 
phonecafl... 
Are you the lucky one 
this month? Vou could 
be... 





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Available for CBM64, Amiga, Atari ST and PC compatibles. 




SPHERICAL 

Magic and Logic, Skill and In' 
gene*, SPHERICAL n * game of 
contrasts. Keen perception and 
imtincl are required whenever the 
magician overcome* the lew of 
gravity with hi* magical power.. 
Breath-taking graphics, more than 
200 different levels. 2 player teem 
mode, dozens of hidden secrets 
and 10 giant sued animated super 
monsters, SPHERICAL shows what 
your computer can do. 

The editor of POWER PL AYa ward- 
ed Spherical 84 paint* and classi- 
fication "Highly Recommended". 




** Arts 



'-■ i m nm 



CBM 64 Cassette £9,99 

Disk £1299 

Amiga £19.99 

Atari ST £19.99 

PC £19.99 



TGM REPORT 



The Game Boy 
is here! 



Exclusive 
by ShiMaro Kanoya 

While we wait with bated 
breath for Nintendo's 16-bit 
console, tlie Japanese giants 
have been kind enough to 
give us a little something to 
occupy ourselves with. 
Remember those Game & 
Watches gadgets? Well now 
prepare yourself for the Game 
Boy which will similarly drive 
you mad, 

The Game Boy is best 
described as a portable con- 
sole, rather than a soupedup 
G&W The main distinction 
between the Game Boy and 
its primitive predecessors is 
its ability to take cartridges, 
and therefore not be limited 
to just one game, The other 
difference is the power. 
Inside this 90mm x 148mm 
box is housed one Bbit cus- 
tomised CPU and two 64K 
static RAM chips 

In the more instantly obvi- 
ous visual and aural depart- 
ments, the Game Boy is 
equipped with a green dot- 
man ix screen, which enables 
it to handle movement easily 
without forfeiting the actual 



graphics, The 
Game Boy also 
features some 
amazing stereo 
sound (through 
headphones, 
although tin 
a built-in speak- 
er) which adds a 
new dimension 
to whatever i 

game you're 
playing. The 
control method 
is still the rocker 
switch with two 
independent fire buttons 




as 



well as Start and Select but- 
tons 

The games currently avail- 
able include Super MarioSand, 
Baseball. Mahjong, and 
Alleyway, a breakout clone. 
But the most promising, or at 
least innovative, is Tsnnis. 
This brings the Game Boy 
into its own for versatility. 
With a short lead, two 
machines can be linked 
together, and be :;ere"s 

two screens each player's 
Game Boy displays each half 
of the court with die player at 
the bottom (much fairer all 
round) RPGs look set to fol- 



low (honest!), as well as 
Tetris and Shanghai 

As always, the questions 
are how much and when It 
currently retails in Japan for 
around £55 but how much it 
will be when, and tf. it comes 
to Britain, is anybody's guess 
But needing nothing except a 
translation of the instructions, 
we might even see it by 
Nintendo's predicted foreign 
release date of this summer, 
although the USA will be Its 
fust target. With products like 
this, and the 1 6- bit still to 
come, it seems like Nintendo 
may still be the final winner 
of the console war 



Gremlin go back to their roots 



By the time you read this, 
GremUn (producers of the 
astounding FOFT) will have 
broken all official links with 
US Gold management, or so 
their boss Ian Stewart hopes 

During 1988 Gremlin 
Graphics had a tough year. 
Programmers left, after com- 
plaining about the move to US 
Gold's base in Birmingham 
from their programming 
offices in Sheffield; profits 
were slashed as they failed to 
react quickly to the rapidly 
switching 8-/ 16 -bit market; 
and allegiances were broken 
as budget producers har- 
pooned their lucrative and 
loyal youth market 

1989, however, saw the 
emergence of a newer and 

er Gremlin The gai 
when tin y appeared, 



became more suited to the 
16-bit market Sadly, though, 
due to the delayed release of 
Federation Of Free Traders 
and the resulting bad reviews 
of the ST version (TGM017}, 
doubt was yet again cast 
upon the company; that had 
by now moved fiom US Gold's 
HO to other premises in 
Birmingham. 

Happily. Gremlin have 
learned from their mistakes 
(see the glowing Amiga 

Born free: Ian Stewart 




review of FOFT in this issue). 
Super Scramble Simulator has 
been well received by critics, 
and shows Gremlin's positive 
move to fight back into the 8 
bit market. 

Ever since a majority share 
in the company was bought 
by US Gold directors, Anne 
and Geoff Brown, Stewart has 
been concerned that the asso- 
ciation might appear as if 
Gremlin were under another 
US Gold arm But ouu 
feel that this is just what has 
happened to the company. 

Stewart's attempt to break 
away will allow him total con- 
trol, and hopefully take it 
back to the former glory that 
Stewart himself fashioned 
Gremlin are even going so far 
as to move back to Sheffield 
there original home. With 
magwai comes great respon- 
jty '{Gremlins, 1984) 



RoboCop makes 
record 

RoboCop has broken all 
records in staying at number 
one in the Gallup sales chart 
longer than any other title 
Oceans popular film tie-in 
has man tamed its premiere 
position since it knocked 
Ocean's previous hit. 
Opera ben Wolf, off the top 
spot m January of this year A 
proud Gary Bracey. Ocean's 
enthusiastic spokesman, com- 
mented 'We knew RoboCop 
was a great game, and we're 
glad that the most respected 
software chart has reflected 
our opinion ' 




SAM phones 
home 

If you can't wait for the latest 
news of the SAM Coupe as it 
appears in TGM, then try 
ringing M: Gordon 

Technology's SAM Hotline on 
(0792) 791275 The recorded 
message is updated every 
week and comes direct from 
its designee Bruce Gordon 




Gordon 



jthne daily 



TGM TX 0207-89 7 



Amstrad 
see the 
light 



Just when you thought il was 
sale to dismiss the Spectrum. 
Amstrad announce a brand 
spanking new Spectrum bun- 
die The Action Pack contains 
a new Spectrum peripheral 
from Amstrad entitled the 
Magnum lightgun. The 




Action 
will also 
contain a joy 
stick and six 
games specifi- 
cally written for 
the lightgun 

including 
Ocean's Operation 
Wolfl However 



these packs are scarce at the 
moment. You can pick up a +2 
version for £149 and the disk- 
based +3 Action Pack at £199 
Expect the solitary Spectrums 
to drop m price accordingly 

■ On the 

same 

note. 

Cheetah 

have announced plans 

of acomplementary. low-cost 

lightgun, for the Spectrum 

The Defender, as it is to be 

called, was originally planned 

for September, but due to 

Amstrad s anouncemenl of 

theii lightgun Cheetah felt it 

was wiser to bring its release 

forward to June. 




You got the look 

I mage works' latest acquisition is trie experienced program- 
ming duo, Anthony Tagllone and Pete James. Both have an 
established track record and join forces to produce the latest 

in roleplaying experiences, Bloodwych This is Tony's and 

Pete's first 16 bit project, and from ail accounts It seems well 

worth the label of lmageworks 

B!oodwych will be available in July on the ST and Amiga, 

with 8 -bit versions to fallow. 



FREE 
RECORDS!! 

There we were, sitting quietly 
in the TGM offices, when who 
should walk in but the Group 
Publisher Geoff was so 
pleased with being invited to 
MicroProse's recent 

MtCToSiatus/MicroStyle 
launch after which 

MicroProse were inviting 
members of the press to the 
premiere of Beaches, that he 
immediately got on to his old 
friends a* Atlantic Records to 
try to obtain a copy of the 
soundtrack 

Atlantic Records were so 
impressed by Geoff's enthusi 
asm for Ms Midler fstar of 
Beaches) that they sent him 
2$ copies of the Bette Midler 
soundtrack 

Geoff's had a good listen to 
them all, and informs TGM 
that the music's hip so don't 
you miss it' 1 If you fancy a 
copy of Bette Midler's 
Beaches soundtrack just write 
off, with your name and 
address, to Beaches Com p. 
TGM PO Box 10, Ludlow. 
Shropshire SV8 1DB 

The hist 25 entrants picked 

out of the bag on July 20 will 

each receive a copy of the LP 

Can't be much simpler than 

can it 1 



Branson gets Sega computers or sex? 

m ~ u mmu ■**»■ ■ O O A nationwide survey recantli 




Virgin boss, entrepreneur 
Richard Branson, recently 
signed an agreement with 
Sega Enterprises President, 
Hayao Nakayama, for a five 
year distribution deal worth 
more than £100 million The 
deal covers the London-based 
firm's distribution in Europe 
of more than one million units 
of the Sega Master System 



and 16 bit Mega Drive and 
seven million units of soft- 
ware over the next five years. 
Virgin Mastertronic have 
spent a hard year promoting 
the Master System, and con- 
firmation that VM will now be 
handling the Mega Drive and 
its software must come as a 
relief to managing director, 
Nick Alexander. 



The postman always rings twice: 

1988. Alternative's Postman Pat is now set ! July 

qame — on all formats — features two separate w 
sions; simple and difficult, with extra-special features on 
ST and Amiga 16-bit versions Pal's owt. 

Sjames like Snap, Snakes and Ladders, and Lutt k you 

or your attention, children Now who wants a sweetie, then 7 



A nationwide survey recently 
conducted on behalf of 
Mandarin Software revealed 

company execs pit 
quick game on their PC to a 
few bevvies with the lads or 
even to sex I 

600 company executives 
were asked to reveal their 
favourite way of relieving 
stress during a normal work- 
ing day. 202 said they played 
computer games to relax, 197 
opted for a quick drink when 
the going got lough, and just 
three revealed they favoured 
sex when things were getting 
hard at the office' 

But this comes as no sur- 
prise to Mandarin's marketing 
manager, Chris Payne Whai 
better way to take your mind 
off your business wornes 
than to mentally slip away for 
a few minutes to take part in 
the Lombaid/RAC RaSiy 

Or as one executive who 
was questioned put it. 'If you 
hit the bottle during the 
working day, you wouldn't 
hold your ]ob for long. Sex is 
a no-no unless you've got a 
very willing secretary and 
you don't work in open plan 
But you can resort lo playing 
computer games at any time 
— as long as you get it off the 
screen when someone 
approaches .' 

East cars, fast women and 
fast access 



8 TGM TX0207-89 



NOW IS 



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THE VINDJCATD8 




DALEY THOMPSON'S OLYMPIC 

CHALLENGE Ewellertly animated with 
some great back-drops ,„ Daley 

(Thompson* Olymptc Challenge is 
fifit rate ... jfiothet g>old 
medal winner from 
M Ocea/i," 

ASM -CRASH 



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ALL-ACTION 
' CHART-BUSTERS 
JAMMED INTO 
ONE SPECIAL PACK 



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CAPTAIN BLOOD 

"To sum up- Bloody excellent 
" The graphics and sound ire 
excellent ... an intelligent 
strategy game." 
YOUR SINCLAIR 



£17 9 9 



£12 99 



is ,m^mm 



TGM PREVIEWS 




(■ i's going to be like C mem aware 
but better!' says Ocean's Gary 
Bracey of their next 16-bit-only 
mega- release. The Lost Patrol 
H (tentatively subtitled Platoon Ui 
is Ocean's most innovative game yet, 
combining the picture quality of 
Cinemaware with the depth of game- 
play we've come to expect from the 
Manchester-based company. 

Polished until it sparkles > The Lost 
Patrol features animated screens the 
like of which we've never seen before 
(Bracey told TGM that the fighter pic- 
tured here will probably hold a rattling 
gun that ejects cartridges, in full ani- 
mation), 

The story is. like Platoon, based in 
Vietnam and coated with a thick layer 



Ocean hope that the majority of screens 
in The Lost Patrol will be animated in 
some way. For example expect the 
people on the boat (right) to paddle 

of atmosphere. You must transport your 
platoon {each member has his own char- 
acteristics} from one side of the jungle to 
the other On your travels, you will enter 
vulages, encounter minefields and 
boobytraps, and root out and kill a rogue 
member (who vanes each game) who is 
bad for your platoons morale (he bBgu 
qp villagers etc) There will be four or 
five sections, each containing arcade- 
style sequences. 

Oceans The Lost Patrol is to be 
launched at this year s PC Show in 
September on Amiga and ST (Amiga 
screens.} 



ndoubtedly a tribute to the 'Big 
Bug' films of the Fifties, It Came 
From The Desert could be 
Cinemawaie's most filmic 
yet. The town In which the act! 
set — Lizard Breath, Arizona ■ 
rapidly losing people after a meteo.., 
hits the nearby desert (shades of The 
Blob?}. As the local scientist, you take 
it upon yourself to dig deep into ' ho 
truth and research these disap - 

•new. 

Alter two years in development, It 
Came From The Desert should be out 
first on the Amiga in July, followed ' 
PC, ST and C64 versions, 



10 TGM 1X020:7-89 



Open wide 

Say hello to (another) new face,,, sorry, force in 
computer software — Screen 7 First from 
Screen 7 comes the shark that ate a genera- 
tion, m the game of Spielberg's 1975-movie. 
Jaws (ST screen, right.) 



Beyond sight and 

'You're travelling m another dimension, A 
dimension not only of sight and sound, 
but of mind ' Is there anyone who doesn't 
know that the next stop must be The 
Twihghi Zona? Prepare yourself to enter 
Fust Row's graphic text adventure and 
become a 'normal person thrust into fan- 
tastic situations" 

Enter several stones that seem unrelat 
ed The House begins it all — dull and 
boring your room a mess. But there's 
many other locations, more interesting, 
and much more bizarre. 

So far there's only an Amiga version of 
the classic 1959-1963 TV series There are 
no icons or compasses, jus: a graphic win- 
dow at the top which 
changes as you com- 
mand your fate 
(graphics are drawn 
in low-res 32 
colours). What will 
happen'? Perhaps we 
know, but we aren't 
telling One thing's 
for sure — the end- 
ing won't be dull, As 
Hod Serung would 
have said 'Picture 
yourself 

Currently available 
from Row 

Software, 3624 

Market Street, Phil 
adelphia, PA 19104 
far $3995 US. 
(Amiga only ) 
MARSHAL M ROSENTHAL 




Excitement is. not just graphical in this 
Stateside game we'll review next month 




We're 

Untouchable 



The long-awaited game of the Brian 
DePalma film. The Untouchables, is 
almost complete on the C64/128 (pic- 
tured), other versions will follow soon. 
Ocean are planning an autumn release 





Bats n' beetles 




Star of Beetiejmce. Michael Keaton. 
dons a cape for Batman — The Movie, 
released to coincide with the comput- 
er game (or is it the other way 
around?) on August 1 1 RoboCop pro- 
grammer, Mike Bat' Lamb grabs his 
accomplice, Dawn Joker' Drake (who 
provides the graphics), to produce the 
Spectrum version pictured. 






TGM TX 020:7-89 11 



Indiana Jones And The Last Crusade gets its cinematic premiere in the UK 
on June 30. Now we all know that US Gold are planning to release an 
action game from the film, but did you know that Lucasfilms Gaming 
Division — executive producer George Lucas's own computer game com- 
pany — is also producing a graphic adventure from the film's plot? Our 
man in the States, Marshal M Rosenthal, in an exclusive interview, 
speaks to Lucasfilm about their latest masterpiece. 




Before we get some insight inio 
the game Irom Noah Falstein a m 
of the movie plot. Its 1938 (after 
Raiders), and Hitler's out to find ihe 
Holy Grail, Its up 10 our boy to get 
st first' Indy is pined in the film by 
his lather Henry Jones, who is a 
quile different personality from his 
son, More on the film over the 
page, but for now here's the com- 
puter interpretation of it 

Graphic Adventure builds on the 
legacy of Maniac and Zak — with 
animated characters and puzzles, 
plus added perspectives and 
action orientated sequences. As 
before, you click on where you 
want the onscreen character to 
move, and I hen he'll do the rest 
The verb section has been elimi- 
nated in Favour ol special choices 
which appear below the animation 
window when needed. 

You control Indy as he travels 
through Venice, Berlin, even the 
Middle East.' begins Falstein Use 
his whip and your wits to acquire 
objects and solve puzzles. The 
game follows the movie, and even 
has some scenes which might have 
been taken out before the final 
release.' Falstein continues One ol 
the things you must do is locate 
Indy's father. Other characters 
appearing include the curator ol the 
museum that Indy sells artifacts to 
— Marcus Brody ' 




"We've got 
permission 
from George 

Lucas himself 
to let Indiana 

be killed" 




trouble 
beckons Indiana 

Jones rushes right m. But even he 
would have trouble with fickle com- 
puter gamers; some who want 
nothing but action, while others 
clamour lor an adventure with 
problems to solve 

Heeding the call Lucasfifcn'S 
Gaming Division dives in with not 
one, but TWO games based on Ihe 
new Indiana Jones movie! Shortly 
to amve will be Indiana Jones And 
77m Last Crusade: The Actidn 
Game, which is being developed in 
the UK by US Gold {with creative 
supervision Irom LF). Aciion-orien 
tated (read that to be Joystick con- 
trolled), this invokes segments Irom 
the film and requires you to guide 
indy through danger and death 
defying sequences Action wilt be 
available tor all formats in July, But 
we focus on the more interesting 
elements of the other game: 
Indiana Jones And The Last 
Crusade: The Graphic Adventur&. 
Wholly a product from Skywalker 
Ranch in California, and tilled with 
innovations and new techniques, 
we'd say Lucasfilm have a real 



winner on their hands. 

Gaming Division has pulled out 
the stops on this one. All the peo- 
ple involved are lop-of-ihe-line. 
Noah Falstein (Stnka 

Fleet Baftlehawk$), Ron Gilbert 
(Maniac Mansion/Zak McKrackent, 
and David Fox {Bailblazer. Maniac, 
Zak), Adding to me mix is 
system graphic support by Aric 
Wrim under, plus a team ol three 
artists, 



Falstein men- 
tions that there are also various 
bad guys to deal with, Nazis and 
others we won I mention so as not 
to give it away. One ol the nice 
touches is that you can try and talk 
to a bad guy, says Falstein. Use 
charm' or *wrf to get out of a bad 
situation rather than fighting. We've 
added a display of sentences to 
choose from which will appear 
when you encounter someone and 
decide to speak to them Of course 
you may choose force instead — 
which takes you irio one of our 
action sequences, But be warned, 
cautions Falstein, We've got per- 




& 



12TGMTX02Q:7-89 



Preview Special 




mission from George Lucas himself 
to lei Indiana be killed if he's 
backed up into a bad enough cor 
ntc' 

Falsiein points out that the action 
sequences htghiighi Graphics de- 
ferences from Maniac and Zak. 
One ts in trying to get Indyoul of 
the catacombs.' he says It's a top 
down view, and you only see the 
small area that he's in He also has 
lo escape from Germans while rae 
>ng through catwalks within a zep 
pekn This mare scrolls across, 
plus there are three levels horizon- 
tatty, Whew! 1 

Indiana Jones is known for a lik- 
ing of physical force, and there will 
be times when he will have to 
duke it out with a foe. While we 
do have a Hearth bar like some of 
the other games,' notes Falstein . 
'Ours is different because Indy's 



used here — with the view being 
from outside of the cockpit looking 
ai the froni of the biplane. 

Were extremely proud of our 
graphics and gnimathon tech 
ntques, beams Falsiein. 

'Characters are large and possess 
full animation, the quality is like that 
of an animated feature. For exam- 
ple, you want Indy to climb down a 
clrrf so you dick at the bottom. Hell 
do all rhe actions required, turn the 
proper way. slumble a little, even 
skid a! the base as his shoes make 
contact wiih the ground. Or it indy 
pounds a hole in the Moor, cracks 
will appear, Objects are now visibly 
used! The characters also have a 
lot ol body language These and 
oiher touches, like the indy 
Quotient (which keeps track of your 
score, and also of how many of the 
puzzles have been reached and 




solved) add up to what we feel is 
an outstanding game: 

The Graphic Adventure is a big 
game, with 100 unique locations 
even more as each room' can be 
Slightly altered to become totally 
new. One ol our new techniques ts 
called dynamic memory allocation, 
says Falstein. This allows us to 
load segments into an area of com- 
puter memory called the heap, and 
it waits I here to be used. Since this 
is going on all the time, it results m 
faster switching between scenes, 
and quickens the pace of the 
game, lis something for the piayer 
NOT lo notice 

Falstein s final point is lhat the 
game has been set up to allow for 
parallel paths to be used in reach- 
ing the end of the game. We warn- 
ed the person who didn't care for 
action sequences to si ill be able to 
get around without being 
penalised, he says. This also 
means that you can play the game 
more than once because you won"t 
have seen everything, Plus, smiles 
Falstein, now you have a chance 
of doing things differently to what 
Indy did in the film — perhaps bet 
tor. 

Indiana Jones And The Last 
Crusade; The Graphic Adventure 
will make its appearance first on 
the IBM m mid- July. Amiga and 
Atari ST versions will follow in 
September. 

The Action Game from US GoW 
will appear on all formats July 1 , 

Following page: Indiana Jones and 
the Last Crusade — the movie 



STOP PRESS 

This is jusl oft the 
wire It seems that 
Lucasfilm will be 
releasing two new 
games later in the 
autumn. Loom is an 
epic fantasy set m 
pre Arthurian times 
i biend of graphic 
adventure with 

enhancements 
Their Finest Hour 
reives the Battle ol 
Britain (similar to 
Saffteriawfcs) and 
utilises a new sys 
(em for better game 
play Take on targets 
on land as wet as 
sea — even take off 
the land from fwids 

Both are lo be 
available lor the 
IBM, wiih the ST 
and Amiga to follow. 



"Characters 
possess full 

animation, 

the quality is 

like that of an 

animated 

feature" 




blows become weaker il he just 
punches on and on. So expect to 
back pedal a bit before driving in 
an uppercut or body shot, and 
keep a watch on Indy's punch 
power to see how he's doing/ 
Falstein explains that this 
sequence is controlled using the 
keyboard because it is the easiest 
and most common denominator to 
all Ihe computers whether to have 
Indy always on one side of the 
screen in this confrontation is Still in 
debate — as then a punch to the 
left would also become one to the 
right, causing confusion). 

Another action sequence has 
Indy flying a biplane while being 
pursued by enemy fighters. You 
have to keep the enemy from lining 
up a shot from behind.' admonish- 
es Falstein, Accomplish Ibis and 
Henry Jones (who's in the back 
with a machine gun) will do the 
rest. A different perspective is also 



It's not ail at 

In The Grapl 
Adventure. I 
baitles with 
guard (olher 
iop} — and v 
out his bull*. 

Programmer 

Fafstein has i 
ali-d scenes ' 
The Last Crt 
with graph - 
excellence 
precision, 
undergroun 
action (Ihis 
lop), and [ri 
outside Mar 
Brody s Onii 
in New York Le 
Indy s about 
battle again 
Ihe greatest 
enemy of th 
Thirties, the 
Nazis! 




TGM TX 020 7-89 13 



^^» 





The most popular movie adventurer of all time is 
back in action, once again chasing the fortune 
and glory synonymous with his creators: George 
Lucas and Steven Spielberg. Dominic Handy 
brings you the full behind-the-scenes story, and 
a few clues about the onscreen plot as well. 



and Spielberg released Raiders in 
1981 they made a handshake 
agree meni 10 produce a trilogy of 
films. That, and the fact that 
Spielberg felt he had to make 
something of art apology for the 
second film, brought Lucas, 
Spielberg and Harrison Ford 
together for the third time. 

The trio weren't the only ones 
reliving memories of Raiders as 
they started shooiing the sequel 
on May 16, 1988 in a remote 
Spanish desert. Den holm Elliott is 
back as Marcus Brody. the British 
Director of the New York university 
museum, and John Rhys-Davies 
reprises his role as indy's dose 
friend Sailah. The production peo- 
ple are also largely veterans of the 
previous films. 

New faces I his time around 
include ex 8ond Sean Connery. 
playing Indy's father, Professor 
Henry Jones: River Phoenix, who 
stars as the 12 -year-old Indy; and 
blonde, bright-eyed British actress, 
Alison Doody. as fellow archaeolo- 
gist Or Elsa Schneider 



I 



Indy laces a tens* 
moment in The Last 
Crusade below end 
«joys a quieter 
moment from The 
Temple of Doom on 
the right 




After two films based on 
literary masterpieces. 

The Colour Purple and 
Empire Ot The Sun. 
Spielberg has returned to his 
roots with the third, and final 
part of the Indiana Jones trilogy. 
While it's unlikely lo win Spielberg 
that elusive Best Director Oscar. 
e film has already won rave criti- 
cal reviews and $30 million in its 
first week at the US box office It's 
unlikely though, that money was 
much motivation — despite the 
recent $56 million divorce settle- 
ment with actress Amy Irving, A 
personam fortune of $250 million 
means Spielberg (now 42) works 
only when ne wants to 

It's almost ten years now since 
he and George Lucas first dis- 
cussed the idea ol (he adventures 
ot a heroic, do-anything arcbaeolo 
vhrle on holiday together in 
Hawaii. With both having smashed 
box office records individually. 
movie mogiiJs weren't going to 
deny them their fun. The resulting 
s has so fer grossed $200 
n lion George is my brother. 
Spielberg says. And they certainly 
!ove making movies tcaett 

The Last Crusade, like the first 
two Rims has Sptefcerg directing 
with Loca and Frank Maj^hall as 
executive producers,. The story is 
another Lucas creation, as are the 
special ejects via bis much- 
acclaimed industrial Light and 
Magic company Putting a further 
dent in the $36 million budget is 
some lavish Thirties scenery, zep- 
pelins. tanks, biplanes and the 
'creep factor' — Lucas and 
screenwriter Jeffery Boam have 
come Up with a tunnel sewer 
sequence lhai features 7.000 
expensively custom-farmed rats 1 

Disillusioned 

After Temple Ot Doom, Spielberg 
became disillusioned with the Indy 
saga. He felt the second lilm didn t 
contain any of his personal feel- 
ings, and was too dark and 
hornfic. However, when Lucas 



Eye-openers 

Raiders started with a breathtaking 
opening sequence (in which Indy's 
treasure was snatched from him in 
the South American jungles by 
arch enemy. Belloq), Temple Of 
Doom started with an astounding 
Berkeley esque dance routine 
('Anything Goes") in me Obi 
Wan Club (Lucas in-joke) 
where Indy loses a diamond 
amongst the Ice cubes — this 
tini*' to Lao Che — and The 
Lest Crusade carries on the 
tradition of action-packed (an 
understatement) openers, 

In the 16 minute inlroduclo 
ry scene we are shown how 
Indy (Phoenix) finds his first 
piece of treasure (taking it 
from some hired hunters), 
how he gets his fedora hat 
(from trie leader of the gang, 
who gels his treasure back 
but rewards the kid lor his 
spunk: You lost today, kid, but 
lhat doesn't mean you have to 
like it, J, his first encounter 
with snakes (remember Indy 
encountering a snake in the 



ockpn of the plane and the 
iloor thai moved m 
Raiders, and whai about the 
snake that Kate Capshaw throws 
away in Temple... ). and the useful 
ness of a whip as he comes face 
to face with an African lion in a cir- 
cus tram. We also find out about 
his fathers obsession with the 
Holy Grail, and how our hero got 
his name (his real name is Henry, 
he adopted Indiana from his 
dog 4 } 24 years later Indy (played 
by the 46-year-old Harrison Ford) 
gets back his treasure, the Cross 
of Coronado. and returns il to 
Marcus Brody in New York. 

We are then iransported to 
1938, where Indy is invited by um 
versify benefactor Walter Donovan 
to find the Holy Grail ("the gift ol 
eternal life to whoever drinks from 
H. says Donovan) After recom- 
mending hie father lor the job 
(You re speaking to the wrong Dr 
Jones), Indy finds that Henry WAS 
on the job. but has been kid 
napped' Indy lakes colleague 
Marcus Brody along, as they set 
off for Italy which is in the grip of 
Fascism. This is where he meets 
up with the delectable Dr 
Schneider (Doody), his lathers 
associate, who is soon to become 
indy s new lady. As the tablet witn 
clues of the whereabouts ol the 
Grail — and also ol his fattier — is 
found, indy has closer and closer 
encounters with Nazis, and even 
lually with Hitler himself. 

As the film progresses we find 
Henry Jones to be a meddling and 
interfering old man (superbly 
played by Connery, although Bond 
was better dressed, says the 58 
year-old) who makes moves on 
indy's girl. Elsa, and eventually 
gets cap! u red again, along with his 
friend. Brody. 

The Last Crusade is very much 
in the style of Raiders — another 
acton packed bout ol storytelling 
from Spielberg (George writes em. 
Steve tells em). And ihats all I 
can say, without spoiling the plot 
(Although. watch ou1 for 
Donovan,,,) So make sure you're 
first in the queue when it opens in 
the UK on June 30. 



14TGMTX020;7-89 




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With the, emergence and establishment of 16-bJt computers, the 
graphical generation technique universally dubbed as vector' has had 
a new lease of life. Robin Candy takes a look back at its history, its 
exponents, and at the games they're now working on. 



Desptie what some newcomers 
to the 16-bit gaming world 
may think, vector graphics 
arrived in home computer games 
long before the Atari ST or Amiga. 
Back in 1983 the prefix 3-0 was 
recognised as a major selling point 
■n much the same way thai certain 
software houses now use the suffix 
'simulator' Various meihods of gen- 
erating a 3-D atmosphere were 
developed (remember New 




Generation's T/asnman perspec 
live?) but none more effective than 
the technique ol vector graphics 

Vantshing point perspective is 
often used in 3D games. Each par 
allei line converges on a single point 
on (tie hofi2on. objects which are 
nearer to the player will appear larg- 
er than similar objects lurther away 
While objects which are not moving 
straight toward the player will 
appear to move diagonally across 
the screen 

Vector graphics games use simi 
lar techniques to generate an illu- 
sion of 3-D, but there are a few 
major differences. All vector graphic 
games use a first person perspec - 
live — that is a cockpit or eyeball 
view of the playing area. While the 
vanishing point is not a sole dot on 
the horizon txrt the entire horizon. 
Light refraction techniques are 
employed lo make the illusion even 
more convincing Objects which are 
further away will appear paler and 
less strongly defined than objects 
which are dose up. 

Unlike sprite graphics, vector 
graphics are no! drawn in the usual 
sense. Objects are defined by vec 
tors (a mathematical expression of 
movement) which pinpoint the major 
points of an object relative to a cen- 
tral point on the screen (your view). 
Lines are then drawn between these 



pcHnis to construct a wireframe 
graphic as in Elite and Battlezone- 
type games This may seem comph 
cated but it does have a number of 
advantages over traditional sprite 
graphics Each frame ol a sprite ani- 
mation has to be drawn separately 
Comple* animation (espeoalry 3D) 
requires numerous frames jusl for 
one object Not only does this eat up 
memory but the quality of the graph 
cs are entirely dependent upon the 
artistic abilities ot the programmer 
Once an object has been defined as 
a vector graphic it can be rotated 
through any angle — mathematical 
routines calculate me objects 
appearance from the new angle 

A vector graphic game m its 
purest sense is one which produces 
wireframe graphics These were 
often criticised as unrealistic, since 
you could see through objects the 
games tacked a solid feet ft was 
easy to contuse the front and back 
end ol an object And since there 
was no hidden view when several 
Objects were in the same vicinity, 
instead of being obscured by the 
foreground object they would seem- 
ingly merge together making the dis- 
play cluttered and confusing 
However, these problems soon dis- 
appeared with the arrival of solid 
vector graphics Stnctty speaking, 
there are no such things as solid 



Perhaps Ihe most 
stunning Spectrum 

?ame ever, Realtime s 
tar stride 2 was the 
firs! solid vector 
graphics game 



Fir rtghl ; inside the 
Vektor Gralics head- 
quarters programming 
brainstorming ses- 
sions go on day and 
night. 

Below: • screen from 
the forthcoming 
Bomber on Ihe PC 



Formed back in 1984. Leeds 
based Realtime has more or 
less dominated ihe field of 
vector graphic games. All their 
games are designed and pro- 
grammed by |ust three people 
Andy Onions. Graham Baud and 
Ian Oliver Their first release, 3D 
Tank Duel, was the best 
Baitt&ione game lo ever appear on 
the Spectrum. Since then they ve 
gone on to program classic after 
Classic including SiarsJnhe 2 
(arguably the most visually stun 



mng game ever on the Spectrum), 
the Speclrum version of Stargitder 
and Carrier Command (their first 
1&>bit game). Graham Baird 
explains why they chose to pro- 
gram vector graphics 

it s very easy to program a sim- 
ple sprite game, particularly if the 
computer has got a custom graph- 
ics chip It takes a lot less time to 
write the basic program but you 
tend lo rely heavily on a graphics 
artist to come up with the sprites 
We chose to use vector graphics 



m our games because they pose 
more of a challenge to the pro- 
grammer The routines needed lo 
generate fast effective 3-D are 
very comple* but allow you greater 
flexibility with your graphics * 

Realtime S laiest project is Tank 
Command, the sequel to ihe excel 
lent Carrier Command Realtime 
promise a very scenic game where 
ihe players main objective is <o 
drive a tank into enemy territory 
destroying anyihmg thai comes in 
its paih The exact details of the 



16TGMTX020 7-89 




vector graphics: they are in lad 
shaded polygon graphics but itiey 
have so much in common with vec- 
(or graphics that they can be regard' 
ed as solid vector graphics 

They are generated by similar 
routines as wireframe graphics but 
instead of drawing lines trie comput- 
er fills the area between certain 
points with shaded polygons. This is 
harder to program but the end result 
is much more realistic. 

Solid vector graphics first 
appeared m 1966 with Realtime's 
Starstrik& 2 on the Spectrum, But 
when the power of 1 6-bit arrived, 
they really came into their own, This 
was entirely due to processing 
power So far there hasn't been a 
home computer with a custom chip 
designed to cope with the complexi- 
ties of 3-D graphics. Therefore, real 
istic solid vector graphics need a 
fast processor to handle the neces- 
sary intricate mathematical routines 
The C64 handles sprite games very 
well because it has a custom graph- 
ics chip designed to do so, but its 
processor (a 6502) runs at a rela- 
tively slow speed, Consequently 
vector graphic games on the C64 
tend to be rather stow and jerky 
when compared to those on com- 
puters with faster processors (even 
the Spectrum'). 

The nse in popularity of 16-bit 
computers has given vector graph- 
ics a new lease of life. Over the next 
few months expect to see several 
new games which each claim to 
push the concept further than ever 
— its going to be a great autumn for 
games players... 



game are still a bit sketchy but 
TQM will bring you more news as 
it arrives. 

lan Oliver: Were concentrating 
much more on the gameplay. You 
cant build a game just around 
graphics. We use shaded polygon 
graphics because Ihey do their job 
well. Speedwise we don't feel that 
we can get the games much faster 
than they already are but we can 
certainly improve the graphics We 
were programming solid graphics 
on the Spectrum, obviously with 
the increased processing power of 
the 16-brt computers we expect to 
push the quality of 3-D graphics 
even further.' 



Vektor Gralix, originally set up 
by Andy Craven and Danny 
Gallagher (the author of 
Voyager and now a freelance pro- 
grammer), has quickly earned the 
reputation of one Of the top 3-D 
development teams around today. 
Like Realtime, Vektor are also 
based in Leeds (just a few hundred 
yards from Realtime). Their first 
two games. Star Wars and The 
Empire Strikes Back, were both 
Blate-of-the-arl conversions. 

However, Andy Craven promises 
that their latest 3D will be even 
better. 



Bomber is Vektor Gralix s first 
original game. It combines both 
arcade and simulation elements 
along with stunning solid 3-D, The 
player can choose to pilot one of 
several aircraft. Both the players 
craft and the enemy aircraft pos- 
sess their own individual perfor- 
mance capabilities. There are 
numerous subgames and flight 
missions which are claimed to be 
more advanced than anything yet 
seen on a home computer. But 
before embarking on any of these 
you have io prove your worth as a 
pilot by practising take-offs and 
landings. 

On the graphics front, Bomber 
features several graphics tech- 
niques never seen before. Across 
all PC graphic lormats there is a 
total 2Mb of art! Until now all vector 
graphics games have constructed 
images using straight lines or poly- 
gons but the graphics on Bomber 
have gone one step further and 
include curves 

The Iwo Vektor Grafix demos 
pictured both show new aspects of 
solid 3-D which will be incorporated 
in future games. Most vector 





The 3-D future: Io 1h* Wl and above, the Wedge' demo 



TGM TX 020:7-89 17 







Stili shols never show the speed or quality of animation. 
but this simple Robbie the Robot demo allows a full 
three-dimensional freedom to the player 



graphics games allow the player to 
move through an object (such as a 
tunnel) but never show one objecl 
moving through another. 

The Wedge demo dearly shows 
a ship ol some Kind moving 
through a building, all ol which can 
be viewed from any angle {even 
down to following the wedge 
through Ihe building, or viewing 
from inside the hut) While Ihe 
Robbie the Robot demo uses a 
sphere to create Robbie's head, 
once again the observer can view 
Robbie from any angte and can 
zoom in and out. It's a shame that 
the pictures can't show the speed 



or quality of ihe animation 

Vektor s policy is not to ignore 
problems thai may prove difficult 
to program, but to persevere and 
push the technique even further. 
Reatdme are often seen m the 
vektor Graii* offices, just coming 
in to chat over a few problems/ In 
fact both companies are combin- 
ing to produce the+r own develop- 
ment system (we both keep find 
ing bugs In this one). And both 
are doing the niche of vector 
graphics the 3-D world of good 1 



Anolher PC screen from Bomber 




M17A Aggressor: a 3-D 
world you tan explore a& 
you see lit without direc- 
tions to complete Ihe 
game in s set order 



It only loo* one game 1o launch 
Jez San and the Argonaut learn 
into the limelight Stargitd&r 
was an instant hit on what was 
Ihen a fledgling Atari ST The fol- 
low up, Statglkter 2. ensured (hat 
Argonaut were a force to be reck 
oned with Over the last couple ol 







monlhs TGM has been exclusive 
ly chronicling the progress of 
Argonaut's next Wockbuster. F 
11 7 A Aggressor (though the final 
game wilt probably be called 
something different}. 

Jez San describes the new 
game as a global combat simula- 
tor and 'the most realistic aircraft 
simulation to date. The player 
has a number of fixed objectives 
but won i be directed to complete 
them in a set order. You can 
explore the 3-D world as you see 
fit. The finished game will contain 
30-40 aircraft, any ot which the 
player can choose to pilot Each 
ol these aircraft have their own 
flight specifications and obey fully 
the laws of aerodynamics, making 
stalls and rolls possible. Just in 
case you're not a flight simulation 
fan you can switch lo simple fly- 
ing mode and concentrate on 
completing the missions. 

Jez San believes that this is the 
best Argonaut game yet: We're 
really proud of the speed of the 
graphics. It's all very well saying 



your game is one of the fastest 3- 
D games around but il the graph 
ics are simple and there isn I 
much happening on screen il 
doesn't really mean anything 
We've got graphics made up of 
60-70 polygons and the game's 
still fast.' 

And the future ol vector graph 
ics" 7 In the short term, gameplay 
will improve and the games win 
gel faster, but I can't forsee any 
major impfovemenis in the vector 
graphics themselves. Vector 
graphics can never be as pretty 
as sprites, but were aiming to 
introduce games which combine 
both techniques — shaded poly- 
gon graphics for the bulk of the 
object and sprites tor fine detail 
such as the rochet fire on a space 
ship However, in ihe k>ng term 
with advances in hardware we 
can expect a number ol improve 
ments such as proper shadows 
and an increase m the amount of 
polygons per object, thus making 
the graphics tar more complex 
and realistic 



18TGMTX020:7-89 



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FutureSound 500" 

Possibly the best Sound Digitizer around? 
In STEREO for the Amiga 500 and 2000. 



.Records two tracks Simultaneously 

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amp 

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20.000 samples per second per channel in 

stereo 

.Sliding input volume control 

.Ribbon Cable attaches to parallel port 

.Easy to use software editor with many 

features 



.Full support for all hard disks 

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.Works with all Amiga operating systems 

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.Listen to input through digitizer 

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up to SMI. 

.Sampling rates up to 56,000 samples per 

second if used with a 68020 processor and 

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J 



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A CSA Turbo 

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For ONLY £295 Inc ? 

Hard to believe isn't it ? But its true CSA 
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ASDG (UK) 

Announce ProScanLab 
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24 ■ WICKED 

Electric Dream's latest blockbuster 
certainly Uvea up (o Its name on the 
H6-bit machines. Those of you who 
are astro logically minded take a look 
at the review on page 24, II certainly 
scared the willies out of us when we 
played the game- 



D 



r¥S 



rks 
II 



REVIEWS 



30 ■ LORDS OF 
THE RISING SUN 

Just when you though ii was safe to 
return to your computer, Cinemaware 
bring you another multi-disk extrava- 
ganza, this time set in the land ol the 
rising Yen Bruddy wonderturr fun. 




—4-1 - 9 • 




wm 


^^^^^™ 


UPDATE 


35 ■ BATTLECHESS 




35 ■ FOFT 




39 ■ TOTAL ECLIPSE 




44 ■ THE SENTINEL 



48 ■ VINDICATORS 



38 ■ THUIM- 
DERBIRDS 

With not a sound (thank 
goodness) from Fuzzbox. 
International Rescue leap 
into action. Can the Hood be 
stopped, will Parker h'acci- 
denily prang lady Penelope's 
Rotls Royce. It you can't wait 
tor next weeks episode read 
the review on page 



26 ■ PROJECT 
FIRESTART 

With obvious inspiration from 
the movies Alien and Aliens 
designed by HR Giger, 
Project Firestert gets I he 
adrenalin going and quite 
successfully portrays what 
the packaging claims it is: a 
horror movie in outer space 



AMIGA 



M Mfofl .48 

Eo- Gardor 27 

FOR ...35 

GtHwfl-Escape From OrtM 39 

.,46 
48 
Lords Of Ttw Fte - ,.30 

Wfce Read's C-ompuie* Pop Outi ,32 
STAG 48 

Thunoartarc 36 

KMEoJfM 39 

Unfetters 48 

VW«- Gw- . -::■-, ■■ • 

Wicfcrt 



ATARI ST 



,35 
afl Fortunes 50 



Colossus Chess to 
Dragor N'nfa .,„„.,_. ... . , 
Gilbert Escape From Drill 
G'and MonslW Stan 

Kutl. 

MicroPros* Sector 

Rea Ghaslbusiors 

RVF Hond-:. 

Sphencai 

The Runn 

ThundertMOs. 

Total Edtpse 

Word Dreams 

Wcited 

COMMODORE 64 

3-0 Pod 

Circus Antscbav 
GUbert-Escape From Dnti 
Grand Monster Si*™ 



.49 
31 
39 

,34 

.39 

43 

.25 
42 
36 
39 
3Z 
24 



24 
42 

-39 
...27 



JacfcNwhlausG 

M*,fl Read's Computer Pop Qui* 32 

Protest Fnestan 

Rk* Dangerous 44 

SAworm 

Stormtoro 

The Duel-Test Drtwa ii 

AMSTRAD CPC 

3-D Pool. 

CrazyCareli... 

Emtyn Hughes Soccer 

HATE 

M'CioPrqsa Soccer 

Riefc Dangerous 

Times Of Lore . 34 

PC 

American Indoor Soccer 3t 

AfCfs-peiagos 34 



Demon Slafcws . 50 

JacH Ntcklau$ Go-f 

MO Itm Ancients 50 

Ii Computer Pop O 
flea Storm Rising 
RotwCop 

The Do»i Test Dnve H 
TheSefltirtoi 

SPECTRUM 

3-D Pool,. 

MicroPros* Soccflt 

Mike Read's Computer Pop Q-„ 

FttCfl [>ang*?r0uS . 44 

The Running Ma'; 48 

Thoaderbtfds 38 

Times Of Lore 34 



TGM TX 020:7-89 23 



Reviews 



Something this way comes.. 



WICKED 



Electric Dreams 



Once again the universe is in danger, 
noi this time from aliens bul from 
Old Nick himself EwiJ (o/ces have 
peneiraied Ihe 12 constella.- 
tions of the Zodiac (through 
Portal 5 of Destruction) and are 
even now threatening We as we 
know it (cue spooky organ 
muse) But the great Sun God 
ts well aware of this evil deed 
so he calls for you. a brave 
and fearless hero to defeat the 
threat 

To carry out your task to the 
full you must suffer the Ritual 
Of The Ring 01 Flames, which 
turns you into a fiery character 
better suited to the task at hand 
than the frail human you once 
were (and hopefully will again one 
day be). 

The game starts with a circle diyid 
ed into "12 sections, each bearing a 
sign of the Zodiac (Scorpio easiest 
Sagittarius hardest), And so that you don t 
go getting into deep water on your first 
attempt, you re only allowed to choose one 
ol the lirst three signs. 

While you dog this an evil eye watches 
your every move from the centre of the cir- 
cle, but don't worry all It can do is glare 
malevolently at you So poke that rather 
nasty looking knife in the general direction 
ot your chosen star sign and prepare for me 
battle against Evil, 

The screen dears and a representation 
of the chosen sign appears Three of the 



machine 




TO P 





stars making up each sign glow — it is 1o 
these three that you will travel to battle the 
forces of Evil. Portals both Good and Evil 
appear on the battlefield emitting growths 
which attempt to smother rival portals, This 
is ihe way to win the game, blast your way 
through the blue evil growths to reach the 
evil portals. Vou can't kill them directly, but 
the idea is to clear a path lor good growths 



to charge through and destroy 
them tor you. 

The counter-attack comes 
Guardians are called up from 
the darkest regions of Hell to 
try to stamp your card 
Throughout the game the 
Good and Evil forces struggle 
lor domination, aided in part 
by day and night In daytime a 
sun symbol appears in the cen 
tre of the screen, here the 
guardian is at his weakest. 50 a 
few swift shots can send him back 
to Hell tor a short white. Also the 
Good portals produce spores, which 
you can collect and by placing them on 
existing Good spores a new portal is creat- 
ed At nighi the beast appears and Evil 
spores are created. These you must 
destroy quickly or in turn ihey will create 
Evil portals 

Occasionally the face in the centre splits 
and displays a Taroi card from out ot which 
a special crystal tiles out, When collected it 
bestows a special power; whether this is 
good, evil or mixed is up to you to discover, 
but the good ones include a shield, extra 
lives, rapid spore growth and multiple shots 



A novel approach to the problem of poo 

3-D POOL 

Firebird 

You could be forgiven for not know 
ing Maltese' Joe Barbara, the cur- 
rent European and UK pool cham- 
pion, which is probably why his 
name and face aren't splashed all 
Over the packaging lor this, the product he's 
endorsing. 

Not only is everything in isomelnc 3D. 
but you don't move the cue in this game! 
How so? The ball always goes up the 
screen towards the centre of the table and 
it's the table which is rotated so that the cue 
ball faces the object ball The table is tilled 
forward and back to add lop- or backspin, 
left- and right hand sidespm can also be 
used, and of course shot strength is van 
able 



A one-player game puts you in the quar 
ler-finals of a tournament, facing Joe in the 
final, a two-player game is available if you 
want to involve a friend, 

Trick Plays are ball set ups where ihe 
cue player attempts to pot all the balls of 
his colour (there's no opponent) without 
directly hitting one at the other colour, 3-D 
Pool allows the set up of customised or 
completely original Trick Plays. 




After the many plan-view ball-andcue 
games. 3-D Pool is a breath ol fresh air for 
budding Hendrys. literally adding a new 
dimension to computerised pool The 
graphics on these lormats are neither real- 
istic nor particularly convincing, bul the con 
cept of rotating a table, with balls shifting m 
perspective, makes gameplay intriguing 
and more interesting than usual billiards 
games 

II snooker or pool is your sport, you I! def 




£9 99 
cast, 
£14.99 disk 

Other than upper screen displays, 
everything is in green and block with 
lots of checked shading. This can be a 
strain on the eyes at times but both 
table and ball movement are smooth. 
The best 3-D of (he versions reviewed, 



24TGMTX020 7-89 




da) 



Speed is of the essence and time is 
short Take too long destroying the Evil por- 
tals and a drum begin beating shortly fol- 
lowed by Evil dominating the screen (and 
you losing a life). Once a constellation (ie 
all three stars) have been saved, its back 
to the cirde again to chose the next desti 
nation. 

Can you save the Universe from EvW 1 
Well you certainly have great fun trying. 
Wicked is one of those increasingly rare 
beasts which has a very simple idea, is 
original, but which creates a game very 
hard to stop playing. Well done Binary 
Vision/Electric Dreams, this game really is 
WICKED 
Mark Caswell 




innety want it in your collection If not. give it 
a try anyway, as you're likely to be in for a 
pleasant surprise. 
Warren Lapworth 




£9 99 

cass, 
£14.99 disk 

Nasty shading on the background and 
table base, but balls and tabletop are 
definined simply — an advantage In 
the case Of 3-D Pool. Table movement 
la Jerky and slow; ball movement Is 
similarly slothful but gameplay is 
undameged- 



OTHER FORMATS 

Atari ST Amiga (both £19.99) and MSX 
(£8.99) should be available by the time 
your eyes scan this page. 



£24 99 



*> 



4k fek. 




One of the best shoot- em-ups for a 
long while, Wicked is graphically and 
sonicalty nothing short of amazing, the 
Evil creatures really do scare the 
willies out of you, as Indeed does the 
eerie music. Large colourful sprites 
and atmospheric music effects blend 
together to make a game worthy of its 
Top Score accolade. 




At night (tap) Evil dominates, but 
In th day (above and below) 
there s a chance ot getting ahead 



£19.99 



I'm not surprised to see that both 
games are graphically identical, but 
the bouncy tunes on the ST version 
don "i really fit I he game so well, which 
does something 1o dampen the atmo- 
sphere so essential to Wicked's enjoy- 
ment. Gameplay remains as thrilling 
however. 



OTHER FORMATS 

A Commodore version Is planned for 
later in the year, but no other formats 
are being considered. 



£9.99 
cass. 
£14.99 disk 

Hardly beautiful, the backgrounds are 
patterns of green and black stripes 
The table and its balls aren t too bad 
(though the sticking-out pockets look 
ridiculous} and rotate adequately, if 
jerkily and a little slowly. Ball move- 
ment and perspective is quite good; 
sound effects are rubbish. 



Magic tails 





SPHERICAL 



Rainbow Arts 



SI pherica! is the latest release from 
I German based company Rainbow 
I Arts and sets the player in the 
F shoes of a white haired, long 
~* bearded wizard Of course this wiz- 
ard is a little absent minded and so finds 
himself trapped in TOG meame -filled levels 
with nothing for company but his familiar in 
the guise of a magical sphere. 

But this is no ordinary wizard, no this guy 
knows some pretty nifty spells, and he 
needs them to survive the rigours o( the 
tortuous rooms. His mosl useful spell is the 
ability to create stones, with these he can 
reach some of the less accessible ledges 
and collect the bonus symbols These build 
up his spell power and allow him to per 
form some pretty impressive party pieces 
including fireballs (to destroy the denizens 
of the foul dungeons, and rest assured 
there are plenty ol these) and control tele- 
ports etc 

What's the point of all this leaping and 
jumping around in these dull and dreary 
places, well your spherical pal is trapped 
somewhere in the room, release him and 
hell guide you to the exit. It takes a while 
to gain full control of the various magical 
spells that our whiskered pal can perform, 
but has soon merrily leaping around Irom 
ledge to ledge zapping meanies and turn- 
ing nasty little children into Irogs etc (only 
joking kiddiesj Mark Caswell 




Enjoyable wizard action on the ST 















I^F^r * ii* ~ - ~** ^n 












E 19.99 



Graphically the game is good with 
some amusing tittle touches and a 
creepy atmosphere that lends Itself 
welt to the game. Spherical Is an 
action strategy game that is worth its 
weight in bats, toads and puppy dog 






TGM TX 020:7-89 25 



Reviews 



A broken Prometheus 



PROJECT FIRESTART 



Dynamix/Eleclrooic Arts 



Today, the slightest form of genetic 
engineering on animals ts greatly 
frowned at, but according to pro- 
gramming and design team 
Dynamix, the middle of the 21st 
century — 2066, to be exact — even 
humanotos will be practised on. 

The experiment, financed by tr\a US 
System Science Foundation, began on 
February 13 and was named Project 
Ffrestart. The research spaceship 
Prometheus was- its base and its aim was 
to develop "volunteer' animals into sirong 
resilient workers. Semi intelligent power 
nouses were needed to help mine precious 
minerals from the more awkward areas of 
moons and asteroids, where machinery 
coukt not work 

The scientists and geneticists were given 
Strict restraints as lo the extent ol the ani- 
mals' restructuring, to avoid the very real 
risk of producing dangerous or useless 
creatures. 

Nevertheless, something went wrong 
Calls to the orbiting craft were not 
answered; it floated silently tn space, still as 
death Certainly there were dead aboard 
ihe Prometheus — almost the entire crew 
in fact, other than two scientists hefd in sus- 
pended animation But the craft was teem- 
ing with life: evil, powerful, untamed and. 
above all, monstrous life. The geneticists 
had gone too far, and produced an army ot 
psychotic, flesh eating green beasts. 

You, as the hero, have just docked with 
the Prometheus (How was it for you, dar 
Img" 1 ') and must regain control of the ship, 
eliminating the mutated beasts before they 
breed into an unstoppable force that could 
spread to Earth, And naturally you II want to 
save the gorgeous scientist, Mary: she and 
Annar are the only other humans on board 



Running along comdors or exploring 
rooms (maps ol the ship's tour levels are 
thoughtfully provided, though details of 
rooms are left for you to fill in f, you're 
armed with a laser pistol. Replacement 
guns can be found when the charge level 
gets low, and security passes let you use 
restricted-access rooms and litis 

Dynami* have taken an unusual stani in 
(hat the arcade 
exploration is ooca 
atonal ly Interrupted, 
changing to large, 
cine malic -style and 
animated scenes 0* 
course. Cinema ware 
have done this often 
before , but their 
games are much toss 
directly actton-onen 
tated and the Project 
Ftrestart 'intermis- 
sions are more Of a 
contrast to the actual 
game than Cinema- 
wares, 

The movie scenes 
aren't wasted, either, 
as finding your way 
around the ship, 
blasting nasty green 
monsters and gaining access to different 
places with newly found passes, is both 
absorbing and exciting. There's obvious 
inspiration from movies Alien and Aliens, 
but although the mutant creatures arent as 
big and threatening as those designed by 
HR Giger, they still get the adrenalin going. 
Pro/ecf Firestan quite successfully portrays 
what the packaging claims it is: a horror 
movie in outer space. 
Wwrm Lapworth 




Lift the lid off what is described 
as 'a horror movie in space' 






£14.99 

disk 

The spriies are blochy — the lumber- 
ing green and black creatures could 
have been a lot more menacing — but 
the hero runs fairly realistically If a lit- 
tle slowly. Backgrounds are bland in 
both definition and use of colour; 
shades of grey and simple outlines are 
the general standard. The cinematic 
scenes (though again lacking in 
colour) are well done, with good ani- 
mation considering the graphic size, 
the be si scene is the death sequence, 
where the prone hero's head slumps 
to the ground, blood spreading from a 
fatal wound Audio Is a disappoint- 
ment — predictable simple melodra- 
matic melodies using old-fashioned 
sounds and effects — but is used 
abruptly and appropriately enough to 
add lo the spooky atmosphere. 

OTHER FORMATS 

Electronic Arts feel that loo much 
would be losi if the movie scenes ware 
cut out of the game to accomodate a 
cassette. More unfortunate still, there 
are no plans for other versions of the 
Project. 



26 TGM TX020:7-89 






the 



Creepy crawlies creep back into fashio 

EVIL GARDEN 



Demonware 

Aaah help. I'm being haunted by 
ghosts from the pasi. centipedes 
keep wandering across the monitor 
screen Centipede was a big arcade 
hit yonks ago and now it seems 
Demonware (a company from Germany) 
have taken this old theme, dusted it off arid 
decided to make a few Deulschmarks with it, 
You play the part of a mercenary type 
chap whose motto is bugger the fame and 
glory and just give me the cash', and you 
Sure could make 
some dosh on (No 
job, but then you 
could also wind up 
dead. Vour task is to 
eradicate 32 screens 
Med with nasty cen- 
tipedes, spiders, van 
ous mushrooms and 
trie occasional 

demon (spooky). 

So as you sit at the 
bottom of a screen 
fitted with mushrooms 
you wonder if the gun 

Nothing realty 
new in the 
garden 



you bought with you will be powerful enough 
to destroy all and sundry. You start with a 
.44 Magnum fas endorsed by Clint 
Eastwood), but by shooting pumpkins which 
occasionally appear add-on weapons can 
be acquired. These include hearts (extra 
life), guns (add to firepower) and shields. 

As with the original Centipede, mush- 
rooms prove to be more a hindrance than 
help, because the insects rebound off them 
at a rate of knots.., generally in your direction, 




Price 

TBA 



o 



Eva Garden adds little to the original 
Centipede, but it contains the same sort 
of pleasantly frustrating gameplay. The 
graphics are bold and colourful, in- 
game sound is limited to a few appro- 
priate effects, but a boppy tune plays 
on the intra screen. Unfortunately no 
prices or version update details are yet 
available, but the usual Amiga price Is 
expected to apply. 



Add to this Ihe bouncing spiders , manic 
lice who literal iy drop from the sky onto you 
(and spread foul mushrooms at the same 
lime) and the demons and ghosts who make 
the infrequent but very unwelcome visit, life 
gets hectic. The best tactic I found is to stay 
away from the edge of the screen as much 
as possible (to avoid the spiders), and con- 
centrate on Wasting the mushrooms at the 
beginning of each round (this gives you a 
clear shoi at the centipedes} 

A combination of pretty graphics and 
pleasantly frustrating gameptay make Evil 
Garden worthy of consideration, especially if 
you're old enough to be suffering Centipede 
withdraw! symptoms. 
Mark Cas w*ll 



Faints hit Commodore im 



STORMLORD 



Hewson £0.99 cass, £1499 disk 
Spectrum BS% — TGMOte 
Amsrrad CPC 84% — TGM019 

The large and colourful sprites of this 6-bit 
version compare very lavourably with the 
Spectrum original, with the added advan- 
tage ol a pleasant in-game tune to keep the 
action going. In every respect a highly 
playable and polished piece of entertain- 
ment software. 
TQM Update 85% 




VERSION V^ J i 

ATARI ST ■COMMODORE 64 1?B 

Grand Monster Slam 

GOLDEN GOBLIN RAINBOW ARTS 

£19.93 

Amiga 76% — TGM019 

Identical in appearance to the Amiga 
game, the ST version suffers with is 
sound by comparison Bui that's no 
serkxis drawback to an ST owner, 
because Grand Monster Slam is an 
amusing and action packed game thai 




will drag you back until you've complet- 
ed it. Sadly this isnl the case with the 
064 game, any vestige of playability is 
completely squashed by the terrible 
multi-load tape syslem After almost 
every event the play button has to be 
pressed and another few seconds of 
data loaded. We haven't seen the ( 
version, but hopefully it will improve the 
situation 

TGM update: Atari ST 74% 
Commodore 64/1 20 55% 

ATARI ST 

The Real Ghostbusters 

ACTIVISION £19.99 
Spectrum «% — TGMOld 
Commodore 64 78V Amsirad CPC 74% 
Am*ja 57% — TGM019 

As unimpressive as the Amiga version. 
Slim Ghostbusters. fashioned in only 
three colours, slide jerkily and stupidly 
through scenes of strangely drawn 
perpsective. while minimally animated 
and badly drawn monsters attack, Both 
sound effects and music are crude and 
irritating Only for real Real 
Ghostbuslers fans 
TGM update 55% 

PC 
RoboCop 

OCEAN E19.99 

5f»ctajm8i*i Commode* 84 77% — 
TGMOiS AmstradGPG 78% - TGMOOAfrtga 
and Aran ST 90°, ~ TGM018 

Acclaimed, and just about out on every 
format you can think of (except the 
Dragon), the PC Rob&Cap is sadly a 
disappointment Purple Is the predi 
nant colour in the PC version, and 
RoboCop cripples around as N 
armour had rusted. Add to this the 
sheer weight ol numbers which attack 
poor old Murphy, its a wonder he even 
has time to clear his gun from its hol- 
ster Ocean's PC conversions have 
generally been pretty hot, pity this one 

I:.!' 1 

TGM update 48% 



"T 



TGM TX 020:7-89 27 



Reviews 



A title almost as long as the game it's about. 



JACK NICKLAUS'S GREATEST 

18 HOLES OF MAJOR CHAMPIONSHIP GOLF 



Accolade 



In 1938. Jack Ncklaus was voted 
flayer of the Century, an extremely 
prestigious title which seems perlectiy 
lustrfied when viewing his history in 
the world of golf 21 victories in the 
Major Championships. 19 second piacings. 
scoring records tor the US and British 
Opens, the only player to have won all tour 
American majors, Ihe only player who s won 
five different majors 

He s also quite a course designer, with 51 
of his courses spread throughout the world, 
soon to be joined by 17 others- Two of his 
designs are included in this lengthy -titled 
game: Castle Pines and Desert Mountain 
The main course {no food jokes please), as 
the title states, are Jack's choice ot the best 
notes in championship golf, selected from 
famous courses such as Muirftek). St 
Andrews and Augusta National, 

The difficulty of this specially formed col- 
lection of holes can be eased in beginner 
mode, where the effects of wind and slope 
are less severe. Each note can also be 
taken from one of three tee positions, 
enabling the drive length to be altered 

Putting and dnvtng may be practised 
before selecting a course and beginning a 
round. This can be an ordinary game, 
attempting to gam the best score below par. 
or made more interesting by playing against 
computer-controlled players from the eight 
available. Skirts' games can also be 
played, where goiters compel© for money 

An overhead view ol the hole is shown 
(and may be viewed at any time) before the 
perspective changes to a view from behind 
the golfer sprite. The club is selected (auto- 



maticalty in beginner) and the shot lined up 
with a golf ball at the top of the screen, 
using the smati flag graphic which lies next 
to it as a reference point The circular wind 
direction meter has to be taken into consid 
eraiton. and break meter (indicating slope) 
when on the green. 

A vertical bar to the left of the main 
screen area sets the strength of the shot: 
the level rises (thermometer style, but at 
high speed) and where it's stopped deter- 
mines the strength percentage of the shot. 
Where the level is stopped as it descends 
determines (he accuracy of the shot: before 
the baseline and the shot hooks to the left; 
after the baseline and it slices the balfto the 
right 

Its surprising how popular golf games 
have been during the past two years, rang- 
ing in style from the bizarre light-hearted but 
brilliantly playable Zany Gort, to 
Leaderboard. the equally playable game 
which began the whote trend. Though Jack 
Nickiaus's Gait offers computer opponents 
and the gamble of Skins, H will be of Irttle 
interest to Commodore 64 owners, as they 
are more than catered for with the 
Leaderboard games and courses. PC own- 
ers, however, don't have the same amount 
ol choice, and should find Jack Nickiaus's 
Golf easy to learn and fun to play. The prob- 
able future prospect of course disks (see 
box) will be a welcome change when the 
original 54 holes have become boring — 
though with skill settings, computer oppo 
nents and Skins games, H could be a while 
before that happens. 
Warren Lapworth 





£24.95 



A nice range of colours is used but a 
lot of ugly shading mere the appear- 
ance of holes, which are drawn in 
quite slowly, and the Nicklaus portrait 
between holes makes him look almost 
zotnbiefied. Though nothing special. 
the definition and animation of the 
goffer is nice. Ball trajectories are 
accurate enough, tout pet spec live at It 
goes away Is crude — near the horizon 
the ball isn't drastically smaller than 
when It's ten yards away! Audio fa 
standard PC spot effects 



£9.95 




Coot, fresh outdoor colours — almost makes you wish you wore malty 
out on the course at Augusta, playing the Masters... 



£16.95 disk 



The graphics are drawn ■ little quicker 
than the standard PC, but shading la 
dull and repetitive and the trees look 
semi -petrified. Goiter animation lacks 
frames but ball movement perspective 
Is reasonable. Sound effects are fitting 
thwacks and clunks. 

OTHER FORMATS 

Although European release dates ant 
nol firm, Amiga and ST versions will 
(probably) be released in the future, 
pricing likely to be £24.95 £19,95. 



JACK NICKLAUS 
COURSE DISKS 

PC £11 .95. Commodore 64 disk £8.95 

Europe it /ei to t>» jt each 

wilt contain three famous i 
There have been four di*> 

giving 216 more hok- 
total: disk one contains the entire 
courses of Oe> on and 

•''(."Tijxrr LdM« 



28 TGM TX020:7-89 












C+VG 

HIT! 








K&£* 




' ^ 



Reviews 



Disk swapping and swashbuckling in medieval Japa 

LORDS OF THE RISING SUN 



Cinemaware/Mirrorsoft 



Pil 



hats small, blue, plastic coaled 
and needs changing as often as 
a baby's nappy? Yes. 
Cmemaware have come up with 
another oi their epic saga games 
to challenge your disk swapping arm. Not 
content with saving England Irom the 
Normans. The Caliph of Bagdad Irom life as 
a Falcon and the world Irom Nazi domina- 
tion, Lords at the Rising Sun hurls us back 
in time to the middle ages and over the 
world to the bloody times of Japanese 
samurai warriors. 

Ruled by the law of the samurai sword, 
two feudal families had been battling tor 
power Tor years — the Taira and Minamata 

In 1156 the feud came to a head m one oi 
the bloodiest battles ever witnessed. The 
Taira were victorious and put the Minamoto 
warlord, Minamoto Tameyoshi, to the sword 
leaving his son Yoshimoro in charge. 

Yoshimcto had a stab at revenge three 
years later, but was again defeated, and all 
of his followers were executed except for his 
two small sons. Yoshimoto escaped, only to 
be killed a shod time later in Eastern Japan 

Years passed, but ihe two (ads Yosfntomo 
and Yosnitsune never forgot the humiliation 
that the Taira dan had brought lo their farm 
fy, and they swore vengeance 

Now its 1180 and you're at the beginning 
ol an epic struggle to restore your family 
name, first you have to choose which com 
mander to control. Yoshitomo has the politi- 
cal ctoul, but Yoshitsunes battle skills are 
second to none. As you travel around Japan 
other families are on the move, some friend- 
ly to Taira others to you. Alliances with 
friendly Clans are essential to increase your 
popularity and thus win the game. 

AJso essential to the plot are lour sacred 
objects which can bring great honour to the 
Minamoto who discovers them: ihe Shrine 
of Hachiman, the Sacred Scroll the Sacred 
Sword and — probably the greatest prize of 
all — the Emperor's daughter 



On your travels you come across castles, 
cities and monasteries With castles and 
cities you can request an alliance and if 
they refuse lay siege and take the buildings 
by force lol course this costs lives), If its 
possible monasteries give you supplies 
essential to keep your soldiers in fighting 
form. 




It's obviously dear that battles are 
inevitable and they usually occur in taking a 
city or castle, but also should you meet a 
nvni clan along the road, Changing climatic 
conditions often determine the outcome of a 
battle, but not too much honour is lost if you 
run like hell if the tide turns against you. 

Success has its price too: get too big for 
your samurai boots andyour jealous rivals 
may set a ninja assassin on your trail. 
Thenagain. you could also do the same to 
them. 
Warren Lapworth 




Although the story is a trifle slow mov- 
ing in ptaces, the great graphical detail 
coupled with ihe compelling gameplay 
make this a game worthy of a few yen, 
And to be fair the two disks don't have 
to be changed as often as that- If you 
enjoy buckling a swash without too 
much exercise, take a look at Lords of 
the Rising Sun. 




From interludes, tike the ow 
above, to the map, it's quality 
graphics from Cmemaware 

OTHER FORMATS 



Peace and meditation are not commodities much to he found 



A PC version priced £29.99 will be 
available in October, though the Atari 
ST and Commodore 64 games (£24.09 
and £19.99 respectively) won't be 
available Until Christmas, 



30 TGM TX020:7-89 



AMERICAN 




INDOOR SOCCER 



Mindscape 

fhe m-depth spoiling strategy of 
Mifidscape's new series was 
acclaimed last issue (American fee 
Hockey 71%). and now rt deals with 
■ the more-than-frequentfy comput- 
erised sport of lootball. 

American Indoor Soccer puts you in the 
role of manager coach captain of a team, at 
the bottom of the Major Indoor Soccer 
League Before a match is played, and sub- 
sequently between matches various facts 
and figures can be viewed and adjusted. 
Team and league statistics can be dis- 
played (points, matches played, won. losi, 
tied ere I and gradually developed as match- 
es and seasons are played. 

You begin with 250 trading points which 
may be used to improve the learn in a vari- 
ety of ways, general wpflovEMENT affects 
the whole team s performance (as if they'd 
been sent training j: the more trading points 
spent the better. Before a player may be 
REcnufTED, a member of the existing squad 
must be dropped. The new player is named 
and his offensive and defensive skills 
adjusted (indicated by bar graphs} as 
desired, but only at fhe cost of trading 
pomts A player can be traded for one in 
another team (once their strengths/Weak 
nesses have been assessed), but usually at 
the expense ol trading points 

The assembled team are assigned play- 
ing positions on the field Control of your 
teams centre player, goalie and coach can 
be switched between computer or human 
control; the systems allow two people to 
control different members ol the learn. 

Coaching allows you to change pJayers 
positions and playing strategies, while total 
power, effective power, offensive strength 
and defensive strength are shown as bar 
graphs lo indicate the effectiveness (or oth- 



erwise) of your tactics. 

Action sequences enter the game when 
you control fhe midfielder, who can play a 
number of different shots, and the goalie 
with different saves. 

It looks and plays very similarly to 
American tee Hodtey. The strategy tactics 
sections are identical, other than names 
(and names of actions), and the control and 
depiction of an actual game are also the 
same Putting similarities aside, soccer 
fans wanting a new type of game will warm 
to this it isn't, fast arcade action and isn't in 
the style of ordinary football manager 
games, but still offers as much as most. 
The strategies and tactics needed, statis- 
tics to view and trading points to spend 
mean there's a tot for people who tike to 
flex their brain cells — but not if they've 
already got American fee Hockey, 
Warren Lap worth 



£24.99 



* 



^^ 



ler of the 



unctlonal clarity Is the order 
day lor statistics screens; dull but ade- 
quate. The pitch arid men are virtually 
featureless, and use unsavoury 
colours. Animation and scrolling ere 
okay, and sound is excusable 



OTHER FORMATS 



Amiga, Atari ST (both £24.99) and 
Commodore 64 (cass £9.99, disk 
£14.99] all to be released shortly, and 
will look and play similarly to fhe PC. 




I*° 



Attfll ST 

Dragon Ninja 

IMAGINE £19 99 

Spoctnjm 61%. Commodore 64 47% 

Amsfrad CfC 63% — TGMOt? 

Average in 8-bit gameplay. ST nmjering 
ts a graphically impressive business. 
The backdrops are ail nicely drawn wrth 
some amusing details (like Ocean 
posters -.)- But sprite movements are 
poor and scrolling is slow and juddery, 
The control, too, is infuriating which 
makes the game the poor relative to the 
Sort versions. 
TQM update 50% 

COMMODORE 64/128 ■ PC 

The Duel-Test Drive II 

ACCOLADE Price T8A 
Amiga 82% — TGM019 

The race is on again, in Test Drive you 
had a choice of some pretty impressive 
cars, but now wilh The Duel — Test 
Drive II a Ferrari F40 and Porsche 959 
are the choices on offer as you partici- 
pate in one of the most exhilarating 
races around But watch out for the 
smokies and other road users The PC 
version ts colourful, but the saoHng's a 
mite jerky. On the C64 control is slightly 
better, although fhe graphics are yer 
bog standard blacky affairs (nothing 
really startling there) But both games 
are at least playable, and that's fhe 
main thing. 

TGM Update PC 64% 
Commodore 64^1 28 74% 



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•MABlf TO HOT-SHOT ENTERTAINMENTS ETO. 






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AVAILABLE 30 JUNE 
FROM ALL GOOD 
SOFTWARE STORES 




HOTSHOT ■NTIJtTAINMf Nn LTD 



~ 



TGM TX 020:7-89 31 



Reviews 



To sleep, perchance to dream 



WEIRD DREAMS 



Firebird 

Near exhaust ton, you rest again si a 
smooth wall, almost collapsing 
against it- Your breath comes hard 
and fast, your tegs quiver weakly, 
and your pulse pounds relentless 
ly in your head; you try in vain to recall how* 
long you have been here, How long you've 
been running. 

An only too familiar high-pitched squeal 
cuts through your ears, but you can't lell 
from which direction it's coming. Pushing 
yourseil away from the wall, you twist your 
head around, your brain seeming to thud 
against the inside ol your forehead. You're 
unable to sense where the cry is coming 
from But then it doesn I matter: the vast 
hulking body jumps out from a junction 
ahead of you. deep brown eyes with lint of 
red and a look ol wild, insane aggression 

You run. as best you can now. somehow 
summoning the energy from somewhere 
You hear the creature's harsh growling 
breath behind you, can almost smell its foul 
animal stench next to your shin, as you 
turn a comer, almost sUpping on the 
smooth floor 

A dead end. White sheer walls on three 
sides. No way out, you glance back at the 
squat, furry creature, the prominent yellow 
leelh ending the pointed whiskered snout, 
the long snake-like tail. Nowhere to go. you 
run up against the wall ahead, claw at it. 



like the rat will claw at your skin. You crane 
your neck to look directly upwards, beyond 
the network of corridors, through The 
mesh... into ihe huge, Irowning. bespecia 
ded eyes ol a giant man in a neatly 
pressed white coat. 

With a jump of your heart, you wake 
screaming and thick with sweat, nervous, 
but relieved it was (ust a weird dream, 
Soon you'll be wheeled away from the 
safety of your hospital bed to ihe operating 
table, but surely, ihat's nothing to worry 
about? 

The player guides his dreamland self 
while his body lies comatose The figure, in 
a black and white harlequin suit, has the 




"a 


Sf 


"3* 


Stv 



Your body ties comatose as you 
guide your dreamland sett 
through series of adventures 



Waking up on the operating tabie 
tan 7 a pleasant experience 

general freedom of the dream scenes 
Coniact with hostile people, monsters or 
objects increases the heart rale, eventually 
leading to ihe loss of a life. 

The surreal dreams, filled with outlandish 
creatures and mulated everyday objects 
each require a different tactic to complete 
and don't have obvious playing strategies 
The strength of the game is the unusual - 
ness, diversity and the strange ideas 
behind Ihe dreams — and seeing a new 
one is a pleasure we won't spoil by 
describing them. 

Unfortunately, Ihe gameptay isn't so 
good, lis similar to Dragons Lair in thai its 
exciting to view a dream ihe first lime 
around, but then its generally an annoying 
case ol trying many different things nil the 
soiu lion's found. There's a sense of 
accomplishment when this Is done, but 
afterwards there's no incentive to play the 
same dream again because its events 
don't change 

Weird Dreams is of value as a soft war a 



Let's twist again, like we did iai rimer 



MIKE READ'S COMPUTER POP 



Elite Systems 

Though Mike Read's extensive 
knowledge of muse hasn't person- 
ally teen tapped to supply the 
questions m the game, it's designed 
1o test your melodic mastery from 
A-ha to Yazoo. {First person to write m with 
the name of a band beginning with Z wins a 
free cornflake.) 

Two players, or one versus the computer, 
select three team members from a board ol 
portraits. Each face has an area of music 
associated with it; rock, rock n' roll, classi- 
cal music, pep. country and western, or a 
mystery selection 

In the juKfiflox round each team member 
picks a number from one to '2, revealing 
an icon for one of the six musical subjects. 
A question in that area Scrolls by and lour 
answers displayed, one ol which is correct. 
As is the case with most rounds, a correct 
answer gains two points and incorrect ones 
pass to the other team for a possible bonus 
point 

Clues are given as to the identity of a 
mystery star in round two, bul more points 
are earned if the question is answered 
before all three are viewed in vour ■ 



you choose an easy or ha:d question — 
easy is on the team member's specialised 
area, hard on any musical area, name the 
year is ihe same as round two except a 
year rather than a star has to be deduced. 

Nine questions are tackled in 45 sec- 
onds in round live. Both sides play simulta- 
neously beating one another to the 
answers, but a wrong reply automatically 
gives the opposition a point. (On me 
Spectrum, both sides gel their own 45-sec- 
ond round but two seconds are deducted 
for an incorreel answer.) 

For the final round it's back to the 
Jukebox where the last six numbers are 
chosen. 

, obvious that this game is a 
simple rehash of Elite s other licensed quiz 
game, A Question Of Sport. The screen 
layout, control system and even round for- 
mats an *ame — only names and 
of course Ihe questions have been altered. 
The computer itself is a pretty mean oppo- 
nent and can soon be a bore, so really it's 
a two player game 
Ww itft Ui p wort h 





£799 
eass, 
£11,99 dish 

The portraits are nicely drawn but are 
of a fixed style so lend to ge! rather 
samey, The Important displays (picture 
board, answer pa net and so on) are 
squashed into a quite a small area 
towards the top of the screen, but clar- 
ity doesn't suffer too much 



32 TGM TX020:7^o9 





nes. I 

i Of 

jally 

dish I 
jets. 
)lete 
jies 

wal- 
Jeas 

new 
I by 

: so 
it it s 
time 
jying 
li the 
j of 
but 
f the 
rants 





Nightmares in space: your dreamer's head 
expands atarrningfy whenever he gets a 
bump or shock — and there are plenty... 



- 



curiosity — as a game it may have you 
tearing your hair out and yawning in turns 
— the sort of product to show friends and 
provoke quizzical frowns (and to show 
parents and teachers that computer 
games aren't all mindless violence). 
Innovative it may be. to a mild degree, 
unusual certainly, but a Star Player it ain'l. 
W a rren Lap worth 

OTHER FORMATS 

Commodore 64 (cass £14.99, disk 
£19.99) and PC (£24.99) to be released 
in July. Amiga (£24.99), Spectrum 
(cass £14.99, dish £16 99) and 
Amstrad CPC (CG4 prices) to follow 
shortly afterward. 




£24.99 



An attractive mystical title screen, with 
the Easter Islands statue chicken frog 
combination creature, is a good indi- 
cation of the graphics within the game, 
by Herman Serrano. The game's very 
atmospherically introduced: surgeons 
look down onto an operating table 
while a cardiograph runs along the 
bottom of the screen, then a pyjamaed 
figure spins upward into a swlrf of blue 
clouds. In the game, animation is 
smooth all round, the main sprite walk- 
ing realistically and casually, his head 
growing alarmingly when hurt. Audio 
is rather middle-of-the-road. 



PQUIZ 





it are 
alher 
icture 
i) are 
area 
I ciar- 



cass, 
£11,99 disk 

Clear bas-relief screen surrounds are 
tighiened by the portraits which, 
though they're block y (and Mike Read 
looks like he's wearing lipstick), are 
semi -car icatures of pop personalities, 
from Bono to Whitney. Title music and 
effects Jingles are jolty and fun. 



£19.99 



Clear digitised portraits (of Elite staff) 
and screen surrounds are all there la 
to the graphics — the same as A 
Question Of Sport except a different 
colour scheme {9mi Mike Read near- 
constantly grinning out at you Instead 
of Dave Coleman). The twee between- 
round jingle Is the same as A Question 
Of Sport and the tide music Is no bet- 
ter. 



OTHER FORMATS 

Atari ST (£19,99) and Amslrad CPC 
(£9.99, £11.99) out now. 



7-i3(ON UPDATES 

AMSTRAD CPC 
H.A.T.E. 

GREMLIN GRAPHICS £9.99ca 
£14,99 disk 
Sp9dnjme0% — TGM019 






a^at" ^rfkafl 



This looks and plays jusl the same as 
the Spectrum version The frustrating 
zip you back a screen when you die 
feature Is still present, but apart from 
that H.A.T.E isn't too bad 
TOM Update 63% 



AMSTRAD CPC 
Crazy Cars 



II 






TITUS £9.99 cass, £14.99 disk 

Atari ST 8?% — TCM0T6. 
Amiga 79% — TGM019 




The 16-txt versions received a reason- 
able reception. The Amslrad update is 
certainly colourful, and the going's |usi 
as tough because the coppers don t 
stop till they get their man Ql course 
this, isn't as graphically impressive as 
the ST or Amiga games, but it still 
scores well on playab 
TQM Update 75% 

PC 

Red Storm Rising 

M1CR0PR0SE ■ £34.95 
Cemmodw* 64 B6% - TOUCH? 

World War ill is under way, you piay the 
skipper qf a US nuclear attack sub- 
marine whose mission it is to kick some 
red asski Based on the taut novel by 
Tom Clancy, the missions undertaken in 
Red Slorm Rising closely follow devel- 
opments m the book The only differ- 
ence being that this urne the fate of the 
NATO countries is in your hands. faJ 
too often and the Hammer and Sickle 
wHI be ftying over Washington DC. The 
numerous missions to be undertaken 
are all up to MicroProses usual high 
Standards Though the standard inch- 
Thick instruction manual also rears its 
head, a quick thumb through is suffi- 
cient to shove you in the right direction, 
and from then on the action grabs and 
fails to let you go until you have single- 
handedly ended the conflict, A must for 
all arcade strategy fans. 
TQM update 85% 






TGM TX 020:7-89 33 



Reviews 



An encounter of a different. 

weird but sophisticated kind 

KULT 

Exxas 

Fizarre and surrealistic, the world 
created in Kuit provides an uneasy 
home for Normals — humans — 
after the inexplicable phenomenon 
. called The Burn'. Their futures 
and fates are discretely controlled by 
Tuners — psi-mutants with* strong 
telekineiic and telepathic powers who 
gam knowledge from the transmissions of 
Tuner Network Centres. Still, few can be 
smug the Powers That Be greatty frown 
upon anyone who dares to think' 

Mutants aren't alt the helpful organisers 
that the Tuners are, though. Protozorqs 
are a fanatically and dangerously reli 
gious race, particularly on their Day ol 
Atonement This year, they have 
descended upon Normal villages, devas- 
tating all ihey find and killing all but young 
males. 

You take the role of a Tuner named 
Haven who, together with his girlfriend 
Sci-FL witnessed the massacre. Although 
Foetus, the intelligence of the Tuner 
Network, forbade it, Raven and Sci-Fi got 
involved in (he fight- 
ing, and Raven bat- 
tled till all the 
Prontozorqs lay 

dead. However, dur- 
ing the melee. Sci-Fi 
was dragged off to 
the Protozorq tem- 
ple, and Raven can 
not rest until he has 
rescued his true 
love. 

Captured by ihe 
Protozorqs, there's 
only one way to escape — a way which 
should also allow him to find and free Sci- 
Fi. The Five Ordeals or tasks are attempt- 
ed by many in order to gain spiritual 
enlightenment and oneness with Ihe tem- 
porary god Deilos. As they involve explor 
ing the temple, Sci-Fi could be found in 
the process. 

Instructed on the first Ordeal by the 
Master of such things, you set off around 
the temple, its corridors and rooms shown 
in first-person isometric 3-D. A panel of 
icons is used in conjunction with a text 
area to play ihe game: the mouse pointer 
changes shape to indicate the function 
currently in use. 

The icons allow objects to be taken, 
inventory checked, psi energy level 
shown, make Ra*/en wait a while, check 
the lime (you're playing against a time 
limit), and load or save games. Psi-pow 
era are used after calling up a second 
strip of icons (see box) 

Kylt is certainly a lot different from the 
average icon and pointer-driven arcade 
adventure. The plots si range and the 
people and objects found in the game are 
weirder still, while at the same time the 
playing system ts sophisticated. As well 




Exxos originality: rich textures and colour- 
ing makeKuU a weird but involving experi- 
ence aided by the surreal plot and the 
sophisticated Icon control 




as standard use of icons to perform 
actions, everything onscreen is named 
for you when pointed at, often giving rise 
to graphic and text displays lo inform or 
worry, and sometimes summoning a curi- 
ous biological 
device. By clicking 
on its eye-like pro- 
trusions, this allows 
more actions to be 
selected — often 
resulting in humor- 
ous text. 

It's far from easy 
and lacks arcade 
sequences to lead 
you gently into the 
puzzles. Instead, il 
grabs you by the 
throat and puts a frown On your face as 
you try to complete the Ordeals and mini- 
tasks which are encountered in the tem- 
ple's corridors- This won't find favour with 
out-and-out arcade fans, but most people 
should find themselves spending hours 
playing ihis novel and thought-provoking 
game. 
Warren Lapworth 





£34.95 



The originality of Exxos s graphics 
continues here, much In the Captain 
Blood and Purple Saturn Day style. A 
bio-mechanical look simitar to Alien 
designer HR Gtger s rum through the 
game. Main screen graphics are 
moody, generating a suitably surreal 
and arcane atmosphere, with neat 
cameo graphics somelimes over fayed 
lo be later whisked offscreen by one of 
several clever graphic effects. The 
most notable sound feature is the curi- 
ous language the other characters 
but sampled spot effects have 
well chosen. Alien burbles and a 
fittingly dramatic and mystical title 
tune mean that the soundtrack is 
almost up to the excellent polished 
standard of the graphics. 



OTHER FORMATS 

Amiga and PC (both £24,95} are 
late July release 




A TUNER'S PSI POWERS 



Solar Byes the ability to see clearly even in the blackest of caverns 

Sticky Fingers. ..if the floor seems unattractive. Tuners can crawl over the 

walls and celling 

Know Mrnd ... the average telepath s ability to read someone's mind 

Brainwarp for a limited lime, the selected victim becomes hopelessly 

stupid 

Zone Scan .things normally invisible become clear to the eye 

Psr Shift ..move smalt objects by the power of the mind 

Elr* Extreme Violence! The tuner becomes temporarily 

psychotic and tears his selected victim apart! 
Tune In ....links the mind with the centre of Ihe Tuner Network, giving 

a clue lo a problem 



34 TGM TX0207-89 



A triumphant return 

FOFT 

Gremlin Graphics ■ Amiga £29.99 

Man ST 44% — TGM01 7 

How things change. The original ST 
form (the great disappointment of 
TGM017) dkJnl bode well for the 
Amiga version of what should have 
been the best game yet. But 
Gremlin have seen the light and rectified 
the one major fault with the original — the 
agonisingly slow pace of general movement 
through space, With the problem caused by 
an incorrect number determination control 




ling the number of ships to be encountered 
{and not helped by the very vague manual) 
ST FOFT simply tell flat on its face. 

Now. with ihe one problem removed. 
FOFT can finally lay claim to the trife of the 
best game ever (at leasi as the best space 
fanng combat game around — Elite proving 
3 somewhat anti climatic 1 6 bit release). 

Next lo no difference is to be found in the 
graphics, although the speed of flight is a 
considerable improvement. The other ships 



floating through the black ether now adopi 
different attack patterns and al leasi give 
you a chance to hit them; they may not stay 
sWI. but they re not insanely over the top in 
manoeuvrability. 

Combat is at times quite sedate as you 
tight lesser rated spacecraft, but try taking 
on a Scooper or an Asp and you won t live 
to regret it. The graphics may not be of the 
highest 16-bit standard (what is?i but ihey 
work well within the space environment. 

The drawn out pianei sequence of the 
original has been considerably shortened in 
distance which makes the whole point oi 
ihe planets that much more feasible and 
worth going down to even though the 
Amiga's extensive colour palette isn't used 
to any great degree. 

The music is good across the board and 
Benn Dalglishs FOFT iheme ties in well 
with the audio tape, but ultimately foses out 
in its raw power and 
atmosphere 

Now lo Ihe niny got 
ty. once out into space 
FOFT performs in 
much the same way 
as El rie. Local jumps 
(timeskips in technical 
terms) may nol be mol 
by the anifical illusion 
of speed of stars rush- 
ing pasi mets 
draw near smoothly — 
an odd and unbeliev 
ably welcome sight lo 
sea after struggling to 
gel anywhere in the 
endurance-lasting ST 
FOFT. Gremlin have 
got it right with the 
Amiga version and FOFT is. lo put no finer 
poinl on it, superb! Robin Hogg 
TGM update 03 

ATARI ST UPDATES 

For CI Gremlin ere now ottering ST 
FOFT version 1 owners an upgrade 
based on the Amiga game changes 
which should solve the early problems. 



ity 



mg 



Battlechess 

INTERPLAY, ELECTRONIC ARTS 
Atari ST £24.99 
Amiga 33% — TGMCM2 

Don't worry if you can t ptay conveniional 
chess, because Saflfechess is anything bui 
All the usual chess 
pieces are here (ie 
pawns, knights, rooks 
out the big differ 
ence ts that the 3-D fig- 
ures move around the 
board and battle one 
another m often amusir* 
detail. Watch out espe- 
cially for the Monty 
Python And The Holy 
Grail-type punch up 
between two knights. 
and the 44 Magnum- 
ano-bomb-w>e!ding 



kings. Purists are admirably catered tor with 
(he 2 D game, but it's the 3-D battles which 
make Batfieciiess a great way to relax while 
at the same time kicking several shades of 

•i out of your friends 
TOM update 86% 



machine 

UPDATE 




PC 
Archipelagos 

ASTRAL SOFTWARE LOGOTRON 

£24.99 

Aran ST 90% Amiga 90% — TGM019 

Although this is as playable as the ST 
and Amiga versions, ArchpelagQS on 

the PC is a bit stow and juddery in the 
scrolling department, which is very 





annoying when ail ol the stones have 
been destroyed and there are only 95 
seconds to find ihe Obelisk Thai said, 
the game s still a great one and Ihe task 
lo restore peace and harmony lo the 
seemingly endless number of islands is 
certainly a tough one, but you wouldn't 
have taken the job if it was too easy 
would you 9 
TGM Update 85% 

SPECTRUM ■ AMSTRAD CPC 
Times Of Lore 

MIC ROP ROSE both £9.95 CASS. 

£14,95 disk 

ComtnodOf* 64 73% — TQMO 14 

Atari ST 59% - TQM016. PC 75% - TQM0 19 

The search for Albareth's lost king con- 
tinues with these two nicely done con- 
versions. Well drawn Spectrum miro 
ductory screens lead into neatly 
designed in-game graphics with colour 
carefully (if unimaginatively) used to 
avoid attribute dash Initial stale 
screens are weak on the Amstrad but 
on the whole the graphics are up to the 
colourful, lively standard of Ihe C64 
original — though btocky in places Tfie 
soothing Amstrad title music is the only 
notable audio Both suffer with the 
same jerky scrolling problem as the ear- 
lier versions — distracting at first, but 
after a few plays the game becomes 
absorbing enough for this not to matter. 
TGM update: Spectrum 73% 
Amstrad CPC 71% 

ATARI ST 
Dragon Nirtja 

IMAGINE £119.99 

Sjjfcctr u m 6 1 % Commodore 47% Anwtrad 53% 

-TGM017 

Wuh the 16 -bit advantages Dragon 
Nmja is more impressive graphically 
than the 8-bit versions, wiih nicaly 
drawn backdrops and some amusing 
detail (like Ocean posters. .) Sprite 
movements are a great disappoinimeni 
though, The scrolling's stow and jud- 
dery. control is infuriating and Ihe 
gameplay is laggardly. 
TGM update 49% 



TGM TX 020:7-89 35 



")A\D lill 
IJ/OUj OGJiAiMMIiHti' Ml! 





* 



TO 



conversion from Ten gen. 

join Major Rock Hardy and Captian Ace Gunn in their battle for 
supremacy against an army of invading Xybots! 

With a split-screen for one or two players and 
a unique viewing area, you'll find Xybots 
a challenging strategic blast 'em up. 

It's non-stop action all the way and 
working together in two-player mode 
is the ultimate fun. Each player 
controls one character and the split- 
screen gives epOTiis own playing area. 
A map shows the section you're 
battling through^nd the positi 
the patrolling XvbotsTAnrl to keep one 



step ahead, pick up energy pods, super 
weapons, 4*ey*-iuid<«in< 

Xybots made a challenging arcai 
game , < ■ as a computer game i, 
can't be matched* So grab hold 

^ of the controls and help the 



■ !ii77.ffl AT FTTH :nr3Tm: 



rid the labyrinth of these 
metallic monsters! 



i 



rv 




TEIMGEIM 

The New Nam in Coin- Op Conversions. 



Commodore 
Amvtr«f 



IUZ 



H4Tn 
now 



DH<ribu««J by 

rrmHouw.Li(*«o*d,lonclonSl*mri 01 780 2224 

h Hi — 1 1 b T<m» Wh« D*> tii(W LM 
' |4», lttiriNgUMCUri|fetimrrwi " 



ReviBws 



machine 



Five - four - three - two - one. 



THUNDERBIRDS 



Grandslam 



The year is 2063 — or 1964 it you 
want lo be strictly accurate ~ and 
Thunderbirds are GOf Someone 
somewhere is calling international 
* Rescue out from their sleepy south 
Pacific island and Gerry Andersons Tracy 
family of puppets are on their way again 

Miners are trapped in a mine, an atomic 
sub is down, needed plans are locked in a 
bank vauH and an international baddie is 
holding the Tracys lo ransom. All in a day s 
work for Jeff tracy and his sons Scott Virgil, 
Alan. Gordon and John (apparently when 
asked why John was shoved away on TB5. 
Gerry Anderson replied that it was a fitting 
place for the ugliest guy to be put). 

Thurxterbirds from Grandslam is the laf- 
esi attempt to do Andersons puppet cre- 
ations justice [remember Firebirds attempt 
a lew aeons back) This is a four-level 
arcade strategy game which requires a fair 
bit of brain power to complete. 

In Mine Menace two miners are trapped 
in a cage deep below the surface. 
Conventional rescue teams will take sever- 
al hours to reach the scene, and to add to 
ihe disaster a valve on the mine's pumping 
gear is faulty so the mine's filling with water. 
Alan, Virgil and Brains head lo the res- 
cue rummaging around the mine shafts 




any moment. Into this 

radioactive hell 

comes Alan and 

Gordon in T&4 lo shut 

down the reactor and 

refloat the sub before 

it falls into the volcano 

and causes even 

more aggro Another 

six items and Ihe cus 

ternary time limit 

apply. 
Meanwhile British 

agents Lady 

Penelope and her 

long suffering 

manservant Parker 

are sneaking into the 

Bank of England to 

snaffle plans detailing 

the makers of the 

mine which sank the Oceanic Star. 

Penelope and Parker have to negotiate 

faulty lifts, an overzeaious guard and a 

variety of security devices which need plen- 
ty of thought to bypass. 
With their hands finally on the documeni. 

they discover the Hood (a nasty type with a 

bald dome and hypoolic gaze) is behind 

the dastardly scheme They also discover 

ihat he look photos of the 

Thunderbird craft at the scene of 
the sub crash, and is holding 
International Rescue Lo ransom. 
He's threatening to explode a 
60- megaton bomb if they don't 
pay £4 billion in three hours. 

Scott and Virgil head for 
Arizona 10 battle the Hood and 
destroy his devilish bomb, but as 
always fiendish puzzles, a manic 
robot and ihe evil genius himself 
threaten Ihe Tracys' plans. 

Grandslam have done well at 
pme Hating the TV puppets, The 
character sprites all move 
around the screen as amusingly 
as their supermarionated 
cousins, and the puzzles are sal 
isfymgly complicated (especially 
on levels three and lour), but not 




solving dues which will save the trapped 
miners. Each character is separately con- 
trolled and must take iwo riems from a 
choice of six with them into Ihe mine; torch, 
lamp, laser cutting tool, bag of gob stop- 
pers, klaxon and grease can 

Many of the puzzles can only be com- 
pleted by a particular character and all of it 
against a downward licking timer. Success 
■s rewarded with a password so you don't 
have to keep starting with level one, 

The Oceanic Star is a revolutmnary 
atomic-powered submanne which has 
struck a mine white on tests, Now it teeters 
on the edge of an underwater volcano, its 
nuclear reactor threatening to go critical at 



£12.95 

cass. 

E14.95disk 




The Tracy family and Brains 
(be tow in Spectrum version, 
others ST} snap to it in 
Grandsfam s polished game 




so difficult that you want to throw the com- 
puter out the window in frustration, 
Mark Caswoll 



£24.95 




. 



Payability Is the main consideration 
with any game, and although 
Thunderbirds takes a while to work out. 
It provides enough of a challenge to 
keep you playing. And Ms appearance 
helps enormously: graphically this 
game is very good, especially the digi- 
tised sequences al Ihe start of ihe 
missions. 



Although not as colourful as the 16-Bit 
games, the Speedy version avoids 
colour clash admirably and plays just 
as well. 




OTHER FORMATS 

Commodore 54 and Amstrad CPC ver- 
sions priced E12.95 cass. £14.95 disk 
will be available soon. 




£24.95 



The shading on the Amiga version Is a 
touch subtler than the ST game, and 
the International Rescue team stride 
around with equal determination. 



38 TGM TX020;7-89 









Snot for the weakhearted 

GILBERT 

- ESCAPE FROM DRILL 

Enigma Variations/Again Again 

Whats large. green, very snotty 
and constantly rude 10 people? 
Yes. it has to be the seit-pro- 
dai med star of ITV's Get Fresh. 
Gilbert (he disgusting has just 
finished the last episode of his TV series. 
Gilberts Fridge, and has gone home to the 
plane! Drill. 

On his arrival. Gilbert constantly boasts 
Of his Earth success — and hts acquisition 
of a new contract awaiting his signature 
back on Earth. Sick of his continual 
mouthing, the Driiiians hide vital parts of his 
ship ithe toiiet for starters}. However, 
Driiiians aren't really that nasty, so they 
promise 10 leff him where the parts are if he 
can beat them at their favourite arcade 
games. Trouble is, he's only got 24 hours to 
fmd the pieces before the contract goes to 
another megastar. 

Gilbert can't re I use the challenge, and 
with snot in hand (or nose) he prepares to 
scour numerous locations on Drill. If he 
snots enough nasties on one screen a 
Hoveqelly appears, catching this causes 
various bits food to appear. Beans do the 
obvious and let Gilbert 10 Hoai. while cake 
neutralises the beans effect. 

Gilbert occasionally comes across doors 
leading to arcade rooms where the 
Dnliians favourite games are played, There 
are five coin-ops: Brain Drain (a memory 
lest}. Sprout Wars (a fight to save sprouts 
from a nasty enemy). Greed (picking up 
money in a maze), Snotfighi ai the OH, 
Corral (duck shooL-sh/le spotting) and Earth 
Invaders (the aliens get their revenge). 



£19.99 



60% 



Although graphically better than the 
C&4 version, gameplay's as difficult. 
Drawing a map is certainly the order of 
the day as Gilbert wanders aimlessly 
around... but perhaps younger Gilbert 
fans will enjoy II. 




£19.99 



With identical graphics to the Amiga 
version, the only real difference is the 
inclusion of several extra tunes, which 
seems odd; Enigma Variations may 
have done betier putting ihem on the 
sonically superior Amiga. 



OTHER VERSIONS 

Spectrum and Amstrad versions (£9 99 
cass. £ 14.99 disk) are now available . 




Snot Fight at the OK Corral — Amiga 

Gilbert plays against a fellow Dnllian. It he 
wins he s given a due to the whereabouts 
ol a ship part, but fail and an hour's 
knocked off of his precious time limit. 

Its strange ihat most TV games turn out 
like Gilbert. Loads of screens alt looking 
similar and a few challenging subgames 
(remember V?). This is fine rl the graphics 
and sound are greal — and you re a fan — 
but without these assets addiction is 
severely limited. 
Mark Caswell 




£9.99 
cass, 
£14,99 disk 



Even Gilbert fens will find little excite- 
ment — that's if they can recognise 
Gilbert In the btocky graphics! The 
backgrounds are repetitive, with mun- 
dane tunes and sound effects adding 
Utile atmosphere or encouragement. 



SPECTRUM ■ AMSTRAD CPC ■ ATARI ST 

MicroPros* Soccer 

Micro Prose ■ Spectrum £9.95 Cass. 
£14.95 disk, Amstrad £14.95 cass, 
£19.95 disk. Atari ST £24-95 
Commodore 64/1 28 69% — TGMQ 1 5 

MicroProse Soccers a bit more than 
most of its predecessors, and it proves 
very playable. Having both eieven-a- 
side and American rules soccer on one 
cassette disk is a sensible tdea bound 
to prolong lastability. The monochro- 
matic Spectrum sprites (and the 
Amstrad game is virtually identical) 
thunder around the pilch in an amusing 
manner, and although the overhead 
view takes a while to get used to, con- 
trol becomes second nature. The ball 
sprite works well too. with its shadow 
indicating height as well as position 

Things tall apart on the long-awaited 
ST version. Thin, colourless sprites lack 
the character of the C64 originals. They 
aren'l as fleet-footed, and scrolling is 
slow and jerky There's a clear ST lone 
to the tunes and jingles, though they're 
good copies of Martin Gaiway s compo- 
sitions. 
TGM update: Spectrum 00% 



Total Eclipse 

MICROSTATUS AMIGA ■ ATARI ST £24.95 

91%. Amstrad 9P% TGMO 14 Commodbm 84% — TOMC-19 

itive have licensed their third Freescape game to a new 
licroProse label lor its 16-bit release An ancient Egyptian 
priest cursed the human race, saying that it ever the moon 
should cross the face of the sun and cause a solar eclipse the 
world would explode. For thousands ol years the curse lay 
unfulfilled... until October 26 1930. Two hours remain till the total solar eclipse occurs 
and Earth ceases to exist You are the brave explorer who has 10 enter the pyramid and 
solve the puzzles of the ancients and thus lift the curse. 

The 16 bn versions ol Total Eclipse are just as playable as their 9 tat predecessors, 
Movement is fast and scrolling smooth as our brave hero (alls foul of the various traps 
and pitfalls set to catch the unwary in this highly explorable 3-D world 
TGM update: Atari ST 92%, Amiga 92% 





J 



• 



Some of the hottest titles of recent month i 

of an exciting new range of cnr 
All four will be available u 
with more Chapters planned for Itf 










^^^ 






^■^■^■■^^^^^^^^^^^M 


^^^^ 


9 " 


r«i imr nvcurr'iijr*' I tVWS j 


»nr/*t*/Mi iwmipt* 


nvtA 






th are featured in these first four "Chapters' 

ampliations from Elite. 

e wring this Summer 

■ l«ter this year and early next year. 




VOL 3 16 BIT 

• SPACE HARRIER 



■:fflfii: 



• THUNDERCATS 



"J> 





VOL 4 8 BIT 

• GHOST BUSTERS 
I ALIENS 

• WONDER BOY 

• EIDELON 

\ BACK TO THE 
FUTURE 

• QUARTET 



The Story So Far . rr 

SUMMER '89 




rrftaR road. Ai.nnmnF wafaatj.. wsq rpw 



^__ 






He views 



Roll up, rati up, for the greatest show on earth 

CI CUS TTR CTI NS 



Golden Goblins/Rainbow Arts 

Ah, those days of youth, visiting Ihe 
circus with your parents. The big 
top, ihe ring master, ihe candy 
(loss, the egotistical trapeze artists. 
the smell of greasepaint (the smell 
of the acrobats' sweal .). the vaguely 
amusing downs, the bare-backed horse 
rider (often difficult to differentiate from the 
horse itself)-. 

Circus Director Morelk had the clever 
idea of arranging a circus ads compel mon 
to find the best performers in each of Ihe 
most popular types of ads. 

The series of five events, or ads, begins 
with trampolming The aim: Keep a down 
bouncing and somersaulting and keep the 
audience amused; bore them (shown by a 
sinking column) and they walk out on 
you, Bonus points are given lor touching 
bonus bafts which hover above the ring 
Like all acts, there s a two-player option. In 
This case, the players' trampolines are set 
side by side. 

Tightrope walking: avoiding a consider- 
able fall and a broken neck seems like a 
good idea here — joystick directions alter 
the female walker's arm positrons to retain 
her balance Points are gained by jumping 
up 10 touch bonus balls, though of course 
thismcreases Ihe worrying risk of losing 
balance 

If you think you've got the dexlenty to 
become a really skillful juggler, you may 
soon change your mind — Circus 
Attractions lets you get your hands on more 
bails than most people can handle. A 
voluptuous assistant hands tennis balls, up 
to sin, to a juggler sprite who is made to 
pass them from hand to hand, Difficulty is 
increased if a dub is accepted, but much 
worse is a psychopathic down biker with a 
predtleciion for mowing down jugglers! 

Knife throwing is an opportunity for 
sadistic players to let off steam, for the lar 
gelling cursor allows more freedom of aim 
than just at the target. The target is a 
revolving circular board, onto which a gor- 




geous but obviously cretinous woman has 
allowed herself lo be strapped. Knives are 
thrown between her arms, legs so on, but 
also onlookmg clowns and acrobats can be 
maimed at leisure — hitting balls or clown 
dwarves gains bonus points, 

Two see- saws and three men wearing 
make-up and bright clothes make up Ihe lit- 
erally named Jumping Clowns ad. The 
see-saws are at either side of Ihe ring, and 
the downs are thrown through the air at 
one of three trajectory heights, lo land safe- 
ly at a vacant see-saw end. The act ends if 
a clown hits the sawdust, or touches a 
marauding ghost »n mid -High I. or lands in 
the arms of another down — ihey fall in 
love (sic) and forget about the circus 

Circus Attractions succeeds where m 
most ways Tynesott s Circus Games failed 
(TGM016). The graphic design sets the 
right almosphere straight away and the 
control system for each event works well. 
Though there are only five acts, they're a 




good balance, Jumping Clowns and 
Trapolimng are both simple in concept but 
are also great fun to play, ihe control set 
just right to suit the action Knife-throwing 
is equally as simple and easy to play lilt 
you try lo land the knives close lo the lady 
— and there's always other drcus mem 
bers to aim at lo vary gameplay Juggling s 
difficult but has its rewards with pradice, 
Tightrope walking is least entertaining but 
by no means a disaster. 

Fun to play on your own. Circus 
Attractions gels even better wrth two play 
ers adding to the laughs, and play ability 
particularly on certain evenis is high. It's 
an original muHtevent game which is a ray 
of sunshine amongst the masses of diched 
shoot-'em-upsttnd arcade adventures 
Warren Lapworth 




£9,99 
cats, 

El 2. 99 disk 

Circus Attractions Immediately gives a 
good impression with abnght cartoon 
title screen and an up-beat jolly Inter- 
pretation of the familiar circus theme. 
The standard doesn't drop within the 
game; though small, the sprites are 
neatly designed, colourful and Often 
humorously animated. Although 
they're blocfcy, the larger circus fig- 
ures of juggling are designed Just as 
well, and backgrounds provide a nice, 
authentic setting, Sounds are unusual, 
bouncy but above all fitting to the 
wacky gameplay. 



OTHER FORMATS 

Atari ST, Amiga, and PC versions (all 
£19.99) should be available in the 
shops from around June 7 onwards. 



42TGMTX020:7-89 



MicroPros c find 16-bit success with new labc 

RVF HONDA 




MicroSIyle 

Qo patriotic persons (of a mildly para 
no;d disposition) it's irritating thai 
there hasn't been a decent UK 
m otor cyclist racer (ie world champi- 
on) since Barry 'Iron tegs' Sheen 
more than ten years ago. Si ill, it was long 
after James Hunts successful Formula 1 
ractng car career that Mansell came close to 
winning ihe four-wheeled world champi- 
onship, so per naps good fortune will come to 
i hose who wail. Digression ends.., * 

In this racer, you sit astnde a 750cc Honda 
RC3Q and compete in the Clubman circuit 
championship. Winning this allows you 10 
enter Ihe National Championship. Being the 
victor ai that level leads to the International 
Championship, then n s only the other com- 
petitors standing between you and the title of 



guide as 10 how professionals approach dif- 
ferent types of bends, overtaking and motor- 
cycle racing in general. 

The gameplay hasn't been skimped on, 
either. The Honda isn't the rough W ready 
cycle featured in most games; It's much 
more sensitive and requires more skill At 
first, it's very easy to go skidding off at a cor- 
ner or from a puddle of water or oil. Finishing 
in the lop five is ambitious enough for a 
novice — forget about winning till you've got 
plenty of experience, 

Focussing on 16-bits, MicroStyle have a 
quality first release with more to it than Ihe 
usual mindless arcade racing games — a 
musi for fans of the genre. 
Wanen Lapworth 




World Champion. 

Entering your name to register, various 
options may be selected from a menu 
Though initially Ihey're empty, the tables lor 
the championship, lap records, and all -riders 
(high-scores) may be viewed, and the history 
of Ihe current rider. This gives the number of 
races started, crashed in, won. and number 
of lap records held. 

The number ol laps for the race are set 
and the track practised, if so desired, before 
getting down to the actual competition. Usual 
control convention applies (including the 
growing standard of gears changed with (ire 
and up down) and as well as other riders and 
tortuous bends, tracks have bumps, pools of 
water and oil spills to make racing tricky. 

Some formats of RVF Honda (ST includ- 
ed} allow you to connect two compuiers with 
a data link cable so two people can compete 
directly against one another, each using their 
own computer 

As you'd expect from a division of 
MicroProse, (he manual for RVF Honda is 
meticulously detailed. Each race track has 
two pages to itself and the location and track 
diagrams are annotated with tips, stalistics 
and section-by. section descriptions ol the 
track's straights and bends, There's even a 



£24.95 



Polished presentation leads to reef- 
isitic track perspective and animation, 
but spoiled by giant dark green lot* 
lipops for trees and signs seemingly 
made ot cardboard. The main sprites 
are much better. The well defined and 
animated rider occasionally looks over 
his shoulder as he races along. Best 
though is when you leave him after a 
crash — he stands by the side of his 
bike, shaking his head and occasional- 
Iy reaching over to rev the engine! The 
engine is the most noteworthy sound 
In the game: it's loud, grating and 
soon gets on your nerves. 



OTHER FORMATS 

Amiga and PC (ST price) should be 
available as you read this (which 
seems like a stock phrase for the for- 
mats box this Issue). 



COMMODORE 64/128 ■ SPECTRUM 
Silkworm 

VIRGIN GAMES both £9.99 coss 

£14.99 disk 

AnHflA 66%. Atari ST 83% - TQM air 

This 1 1 level shoot- em-up in which an 
evil dictator is terrifying a peaceful 
country was well received a couple of 
issues back The C64 Silkworm is car 
tainly tough, even seasoned blasters 
will find Ihe going difficult, but this i 
good blast that whilst It suffers slightly 
from the Commodore s blocky graphics, 
is very playable The Spectrum's largely 
monochrome works well v. 
sprites and satisfying explosions per- 
haps a touch easier to gel through 
still one of ihgosa games to go back to 
TGM update C&4J128 75% 
Spectrum T7% 

ATARI ST ■ SPECTRUM 
The Running Man 

GRANOSLAM £24.95, Spec 
£8.95112.95 disk 

AiTtoga 53% — TGM019 

Sad to say the ST version plays just as 
badty as the Amiga game Control of 




Richards is sluggish. When running he 
looks as if he's struggling through a vat 
of treacle Things improve a little on the 
Spectrum version (picture above), char- 
acter control of the reasonably defatted 
sprite is slightly better, making it easier 
to get on. But it's still the bask: game 
concept which lets all the versions 
down 

TGM update: Atari ST 51% 
Spectrum 60% 

AMSTRAD CPC 

Emlyn Hughes 
International Soccer 

AUDIOGENIC £9.95 eass, £1495 disk 

CGtrTiinooofB 64 88ft*>, 
Spectrum 65% — TGMO 1 7 

Strangely, In the actual matches 
(menus am the same dear simplicity of 
the other versions), the side borders 
have been increased in size so that the 
playing area is a square shape In Ihe 
middle ol the screen. With Jess pttch 
and less players visible at any one time, 
payability suffers a little, but the control 
system works fine The players are rect- 
angular and hop and skip about the 
pitch, and sound effects are thin, but 
this, with its wealth of options and con- 
trol complexities, is still a wry good 
soccer game. 
TGM update 81% 



TGM TX 020:7-89 43 



Reviews 



A leaping, bounding blast from the pas 

RICK DANGEROUS 



Firebird 

011 the test gung-ho swash-buckling 
adventurers were around in the 
roaring mid- Forties Complete with 
numerous women throwing them- 
selves at their feet, irremovable hat 
and sharp line in witty dialogue, they knew 
how to handle themselves in a crisis 
Though rather more jovial than the average 
Nazi-beating hunk. Rick Dangerous is one 
such hero, 

1945 With a taste lor exploration. Rick 
went in search of the lost South American 
Godu tribe Unfortunately, while piloting his 
plane he got over -involved in carving his 
name m a block of wood with his teeth and 




so crash-landed near the Amazon. 
Surviving the crash [without a scratch, obvi- 
ously), he was unenamoured to find the 
Goolu tribe were somewhat less than 
pleased to see him. 

Thoughtfully grabbing a large stick on the 
way, flick ran lor the safety of a huge cav- 
ernous temple, This is where you lake up 
the lortunes of Mr Dangerous. 

II was, of course, the Goolus lemple, but 
the spear wielding weirdos are only pari of 
the problem. The temple is armed to the 
teeth (if large stone religious buildings can 
be so described) with all manner ol mean 
and sneaky traps, beginning with a man- 
sized boulder chasing Ricky (sound famil- 
iar?) and preventing him from going back 
the way he came 

Spikes, hidden spears, pits and disinte- 
grating floors are just a few of the nasty 



obstacles abundant amongst the platforms 
and ladders of the Hick -screen lemple cav- 
erns. To help him, Ricky has a gun, with a 
limited supply of bullets which thankfully 
can be replenished, sticks of dynamite 
(also limited in number) to bkjw away 
blocking rocks, and the aforementioned 
suck to probe for traps. 

After the Goolu temple has been con- 
quered. there are three other levels to lack- 
le. the nexl set in a pyramid where a stolen 
priceless jewel must be iound 

Rick Dangerous is a platform game in 
the style of the Super Mano Bros under 
ground worid, with a short hero sprite 
bounding around a fun cartoon setting. 
Though its not as playable as the classic 
Nintendo game, it's amusing and fairly 
addictive. Play is made more sophisticated 
by the positioning of traps, rocks and fea- 
tures such as moving platforms, composing 
puzzles on some ol the B5 screens. 

Rick Dangerous is a hark back to the old 
days of gaming — by no means a bad 
thing in this case — and will provide lols of 
entertainment for your money 
Warren Lap worth 



£9.99 

cass. 




T" irrr 
rrr" r~" * T rr 



14.99 disk 



A neat film strip graphic accompanies 
Introductory tent The sprites are smart 
bu! detailed and designed with 
humour; the backgrounds are well 
drawn, producing a good stone effect 
without falling Into the trap of blandly 
repeating blocks of graphics. When 
killed, characters fall in front of the 
screen graphics, waving their arms 
and legs madly which adds a lot to (he 
game's feel. Sound effects are drab 
but the title music is • great jaunty 
number. 



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£9 £99 

ens, 
£14.99 disk 

Colourful but blocky. the graphics 
aren't of the same quality as the OB4 
version: the characters generally look 
a bu grim, while the screen goes from 
one part of a level to the next by 
scrolling scenes jerkily. Audio is 
equally crude. Gameplay, though, 
remains intact, which With Rick 
Dangerous Is the main thing. 




£9-99 

eats, 
£14.99 disk 

Pari of the screen's nicety segregated 
to enable a spread of colours — two 
for the corridors and chambers, a dif- 
ferent two for the rocks n' blocks 
forming them, with a colour substitut- 
ed within certain character squares. 
Clash occurs on differently coloured 
ladders, but clever programming 
avoids this on certain graphical fea- 
tures. Definition is close to the CM 
(though obviously with less colour}; a 
shame that more detail wasn'l packed 
in Audio Is, a nice surprise: good 
music and jingles and apt effects. 

OTHER FORMATS 

Atari ST Amiga and PC (all £24.99}. 
:h with 1 35 screens, will be available 



Sentinel 



FIREBIRD ■ PC £24.95 

Amiga 94%, — TQMQQ9 

Mega Commodore hit of years ago, Sentin&i is a 
classic game which seems to work on every for 
mai, and the PC is no exception The object in 
question rules over 1 0,000 worlds. You play a lowly 
Synthoid who attempts to overthrow The Sentinel 
through a series of enegry absorptions from trees 
in the 3-D landscape which allow you to recreate 
yourself ever nearer and on higher ground to ruling 
sentinel clones. Eventually, when enough power is 
absorbed you can tackle the done control a world 
— but they're out to get you first. 
TOM Update 85% 



44 TGM TXO2O:7-09 





r 



Aeal-Time fantasy 
. with the thrift of adventure. 

An epic 3-D game fought over 64 tandsca 
megabytes of high resolution graphic* 
sound, c d over two man yea/ 



ZliTUS- 



AVAILABLE OVER 3 DISKS FOR AMIGA; STAND IBM PC AT £24,99 

Empire Software, 4 The Starmets. UlruSon North Ttade Centre. Basildon. Essex SSI 5 60J, Telephone 0268 



DISKS 



He's big. He's back. He's James Bond 007 and now in a thrilling adaptation from the new movie Licence to Kill, 

you can take his place. 

Licence to Kill is a multilevel, multkole game - you take the controls of helicopters, boats and tankers, perform some 
death -defying parachute stunts and take to the seas for a spot of barefoot waterskiing. A steady aim and steady fire is needed - 
shoot from the hip and take out the 'baddies 1 , 

1 t s action packed and closely follows the latest adventures of the 
world's best kept Secret Agent in the brand new and most exciting 
movie of them all. 

James Bond in Licence to Kill..... ^.^ 

appearing shortly on 
a small screen near you. 




ALBERT R. BROCCOL 

TIMOTHY DALTON 

as IAN FLEMING'S 

JAMES BOND 007^ 






Coming soon on the 
Atari ST, Amiga, IBM PC, Commodore 64 , Amstrad and Spectrum 



uv 



tyHOMMNlMMlMG* 




• 



U iVnJ i Timc.it hyJblttml anj 
Pam HtHivuF idrQi Limvlh in 
asctfltfrom LICENCE TO KILL 






AMIGA 
Gunship 

MICR0PR0S6 £24.95 
PC8t% — TGMQ04 AtanSTBS% 
TGMOOS. Air«rad 81% — TGMG11 

In the AH -64 Apachi combat chopper 
you can kick hell out of a variety of tar- 
gets with the awesome arsenal at your 
disposal. As with many MicroProse Sim 
ulations, game control takes a while to 
master . and once the chopper s oft ol 
the ground, sad to say, Amiga Gunstup 
tsnl very impressive, Scrolling is on the 
jerky side and neither the graphics nor 
the sound use the Amiga's capabilities 
to the hill. 
TQM update 68% 

AMIGA 
Hawkeye 

THALAMUS ■ E 19.99 
Commodore Si 80*. — TGM0O9 

The Boys Without Brasns came up 
trumps with the C64 version ol 
Hawkeye. and it has survived lha trans 
ition to 1 6-bti wall. The hero of lha 
game strides around firing his tittle gun 
at all and sundry in a very menacing 
manner. The shoot-em -up market has 
seen a lot of examples of this type of 
game over (he years, and when it 
arrived on the C&4 s year ago it was 
pretty state-of-the-art. Now on the 
Amiga it tsnl as startling and the con- 
version hasn't produced top-of-the- 
range graphics or parallel scrolling, but 
it does remafft a damned good Wast. 
TGMupdat. 81% 







Software Snax Is TGM's section 
for those reviews that come in 
too late for the main section, 
those which we just missed out 
on last time round because of 
schedule timing, or are not what 
you would call mainstream 
games, such as the brilliant CDS 
Colossus Chess 10 on the Atari 
ST. We're also running Electronic 
Arts' Legacy of the Ancients 
here, because the game was 
released some time ago and is 
now effectively being re-released 
as a 16-bit budget game. 




16 -bit Hawkeye 



Vindicators 



DOMARK ■ Amiga £19,99 

Attn ST 88% Anwtnd 89% - TGM01 8 

This is a story of vile aliens brave Earth 
defence pilots and some cracking graphics 
and sound effects. The arcade machine is 
not the most awe -inspiring creation the 
world has aver seen, but this Amiga con- 
version is very good. The bright colourful 
SR 86 8atlle Tanks rumble around the 



screen as il they 
mean serious 
buislness. aided 
by some pretty 
impressive sound 
effects. A great buy 




STAR 

UPDATE 



g«| i! 



TGM Update 89% 



EAS £24.99 ■ Amiga 

Earth's been destroyed and the surviving 
members of the human race have fled into 
space to try to contact tnendty aliens lor 
trading 

The game starts with a password quiz 
find the relevant word on a certain page 
and type rt in. Once achieved, the 
playscreen is displayed, consisting of a 
central area where graphical representa- 
tions ol alien traders are shown, flanked by 
the options used throughout the game to 
buy and sell stock and equipment, check 





your stock, look at the galactic map and 
your status (you start as a beginner 
aim of the game is to reach the highest 
ranks). 

First buy some stock with your meagre 
funds. The local Ariur Da ley -type alien 
dealer appears and offers a variety of good- 
ies for sale. These include water, software, 
alcohol, weapons and — for teetotal races 

— milk. You can bader with these guys to 
get the best deals, and when a mutually 
beneficial deal's been struck a galactic map 
appears 

Travel range — dependent on fuel types 

— is shown by a green circle. A quick dick 
on the flight toon sees you wending your 
merry way to your destination — but watch 
out lor pirates who will hall -inch your cargo 
given halt a chance. 

II all sounds rather like Ehie. though 
sadly it lacks the long term payability ol 
that classic game. Some ol the text mes- 
sages are on the slow side, and certainly 
grow 10 be teeth -gratingly annoying when 
experienced lor the Nth time, 
TQM rating 68% 



ANDROMEDA 
MISSION 

Demon ware ■ Amiga Elba 

Bizarre green and mulWimbed alien races 
just dont know when to put their seven 
toed feet up and stay at home. Another 
nasty bunch has decided to gather their 



4BTGMTX020:7-89 



e views 






considerable army to form an invasion fleet 
and see what innocent worlds they can 
conquer, 

One such world is Andromeda, the last 
outposi of a civilisation fleeing from a dying 
solar system, It and its moons have been 
overrun by alien erall and" even now are 
selling up bases from which to spread their 
corrupt spades, Naturally, you have the 
task of cleaning up space. Steering a ship 
across the surface of 3-D perspective land 
scapes and also in space, extra weapons 
can be gained — but precious shield ener- 
gy can only too easily be lost 

The multicoloured patchwork landscape 
scrolls smoothly and quickly, but perspec 
tive is unrealistic near the sides and hori- 



zon. Ship movement is plotted smoothly 
but definition is flat, The sound effects are 
a strange bunch of samples, including inap- 
propriate richocheting six-shooter fire as a 
laser sound and a couple of Star Trek 
effects. 

Andromeda Mission is little more than an 
updated Buck Rogers game — graphical 
presentation is better and the in vogue 
add-on weaponry and large end-of -level 



motherships have been included. The drlfi- 
cully level is unfair: enemies approach en 
masse, spraying bullets all over the shop, 
and the aforementioned motherships are 
very difficult to destroy — but are easy to 
be destroyed by. Shoot -em up fans have 
a lot of games to choose from, so needn't 
choose Ihis WL 

TQM rating 4B<*b 



WAYNE 

GRETZKY'S 

HOCKEY 

BETHESDA SOFTWORKS ■ AMIGA C24.99 

Ice Hockey is a violent sport, so rl s cred- 
itable that ihis release echoes ihe fact. As 
for product endorser Wayne Grelzky. you 
would have to know ihe irans- Atlantic sport 
well to appreciate his particular qualities. 

From three types of menu — Game 
Setup, Time Oui and Team Consi ruction — 
options include type of play (whether you 
want to play and/or coach the team), team 



quality level which in effect acts as a diffi- 
culty level, whether or not to view the 
punch ups which inevitably occur and 
choice of strip colour. 

Then Us onlo the ice rink to bust some 
shins. Only one player on each team can 
be controlled at one time — denoted by a 
while helmet To change players simply 
move the onscreen cursor to Ihe chosen 
character and press lire When the oppos- 
ing side (or computer in one-player model 
get control of the puck, don't panic, you 
have a stick use it. 

There are several ways to regain pes 
session of Ihe puck One way , & to barge 
into Ihe opposing team member as he 
passes, with luck this dislodges ihe puck, 
or you could try to grab the dude, which 



1 9B3 which ended In a draw. 

The 40-page manual assumes more 
than a passing acquaintance with the rules 
cf chess, but Is accessible enough for 
beginners and explains all the features that 
have become standards on computer 
chess programs. Colossus W tops the lot. 
however, with its unique learning ability 
which makes it an increasingly tougher 
opponent the more games you play — and 
Chess has an indefinite lasting appeal,.. R K 
TOM rating 86% 



Bestride the chequered boar 



COLOSSUS CHESS 1 



COS ■ Atari ST 

Chess is a computer natural, the most 
rewarding computerised board game tor 
the solo player, and CDS have been in the 
forefront of computer chess since the earli 
est Spectrum days, when one of Ihe first 
versions of ihe Colossus series came out. 

This ST version is an outsiandmg pro- 
gram (by Martin Bryant), not only for is 
inherent chess playing abilities, bul also for 
all the bells and whistles which have been 
added — for a start you can choose to play 
with onscreen messages in English 
French, German, Italian or Spanish,. 
Chess, alter all. is mternauor ■ 

Colossus W. like a lew of its earlier ver- 
sions, offers a 3-D display for verisimilitude, 
bul it can be switched to a two-dimensional 
view which adds clarity to ihe thinking pro- 
cess at times. And from the drop down 
menus a rich array of options is available 
(including CDS adverts for forthcoming 
games), such as playing blindfold (obscure 
either or both of the players' pieces). 
change the settings ol the board pieces or 
even change the pieces themselves So 
great fun can be had choosing between 
standard, futuristic, medieval and oriental 
figures 

The program also features real games 



as played by chess masters against each 
other and computers, adding a touch of 
wargaming whereby you may be able to 
rewrite history so that Karoo v can win that 
game he played against Mephisto ill in 




TGM 7X020:7-89 49 



Short Reviews 








1 

- 

• 

i 


* , 




^ 


•Jk 


, 



won't gam you Ihe puck bul will allow your 
(©am matQS lo swarm around. When a puck 
handler is molested there's a good chance 
of a light breaking out artdor a penally 
being awarded, though try not to lose too 
many players to penalties because this 
obviously gives the opposing team the 
upper hand. 



Wayne Gretzky's Hockey certainly has 
enough menus to keep you scratching your 
head for a few hours deciding what and 
who to play where. The actual game is also 
a bil difficult because player control is 
rather tricky Good for ice hockey lans. 
olhers mighl approach wilh caution, MC 
TQM Rating 75% 



Electronic Arts ■ PC £19.99 

The ultimate enemy In this game. Calvrak, 
is a particularly ugly beast who threatens 
the kingdom from trie safety of his/rla 100- 
level dungeon — Doomlane. What's more, 
this vast underground lortress is filled wrth 
various lorms of vile and violent creatures, 
all under the power of Caivrak. 

To prevent the potentially disastrous situ- 
ation of Calvrak sending forth his army, one 
or two players may infiltrate the dungeon. 
Maze-like levels are shown from a birds- 
eye viewpoint and the monsters encoun- 
tered in the corridors are deah with by tired 
weapons. Useful objects to be found include 
keys, treasure, three types ol lood (to 
restore hearth) and magical amulets (to in- 
crease armour, strength and magic levels). 




Often tasteless colour schemes 
arc excusable amongst Amusing 
and puzzling action 

Included with ihe game is a construction 
kit wtih a host of editing abilities, enabling 
dungeon levels to be created or existing 
ones altered. 

Colourful EGAintroductory piciures lead 
to disappointment — maze graphics are 
simple and drab: sprites have vague dni.nl 
and two-frame animation As is often the 
case with slower PCs. scrolling is jerky. The 
usual ear grating PC sound effects are par- 
tially compensated for by sampled (I hough 
noisy) pop title music. 

Demon Stalkers is a clear variation on 
<.tte\. (hough ii expands on the classic 



com op wilh information scrolls (giving hinls 
on what to do next), different qualities of 
food, and multilevel puzzles. More thought 
Is required than for Gauntlet {reviewed in 
TGM011 — 72%) and though Ihe game 
lormat is getting tired, Demon Stalkers is 
worth a look, particularly with the ability to 
define your own dungeons, WL 

TOM rating 71% 



BRIAN 
CLOUGH'S 
FOOTBALL 
FORTUNES 

CDS Software ■ Atari ST £19,99 

No, this isn't a limp soccer manager or 
International Soccer with the famous loud- 
mouthed manager thrown on the packaging 
for good measure, as seems to be the case 
with some football games (H not most) per- 
sonality- promoted software in tact, it isn't 
even directly computer hased at all: a real, 
tactile playing board (coo) is the most impor- 
tant pah Of ihe packaging of this 16-bit 
revamp of a two-year-old Spectrum game, 

For two to five players, each managing a 
(earn of players (13 -man squad) whose 
names, positions and skill ratings are sup 
plied on small cards, progress is made 
around Ihe board, with the computer acting 
as a dice, and special squares are landed 
upon which change Ihe team's late The 
results ol many ol these happenings are cho- 
sen at random by Ihe computer The results 
of matches, which occur in-between board 
moves, are determined logically by the com 
puter by comparing team skills and history. 

It's no surprise that graphics are Kept to a 
minimum when all the computer has to do is 
display randomly chosen text and manipulate 
a lew numbers. Neatly presented text, with 
splashes of colour here and (here, are the 
norm, with a simply drawn dice and printer 
being the underwhelming highlights, One or 
two bleeps punctuate the silence. 

Thankfully, Ihe board game is quite an 
amusing one to play and assembling a skilled 
squad soon becomes an involving pursuit 



The game borrows a few ideas from 
Monopoly — for example. Immunity cards lo 
counteract penalty squares are the equiva- 
lent ol 'gel oul of pil free' — and wild auc- 
tions, where bidding for a good player can go 
stupidly high, are great fun. A lot more of a 
board game than a computer one. Brum 
Cioughs Football Fortunes will appeal lo 
football fans and casual kick-about players 
alike. WL 

TGM rating 75% 



LEGACY OF 
THE ANCIENTS 

Electronic Arts ■ PC £9 99 

Legacy ol the Ancients is part of the 
Electronic Arts Software Classics range, 
basically 'golden oldies at budget prices 
This means that the cached outdated play 
can be excused — Ultima V, Ihe latest of 
ihe series Itom Origin, has greater sophisti 
cation ol combat, magic and communica- 
tion but costs three times as much, 

Your sedale and simple Hie as a shep 
herd changed when you lound a dead 
body, wilh a strange hl.n > iin;k, some 
papers, a gold bracelet... and a leather 
scroll. 

Little did you know that fhe scroll — said 
to hold the magical secrets of 12 ancient 
wizards — had been stolen from Ihe 
Galactic Museum some years ago and had 
since passed from hand to hand, leaving 
death and chaos in its wake Beginning in 
the rnusuem, your quest is lo !md a way lo 
eliminate the scroll's evil magical influence 

The game uses ihe standard BPG for mi.. 




A dangerous quest — luckily 
you've got a talking bracelet to 
ke&p you informed! 

la. Your character has five attributes 
II NGTH, ENDURANCE, DEXTERITY, IWTEU.I 
gence andCHAHM, all of which begin ai f5) 
plus kit points and level A plan view ol 
your surrounding area is shown (sometimes 
changing to 30 perspective) and 12 com- 
mands are available- 
Graphics are drawn with sirange pastel 
colours, al limes soothing al olhers gaudy 
Definition is vague — outdoor figures are 
podgy doughmen and walk m an uncoordi 
nated way. The walls of the museum and 
dungeons are stipple shaded crudely and 
unattractively bul some of ihe creatures 
encountered are amusingly weird 
Scrolling/screen update is done in big steps 
bul this is par lor the course in the RPG 
genre. 

Certainly an HPG beginner would benefit 
Irom Legacy ot the Ancients and the more 
experienced (and Irugal) can shll find a 
hours of lun in the novel scenario WL 

TOM rating 73% 



50 TGM TX020 7-89 






BLISTERING PACE 
PIXEL PERFECT PASSING 
SUPERB TACTICAL PLAY 

Whatever your stylo of play may be, ba it playing the Long Sail or 
playing the Sweeper your players will be in position to receive the 
passes, control the midfield and tackle an advancing striker 
Each player on the field is an individual with a unique 
combination f four attributes - Pace, Accuracy, Stamina and 
Aggression. Watch out for the Brazilians at the International 
level, they are dynamite. 

• Full size multidirectional scrolling pitch with scanner 
showing all the player* on the field. 



* Option to practice and learn ball control, take 
corners and practice penalties. 

* 5 Skill levels. International to Sunday League. The 
levels of both teams set separately. The ultimate 
challenge is the defeat of the star studded team of 
International* by the Sunday League of no ho pars, 
A super human test of skill end concentration, 

" One or two players option. * 4 distinct tactics. 

t League competition tor 1 to 8 players. Load and 
ive League facilities, 

* Simple controls to dribble, shoot, pass, chip or 
head the ball or do a sliding tackle. 



* Amazing ball simulation takes account of the ground and air friction. Direction 
changing breeze at the higher skill levels 

* 9 types of Corner kicks. Penalties, Yellow and Red cards and a Nnt of other features 
tike players getting tired by the end of the game, time wasting, injury time, etc, 

PLAYING IT IS EASY 
MASTERING 17 WILL TAKE TIME - ALOT OF TIME 



A Soccer Simulator which 

is not only accurate and 

realistic but is also 

great fun to 

play 




AVAILABLE ON 


AMIGA 


£19.95 


ATARI ST 


£19,95 ! 


CBM 64 Cassette 


£9.95 


CBM 64 Disk 


£14.95 


IBMPCComp. 


£24.95 







r,BURNHAMTR; 
DARTFORD, KENT. Mail Order by Cheque, 

Telephone No.: 0322 92513/92518. 



Order, ACCESS or VISA. 
FAX No: 0322 93422. 



m rr- 



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Amiga 3,5" external drive. Capacity S80K 
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>^rf staroth — The Angel Of 

| /M Death has been a 

/ * strange game for 

^^ f Hewson right From the 

^ ^"start It was conceived 

way back in the spring of 1988. 

This in itseH was strange for 

Hewson, since they planned to 

release it a over a year later in April 

1989 — which, due to program- 



ming problems \ has now been put 
back to nearer July (which, accord 
ing to Hewson. is not bad). 
Sandra Cousins. Hewsons then 
Operations Manager, was already 
Haunting the artwork for (he pack- 
aging at last years PC Show — 
and that was another problem: the 
artwork. 
Marc Dawson (who already had 



Robin Of The Wood and Nodes Of 
Yesod lo his credit) first 
approached the eponymous 
Andrew Hewson at the PCW Show 
in 1987, asking if he could do any 
work lor Hewson — who were 
releasing such hits as fjroton and 
Zynaps at the lime Atler discus 
sion. Marc was commissioned to 
write Astaroth — one ol Hewsons 



54TGMTX020 7-89 



Game Feature 




first games to be programmed pri- 
marily on me ST and Amiga. 

As soon as the game was placed 
on trie release schedule. Sandra 
Cousins got her operation into the 
theatre, and started managing the 
game thai Hewson hoped would be 
their best-seller of 1989, First thing 
on Sandra's agenda was her own 
personal favourite: the artwork 
The now General Manager, whos 
been with the Abingdon 'based 
software company as far back as 
she can remember, currently has 
two artists on her books. Nick 
Davies, who did the Stormtord art- 
work and is currently producing all 
the touched up" Rack- It covers; 
and the Astaroth artist, Steve 
Weston, who has previously pro- 
duced masterpieces for Elrmtnaior, 
Breton and Nebulus. 

Sandra Cousins explains: Once 
Id chosen Steve to do the artwork, 
we met and discussed what the 
cover should look like. I usually 
have a good idea of whai I want. 
so it "s just a case ol ironing out any 
difficulties. Sometimes the pro- 
grammers get a look at the game, 
just to get some delatl , but with 
Astaroth ii wasn't necessary We 
had already developed the Angel 
Ot Death, and 1 knew what she 
looked like. The overall mood was 
dark, damp and Quiet — quite men- 
acing in fact.' 

Steve went away to plan out a 
few rough sketches of the figure, 
and returned to Hewson's HO tor 
the go-ahead lo produce a full and 
finished picture Steve had got 
what I wanted immediately — 
although, obviously, the first sketch 
had to be changed a bit,' says 
Cousins, with a Mary Whitehouse 
look. 

With the sketches finished Steve 
decided that to do such a master- 
piece as was required by Hewson, 
he needed inspiration from fat 
away — Spain. 'Steve went on hol- 
iday to Spain, and finished it in a 
retreat hes got in the rnountains. 
The Angel of Death took Steve 
Wesion twice his normal time to 
complete, it didn t matter because 
the game wasn't anywhere near 
finished then. We paid a lot for her 
(the Angel of Death) and she's just 
what I wanted — seductive, yet 
frightening.' 

Hewson have always been very 



*i r r> * * • T * 




proud of the artwork they produce, 
but why such a startling change 
from the impressive images of 
Eliminator and Zynaps (which was 
also a bit naughty)? 'No more 
spaceships f They've been pushed 
aside now. We're always trying to 
find something original Originality 
is the key. I found out a loi about 
different types marketing while I 
was in the States, they're so much 
ahead of us. lis also good lo look 
at other markets. 1 

Hewson s next summer compila- 
tion, entiiled Heatwave, lakes its 
inspiration from postcards. Created 
by Nick Davies. it features another 
scantily dad. sun-soaked female 
relaxing on the beach next to a 
large octopus who carries ihe com- 
piiaiion s games in each tentacle. 
Nick and i just sat down, threw a 
few ideas on the table and came 
up with this. Nice isn't H?" says 
Cousins presenting the eye- 
catching artwork. 

While Sandra is coping with the 
artwork, somewhere in the bowels 
of Hewson's offices Paul 
Chamberlain is bard al work get 
ting the programming going and 
polishing up all aspects of the 
game. Programmers are seen or 
summoned on a regular basis 
(Hewson only use freelancers) . 
Software Managers tike Paul are 
often the scourge of programmers, 
but it is SMs' suggestions that 



make the games the highly poi 
ished products they are today. Us 
impossible for a programmer to 
view a game impartially (he is often 
more impressed with his two-pixel 
scroll than ihe game content), the 
SM looks at the game from the 
buyers perspective — and there- 
fore needs a good band of 
piaytesters around him. As 
Software Manager, Paul 

Chamberlain also has the deep 
knowledge of the game that is 
required to write the instructions. 

Scenarios, on the other hand, 
are a different matter entirely. 
Usually al) the background infor- 
mation is written by Sandra 
Cousins, however. Asfarofri proved 
to be the exception. Sandra fell 
that it required a novella as it was 
going io be a special game'. An 
outside writer was commissioned 
to write a story which could roughly 
follow the plot of Carrie — Stephen 
King is Marc Dawson s favourite 
author, and King's book was whai 
inspired him lo write a game 
around the Angel of Death. Of 
course, such a novella was a good 
excuse for a few more illustrations 
from Steve Weston... 

It's usually at this point in time 
that the programming and produc 
lion of a game collide- The 
Software Manager has a finished 
game (well a running demo to 
show the distributors, at least), the 



Sandra Co u sens (lop 
left}. Astaroth author 
Marc Dawson (above) 
and In suitably 
lugubrious mood. 
Steve Weston (left) 
with some other of 
his Hewson creations 

Below: a mock- up of 
the actual packaging 
for Astaroth, 
sanitized tor public 
consumption 



CENSORED 

Asiarotrt isn't the only 
game to have is 
anwork changed tor die 
shelves, here are a lew 
Others whose packaging 
was champed 



GAMEQVER'Dmamiel 
— an oflendng nipple 
was censored 
FRIDAY THE UTH 
{Domarkl — the knrte was 
removed tor John 
Menzie*. 

BARBARIAN [ Palace) — 
Mana Wfrrnafcm was net 
to be seen In Boots, only 
Ihe barbarian. 
VIXEN I Martech) — only 
Conine Russets face 
was to be seen m Boots 
And of course Astaroth 





scenario is written, the artwork is 
drawn and the rest — bar duplica- 
tion — is up the the publicist 

Hewson's policy is nol to release 
games unless they're totally happy 
with them — they prefer quality as 
opposed lo quantity However, 
Cousins says its possible to get a 
master tape from Hewson's ho to 
(he shelves of your local retailer 
within three days just to hit a 
scheduled release dale — but it'll 
cost you an arm and a leg!' she 
adds. 

And that's normally where it fin 



ishes for General Manager 
Cousins, but nol so wiih A 
On presentation 10 the mapr retail 
ers. Hewson were told that the high 
street chains woutdnt slock the 
product with the present artwork, 
Sandra reckons the picture's 
naughty . but the ban was totally 
unexpected: They looked at it 
totally out of context The buyers 
for the retailers are acting as public 
censors. Bui its publicity', she 
adds, And. any publicity's good 
isn 1 it? 



MIND YOUR WAY 

Astaroth is the Angel ot Death: m (stress of all minds and the 
guardian of evil- As Qzymandias, a fearless chap, you must trek 
through countless rooms in a labyrinthine structure filled with 
numerous hordes of strange and weird folk They'll bash you al the 
slightest provocation, so be carelul where you stand! Your only 
weapon again si these fearless foes is your mind — a very powerful 
asset. With mind concocted magic you must overcome the demons 
and collect various Mind Powers, which will eventually be used to 
battle with the Angel of Death in the apocalyptic last room. 

Astaroth should be out — Tastefully repackaged — m July on !he 
Amiga and Atari ST, priced £24.99. 

One of Sieve Weston's preliminary sketches for the Astaroth cover, 
which suggests In notetorm on the Sides that liie light should all come 
from Ihe lop and b« blue-green In colour The structural element* 
should be blue-brown-gunmeial, but with a fish-like luminosity. 
Overall, he adds al the bottom, the mood should be dark, damp, quiet. 



PICTURE THIS! 



A fantastic video recorder 
and posters up for grabs 





You've read the feature, seen 
the artwork, now win the book 
that inspired Asiarorr?, the 
game and the poster, 
The Angel of Death, Astaroth s 
main character, was based on 
Stephen King's horror novel, 
Carrie, The first-prize winner 
will receive a terrific Amstrad 
video recorder (featuring 
handheld programming, HQ 
picture, etc. .) plus a copy of 
the film Carrie on video. While 
ten runners-up wilt each 
receive the book Carrie, a 
copy of Astaroth (on the ST or 



Amiga, or any other Hewson 8- 
bit game — please specify) 
and a poster featuring the con- 
troversial artwork, as featured 
in TGM 

Just answer the three ques- 
tions below, pop your answers 
on a postcard (along with your 
name, age, address and com- 
puter) to Hewson Competition, 
TGM t PO Box 10. Ludlow, 
Shropshire SYS 1DB. Closing 
date is July 20, and usual 
rules apply. 



1) Who played the epony 
mous character in the film, 
Carried 

2) tn what county are Hewson 
based? 

3) Who is the author of 
Astaroth, name two other 
games he has helped pro 
gram? 



X 



56TGIv1TX020:7-89 




Take (ht> hi' nut .ill v 

bronzed HAWKEYE ltiroui>h IJ mdivKin.ilh loaded Ih- M 'I~ 

iii nun >fop lomh.tl .u titin, liMlunny rejl pjrjllj* 

U r<i|(irvi>. [ii/yfirtkj, Kraphii I jnd *ou rtd de< I ined t« » si*, e 

vnurr.ir*. I he tre.ii of their lives. 



ATARI ST & AMIGA «,.„ 



4n addictive and beautifully presented shoot 'em tip of the highest calibre! COID midai ha? : m CBM Ml 28 

rViLmuv I Saturn Hoy«, CJIm Pjri. AldHnuston, BrfUiirr SC 4QH 8 m: t'.fci 772H 1 




Get in the hot 
seat of one of 
the world's 
fastest cars as 
ACCOLADE 
take you for a 
top speed trip in 
a Porsche 959! Ifs 
ust one of the cars fea- 
tured in the brilliant rip-roaring road rac- 
ing game The Duel: Test Drive ti (82% 
TGM019). 

The Due/ puts you behind the wheel of either a 
Porsche 959 or a Ferrari F40, two of the fastest 
production cards ever, rocketing down highways as 
eyecatching and dangerous as the cars themselves! 
With Head-to-head racing at200mph down desert straight- 
ways, through forest tracks and along the dangerously nar- 
row mountain roads (don't look down), you gotta be the fastest 
to outrun the cops and have enough driving skill to avoid the 
oncoming traffic! 

The Due! is available now on PC, Amiga and Commodore 64 disk and is 
currently being converted for cassette on Commodore 64, Amstrad and 
Spectrum formats. 

Now Accolade are giving away a Porsche! (Editors and children first!) Hold on, 
Kean ... Ifs not actually a real Porsche but a 500 Porsche 959 radio controlled 4 WD 
kit (1/12 scale) and it could be yours if you're the winner of this here comp. 
The kit Porsche is perfect in all details and has everything the full blown car has — taken 
from the Porsche which won the Paris-Dakar Rally. It's ready to assemble, electric powered, 
shaft driven, four wheel drive high performance, on or off road racer, And comes complete wilh 
everything from the rwtonocoque chassis to the mini light bulbs for the headlights. "Vorsprung 
durch ruddy brilliant!" as they say in San Jose, California. 

To have a chance of winning this fabulous car simply tell us what the following Accolade games are! 
simulations of.,. 

■ 1. Rack 'Em ■ 2. Mean 18 ■ 3. Serve & Volley ■ 4, 4th & Inches ■S.T.K.Q 

Answers on a postcard or back of a sealed envelope to: DUEL DRIVING COMP, TGM, PO Box 10, 
Ludlow, Shropshire SYS 1DB, Entries to arrive here by July 20, and. as always, TGM's wonderfully 
devised competition rules apply. 



58 TGM TX0207-89 



DUEL DRIVING! 



Win a £5 
Porsche 



kit 



And drive like a 
maniac with 

ACCOLADE! 




The model car 

pictured here is an 

FVC4WD VtSiri seate 

Porsche 359 by TamJye 

Plastic Model Co, Japan 

Copyright 1986 Tarmya 



TGM TX 020:7-89 59 



Robin Candy's 



PLAVIN 



TIPS 



▼ 




tier last months 
console bonanza 

this month's 
playing tips 
returns to its normal 
format, but Sega and 
Nintendo owners 
needn't worry — we've 
got more console 
specials planned for 
future issues, so keep 
writing in. I'm especially 
looking for tips on 
Voyager, Populous, 
Prefect Rrstart, Lords Of 
the Rising Sun... and 
anything that's up to 
date. II you want to win 
£50 worth of software of 
your own choice send in 
those tips! 



Mc Kraken 




This third instalment sees Zak 
getting closer to saving the 
world from the alien mindben- 
ders. 

Wait around m the plane lor a 
while. The pilot gives you a 
parachute Then wait lor a while 
longer . You're now inside the 
alien space ship Make a note or 
the colours me pilot presses on 
the wall. You need these later to 
get off the space ship 

Press the burton on the door 
An alien now comes and takes 
you to the king. As soon as you 
are able to move, give the guitar 
to the king The alien then 
shows you the way out — make 
sure you don'l cross the line on 
Ihe floor or you'll be transported 
back home. 

Walk back io the king's room, 
read the Lott-O-Didor and make 



a note of the number you see, 
Walk back 10 the coloured but 
ions and press them tn the 
same order as the numbers on 
Ihe Lott-O-Dfctor Walk to ihe 
left of ihe line on the floor and 
wait, 

You will now be falling very 
fast, so use the parachute 
When you land on the water 
use ihe kazoo A dolphin 
appears. Use the blue crystal 
and you can control the dolphin 
Mow go right, swimming under- 
water, till you lind the largest 
piece of seaweed covering a 
lump of fallen stone. Pick up the 
seaweed and you should find a 
glowing device Pick this up and 
return to the surface Give the 
glowing device to Zak. Change 
back to Zak, 

Wail around and an alien 



■[PKT: Mi- 




ll 



V. 



Is 



^1 



xg. 



1 



li 




CLOUR KEY 

SUN 



EXIT" TO 
DESEHT 



II 



□ 



MEN 

BOAT 

EVES 



takes you away to their secret 
room He puts you into their 
mindbending machine and you 
lose your mind, but don't worry 
because 1 returns okay later, 
When you're set free you find 
yourself standing outside the 
phone company shop Walk to 
the left, go up the stairs io your 
house and then go into your 
bedroom. Use the monkey 
wrench on the loose boards. 
Use the rope on the hole Now 
walk to the rope and you find 
yourself m the alien secret 
room. Walk (eft to the cabinet 
and open it, Inside you will find 
everything the aliens took off 
you Go back up the rope to ihe 
bedroom and walk out of ihe 
house. 

Make your way io Lou's Loan 
shop. Go mside and buy a lotto 
ticket and enter the number you 
wrote down in the alien space 
ship Now go back outside and 
switch to Leslie. 

Go to the first large door on 
the left. Use the ladder on the 
pedestal and pick up the crystal 
shear. This opens the large 
door, Pick up ihe ladder and go 
through the large door Turn on 
the llashlighl Now use Ihe Mars 
Face Map and make your way 
to the generator room, Turn on 
both the switches until both 
gauges are at the green level 
Now take ofl your helmel. Using 
the map, make your way to the 
map room. Read Ihe strange 
markings on the wall. Make a 
note of these and call it diagram 
2. Switch back to Zak 

Go into Lou s Loan shop. You 
should have won the lotto I' I 
hasn't been drawn yel, wait 
around outside 'or a while, Ihen 
go back into the shop Keep 
repeating Ihis till you have won 
the lotto. Eventually you win 
£10.000 which you need for 
spending. Go back outside and 
go to the bus Use the kazoo 
and use the cashcard in the 
card reader when the bus door 
opens. 

Use the reservations terminal 
and buy a ticket to Miami. Walk 



60 TGM TX020:7-89 



to the plane Use the reserva- 
tions terminal and bay a ticket to 
Cairo Walk to the plane Walk 
outside and go fight till you 
arrive at the Sphynx Look at Ihe 
tegs and find the one with the 
strange markings. Use the yel- 
low crayon on the markings and 
draw the markings from diagram 
2 A secret door opens Go 
through this. Using the Sphynx 
map, make your way to the 
room with the secret panel. As 



soon as you get there switch to 
Annie. 

Walk to the airport. Use the 
reservations terminal and buy a 
ticket to Cairo. Walk to the 
plane. Walk outside and right 
until you find the Sphynx. Go 
Ihrough the secret door. Go to 
the room with the secret panel 
Read the hieroglyphics. Push 
ihe buttons on the wall in the 
order stated by Ihe hieroglyph 
ics. Switch to Zak 




Daley Thompson's Olympic Challenge 

(Atari ST) 

Daniel Lloyd from 
Birmingham sent in this 
cheat. 

When the title screen 
appears type in 
'HfNGSEN.J' The cheat 
mode is now activated 
allowing you to select dif- 
ferent events using the 
function keys, 




RoboCop 

(Commodore 64) 

PS Kenney ot Leicester gels 
through (he levels a bit quick- 
er like this... 

On loading the game make a 
note ol the tape counter num- 
bers as each level loads. On 
completing ihe second level 
you're prompted 'Well done 
Murphy load in the ne*l level*. 
Now press fire on the joystick 
and fast forward the tape to the 
last level- You can load the last 
level without completing the 
drug factory 



(Spectrum) 

Hewson have kindly sent in 
these tips to complete the 
first three levels of their hit 
Spectrum game- 
Level 1 

1 ) Go left and get the key. 

2) Go right past the worms and 
open the door. 

3) Use the first visible spring 
board. 

4) Get fairy and use the spring 
board. 

5) Get umbrella 

6 1 Use the second visible spring 
board. 

7) Go left and get the honey 
pot. 

8) Go right and swap the honey 
pot for the key, 

9) Gel fairy Irom brick chamber, 

1 0) Go right past the eggs and 
flies and open the chamber 
door with the key. 

1 1 ) Gei fairy and use the spring- 
boa rd- 

1 2) Go right and get the honey 
pot, 

1 3) Go left and swap the honey 
pot for the umbrella. 

1 4) Go right till you're out of 
range from the bees so that 
they calm down. 

16) Go left and get the key 

1 6) Go right (ignore the first 
door) past the worms and open 
chamber door. 

1 7) Gel the final fairy. 

Level 2 

1 ) Go left and get the key. 

2) Go right past the pawns and 
open the chamber. 

3) Go right past the second 





batch of pawns and get shoes. 

4) Go left and get the fairy, use 
the springboard. 

5) Go left and jump over the 
high skull wall. 

6) Go left through the worms. 

7) Swap the shoes for the 
umbrella. 

8) Get the fairy from the rainy 
chamber. 

9) Go right past the dragons 
and gel the key (disintegrate the 
platform lhai its on). 

1 0) Go left past the dragons 
and open the door, use the 
Springboard. 

11) Get fairy 

1 2) Go right and use the spring- 



board. 

1 3) Use the springboard — get 
by the open door and get the 
shoes. 

1 4) Go right past the flies and 
get the honey pot. 

1 5) Drop down and use the 
springboard 

1 6) Dived the swarm and get 
the fairy. 

1 7) Go right and open the 
chamber door. 

18) Get shoes. 

1 9) Get Ihe fairy from the high 
ledge. 

20) Use springboard whilst 
pressing righl (lo avoid the fly 
trap) and get ihe final fairy 



Level 3 

1 ) Go left past the knights and 
get the key. 

2) Go right past the knights and 
use the springboard (press nght 
at the same time to avoid the fly 
trap). 

3) Go right and open the door 

4) Get the fairy 

5) Drop down and go hght past 
ihe knights. 

6) Get Shoes 

7) Go left past the knights 

8) Go up and use Ihe spring- 
board- 

9) Go left and jump over the 
high wall 

1 0) Swap shoes lor the key in 
mid air. 

1 1 ) Open chamber door and get 
fairy. 

1 2) Use the spring board 

13) Collapse the chamber roof 
by standing on it. 

1 4) Get the fairy. 

1 5) Go right past the flies and 
open the chamber door. 

1 6} Get the lairy. 
1 7 1 Go left and gel the shoes, 
1 B) Go right and jump up into 
the h*gh chamber. 

19) Get ihe fairy 

20) Use the springboard 
21 } Get the fairy 

22} Use the spring board. 

23) Get Ihe honey pot. 

24) Go right past ihe dragons. 

25) Dived the swarm and get 
the final fairy. 



TGM TX 020:7-89 61 



••«* 



•a— f 



J* 



The Real 
Ghostbusters 




(Amiga) 



ORTH OF 
SOFTWARE 

WE WANT YOUR TIPS 
&WE WANT THEM NOW! 

Yes, it's VO« hints, tips, POKE* *«£ - 
especially - maps we want. And there s 
E50 worth of software (your choice| 
for the star tipster each month. Send 
them to S Robin Candy's MwvT** 
TGM, PO Box 10. Ludlow, Shropsnire 
SYS 10B. 



* 



Man hew and Peter 
Warner from Basildon 
win this month's Star 
Tips award for their infi- 
nite lives POKEs. Type in 
the following listing ihen 
SAVE It to disk for future use. 
Mow RUN the program and insert 
your Real Ghostbusters game disk. 
I'm particularly keen for POKES on 16- 
bit games, so keep sending them In. 
10 DIM CODE%(255) 
20 FOR N =• TO 95 
30 READ A$: A-VALf/SH'+AS) 
40 CODE%(N)«A 
50 NEXT N 

60 CHEAT=VARPTR(COOE%<0» 
70 CALL CHEAT 

80 REM TYPE IN THIS LISTING AND 
SAVE FOR FUTURE USE 
90 REM INSERT GHISTBUSTERS DISK 
AND RUN THIS PROGRAM 
100 REM GAME SHOULD LOAD AS 
USUAL WITH INFINITE LIVES 
110 DATA 70FR 2C78. 0004, 4EAE, FE66, 
2200. 5260. 6772 
120 DATA 4BFA, OOEE. 3AFC. 0400, 429©, 
3AC1.93C9. 4EAE 

130 DATA FEDA. 2AC0. 2A8D. 2B4D. 0008. 
569D. 4295. 4BFA 

140 DATA 0090, 1ABC. 0005. 3B7C. 0030, 
0O0A. 41 ED, 0036 

150 DATA 2B46. 0006, 41 FA. 0060. 7000, 7200, 
43FA. 006A 

160 DATA 4EAE, FE44, 4A80. 6600. 002A, 
70OC 99CC 6100 
170 DATA 0024, 7002. 49F9, 0007, 0000, 6100. 
0018. 297C 
180 DATA 31 FC. 4A54. 00AE, 297C. 57E0. 6004, 
0OB2. 4EEC 

190 DATA OOOC. 4E75, 43FA, 0032. 3340, 
001 C. 234C, 0028 

200 DATA 42 A9, 002C, 237C. 0000, 0400. 0024. 
337C, 0030 

210 DATA 0012, 4EEE. FE38. 7472. 6163. 6964. 
6973, 6B2E 
220 DATA 6465. 7669. 6365. 0000. 0000, 0000, 0000, 
0000 



Carrier 
Command 

(Amiga) 

Another quick hint from Tom 
Davles, 

Start the action game and 
pause Type in THE BEST IS 
YfT TO BE'. This should acti- 
vate the cheat mode. During the 
game press + on the keypad to 
protect Manias and AAVs from 
enemy missiles, 



Chan and Chan 



(PC Engine) 



The PC Engine hasn't been available lor long in the UK, but it's 
already attracting tips. Try this cheat from Brian Dick of 
Wareham to skip to the higher levels. 

Halfway through the last level of world 1 (when the birds are fly- 
ing overhead) there's a little bridge made of kickable bncks. Walk 
over it then turn and kick as many bricks as you can. Drop down the 
hole that you've made and you bounce back up and off the top of 
the screen. You are now m a secret warp zone which allows you to 
warp 10 workJs 2, 3 or 4 



62TGMTX02G:7-89 



Gradius 



(Nintendo) 



This excellent game has 
attracted ihe following tips 
from Mark Longman of 
Chlngford. 

Level 1 

At Ihe end ol this level you 
come face to face wrth erupting 
volcanoes. To avoid being 
destroyed by deadly lava go to 
the very lop left-hand comer of 
the screen and keep blasting. 

Level 2 

Near the end ol this level 
there's a wall which you have to 
blast your way through. When 
you have passed through the 
wall you see a irtiie cubby-hole 
in Ihe white rocks Pull your ship 
into the hole — but do H careful- 
ly otherwise you will crash — 
and you gain an extra life. 

Level 3 

When you start this level make 
sure you have a missile pow 
ered up. Try to stay at the lop of 
the screen — it makes life much 
easier. When ihe heads appear 
go to the top left-hand comer of 
the screen and use your mis- 
siles and lasers. 

Level 4 

This is the same as level 1 but 
upside down. When the volca- 
noes appear go directly below 
the volcano on the lefl to avoid 
ihe lava. 

Level 5 

When the brains with arms 
appear don' l shoot ai the brain 
rtsel but aim for the arms lo dis- 
able the laser guns. 

Level 6 

This level is very tricky, so Iry lo 
obtain the laser power up as 
soon as possible Otherwise 
you lino* if very difficult to 
progress Ihrough the aliens. At 
the end ol ihe level there's a 
volcano. Before it siarts to erupi 
you see two gaps between two 
arms. Zoom inio one of these 
gaps and you are safe horn the 
erupting lava. When the volcano 
has finished erupting ii blows 
up. Now fly out ol the opening 
and finish the level 

Barbarian 

(Amiga) 

Tom Davles from Barrow on 
Trent sent in this handy point- 
er for the popular slastvem- 
up game. 

Type in 04 08 59 on Ihe start 
up screen to enter the cheat 
mode. 




Playing Tips 



Leisure Suit Larry 2 



(All Formats) 

Seirra On Line games seem to 
be attracting a lot of attention 
from tipsters Andrew Ellis and 
Andrew Harris from Evesham 
have sent in these rips to help 
Larry on his quest for love. 

First guide Larry to the 
garage, go inside and collect 
the dollar bill. Now leave the 
garage and go up. op, up, right, 
nghl, right and enier the store. 
Go 1o the counter and get the 
ticket. 

When you re asked to lype in 
your lucky numbers type in 
anything you want Leave the 



store and go left three times 
and enter the TV studio. Go to 
the girl and give her the ticket. 
She then gives you six num- 
bers and when she asks what 
numbers you've got, type in the 
six numbers. You are automati- 
cally sent to the green room. 
Sit down on the bench and 
wait- Aher about 30 seconds a 
man comes into the room and 
asks you 10 follow him Stand 
up and follow htm. 

It doesn't really matter how 
you answer Barbie s questions 
as you always win. When the 
man leaves the room sit down 
and wail for the girl lo leave the 



room. Follow her. After winning 
your $1 million note leave the 
studio. 

Find the blue building which 
Sells clothes. Go inside and 
Sook closely at the screen You 
notice a sign at the back of ihe 
shop. Go to the rack of shorts 
beneath the sign and type gel 
swimsuit". Take the swimsuit to 
the Ironi of the counter and buy 
the swimsuit. Leave the build- 
ing and go to liquor store Go 
to the soda dispenser and type 
get grotesque gulp' then go to 
the counter and buy it. Leave 
the store and go to the 
chemist. 



Walk to the red rack and gel 
Ihe sunscreen Then go lo the 
counter and buy n Now go to 
the barbers shop Go m and 
have your hair cut. Leave ihe 
slore and carry on ietl till find 
Ihe screen on which you ong< 
nally started You notice two 
bins outside your house. 
Search these for your passport. 
Now go to the music store and 
talk to the girl. After a while a 
small automatic sequence 
begins. When this has ended 
you see Larry next to a bar. 

Go left but do not lalk to 
the drunk as he is a KGB 
agem Go to ihe barbers then 
nghl ti;l you reach a ship 
Give the sailor your passport 
and ncket and walk up the 
gangplank. You're now ready 
lo go cruising 



Dragon Ninja 



(Commodore 64) 

Type in the following listing 
from TAW of Surrey and RUN 
ft. Start ihe Dragon Ninja tape. 
When it loads you will have 
infinite lives and time-. 

1 FOR X - 400 TO 437: READ 
Y: C - C+Y POKE X, Y: NEXT 

2 IF C = 4015 THEN POKE 157. 



128: SYS 400 

3 PRINT "THAT IS WRONG' 

4 DATA 32, 36, 245. 169, 32. 
141.64.3. 169,166.141.85. 



DATA 169, 
72. 77. 80. 
DATA 122. 



1, 14!. 66.3.96, 
72. 169. 173, 141 
128, 169,0. 141 T 



76. 130. 194. 173, 32. 208.96 




Denaris 

{Commodore 64) 

Martin Howes irom Newbury 
supplied these tips on how to 
defeal the end-oMevel 
demons, but he's not telling 
where on the last demon is its 
week spot — that's one you'll 
have to work out for your- 
selves. 

1 . MqJusc — shoot in the 
forehead. 

2. Mokjsc — shoot in the eye 



3. 
4. 



Fish — shoot in tile mouth 

Robot — shoot the ball in the 

centre of ihe robot. 

Robot (on tracks) — Shoot in 

the tace. 

Spider — shoot in the mouth. 

Brain — shoot the centre 

Fish — shoot the centres of 

both parts. 

Shrimp — shoot the centre. 

To kill the end of-level 

demons from level four 

onwards you need the satel 

lite attached to the mother 

ship. 




Wicked Tips 



(Amiga and Atari ST) 



Robin Hogg set to work on Electric Dreams's latest block- 
buster. Here are e tew of his findings. 

Your first objective is to get hd of all of darkness s spores, 
everything else takes second place. Keep your growths spread- 
ing by planung new spores on the edges of your territory, or m 
large groups for safety 

Get nd of any enemy spores which find their way deep into 
your territory immediately — they have a nasty habit of spread- 
ing lasl In ihe day phase pick up the sun icon and attach it to 
Ihe guardian. Five seconds later he s gone. It's best lo collect 
the two mini- sun multiples rather than anything else, as they 
Inple your firepower. Use the mini -sun wherever possible and 
get those red spores before they fly off to spawn. 

If things are looking bleak, keep calm and try to maintain a 
spore stronghold in at least one pad of the playing area; Us no 
good having small bunches of spores dotted around as they are 
easy prey lor enemy spores. 




TGM TX 020:7-89 63 



I 




*«OKAY 



5, Tf 



■r m 

V 



if 



022000 



r\ 



46'. I ¥=0 




0Q0000BS000|¥-3 



Right 

here in 
TGM 



We are looking for the best Amiga 
anil Atari ST computer artists, the 

sort of person who can design 

screens like the one at the start of 

the Psygnosis game Blood Money 

based on the packaging art (left) 

by Roger Dean 



64 TGM TX0207-89 




Competition 



Announcing a major 16-bit 
Computer Art Competition 




As anyone who has played the brilliant Blood Money 
from 16- bit supremos, Psy gnosis, will know, the unan- 
swered question is: Where is the money?" Well the truth 
is. right here in TGM! 

The value of the prizes in this one-off TGM/Psygnosis 
competition is virtually £2,000 — and the priceless possi- 
bility of Fame And Glory! If you happen to own an Amiga 
or Atari ST. then all this could be yours. 

Ever fancied yourself as a bit of an artist? Think you 
can match the terrific artwork that we've seen recently on 
the likes of Baitistix and Blood Money 7 Well. 
Psygnosis have laid down the gauntlet. The challenge is 
on to find the best computer artist on the tSbits. 

Each formal will be fudged separately, wrth one winner 
in each format category. 

The winner with the best piece of artwork designed on 
the Amiga will receive an extremely expensive bit of soft- 
ware called Sculpt 4D (and any hardware upgrades you 
may need to run it). 

The first-prize winner on the Atari ST will receive a 
Cherry Graphics Tablet (worth over £6001). 

Five runners-up will each receive the complete rang© of 
Psygnosis software currently available for their comput- 
er. 

And that's not all. Each of the winners* screens will, if 
suitable, be used on the frontend of a tuture Psygnosis 
release. In fact you may even be commissioned to do 
future work for the Liverpool -based software producers — 
although were not guaranteeing anything. 

Each of the winners will also be invited to this year's 
PC Show, to be held in London, where they will be pre- 



sented with their prizes. 

So get out those graphics packages and start designing 
your masterpiece Here's a hint — the staggeringly excit- 
ing loading screens on Blood Money used hardly any of 
the tools in Deluxe Paint Hi. but as with many pictures 
were created by switching pixels. You aren't restricted like 
this in the competition however, but we are looking for 
very realistic graphics. There is no restriction on the 
number of individual graphics you send in. The clos- 
ing date is August 10, and all the normal competition 
rules apply 

Send your entries on 3 .5- inch disk to PSYGNOSIS 
ART COMPETITION, TGM, PO Box 10, Ludlow, 
Shropshire SY6 IDS, and make sure you have filled out 
the entry form below. 



Name 

Address ... 



■ ■*« *»******«« if ■■■■■■ 44 ft "QSICOOv ,_, 

MTlOt*'! Hi '" . . . • »*««**»aRIIiaiaii*,*.i*|« || || P ■)•■}« •«-■•*#••■■■■*•« ■ ■■■ It 1-1*1 **-t*te» 1 1 i I I ■ I ■ ■ ■ I 1 1 ■ 

Telephone Number...., 

Folder/Filename on disk 1 ,. 



2 ....... ........ 

3 ... 

VJIr Itj" 0..j.|-ifiu*i-iiisiaiaifl4..tfjiiait_. I H I IH HWlMMi HIII * HI I 



TGM TX 020:7-89 65 




p 



)WW 



VI 



j 
1 




In conclusion... 

In the final instalment of Argonaut's diary of 
F-117A Aggressor, Hawk or whatever 
they're calling it this month, maths "n" 
menus man Paul Reid puts pen to paper 
and reveals the nightmare of calculations... 



As I walked into the office. 
rl seemed a clipper was 
the order of the day — 
IMS clips two -dimension 
al polygons lo rectan- 
gles So. being pretty much au 
fait with the world of clipping, I 
grabbed a wad of paper arid 
started drawing some really 
nasty polygons and working 
some preliminary sums. These 
done, work started on the actual 
coding of the clipper, I got a full 
set of polygon routines written 
and slapped in my clipper code. 
It seemed lo work perfectly — 
if was difficult to spot, but even- 
tually we realised that there 
were a few cases where the 
clipping failed; points were 
given to wrong coordinates and 
some lines were missing. We 
slowfy tracked down the faults 
and realised that it only hap 
pened with points on the border. 
So Ian Crowther (lasl months 
TGM diarist) and I took a couple 
of days to creale some special 
cases in which the failure hap- 
pened, As with most major 
problems, once the (rouble was 
found n was relatively simple to 
correcl and the clipper per- 
formed to expectations All poly 
gons we threw al it, it Ihrew 
back with a Snarl and asked lor 
more... 

So there am I, practising 
being chuffed at getting the clip 
per to dip at a thoroughly 
acceptable speed (even Pete 
'Speed Merchant' Warnes was 
satisfied!), when it seemed I 
was number one man to do the 
polygon priority rou lines — 
roughly, working out which 
shape covers which. The sim- 
plest way to do this is to look at 
the Z coordinates of each point, 
average those and sort them 
info order Mostly, this works 
quite well but when polygons 
start getting long and thin prob 
lems arise as the average 2 
coordinate of the polygon is in 
the middle ol it, the ends might 
be quite a distance apart. Which 
means if you have a long poly 
gon next to a small one they 
can get drawn in the wrong 



order. 

We could colour both faces 
the same — that way you 
wouldn't nolice — but we might 
lose any detail the shapes have, 
As all our shapes are really 
complex, we didn't wani to spoil 
all Danny's great work. So we 
worked it out — and it's a 
secret! 

They said do the maps next, 
Simple. I thought — HOW 
WRONG I WAS! The final map 
editor needed a little over BOOK 
to run, and gave yours truly an 
exponential number ol 
brainaches. The problem was 
getting a large map containing 
lots of detail 

Eventually, it was decided 
that the map should be 4096 
kilometers square. So doing our 
little sums we worked out that 
409,600.000 centimetres was a 
very annoying number, not 
being even close to the powers 
ol two that we in the trade love 
so well The closest one we 
could come up with was 
536,870.912 centimetres 

(2e29). which fortunately fits 
into a iongword. thus making 
the maths al least possible... 

Of course the map was now 
not an exact number ol kilome- 
ters across, and thinking in 
terms of numbers such as 
5,367 Is not at all good tor the 
head... so we cheated. A kilo 
meire is now 1024 metres long 
and a metre is 128 centimeters, 
Thus the EEC kilo metre' was 
bom and we could think in pow- 
ers of two again (bliss)... 

We divided the map Info a 
16x16 matrix and gave each 
square either land, sea or 
coastline and a political status 






{friend, foe or neutral} 

We thought of doing fractal 
coastlines However, this gave 
Pete Warnes multiple heart 
attacks when he counted the 
large number of polygons, so 
that idea was scrapped fairly 
swiftly, But someone still might 
thmk the area was a bit blocky, 
so something had to be done. A 
compromise was reached with 
the current coasiline routine, 
this further divides each coastal 
square into small triangles and 
makes them into either beach or 
sea according to the shape of 
the surrounding land, ft isn't as 
pretty as the fractal routine, but 
it looked acceptable and didn't 
add too many polygons to the 
list... 

I realised that, while working 
on placing different objects on 
the map. further zooming in was 
needed to put the objects in 
precisely the required positions. 
Each object needed to be posi- 
tioned accurately and given an 
orientation relative to map 
north, Easy Soon I was putting 
bridges and Chinese takeaways 
all over the place. This was i/ety 
impressive (for a tew minutes) 
then people started to demand 
other things like roads and 
buildings, 

This provided more bramache 
as a lot of the objects (like 
roads and rivers ) require special 
treatment to cope with the lor- 
ries and barges which would be 
used lo transport supplies from 
towns and lactones to airbases 
and military installations. For 
example, if you wished to pface 
a road on the map it had lo 
have information as to which 
other roads it was linked to, 



F-117A Aggressor is finished — well almost, All that now 
remains is lo finish off the finicky bits of tidying up, gel 
the packaging organised, sort out the distributors, think 
up some artwork — all those unimportant details which 
make all the difference to getting into the shops and not! 
And, of course, there are the magazines to visit to get 
the vital reviews, TGM will bring you the review first as 
soon as we have the finished game — so stay tuned for 
what will be really the final chapter of the Argonaut Diary. 



where it was going, how wide ft 
was and in what stale of repair. 
Rivers were shghily less com- 
plex, but the possibility of hav- 
ing river transport in the game 
meant that most of the informa- 
tion required for a road was 
necessary for a river too. 

Having fixed length roads 
made life considerably easier 
and alter thinking lor a while, 
fixed angles seemed the only 
way of making a workable road 
system — roads were now only 
at 45 degree angles Roads 
and rivers joining isolated 
objects would look a little bit 
daft so it was deckled to put 
actual cities on the map as well 
And since I prefer eating a Chi- 
nese to working, an automatic 
city generator seemed in order. 

Now we had lo decide whal 
was in the cities. They i« 
look sensible, so alter some 
hard thinking Danny and I 
worked oui a method thai would 
produce vaguely normaltookmg 
cities, with skyscrapers and 
offices In the middle, graduating 
to parks, houses (and Chinese 
takeaways) towards the edges 
Each object having a probability 
map to work lo, showing how 
likely «i was tor it to appear at 
sel distances from the centre of 
the city — not easy 

Then the inevitable hap- 
pened: I had a wonderful map 
editor and I hey go and change 
the size of the accursed mapH< 
Theie were genuine reasons, 
which had to do with the maxi- 
mum flight range and top 
speed of the aircrali we were 
using — 4096 Kilometres was 
perhaps a little on the big side, 
taking a little over four hours of 
game time and aboul 5 refu- 
elling stops to lly from one side 
to the other — so my map was 
divided by four (not a nice thing 
for my calculations, but I did it 
— so there'). 

Thai was it, the most 
astounding map editor this side 
of Jupiter, bells, whistles and 
even the odd steam organ to 
keep people happy and to lop 
all Ihmgs. it even works,..! 



6$ TGM TX020:7-89 



The realms of fantasy 



SKYREALMS OF JORUNE 

Information from SkyRealms Publishing, PO Box 5543, 
Berkeley CA 94705, USA. 



T 



o the human explorers of 
the g£md century, Jorune 
was a bizarre but 
promising world Earth 
like enough to comlort 
ably support human life, it also 
housed several intelligent native 
hfeforms. including the enigmat- 
ic Shanthas — semihumanoid 
creatures with an incredibly 
complex language but appar 
ently primitive lechnoiogy, The 
planet itsell was a further puz 
zte. showing signs ol a peculiar 
and powedul energy field that 
permeated everywhere and was 
unlike any effect previously 
observed In spite ot Ihese 
mysteries, the survey learns 
gave the go-ahead for the 
establishment of permanent 
colonies. The native Shanthas 
grudgingly allowed Ihe human 
settlers to set up their colonies, 
bul would only permri ihem to 
occupy certain restricted areas 
of land. 
Then came disaster 
No sooner was the last 
colony ship safely down when 
news came of a gtobal war back 
on Earth — and all communica- 
tion lost. Denied Ihe urgently - 
needed supply ships, ihe 
colonists took desperate steps. 
Violating the agreed territorial 
limits, they began mining and 
farming operations on a large 
scale Only then did mankind 
first see the true power of the 
natives. Using their ability to 
shape and warp the mysterious • 
Jonjne energy field the 
Shanthas destroyed every 
human spaceship and devastat- 
ed the colonies in a mailer of 
hours. In retaliation ihe 
colonists unleashed biological 
warfare agents that virtually 
wiped out the Shantha race 
Much ot their technology 
destroyed. Ihe remaining 
humans abandoned then shat- 
tered colonies and weni native 
In a tew generations their j 
descendants had all but forgot' 
ten their origins. II would be ! 
over three millema belore any 
traces of the former glory of 
Earth and its technology were 
found again on Jorune 

This is Ihe unusual and fasci- 
nating setting for SkyRealms Ot 
Jorune Players take Ihe roles 
ot humans or one of the two 
human subspecies (muadra 
and boccords) in the world of 
Jorune some 3 500 years after 
the disastrous human Shantha 
war. Human society is at a 
medieval level, but some 



caches ot functional ancient 
Earth Tech artelacts — both 
weapons and more peaceful 
devices — have recently been 
found, and scholars are qradu 
ally beginning to gain uridef 
standing of them, Humanity is 
taking the first tentative sieps 
out of the Dark Ages once 
more, 

Many other varied races exisi 
on Jorune, boih original natives 
and species derived from 
human stock by deliberate 
genetic manipulation In Ihe for- 
mer category come the Thnddle 
— bizarre looking, peaceful and 
highly intelligeni. with a con- 
slant thirst for knowledge — 
and the Cleash. haunting the 
remoter regions. In the latter 
group are ihe bear- like Bronth 
and wotl-like WoHen. And there 
are the Sham has, their ways as 
enigmalic as ever as they slow' 
ly rebuild their shattered popula 
lion, coming only rarely into 
contact with humans. Along with 
these and many other intelligent 
species, the adventurer on 
Jorune also has a myriad of ani- 
mal Ide to contend . ■ 

with, from the harm- 
less Pibber (often kept 
as pels) to the awe 
some. dinosaur-like > _ 
Ohar Corondon The 
Jorune setting may 
have similarities to to 
other FRFGs but 
there are no elves, 
dwarves or trolls here. 
Instead, the game pro- 
vides a dazzling array 
ol creatures of con- 
vincing alien origins 

In ihe same way. 
Jorune has no magic' 
m the usual sense. 
Instead there is the all - 
pervading energy held, 
known as rsho. This 
substance is intrinsic 
to the planet, and ebbs 
and flows in a way 
similar to terrestrial 
weather patterns, influ 
encmg everything 

though which it pass 
es Natural manifestations of 
this field include ihe amazing 
SkyRealms: huge floating 
islands of rock, sometimes a 
mile or more across, that hang 
suspended in the air by the 
force ol opposing isho currents 
All Jorune inhabitants, including 
humans, are affected by the 
isho to some degree. Some can 
actively manipulate the power of 
the isho to achieve almost mag- 



ical effects — Muadra, in panic 
ular, are able to form orbs of 
isho energy that can be used to 
heal wounds, injure enemies or 
enhance the senses. The 
Shanthas are the true masters 
ol isho manipulation, and can 
harness awesome powers such 
as the destructive energies that 
destroyed the original Earth 
colonies 

Jorune is a wonderlully com- 
plex world where the fantastic, 
the futuristic and Ihe simply 
bizarre mingle to create a rich 
ness of opportunities for adven 
lure 

The boxed sei includes live 
booklets (nearly 200 pages in 
all plus reference charts and 
character record sheets You'll 
need your own dice, but every- 
thing else required for advenlur 
ing on Jorune is here! The 
Player Manual provides some 
background and gives the 
details ol the rules system. The 
Shoian Guide is ihe referee's 
book — a Sholari is a Shanthic 
priest, probably Ihe most power 
lul single being on Jorune, This 
gives full descriptions and game 
statistics for the many intelligent 
and non intelligent creatures 
that adventuring players will 
meet, details ol human and 



bKWV4.li 



alien technology, and further 
background thai the releree will 
ttesd 

The Tauther Guide is 
designed for the players more 
than the referee This gives 
information about the inhabi- 
tants, geography and culture ol 
Jorune at the level ol detail that 
starting characters would be 
likely to know, without going into 
the greater depth ol Ihe Shoian 



Guide, This is a very clever 
louch, providing players with a 
wide range of background 
material without revealing 
secrets that should only be 
known io Ihe referee, and thus 
giving players chance to learn 
by exploration. The final two 
booklets are an introductory 
adventure set on a SkyRealm 
and a 20 page rules supple 
mem, giving a number of recent 
improvements made Io the sys- 
tem since the original printing. 
flu* is ;i little inconvenient — 
the new rules are certainly bet 
ter. but you need to be very 
familiai with ihe contents of the 
supplement as well as the origi- 
nal rulebooks to use them 
smoothly. 

The rules system nsefl is 
pretty straightforward, though 
rather different Irom most sys 
terns. The combo I rules are 
rather elegant Players lirsi 
make an advantage dice roll to 
determine whether they have a 
chance to hit their opponent A 
second roll based on the char- 
acter's skH* level with his or her 
weapon is then made to deter 
mine if the opportunity was con- 
verted into a hii No hit pomis 
are used; instead, a successful 
blow has a range of possible 
effects from a superficial wound 
to instant death. The rules for 
the use of non -combat skills are 
perhaps not so neat, but they 
are simple Io use and pedecity 

1 adequate Characters 

will gradually improve 
their skills with time. I 
depending on their 
ability io learn and 
the difficulty of Ihe 
particular skill 

The most striking 
feature of the Jonjne 
package is the wealth 
of amazing illustra- 
tions scattered 
throughout These 
are mostly drawings 
of the huge variety or 
Jorune [deforms, and 
serve to instantly 
bring them to life I've 
seldom seen a role- 
playing game use 
illustrations to such 
atmospheric effect, 
and ihey add to a 
high overall standard 
of presentation which 
is let down only by 
my usual bugbear (all 
together now) — Ihe 
absence of an index The 
organisation ol Ihe rules is suffi- 
ciently good that this seldom 
presents much problem, 
though, 

SkyRealms Of Jorune offers 
a wealth of material lor your 
money, and presents a selling 
which is boih unusual and con 
yrncing m its imaginative rich 
ness A realty striking game that ■ 
every roleplayer should try. 



TGM TX 020:7-89 67 







' 





The 

ADVENTURE 

STRATEGY 

ROLEPLAY 

Column 



Amiga {also on PC) 

SHOGUN Infocom 

Adapted by Dave Lebling from I he novel by 
James ClaveH, Shogun heralds the intro 
duction ol graphics in an Infocom adven- 
ture Infocom have said that the introduction 
ol graphics complies with ihe enhanced 
graphic abilities ol 1S-bn machines 
However, i is strange thai Infocom have 
waited until Magnetic Scrolls and Level 9 
produced several high-quality and best-sell- 
ing graphic adventures belong they nnaHy 
made their move. 

Shagun comes complete with a manual, 
a map of the known wodd in 1 600 and well- 
produced fold out leaflet telling ihe legend 
ol Ihe Samurai sword on one side with a 
detailed, annotated picture of it overleaf 
You play John Blackthorns, pilot of a mer- 
chant ship cast ashore during a raging 
storm onto Japanese soil. The story tells of 
BlacKthorne's struggle to integrate into a 
culture totally foreign to his normal bedels, 
and of his des^e to become a Shogun — 
the real rulers ol Japan from 1192 to 1967. 
However. Blackthornes biggest struggle is 
survival 

Along with the introduction ol graphics. 
Inlocom have added a variety of new com- 
mands such as Colour, to alter the 
onscreen colours Onscreen hints are also 
included. This Feature has been criticised in 
the past, bul I'd rather rather use inlocoms 
hints (which are mu It i- tiered to prevent you 
accident I y seeing answers to other proc- 
lems) than see the whole pfoi while scan- 
ning a complete solution in a computer 
magazine, or pay a fortune in telephone 
bills and postage searching tor a clue 

The story, il has to be said, is a cracking 
good one — a warning regarding the adult 

Amiga (also on PC and ST) 

GOLD RUSH Sierra 

Sierras latest in a long line of animated adventures focuses on the Call lorn ia Gold 
Rush ol 1848. You play Jerrod Wilson, an East Coast city slicker who decides to follow 
the tide to Gold Country. Jerrod will experrence many adventures and a snippet of 
each is shown in a humorous introductory sequence via a lour -way split screen, 
initially, you will prepare for your passage to California but before you leave you'll have 
10 decide which route 1o take. Choosing either the Panama Trek. Overland Trek or the 
Cape Horn Trek means lhal Gold Rush becomes Ihree games in one as 
^ggmjmjm^mm each Trek will result in a totally different story. 

Sierra have inducted m excess of f 60 scenes writhli the game which 
takes it into the league of Kings Quest IV for sheer size Although rather 
simple, the adventure includes many intriguing puzzles and some excel- 
lent animation Sierra's parser has been improved over their older releas- 
es, which is a blessing but there is slill plenty of room for improvement 
Even so, you will find Gold Rush very entertaining with impressive anima- 
tion — which you cannoi help but admire — even if it does lack a little 
finesse. 



Adventure supremo, role- 
playing master and strategy 
general, Paul Rigby, takes 
a staff in one hand and a 
bag of magic in the other, 
and prepares to do battle 
with a veritable gathering 
of foreigners 



I can't think of a better way to begin a 
new column than to be awash with 
Inlocoms. Speaking of which. I intend to 
introduce several new features over Ihe 
coming months: regular news, rumours 
and gossip columns covering items 
from home and abroad. 

I'll also be taking a regular look at 
home-produced software, and featuring 
the best. So send them along to the 
usual address (any format). I've been 
playing home-produced adventures for 
years and had loads of fun wilh them, 
write to me. Paul Rigby, at The Games 
Machine. PO Box 10, Ludlow, 
Shropshire SV8 10B and see your 
scrawl in prtni. Till next month, brave 
adventurers... 



ADVENTURE 

Presentation 90% 
Interaction 80% 
Atmosphere 88% 
System 83% 
Overall 88% 



A peaceful 
9Cvrte amid the 
chaos of gold 
digging 





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68 TGM TX020:7-89 



Reviews 



nature ot the story appears on the rear of 
the box. Leblmg has successfully integrat- 
ed the storyline mto ihe adventure and cap- 
tures the atmosphere whole. The graphics? 
Well, they are well drawn and tasteful; 
appearing besides the text fa style I prefer 
to Scrolls pull-down system}. In fact, the 
graphics complement the text so well. 
you d think Infocom had been doing graph- 
ic adventures for years, The parser — not 
totally perfect — is strong enough to do just 
about anylhing and there was nothing obvi- 
ously deficient The numerous puzzfes are 
a real challenge, but still, thankfully, logical. 
I hope Sftogun is the first of a series of 
new graphic adventures and not the end of 
the pure Infocom adventure as is 
rumoured Shogun is destined to become 
another Infocom classic. Watch out 
MagnetKr Scrolls and Level 9 — Infocomi 
are back 5 

ADVENTURE 
Presentation 96% 
Interaction 90% 
Atmosphere 97% 
System 94% 
Overall 95% 



Amiga (also on PC) 

JOURNEY Infocom 

Marc Blank, co-author of the Zork and 
Enchanter series, has surprised us ail with 
tfiis one. Journey is an adventure game 
with roleptaying overtones — in an interac- 



trve sort of way A game with mountains of 
wonderfully atmospheric text and beautiful 
pictures. Journey takes the heart out of ihe 
adventure game and replants it into a vacu 
urn shell where players cannot gel at it, as 
all commands are selected via menus and 
the mouse. 

Journey is the first installment in the 
Golden Age Trilogy (oh, no! not another 
one,,. J. Disease, famine, droughts* and gen- 
eral misery has taken a hold on the land 
The only hope is to send a party to seek out 
the old wizard. Astrix. You control a party of 
four who set upon a mtssion to relieve their 
land of the evil that has befallen if. 

The screen is divided into a large text 
window, a smaller graphic window and a 
set of menu commands below both. 
Available commands appear and disappear 
according to the situation but your party are 
permanently shown. The menu is divided 
up into party commands, a list of your party 
and commands which appear next to a 
character indicating what that particular 
character can do. Additional features 
include onscreen hints. 

Infocom say that it is impossible to reach 
a dead end in Journey, the story will just 
keep advancing. A wrong decision will, 
instead, lead to an unfavourable result So 
next time you would try a differenl course ol 
actions to. hopefully, take you down a differ- 
ent branch" of the program Saving your 
position is, understandably, very important 
as you are not aware that you have made a 
wrong decision until laier in the game. The 
menu system does lead to a feeling of hav- 
ing less freedom but then how much free- 
dom do you really have in a standard 
adventure game anyway? 



Journey is an interesting development 
Infocom are probably one of the few com- 
panies who have the ability to tackle menus 
within an interactive adventure, and (he 
roleplaymg aspects are not overbearing 
either. Recommended, 

ADVENTURE 
Presentation 95% 
Interaction 81% 
Atmosphere 89% 
System 81% 
Overall 87% 

C64 (also on Amiga and PC) 

BATTLETECH infocom 

Batttetech was reviewed last issue, so I'll 
contain myself to some comments The 
storyline is rather linear but the combat 
system is competent, with a vanety ol tac- 
tics. Sound is good and graphics are excel 
lent, Nice touches include the small dose 
up cameo pictures and the damage 
screens Infocom have aimed the game at 
beginners, which is fair enough. However. I 
hope they develop the system, improving 
the storyline and the depth of play because 
there is a great deal of potential here, 
RPG 

Attributes 81 %% 
Presentation 85% 
Interaction 40% 
Atmosphere 72% 
Engagement 80% 
Overall 78% 



■ X4>t> eS eft 



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WE NEED to expand our creative teams and have 
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TGM TX 020:7-89 69 








The Yanks are coming! Joining the ranks of Electronic 
Arts and Epyx, 16-bil simulation experts Accolade are 
moving into Britain. Dominic Handy talked to the men 
behind The Duel, Jack Nicklaus and Steel Thunder 





ith today's comput- 
er games you can 
sit in the pilot's seat, 
make the decisions 
and experience the 
results of those dea* 
sions. No other medtum 
can get you as close la the 
real thing." So says Peter 
Doctorow, vice-president of prod- 
uct development at Accolade's 
12.000-square foot San Jose 
headquarters in California, USA 
Accolade's quest for the real 
thing began a few years after 
Coca-Cola's similar quest, and 
tried to tap a much older audi- 
ence. As their Corporate 
Backgrounder (none of this com- 
pany history stuff in the USA) 
slates: as more computers are 
used in ihe office and in the 
execs studies back at the ranch. 
the 'thirty something' crowd are 
quickly becoming the games 
players ot the present day {in the 
States, that is), In fact, a report 
by the American publication 
Computer & Software News 
recently discovered thai games 
are the number one way adults 
use their computers. 

And if Britain is lo follow the 
United Slates, as it so often 
does, then the prospect of Mr 
W 1 1 mot- Black at Barclays Bank 
playing The Duet: T&st Drive II on 
his home and office PC is not so 
ludicrous after all (although the 
moral implications of a bank 
manager playing Stood 1 Money 
are a little dubious). And it was 
with this vision of future enter- 
tainment that Alan Miller and Sob 
Whitehead (two of the original 
founders of Activision) set up 
Accolade. 

What's in a name? 

Bui why be called Accolade? 
Well. Al and Sob picked up their 
dictionary and looked for the first 
word that suitably descnbed their 
company: praise, public 

approval, award, honour,. All of 
these nouns Miller and 
Whitehead wanted, on thai COW 



December morning ol 1984. as 
their company was conceived. 

The two entrepreneurs couldn I 
have given their company a more 
appropriate name. Within the lirsl 
year ot operation (19&5i 
Accolade released live products. 
The first that us limeys were priv- 
ileged to get our peepers on was 
Hardball*, a sports simulation of 
Americas favourite soon, base- 
ball And very successful it was 
loo. The C64 version was weld 
programmed and sold enough to 
convince Accolade to produce a 
Spectrum version i marketed by 
Advance). And so Accolade were 
launched in ihe UK, 

A strange release 

Their first distributors served 
them well; US Gold followed the 
release of Hardball' with PSlS 
Trading Company — a weird out- 
erspace trading game. PS I 5 
received similar rave reviews, 
although a most reviewers felt n 
was difficult to gel into Accolade 
learned their lesson and adjusted 
their policy to accommodate sim- 
ulations in a more prominent 
position Ralph Giuflre. vice-pres- 
ident ot marketing, explains: No- 
one denies that fact that comput- 
ers can be intimidating, but if you 
put something on the computer 
people understand instantly the 
intimidation factor plummets 
particularly with the new comput- 
er owner. 1 

Looking back, Accolade's 
release of PSI-5 was strange to 
say the (east. After all, Accolade 
are masters of the art of simula- 
tion, and it was a long time 
before they produced such an 
odd game again They decided 
that simulations were what they 
did best: especially spons sims. 
Games like Fight Night and 
Mean 18: Ultimate Golf soon 
helped the company grow. From 
the five products released in 
1 986. they reaped the rewards of 
$5 million sales and secured dis- 
tribution m more than 3000 out- 
lets — no mean feal for a new 



70 TGfvt. TX020:7-S9 




privately-owned company. 

In year two their revenue 
increased by 90% Last year 
Accolade hit a high with five of 
their games featuring in the top 
ten fBM games of the year — 
sales snowballed their way to 
$16 million plus. 

And, as their name suggests. 
Accolade soon started gaining a 
reputation lor high-class games. 
Hardball' has picked up the 
American Software Publishers 
Association's Platinum Award 
(250. 000 games sold), and 
Mean 18. Test Drive and Ace Of 
Aces have since gained Gold 
Awards for sales topping 100,000 
units. This year Accolade has 
had five nominations tor the SPA 
Excellence in Software Awards in 
July: Bubble Ghost (acti- 
on/ad venture). Jack Nicktaus 
Greatest 18 Holes Of Major 
Champtonshtp Golf {Sports), 
Fast Break (sports), Grand Pnx 
Circuit (simulation) and Steel 
Thunder (simulation). In fact, 
Accolade were so impressed by 
their own results in 1988 that 
they've now tagged the line The 
best in entertainment software' 
onto the bottom of their logo. 

So far Accolade have accumu- 
lated 9% of the North American 
market as a whole, and claim to 
be the leaders m sports and sim- 
ulations (which accounts for 60% 
of the USA market). 

Grand prizes 

But how have two ex -Atari 
games designers gone it alone 
and been so successful 7 
Experience. "Our Company is 
made up of mature professionals 
with specific experience in the 
entertainment software industry,' 
says Accolade's president, Allan 
Epstein. The result is a high hit 
ratio, Its not hit or miss.' And 
once Accolade have hit that tar 
gel they keep sending more bolts 
iri the same direction. Test Drive 
was followed by Grand Prix 
Circuit then Test Drive ll. with 
extra car and scenery disks. 
Mean IB had six extra course 
disks, then there was Mint-Putt. 
and now follows Jack Nicktaus 
and additional course disks 
Boats (Power At Sea), trains 
{The Train: Escape From 
Normandy). tanks [Steel 
Thunder) and even space rock- 
ets (Apolio 18): if it's real. 
Accolade will iry to simulate it, 



The company was founded by 
people who love computer 
games — what more motivation 
do you need than that A I Miller 
reflects the whole feeling of his 
company: 'We're in the early 
stages of a revolution in which 
computers could, in the not too 
distant future, surpass television 
and movies as an entertainment 
medium,,, this is the place to be, 
You can do great stuff here,' 

The company's enthusiasm for 
their market is borne Ihrough in 
the company's business strategy 
be the best (not the biggest) in 
entertainment software, create 
outstanding products with broad 
appeal and good taste {Strip 
Pok&r clones are out of the ques- 
tion"), and have lun 'If we can do 
all these things, we can't help but 
make money,' 

The invasion begins 

And making more money is 
exactly what they ve got planned 
after they expand their operation 
to the shores of our motherland. 
As we speak, the American mus- 
cle of Accolade is moving in to 
market and distribute their own 
products in the UK, Previously 
Electronic Arts had handled 
Accolades games — promoiing 
them and getting them on the 
shelves — but Handy Thier, vice- 
president of international affairs, 
felt it was more desirable to go it 
alone' as the Accolade name had 
grown so big in the UK that they 
had to have a real presence in 
the country. 

Thier has already appointed a 
handful of British staff to take 
care of the British operation, but, 
as yet. hasn't found quite the 
hght person to head the compa- 
ny over here. There are plenty of 
people who are ideal tor key 
positions in middle management 
— with a large amount of experi- 
ence — but, as yet, ive not 
(ound quite the right person. 
Thier commented. However, he s 
not worried; it seems as if 
Accolades extension will run jus! 
as well under its hybrid arrange- 
ment. 

Randy Thier is confident the 
UK operation will hit new heights 
in Accolade's overseas sales; 
Accofade are going for the UK in 
a real big way, Noi only are they 
creaiing a base in the UK. Their 
says they'll also be translating 
the manuals into 'the Queen's 



English'. Thier believes Us the 
respectful thing to do He finds 
nothing more irritating than going 
into a bookstore, buying a book 
and taking it home to find out that 
the whole of it's written in English 
(sidewalk as pavement, icebox 
as fridge etc, and those strange 
spellings too!}. Thier will reveal 
very little about Accolade's 
releases for the next six months; 
'We Ve got some great product 
out at the moment, and I want to 
concentrate on that right now 
However, he revealed, they will 
be releasing a minimum of six 
games during the run up to 
Christmas. 

Currently, product from 
Accolade features the terrific 
The Duet: Test Drive li on 
Accolade's major formats of C64 
disk. IBM and Amiga. In the 





States, the MS-DOS machines 
(IBM, Tandy and compatibles) 
account for approximately 50% of 
the total market share for enter- 
tainment software. The other 
50% is made up of software for 
C64, Appie Macintosh and 
Amiga — Accolade produce for 
all these lormats, However, Thier 
confirms that Accolade will be 
producing some games on the 
other formats popular m Bntain 
— Atari ST. Spectrum and 
Amstrad. 

Also out from Accolade at the 
moment, Steel Thunder — a tank 
sim which puts you in charge of 
Americas four superior battle 
tanks Having established them- 
selves as leaders in sports sims. 
Thier stresses that Accolade 
would like io move into more 
general simulations. So more 
lank and ship sims seem likely 

But till the next Accolade prod- 
uct is unveded, have fun and and 
grab ihe latest sim from Accolade 
to experience the real thing'. 



Looking for a British 
manager: Randall 
Thier in charge of 

Accolade $ interna- 
tional affairs 



TGM TX 020 7 89 71 



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Technology 



It seems thai when Japanese 
businessmen are not decimating 
British industry, playing gotf or 
embalming emperors, Ihey hang 
oul m whal are known as 
karaoke bars, and two or (hree eslab 
iishments have recently opened m one 
ot iheir colonies — London 

Well last week I was doing a wee 
b>i of business with two Japanese gen- 
tlemen Irom an outfit which had better 
remain nameless (JVC), and Ihey 
inviled me to "relax' in this imported 
karaoke bar. We were greeted by a 
charming young lady drefl&ed m some- 
thing akin to goldfish skin, and served 
some warm panda piss by several 
other young ladies Naturally, I had no 
wish to offend my hosts, so I 'relaxed', 
awaiting whatever it is thai you await 
in such places 

And then it happened, One after the 
other, besuiled. bespectacled, oriental 
executives combed up onto a little 
stage, grabbed a hand mike and burst 
into song. And they sang the most 
miserable, comy ballads this side of 
Des O'Connor, accompanied by a 
giani television screen. The orchestra 
was in digital stereo, and the screen 
displayed scrolling lyrics and bizarre 
graphics Within seconds, every face 
was either beaded in sweat or running 
with tears. It this is having a good time. 
I hope I never meet the Japanese hav- 
ing a lousy one. 

Although this »s a riveting vignette 
into the social tile of the lesser- spotted 
Croucher, some of you may be won 
denng what ils go! to do wilh TGM. 
and I wilt tell you now There are over 
100.000 karaoke audio- visual 
machines pumping out ghastly singa- 
longs m Japan, and there are 15,000 
song uttes to choose from The songs 
are held IB at a lime on standard 1or 
mat standard-priced compact discs, 
and they contain a big surprise. 

When I was invited up on thai stage 
to make a total pranny ol myself, I 
made my excuses by saying ihat I 
couldn't read the Japanese lyrics and 
besides, I'd rather sing along to Lou 
Reed (who cant sing either) A tew 
minutes later, old Lou's current album 
came Wasting out ol ihe karaoke 
machine, and the lyrics came scrolling 
across that f>g screen in English The 
lady in the lish skin then pressed a 
button, and the words Hashed by m 
Spanish, French, German and Italian, 
in perfect sync to the music, 

Forgetting memory 

That's when the shock hit. I was 
watching an interactive CD, wuh sort- 
ware at £9 99. which not oniy works 
but is available now. The sweating folk 
from JVC call it COG, and I am kick- 
ing myself because I've known about it 
for six years, but tailed to realise the 
implications. 

When compact discs were devel 
oped by Philips and Sony, nearly all of 
the digital data was taken up by 
superb muse and a sprinkling ol error 
correction The designers reckoned 
that when these silver five inch discs 




replaced the black twelve inch ver- 
sions, there wouldn't be any space on 
Ihe packaging for patronising sleeve 
notes and revetting photographs So 
Ihey left about three per cent ol the 
digital data unused for informative 
notes and visuals. Then they promptly 
forgo! about them. 

Some manufacturers used these 
extra bits to display track identification. 
time elapse and Sundry rubbish on 
their CD players, then they too 
promptly forgot about them. Often 
provided a subcode socket on the 
back ol their machines just in case any 
bright spark thought up a use lor ihem, 
but ihey too got phased out Then, five 
years later, karaoke took off 

Slow but good 

A compact disc with CD G facilities Is 
exactly the same as an ordinary CD, 
and can be played on virtually any CD 
machine, but those extra bits of sub- 
code contain one hell ol a lot of 
remarkable data, with up to 1 .500 dif- 
ferent images plus text Of up 10 1 5 dit' 
lerent written languages. Picture qual- 
ity is a rather primitive choice of 16 
colours from a palette of 4.096 with a 
resolution of 288 by 192 pixels. The 
images will play on any TV Standard, 
PAL. NTSC or Martian 

All this plus 74 minutes of near-per- 
fect stereo sound, and the implica- 
tions lor computer entertainments 
must be obvious Even with the 
appallingly slow search rate of 
between 2 and 10 seconds from one 
end ol the disc to the other, this slill 
beats most of today's graphics adven- 
tures. Screen formating is limited, but 
as nobody has tackled it yet, I haven't 
got a clue as to how tar it can be 
stretched. 

What I do know is ihat you can 
have a rapid series ol background 
video images, with superimposed 
scrolling sprites as well as simultane- 
ous scrolling text vertically or horizon 
tally. So in Ihe past few days, t have 
rethought my enure attitude toward 
computerised CDs. Apart Irom enter 
tainment. the educational and industri 
al applications are phenomenal, and 
for the first time m years I've gotten all 



hot and excited about these little silver 
discs Mind you. that fish skin helped 

Well now. after some rapid check 
ing I can confirm the following 
information, remember where you 
read it first: 

■ JVC are planning to launch CD-G in 
Europe during 1989. I reckon thai 
what will happen will be a low- key 
event based on iheir VS-G11 decoder 
box. with an RF output glued to it f 
also reckon that nothing will happen in 
terms ol public reaction until the much- 
heralded video-Walkman' has domi- 
nated next Christmas. 

■ Warner Bros are including CD G 
data on many of their current uttes 
already. Most other labels will follow 
during the next 24 months, By 1992 
classical music will be displaying musi- 
cal notation and librettos on screen. 
and pop music will offer a range of 
crummy graphics and unimaginative 
lyrics 

■ Al the moment a graphics decoder 
will set you back a hefty £250 (and 
only karaoke bars can afford 'em), but 
Hitachi are already marketing a com 
posite CD.CD-V'CD-G machine in 
Japan, named the DA-VtO. costing 
E350 Mere in the UK, Ihe Philips exist 
ing CDV-475 player has a little (unad- 
vertised ) socket on its backside, which 
is jusl wailing for some CD G data It 
costs £499 By 1992 most CD pJayers 
wilt include a CD-G facility, and costs 
will be around £100 more than audio 
only machines. 

■ The release ol a standard CD-player 
to micro interface for the astonishing 
sum of TWO POUNDS FIFTY (!) in 
May of this year for the Commodore 
64. Atari ST and Amiga is now being 
assessed by yours truly. 

■ As for Lou Reed, his record compa- 
ny reckon that CD-G decoders will be 
available here in Jury of this year III 
believe that when I see n, bui I can 
hardly wail to get my hands on one. 
bypass this karaoke nonsense and try 
out some computer entertainment 
ideas Meanwhile, if you'll excuse 
me. pass me my panda piss Miss 
Wei- Wei, and hand me that 
microphone. 



My name's 
Mel Croucher, 
I had a bit of a 
shock last 

week. It was in 
a Japanese 
girlie bar, and 
it involved 
some warm 
panda piss, 
Lou Reed and 
a subcode 
socket. 
Interested? 
Here's what 
happened... 



"The 
implications 
for computer 
entertain- 
ments must 
be obvious 1 ' 




TGM TX 020:7-89 75 



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Tel: (01) 99 I 0928 



PETERBOROUGH 
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The Old School House. Main Street, 
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Tel: (0733) 241718 



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1063 High Rd, Chadwell Heath. 

Romford, Essex RM6 4AU. 

Tel: (01)597 885 I 

Harlow Computer Centre 

1 7 Staple Tye, Harlow 

Tel: (0279) 22846 



COMPUTING — 

PCs 

are good 
for you 



So says Jeffrey Davy in this month's 
Controversy, as he examines the pros 
and the cons of PC hardware and the 
software support in comparison wilh 
your average Amiga or Atari ST. 
• Page 92 





Doctor in the house 

Zog's had loads of questions 
about the serious disease of 
mode mdermato logy, and 
donning his green surgical 
gown and sterile 
mask, he has 
some answers 
— it's not all 
that serious. 
• Page83 

Poser 

Organisers strike back 






It's not something everyone would want to 
admit to, but Borneo ne who slaves away 
over the Back Bytes section actually has a 
helper in the form of a posey Psion 
Organiser. We won't name them for fear of 
Yuppie fhj reprisals, but Psion have 
released two more models. And that's not 
all the goodies in this months Toolbox 
se lectio n. 
• Page 36 




TGM02C 



WHAT'S INSIDE 

1 6-bit Sampfers page 73 
Repair services page 80 
Comms: Surgery page S3 
Information Desk page 85 
Toolbox page 86 



Classifieds page 89 
Controversy page 92 
Readerpage page 94 
Mel's Trivia Quiz page 96 



Sex games are really 
the best things out 

And he cant imagine why there's 
suddenly so much fuss about a 
few harmless bawdy games — 
so claims one of our letter writers to 
Readerpage this month. Which links in 
quite neatly with our feature on 
Hewson's new game Astaroth... 
• Page 94 



INDUSTRY: WE WANT YOUR PRODUCT NEWS! CALL BACK BYTES 

EDITORIAL Robin Candy ■ ADVERTISING Lee Watkins ■ 0584 5851 



TGM TX 020:7-89 77 



SAMPLERS 



Keep this frequency clear 



Last month Robin Candy introduced the topic 
of 16-bit sampling. This month Jason Sheldon 
lends an ear to Trilogies very low-cost Amiga 
stereo sampler. 



For ttose of you who 
don't already Itnow, a 
sound sampler/digitiser 
is a hardware device which 
flits into one of the ports in 
the back of your computer 
and makes digital recordings 
of sound. Sound can be fed 
into the sampler from any 
audio source (a walXman or 
hi-fi, etc) usually through 
phono plugs The computer 
converts the sound signal into 
digital data which can then 
be manipulated by sampling 
softwaie. 

Obviously, if you own a 
compact disc player, the 
sounds that you sample will 
be of much higher quality, as 
most digitally mastered CDs 
have lower levels of 
background hiss 
At £37.99 Trilogies new 



Amiga stereo sound digitizer 

is one of the cheapest 

samplers available for the 

Amiga. Unfortunately 

the price doesn't 

include any 

sampling 

software 

(there are a 

number of 

cheap 

sampling 

packages 

available — 

try public 

Domain 

libraries) 

The sampler 
features s 

number of 

improvements over the 
earlier version Though there 
is no LED sound input level 
indicator (which is essential 




for recording samples at a 
correct level — to low and the 
sample will be muffled; to 
high and the sample will 
sound distorted), the sampler 
seems to adjust itself to the 
volume of input you feed it 
This is very helpful, and 
saves time having to fiddle 
about with a screwdriver to 
'fine tune' the input 
level 

Obviously 
the main 
attraction of 
Trilogic's 
latest 
sampler is 
that it 
can 
sample in 
stereo, To 
take 
advantage 
of this you 
will need some 
sampling 
software which can 
handle stereo samples 
(Future Sound for example). 
Many songs use stereo to 



separate music and voice 
(Queen and the Beatles often 
did this} using a stereo 
sampler you can sample 
either left or right channels or 
both 

The accompanying manual 
is very good — if you don t 
already own any sampling 
software it offers help on 
writing your own routines 
detailing which pins of the 
sampler to read etc. 

The sound quahty of the 
Tnlogic stereo sound digitiser 
is amazing, Considering it's 
an Bbit sampler, which 
means there are only 266 
possible values for any part of 
an almost infinitely variable 
waveform, it is one of the 
better samplers on the 
market. If you want to buy a 
sampler, be it far fun or 
professional music, then take 
a look at the Tnlogic stereo 
sound digiuser 

■ Tnlogic; Unit 1, 253b New 
Works Road, Bradford. BD12 
OOP Tel: 0274 6911 15 




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1 3 

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CKkjuwh APaalJilOTd«f*p«ri'biN'tnSOFTSELLERS Pail 6 |i« kiftg F pop m UK 

— wtllHtut noltce. Hal all tiPo* rtrlvaiad al tun*- oi r 



K%? 



<& 



& 






GUIDE 



REPAIR 




No matt or how much you care 
for a computer, eventually 



And you can bet your life ri'ir 
happen after the guarantee 
has expired, so you can forget 
about sending ii back to the 
manufacturers. In most cases, 
they won t want to know. 

Before packing your compui 
er off to a repair firm, check to 
see if your local com outer deal- 
er can recommend a local 
repair outfit. 

Phone the company you 
choose and try to get a rough 
guide of the cost of the repair, 
how long it wilt take — and 
whether they'll give a warranty 
to do it again for free if the 
repair doesn't work. 



Make sure that the quoted 
pnce includes parts, labour, 
VAT, and return postage. 

When sending your computer 
by post, pack it carefully — 
preferably in the original bo* 

Always include a letter with 
your name, address, and tele- 
phone number and the effects 
of the fault. 

Send the whole package by 
recorded delivery — just 24p 
on top of the stamp -„ost — 
and pay the extra cash for an 
edvice-of delivery slip (25p if 
you ask for it when you post 
the package. 65p if you leave 
it till later). 

Tt>at way you know rt's got 
there. 



■ Al Computer Services, 

Unit 9. Paddock Mount Offices, 
Dawley Telford, Shropshire 
TF4 3PR (0952) 502737. 
COMPUTERS REPAIRED 
'Virtually any computer — 
including Spectrum. C64/128. 
BBC, 16 bits, C16, VicZQ and 
Plus 4 

PERIPHERALS REPAIRED 
Printers ; also full disk-drive 
service far £25 
PRICES Mostly C25-C30 but 
C128 is £42 50 
WARRANTY Three months, 

■ ACE Repair*. 

Outways Farm, Pelynt. Looe, 

Cornwall, PU3 2NW (0503) 

20282 

COMPUTERS REPAIRED Major 

makes except Alan ST 
PERIPHERALS REPAIRED 

Sinclair Interface l and 
Microdrive, Amstrad dj 
drives and prmieis and 
Commodore disk drives, print- 
ers and datacordets 
PRICES From £15 upwards 
depending on fault 
WARRANTY Six months 
information Sinclair. Amstrad 
and Commodore spares and 
leads 

■ Ampower Video and 
Computers 

1 \i A Alcester Rd. Studley. 
Walks B80 7AJ (0527) 853374 
COMPUTERS REPAIRED All 8 bit 
and 16 bit machines 
peripherals Printers, mom 
tors, disk drives etc 
PRICE Phone for information 
WARRANTY Three months 



■ BCL (Best Computer* Ltd), 
Galaxy Audio Visual, first floor. 
230 Tottenham Court Road, 



London WlA 3AP (01) 631- 

0139 or 580-6640 

COMPUTERS REPAIRED All 6 Oil 

and 16'bit including PCs 
PERIPHERALS REPAIRED All. 

PRICES A typical small repair 
would cost £15 £20 
WARRANTY Sue months 
INFORMATION Free estimates. 
Galaxy Audio Visual also sell 
micros 

■ Cambridge Micro Surgery. 
Unit 4, 377B Cherry Hinton 
Road, Cambridge CBl 4DH 
(0223) 410234 
COMPUTERS REPAIRED 
Spectrum, C64, BBC, Amstrad. 
PCs 

PERIPHERALS REPAIRED 
Printers, monitors, dish 
drives etc 

PRICES Cheapest is 4BK 
Spectrum at £18 95 plus cost of 
parts; others (rem £23 SO 
WARRANTY Three months 
INFORMATION Will provide 
annual maintenance far busi- 
ness micros, on a contract 
basis 

■ The Computer Factory. 
Analytic Engineering Ltd, Unit 
ISA. Grainger Road industrial 
Estate, Southend SS2 5DD 
(0707J61B455 
COMPUTERS REPAIRED Ail 

major models except Atari. 

PERIPHERALS REPAIRED Disk 
drives and printi : 
PRICES £7£40 
WARRANTY Three months 
information Free estimates 

■ Electronic & Computer 

Services* 

1000 Oxbridge Road. Hayes. 

Middlesex UB4 0RL 

(01)573 2100 

COMPUTERS REPAIRED The full 



range of home computers — 
that includes all the well- 
Known 8 -bit and 16- bit 
machines 

PERIPHERALS REPAIRED 
Electronic & Computer 
Services will repair some 
peripherals, hut write or phone 
for details in case yours isn't 
included 

PRICES According to the prob 
lent Phone for a quote 
WARRANTY Write or phone for 
details. The warranty only cov 
ers the problem repaired, not 
the whole computer 
INFORMATION Turnaround 
varies, depending on the prob 
lem. from two days to a week 

Electronic & Computer 
Services also sell spare parts. 
Again, write or phone for 
details. 

■ Hlndley Electronics. 

97 Market Street. Hind ley 
Wigan Lancashire WN2 3AA 
(0942) 522743 
COMPUTERS REPAIRED 
Spectrum. C16/64. VicZO. CPC 
PERIPHERALS REPAIRED Some 

prices Sot price (or each 
machine, ranging from £17 
(48K Spectrum) to £25 1541 
dish drives C 32 50 
WARRANTY Three months. 
INFORMATION Average two-day 
turnaround — well quicker 
than the average 

■ HS Computer Services. 
Unit 2. The Orchard, Warton. 
Preston. Lancashire PR4 1BE 
(0772 J 632686 
COMPUTERS REPAIRED 
Spectrurtis. 

PERIPHERALS REPAIRED Phone 
PRICES From £ 14 95 
WARRANTY Three months 

■ Ledbrofce Computing 
International. 

33 Ormsknk Road, Preston, 
Lancashire PR1 2QP 
(0772) 21474 or 27236 
COMPUTERS REPAIRED Mainly 
Atari 

PERIPHERALS REPAIRED 
Printers and disk drives. 
PRICES According to machine 

for example ST £34 50, 
XL/130 XE £23 (these prices 
include VAT) 

warranty Phone for mlorma 
Lion 

■ Microtech Computer Service*. 
216-219 Cotton Excfoai 
Building. Old Hall Street, 
Liverpool L3 9 LA 

(051)236 2208 
COMPUTERS REPAIRED ST, 
Amiga, BBC, Amstrads 



PERIPHERALS REPAIRED 

Printers, monitors, also electric 

typewriters and other office 

equipment. 

PRICES Start from £30 - call 

Mike Lopez at Microtech for a 

quote 

WARRANTY Three months. 

■ MP Electronics 
Wendling, Dereham, Norfolk 
NH1 B 2LZ (0362)87327 
COMPUTERS REPAIRED 
Spectrum, C64, BBC 8, PC 

in fact all major makes except 
ST and Amiga 
PERIPHERALS REPAIRED 
Printers, plotters, monitors, 
disk drives etc 

prices All inclusive prices (or 
most machines — 48K 
Spectrum £15, 1 28 K Spectrum. 
BBC B and CM £27 50. PCs 
from £20- £100+ These rates 
cover all faults except those 
caused by other people's 
botched repairs' 
WARRANTY Phone for 
uUormA' 

INFORMATION Free estimates 
£20 repair and overhaul service 
for 48K Spectrum* — MP 
Electronics replace sockets, 
keyboard membrane etc and 
will repair any faults that 
develop within sue months of 
overhaul 

■ Ortec Micro Computer*, 
ORC GEC ITEC, GEC Switch 
Gear. Distribution Division, 
Higher Opens haw, Manchester 
Mil 1FL (061) 301 2210 
COMPUTERS REPAIRED All 
home micros and PCs 
PERIPHERALS REPAIRED 

Printers, monitor* and disk 

drives 

PRICES Depends on fault — 

phone for details. 

WARRANTY Three mor 

t*m engineering 
Unit 6. New Road. St Ives. 
Cambridgeshire PE17 4BG 
(0480)61394 
COMPUTERS REPAIRED All 

home computers. 
PERIPHERALS REPAIRED 
Printers, monitors and disk 
drives 

PRICES Phone There's a set 
repair price for each computer, 
regardless of the fault and 
including all parts and labour 
warranty Three months 

■ RA Electronic*. 

1 33 London Road South 
Lowestoft. Suffolk. MR33 OAX 
(0502) 566289 
COMPUTERS REPAIRED All 



I 



Attention 

repair firms 

If you would like, m mention In 
the Back Bytes repair pages. 
pis— > send the raHnrant 

details to Beck Byte*, TQM, 
PD Box 10. Ludlow. Shropshire 
SY8 1DB, including a phone 
mswbe* end the manager's 
name (tor our tllo«). 



80 TGM TX020 7-S9 



Back Bytes 



Specitufiis 

PERIPHERALS REPAIRED Phone 

PRICES Spectrum 4BK £14. 
Spectrum 128K£20 
INFORMATION RA Electronics 
also sell components. 

■ Roebuck Designs. 
Victory Woiks, Buds Hill. 
Letch worth. Hertford shire SG6 
1HX (0462) 480723 oi 490929 
JOYSTICKS REPLACED Roebuck 
Designs run a clever joystick 
replacement service which 
offers faster turnaround than a 
repair firm might 

Send in your broken joystick 
— any model — and Uiey'L] 
send back a second- hand but 
wor kmo suck of the same 
model Later, they repair yours 
and pass it on to another cus- 
tomer 

PRICE £4 SO including return 
postage. 

■ Swindon ITEC. 

6 Oppenheuner Centre. 
Greenbndge Road, Swindon 
SN3 3JD (0793) 61 1808. 
COMPUTERS REPAIRED 
Spectrum, C64/123. BBC B and 
Master series. CPC 

PERIPHERALS REPAIRED 5 25- 
inch dish drives, monitors. 
cassette-deck alignment 
PRICES Spectrum from CI 8, oth- 
ers from £25 (but small repairs 
may be cheaper), 
warranty Three months 
INFORMATION Most done within 
seven working days. 

■ Telegwnet. 

Kilby Bridge, Wigs ton. 
Leicestershire LE8 1TE 
(0533)880445 or 313606. 
CONSOLES REPAIRED Atari 
VCS2600, Colecovision. 
Inieliivision. Sega. 
PERIPHERALS REPAIRED Phone 
to ask. 

PRICES VCS2600 £1? 9S, 
Colecovision El 4. 95. 
Intelli vision £19.96. Sega 
£14 96 

WARRANTY 90 days 
INFORMATION Telegames 
promise to return the console 
to you just three days after 
they've received it They're 
also trie official UK repair cen- 
tre for Sega and Colecovision 

■ Verran Micro-Maintenance. 
Albany Park, FrLmteyRoad, 
Camberley Surrey GUI 6 2PL 
(0276) 56266 
COMPUTERS REPAIRED 
Spectrum, Amstrad, 
Commodore 

PERIPHERALS REPAIRED 
Printers, monitors 

PRICES Range from £19 95 for 

Spectrum to £95 for Amstrad 

PC1512 

INFORMATION Established six 

years Approved by Amstrad 

■ Ww Vault. 

140 High Street West, Glossop, 
Derbyshire SKI 3 BHJ 
(04574) 66565 
COMPUTERS REPAIRED Most 



PERIPHERALS REPAIRED Phone 
PRICES From £1995, according 
to machine. 

WARRANTY Three months. 
INFORMATION While-you-wait 
service in Manchester. 

■ VSE Technical Service*. 

Unit 6 8 Nursery Road, London 
SW9 8BP(01)738 770? 
COMPUTERS REPAIRED All 
Spectrum. Amstrad, Atari and 
Commodore models 
PERIPHERALS REPAIRED Opus 
Discovery drive (partner tan 
Vaudray is official repairperson 
for the Sinclair Discovery 
OttDJ 

PRICES Each model has a set 
price which covers all repairs 
except very major ones like 
keyboard or disk-drive replace- 
ment. SpectTums range from 
£12 90 to £17 90, C64is£19 90, 
C129 £24.90, CPCs range from 
C2L90 to £24.90; all PCWs are 
£31 90 

Parts, labour, VAT and return 
postage within the UK are all 
included 
WARRANTY Four months 

■ Wight Computing Home 
Micros. 

122 High Street. Ryde. Isle of 
Wight PQ33 2SU (0983) 68978 
COMPUTERS REPAIRED Most 
PERIPHERALS REPAIRED 
Printers and monitors, but 
check first that the service is 
available for older models 
PRICES According to the 
problem 

WARRANTY 90 days. 
INFORMATION Wight 
Computing will also check, 
clean etc computers which are 
not obviously faulty. 

■ WTS Electronic*. 

Studio Master House, Chaul 
End Lane. Luton. Bedfordshire 
LU4 8EZ (0582) 491949 
COMPUTERS REPAIRED All 
iiDiiie mrnpuLurs.. 
PERIPHERALS REPAIRED 
Printers, disk drives, 
modems etc 

PRICES Very competitive on aU 
models,' 

WARRANTY Three months. 
INFORMATION WTS Electronics 
promise to complete the repair 
within one week from the day 
they receive the machine 
Authorised Amstrad/SmcUur 
repair firm. 

■ Wynter Electronics. 

Unit 3QF, Atlas Village, Oxgate 
Lane, Staples Corner, London 
NW2 7HU (01) 452-5660. 
COMPUTERS REPAIRED 
Spectrum, Commodore, BBC, 
Atari, PCs 

PERIPHERALS REPAIRED Phone 
lor details 

PRICES £18 upward, depend- 
mg on machine 
WARRANTY Three months. 
INFORMATION Repair done in 
one week 



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18 75 



Picas* Make Cheque* Or Postal Orders Peyeble TO WORLDWIDE SOFTWAHE 

Prices ere correcl at time ol going lo press. E A OE. 

All prices Include postage end packing in Ihe UK. 

Advertised prices *fe for mall and (elephant orders only. 



SPITFIRE 40STHK FORCE 

HARRIER 16 45 

STARGUOER II 16 45 
STEVE DAVIS WORLD 

SNOOKER 14 9S. 

STQRMTROOPER 14 95 

SUPER SC-RAMBIF 19 99 

riMF SCANNER 14 95 

TALESPIN 22 96 

THE ItRlSTAL 2' » 

THUNDERBLAOE 14 35 

THUNDERBERCS 17 05 

TIGER ROAD M Ji 

TRAINED ASSASJN . T7 96 
TYPHOON THOMPSON 

ULTIMATE GOLD 14 3S 

UMS 16 45 

UMS SCENERY DISK l OH 3 9 99 
VIGILANTE 

WANDERER 14 9$ 

WANTED 14 35 

WAR IN MIDDLE EARTH 21 95 

WECLEMANS '3 25 

WEIRD DREAMS 16 4b 

ZAK MCKHACKEN 17 95 
JOYSTICKS 

COMP PRO 500(1 EXTRA T4 95 

CRUISER a 99 

RAM DELTA 7 99 

CHEETAH 125. 6 95 

CHEETAH MACH I 10 95 

SPE.EDKING 10 95 
SPEEDKING 

WTTHAUTQFlRE 1199 

COMPPRO5000 1199 

COMP PRO 5000 CLEAR 12 95 
DISKS AND SOXES 
10X3 5- BLANK OSDO DISK9 95 

5$ DISK STORAGE BOX 9 95 

60 DISK STORAGE BOX 995 



COMMS 



Doctor in 
the house 



You might have got your 16-megabyte RISC 
micro, with 97 gigabyte hard disk, four (sepa- 
rate) operating systems and cocoa processor, 
but can you connect it up to other computers, 
Bulletin Boards and MUGs via your phone 
line? This month, Zog Wei by MD (Doctor of 
Mode mo logy) takes a look at some of your 
problems. So, without further ado, let us 
examine our first patient... 



Doctor, doctor, I have 
lots of lights on the 
front of my modem. 
Wliat aw they all for, 
and why are they there? 

Modems are fairly insecure 
creatures at the best of times, 
and so they often have things 
called status lights which 
show clever people (ie me. in 
this case) what the modem is 
trying to do. The first one to 
looli for is the On or Power 
light. If it is not cm, try plug- 
ging your modem in Most 
modems require to be con- 
nected by a BT-type cable to 
the phone socket; by an RS- 
232 cable to your computer, 
and to a power supply, which 
itself plugs into the mams, 
although yours may be pow- 
ered by the phone socket. 

Duhh what $ a dumb 
modem, doc? 

A dumb modem has probably 
only got a few lights to show 
you what's going on, and is 
so-called because you will 
have to attempt feats of brav- 
ery, such as ripping the top of 
the case, off just to do things 
like change the modem 
speed Throw it away (or pay 
me consultancy rates to set it 
up fox you), and get a Hayes- 
compatible modem 

Doctor, I have 232 RS cables. 
What was that again? 

Dolt! Get an RS-232' cable, 
which is a cable with 25-pin 
D-type connectors at either 
end. For now, a cable with 
just pins 2 f Transmit data, or 
SD). 3 (Receive data, or RD) 
and 7 (Signal Ground, or 
Earth) connected up (at both 



ends, idiot! ! ) will do fine 
Some loony computer manu- 
facturers could never agree 
about who was sending what 
to whom, so you may find 
that you have to swap pins 2 
and 3 over (not at both ends, 
you fool! ) to gat the setup to 
work. Clever modems wlJl 
have lights marked TR 
(Terminal Ready). "RS' 
(Request to Send) and CS" 
(Clear to Send) lights, which 
will only come on if the 232 
cable is present and when 
pins 2 and 3 are correctly con- 
nected. Plug it back in. use 
the screws or locking bar to 
keep it properly mated, 
switch everything back on 
again, and lets get on 

Why ts Middlesex so famous 
for modems? 

It isn't. Hayes is short for 
Hayes Microcomputer 
products Inc, Norcross. 
Georgia, USA The original 
guy took modems out of the 
dumb ages by giving them 
functions (such as autodi- 
alling, autoanswering. 
change of baud rate) which 
were controlled by software 
and thus could be set from 
the computer as needed He 
did so well that by the tune 
others started building clever 
modems too. they copied the 
protocol and claimed 'Hayes 
comparability' rather than try 
to impose their own standard. 
Praise de lawd~. 

Tell me straight doc. do I 
need software? 

Well, you can use your com- 
puter as a dumb" terminal, 
which comes with many new 
computers anyway as part of 




the utility packages that they 
supply free. Unfortunately, 
they don't all work, so get an 
incredibly cheap disk from a 
reputable public domain 
chappy with something like 
Procomm or Intercomm or 
Uniterm Then spend some 
time setting it all up. For now. 
forget about telephone direc- 
tories and Jog files. Press your 
'help' key or whatever gives 
you your menus, and set your 
communications to work at a 
nice sensible speed for now 
(300 baud transmit and 300 
receive, or 300/300) Select 6 
bits of data (rather than 7), 
NO parity (rather than odd. 
even, mark or space). 1 Stop 
Bit (rather than 2). and Full- 
duplex (rather than half). 
Most of the other settings are 
irrelevant for now and you 
can play with them later. 

What's all this about 
Attention Codes? 

Hayes-type modems obvious- 
ly sit between your computer 
and the phone line, passing 
data from the computer to the 
line (and vice-versa, but that 
doesn't matter for now). The 
question you should aU be 
asking is, how can the 
modem tell the difference 
between data which should 
be sent to the line and control 
signals telling it what to do? 
Well, one solution would have 
been to redesign the RS 232. 
but everyone was already 
using it, so that would have 
been tricky. Instead, Hayes 
made his modem recognise 
the letters AT (short for 
attention, and only in capi- 
tals). Now that you have your 
software and cabling, try typ- 
ing "AT, followed by the 
return key. Your modem 
should respond with OKon 
the screen, and beep at you, tf 
it has a loudspeaker fitted. 
You should also have noticed 
the SD' (Send Data) and RD' 



(Receive Data) lights on the 
modem flashing as you typed 
each key. 

Stiil nothing, doc.. 

Go through it all again Check 
you have mams power to 
everything, and that the 
cables are fully m place. Press 
the' reset' button on the 
modem {if it has one) 
Twiddle confidently with var- 
ious options of the conims 
program again until your 
modem talks to you. Disable 
any Xon/Xoff and CTS/RTS 
options at fist, because you 
want to get the thing work- 
ing. Re-enable them later 
when you have more faith in 
things like pins 2 and 3 being 
the right way round Try to 
get lights to flicker and AT 
to work Better now? 

Yeeeehaart A Miracle cure.' 
Now what, doc 7 

Try switching to the correct 
modem speed you want, such 
as 1200/75. which means 
1 200 baud receive and 75 
baud transmit When you m 
accessing a computer or 
Bulletin Board, you will prob 
ably want to send very tittle 
data but receive lots, so this 
one is faster than 300/300 
Unfortunately, some software 
does not support split speed 
working very well, so you 
may have to select 1200 Baud 
and select a separate 'limit 
transmit speed' option to 75 
baud This is only possible if 
your modem supports V23 as 
well as V21. If your modem is 
really clever, then it will a) 
cost more money, and b) sup- 
port CC1TT V22 and possibly 
even V22bis standards 
(1200/1200 and 240Q/2400 
baud full-duplex) of operation. 
Oh, and if you feel tempted to 
open a bottle of champers, 
invite me along to help drink 
it! 



TGM TX 020:7-89 83 






£5 Off. 
Has our computer 

one haywire? 




ITA I /~/S*\k 1 




THE F-16 FIGHTER SIMULATION 



Spectrum HuktByte 




Between 5th June and 1st July you can 
save £5 on selected Amiga and Atari ST 
software titles at Boots. 

Get down here quickly, before we fix 
the computer 

Available at larger stores, subject to 
stock aval [ability. 



A better buy at 




BACK BYTES 



INFORMATION DESK 



So what's the difference between a sequencer 
and a score writer? Will we ever see Lords Of 
Midnight again? What's the best printer 
around? Our experts look into every problem 
you have. Its a jungle out there, and 
Information Desk Is here to help you out. 

Computing confusion 



[ am new to computing I've 
bought an Amiga and wish io 
write music on it. However, 
I'm a little confused by some 
of the terms used. Can you 
tell me the difference 
between a sequencer and a 
scorewriter? 
S Hague, London 

A score writer allows you to 
enter note information m tra- 
ditional music notation which 
}$ ideal if you've learned to 
read music. But many new- 
comers to music find the con* 
cept of crochets and Quavers 
a bit difficult to understand. 

A sequencer usually 
accepts note information 
through a MIDI device such 
as a synthesiser. You will 



need to buy a MIDI interface 
and cables to do this on the 
Amiga. 

Once a music sequence has 
been piayed into the 
sequencer any timing errors 
can be corrected (this process 
is called quantization) and 
tracks of sequences can be 
pieced together to form a 
complete composition 

Music can also be entered 
m step time Note information 
is entered into the computer 
usually in a series of numbers 
such as note, octave, start 
point, end point, note velocity 
etc. TGM is planning features 
on the latest and greatest 
scorewnteis and sequencers 
in the near future So you 
know where to come! 



It's no use 

t nave recently been given an 
Apricot XI-PC, however. I 
don't know much about the 
machine. Do you know the 
addresses of any user groups 
or wheie I can get hold of 
hardware and software for 
my machine? 
Stephen Bateman. Cheshire 

After extensive enqnxnes we 
tracked down details on an 
Apncot User Group, 
Apricot File: Unit 20. 11-17 
Exmouth Place, Hackney, 
London E83RW Tel 01 254 
224$ 

Apricot UK: Tel: (021) 456 
1324 



Lordy, lordy 

An overseas reader whose 
letter got accidentally mislaid 
(sorry) wants to know if the 
classic game Lords Of 
Midnight is still available for 
the Spectrum 

Lords Of Midnight was origi- 
nally marketed by Beyond 
Software. Beyond were 
bought by Telecom Soft wlro 



tiave since been bought by 
MicroPtose. On contacting 
MicroProse. they were unsure 
about any rerelease plans for 
the Midnight games, In the 
meantime your best bet is to 
try specialist computer stores 
or classified ads columns 
Fans of the Midnight games 
will also be pleased to know 
that the third game, Eye Of 
The Moon, is still a possibili- 
ty 



Scan 
skeptic 

1 am thinking of buying a 
scanner for my 520 ST. The 
Geniscan GS4000 from Datel 
Electronics is the cheapest at 
£190 But as it is comparative 
ly cheap it does make one 
wonder about the quality. 
What do you recommend? 
MM Tang, Clapham 

The Geniscan GS4000 boasts 
some impressive features for 
a sub-E200 image scanner 
Images can be scanned at up 
to 400 dots per inch and there 
are adjustable brightness and 
contrast controls. Saved 



zniages can be imported into 
many art utilities and DTP 
packages including Fleet 

Street end Neochrome. Were 
at TGM we think that it repre- 
sents excellent value for 
money, without compromise 



I want a 
Virus 

I've recently been playing 
Virus on a friend's Amiga. 
and thmk its brilliant Do you 
know if there are any plans to 
release it on the PC? 
Sue Roberts, Shobdon 

By the time you read this, a 
PC version of Virus should be 
available in the shops, priced 
£24.95. 



Grading up 

1 } I own an Atari 520 STFM, 

and am considering adding 

an internal 512K upgrade 

Would I be able to run all 1 Mb 

software? 

2) Would a Multiface ST still 

work normally? 

Greig McArthur, Glasgow 

t) Datel Electronics market an 
internal ST 1 Meg RAM 
upgrade kitfor £99 99. This 
makes the ST fully 1040 com 
patible. But it has to be fitted 
internally or it will invalidate 
your computer warranty 
2) Yes — you shouldn't expe- 
rience any problems using a 
Multiface ST Contact: Datel 
Electronics Ltd. Fenton 
Industrial Estate, Govan 
Road, Fenton, Stoke-on-Trent 
10782} 744707 



Cheap print 

I am considering buying a 
printer for my Atari ST 
However. I only have a bud- 
get of £270. Can you recom- 
mend a suitable printer in 
this price range. 
J Davison, Leicester 



There are a number of rea- 
sonable printers within your 
price range. 
Amstrad's DMP 
3160 is perhaps 
the cheapest, 
retailing for 
£199. It prints at 
40 characters 
per second (cps) 
m near letter 
quality (NLQ) 
mode and 160 
cps in draft 
mode (one print- 
er head pass). 

There is also 
an Epson-corn 
patible mode 
Tandy s DMP- 1 07 rolls in a t 
£281 with a draft mode of 100 
cps and NLQ mode running at 
20 cps. Perhaps the best 
value for money low-budget 
printer is the popular Star LC- 
10. For £229 you get a 4K 
buffer {allowing a sn 
degree of multitasking), 6 
NLQ fonts and speeds of 
around 20 cps NLQ and 120 
CfM dffifj 

There is also a four-colour 
version available for £259. 
Watch out for a rundown of 



all the latest primers tn a 
future edition of TGM 

Contact: Amstrad. 
Brentwood House. 169 Kings 
Road. Brentwood, Essex 
CM14 4EF. Tel: (027?) 230222 
Tandy, Tandy Centre, 
Leamore Lane, Walsall WS2 
IPS. Tel (0922) 710000. 
Star Micromcs. Craven House. 
40 Uxbridge Road. Eahng. 
London WE 2BS. Tel: (01) 840 
1800 




The Star LCtO colour printer 
Watch out for next month 'a 
printer and word processor 
special feature in Back Bytes 



Muddled by MIDI? 
Perplexed by printers? 
Confused by consoles? 
We're here to help 1 Send all 
your computing queries to 
Information Desk, TGM, PO 
Box 10, Ludlow, Shropshire 
SY8 1DB Personal replies 
cannot be entered into 
(time is money...). 



TGM TX 020:7 89 85 



TOOLBOX ■ Products to keep you going 



ATARI ST 



Get 
STOSed! 

The STOS family of games 
creation packages has grown 
Three new packages have 
been introduced to improve 
the speed, graphics and 
sound of your creations, 

The STOS compiler [C 19.95) 
makes games run at twice 
then normal speed It also 
reduces the size of a program, 
allowing more complex 
games to be constructed. 




STOS Sprites 600 (£14-95 J Is 
a collection of fully animated 
sprites which can be incorpo- 
rated into your own STOS 
games The sprites were 
designed bv the same artist 
responsible for the graphics 
in STOS and include space 
ships, wizards, aliens and an 
assortment of automobiles 

Finally STOS Maestro is a 
sampling package which 
allows sampled music and 
effects to be included in any 
STOS program. The software- 
only package (£24 9 S) 
includes over 30 effects and a 
drum machine program 
Additional samples can be 
loaded or grabbed from com 
mercial games. Maestro Plus 
(C69.9&) also includes a sam- 
pling cartridge to create your 
own samples The size of the 
sample is restricted only by 
available memory. 

Mandarin Software Europa 
House. Arlington Park, 
Adlington. Macclesfield SK10 
4NP Tel (0625) 878888 



PRINTERS 



Trueprint 



Kodak for true print 
Kodak, famed for their cam- 
eras rather than printers, 
have added two new printers 




Silent as a mouse: Kodak's D icon ix 300 W ink -jet printer 



to their Personal Printer 
Products range The Kodak 
Dicomx 300 (£499) and 300W 
(£599) ink- jet printers operate 
at a noise level of j^st 45db 
making them two of the qui- 
etest printers available. 

However, low noise is not 
the only advantage of the 300 
and 300W. Both models fea- 
ture IBM and Epson compata 
bihty and offer high quality 
output speeds of up to 310 
characters per second (cps) 
There are a variety of fonts 
and graphics modes (up to 
96x96 dpi m single density 
mode). Both printers can ban 
die a variety of paper sizes, 
with the 30GW taking paper 
of up to 14.8 inches wide. For 
further information contact 
Kodak's Dicomx official UK 
dealer. 

Softse! Softsel House, Syon 



Gale Way. Great Wesi Road 
Estate, Brentford. Middlesex. 
Tel; (Oil &6B 8866 



JOYSTICKS 



Maximum 



joy 



De Gale Marketing have 
launched three new additions 
to their Qutckjoy joystick 
range (priced from £8.95 to 
El 9 96) All models feature 
finger and thumb fire buttons, 
autofire, eight-direction con- 
trol and four suction cups 
The top of the range Ouickjoy 
V Superboard has six fire but- 
tons, an autofire with variable 
speed control and a built- m 



digital LCD stopwatch The 
entire Ouickjoy range is 
directly compatible with most 
makes of home computer 
including C64/123, Amiga, 
MSX, Atari ST and Amstrad 
CPC. 

De Gale Marketing Ltd 
81 Tottenham Court Road, 
London W1A 1EY 
Tel: (011637 573& 



FANZINES 



BUGging 
off with 
s/w spree 

Prior to the final issue of The 
Bug (see TGM01B foi mote 
details), Bug Publications 
International is to sell its 
entire software library and 
donate the 'majority' of the 
proceeds to charity The col- 
lection consists of five years' 
worth of Spectrum. CPC„ PC 
and Amiga software donated 
to The Bug for review purpos 
es. 

To ensure that you don't 
miss out on this very 'special' 
offer send an SAK to Bug 
Publications for a complete 
list of available software 
(games like The Great Space 
Race perhaps?) 

Bug Publications 28 
Leaside Avenue, Muswell 
HiU. London NW3BU. Tel: 
(01} 883 1606 



PSION ORGANISER 



Yuppies byte back 



Back Bytes must admit that 
one member of the team does 
actually own a Psion 
Organiser -nwid he's been 
seen to use it. Psion have just 
released the second two 
models in their Organiser II 
range, the L2 (£149. 95} and 
LZ64 (£189 95) The LZs have 
a four-line 80-column display 
(twice that of the CM and XP) 
making them much easier to 
use, and also have more func- 
tions and a larger memory 
(32Kand64K)AUofthe 
RAM- based software has 
been rejigged to make it aim- 
pier to use — with a terrific 
diary function that can show 
a whole week at a time, with 
small bars displaying when 
you have appointments and 
at what time of the day {foui 
time bands are pro- 
grammable), 

Additions include a useful 
notepad, built-in password. 



stopwatch, eight different 
alarms of which there are 
three types (normal, siren, 
chimes), and world tunes and 
international dialling codes. 
The later is a good reference 
source and very clever. Just 




telithe LZ where you are in 
the world (a choice of 400 
cities in 150 countries) and 
it does the rest works out 
the dialling code to other 
places and what their pre- 
test tunes are, 

The new Organiser also 
has a total cross- referencing 
option Just give it an idea 
what you're looking for (any 
reference will do: phone 
number, surname etc..) and 
you're shown where the 
information »b (in the diary, 
notepad, main file or even a 
program — the Organiser's 
completely programmable 
don't forget) 

All in all the LZ and LZ64 
(with extra RAM) are a vast 
improvement over the very 
handy originals {which are 
still available CM at £79-95 
and XP at El 09 96). And —If 
you can stand the ribbing — 
well worth getting for the 
pose em, for the mass of 
information manipulation 
you can do with it Psion: 
Psion House, Raicourt 
Street, London W1H IDT 
Tel: (01)723 9408 



86 TGM TX020 7-89 



Back Bytos 



C64/128 



Cassette 

blues 

solved 



C64/128 owners suffering 
from cassette loading prob- 
lems need suffer no longer. 
Palan Distribution have 
Secured the marketing rights 
to the new Load-It Datasette 
(£39.99) 

Load -It features an easy 
access adjustable tape head, 
making the fine tuning of 
tape signals easy, and a Sig- 
nal strength meter to aid 
adjustment. 

Palan Distribution Tel: (01) 
531 7171 



ATARI ST 



Handy 
help from 
Stainton 



Staimon Micros Ltd offer a 
thai or return service to dis- 
abled computer users. This is 
to reduce the risk of a dis- 
abled person making an 
unsuitable hardware or soft- 
ware purchase. However, the 



offer is limited to Atari ST 
hardware (no games packs), 
all software by Time works. 
Grafox. Precision and 
Sagesoft. also all Star and 
NEC printers. Potential cus- 
tomers should send the fol- 
lowing details: full name and 
address, description of ill 
ness, doctor, national insur- 
ance and passport numbers. 
These details will remain con- 
fidential and will only be kept 
throughout the trial period. 

Stainton Micros Ltd : 4 The 
Vale, South Ruishp, Middle- 
sex HA4 OSG. 



AMIGA • ATARI ST 



Pretty as 
a picture 

Photofile offer a photo-digitis- 
ing service for Amiga and ST 
owners. Pictures can be digi- 
tised into almost any format 
including HAM, extra halfbrite 
and interlace modes on the 
Amiga and neochroma and 
degas formats on the ST 
Pictures are usually processed 
and returned the same day 
that they are received by 
Phoiodle. Photos can be any- 
thing from passport size to A4 
either colour (£1 50) or black 
and white (£l) 

Photofile. POBox 196, 
Nottingham, NG2 4GQ. Tel: 
(0602} 261498. 



AMIGA 



Flight of 
the condor 



Condor Computing's new 
Integrator II is guaranteed to 
supercharge your Amiga. The 
all in one peripheral includes 
a 20Mh hard disk dnve 
installed with autoboot and 
Kickstarl 1.3, a 3 5 inch floppy 
drive. 2Mb fast RAM expan- 
sion board, slots for a 8088 



COMMODORE 64 



Slimline 
tonic 



Owners of the old-stylu 
"chunky C64 can give their 
computer a facelift for just 
El 9. 95 That's the price of a 
new slimline C64c-style case 
from Financial Systems 
Software. The case is fully 
colour coordinated to match 
the new style peripherals and 
is easy to fit 
PSSL; 18 High Street, 
Peishore. Worcestershire 
WRtOlBG 
Tel: (0386) 553153 



Competition 



Bridgeboard and a 5 25- inch 
floppy drive, surge protector 
and cooling fan All for £746. 
Daval Electronics supply 
optional extras for the 
Integrator, including a 30 up 
to 60Mb hard disk upgrade 
and 2400 baud modem, 

Condor Computing Ltd: 31 
Palace Street, London SW1E 
5HW Tel: (01)630 7343 

Daval Electronics The Otd 
School House, Fa/cet. 
Peterborough PC? 30B Tel: 
(0733)24171 



SPECTRUM 



Micro- 
drivin' 



Sinclair's low cost storage 
microdrive system never real- 
ly took off and microti 
owners have heen left with 
hide after sales support EEC 
Ltd are now selling reoonrii 
uoned microdnves With the 
relevant interface for £59 96 
or individual microdrives for 
£14 95 They also stock ZX 
microdrive cartridges (which 
can be used with the GLJ sold 
in bundles of ten lor £18. 

EEC LTD 10 21 Misbourne 
House, Chiltern Hill, Chalfont 
St Peiet, Bucks SL9 9UE Tel: 
(0753) 886866. 



TIME WAITS FOR NO MAN... 



Unless you're a TGM reader! 

Ever been playing a game and wondered when the next alien 
wave wit! appear? Ever thought the timing on Daley 
Thompson's Olympic Challenge was a bit inaccurate? Well, 
worry no more. De Gale Marketing and the Back Bytes team 
have joined foices to help you fight back! The latest range of 
Quick joy joysticks to come from the London -based stick manu- 
facturer feature one special feature that no other such con- 
troller has ever had. The top-of-the-range Quickjoy V 
Superboard has a built-in LCD stopwatch! And through the 
vast resources of Back Bytes, TGM is offering one of these high- 
quality joysticks each to the TWO lucky readers who can 
answer the following question... 

Who holds the world record for the men's 100m sprint (not at 
altitude or wind -assisted, clever clogs), and what is it? 

Simple. Just pop your answer on the back of a postcard, along 
with your name and address, and send it to Superboard 
Joystick Competition, TGM, PO Box 10, Ludlow, Shropshire SYS 
1DB. Closing date is July 20, and the normal rules apply. 




TGM TX 020:7-89 87 



NEW SOFTWARE 
ARRIVING DAILY 
PHONE NOW!! 
BUSINESS & UTILITY 
SOFTWARE AVAILABLE 




MURDER! 



All Computer Prices are being 

savagely slaughtered!!! 

Phone NOW lor amazing deals: 

01 - 760 0274 



WE SPECIALISE IN 

AMIGA AND ATARI 

ST SOFTWARE 

ORDER NOW 

Mall order prices only 




AMIGA SOFTWARE 



£13.50 
Afterburner 
Bombjack 
ChucKie Egg 
Crazy Cars 2 
Double Dragon 
Espionage 
Flying Shark 
Galactic Conqueror 
Menace 
Mim-Golf 
Pacmania 
Techno Cop 
Tnvial Pursuit 2 
Zoom 

CI 5.95 

Amiga Gold Hits 
Amiga Gold Mils 
Archor* Collection 



£13.50 

1S43 

Alien Syndrome 

Afterburner 

BombjacK 

Batman 

Baal 

Chuckle Egg 

Double Dragon 

Daley Thompson 

Dragon Ninja 

Flying Shark 

Football Man. 2 

Game Over 2 

Galactic Wars 

Galactic Conqueror 

IK* 

Jos Blade 2 

Leisure Suit Larry 

Live & Let Die 

Lancelot 



Alien Syndrome 

Art QA Chess 

Batilechess 

Bornbuzal 

Bards Tale 1 

Bards Tale 2 

Corruption 

Carrrar Command 

Colossus Chess 

Cbessm aster 2000 

Dungeon Master { i 

Meg) 

Daley Thompson 

Elite 

Fusion 

Flrezone 

Fish 

Fernandez Must Die 

Garrison 2 

Heroes Of The Lance 

Hostages 



International Karate 
Interceptor 
Joan Of Arc 
Legend Oi The Sword 
Lombard Rac Rally 
MortviUe Manor 
Mindfighter 
Operation Wolf 
Obi iterator 
Putty's Saga 
Powerdrome 
President Is Missing 
Roger Rabbit 
Space Harriot 
Speed Ball 
Starglkder 2 
Superman 
Star Ray 
Thunderball 
World Tour Golf 
Zany Golf 



£19.50 

Chronoquesst 

Dreamzone 

Falcon 

Hybrte 

King OI Chicago 

Rocket Ranger 

Sword of Sodan 

TV Sports Football 

Three Stooges 



£49.50 

Deluxe Phoiolab 
Deluxe Video 
Deluxe Music 



ST SOFTWARE 



Mickey Mouse 
Mini Goil 
Overlander 
Operation Wolf 
Pacmania 
Predator 
Rambo 3 
Space Harrier 
Super Hang On 
SDI 

Soldier OI Light 
Sargon Chess 
Siockmarket 
Th underbade 
Technocop 
Tiger Road 
Trivial Pursuit 2 



£15.95 

Bards Tale 

Barbarian (PSY) 

Chronoquest 

Captain Blood 

Corruption 

Driller 

Dungeon Master 

Elite 

Falcon 

Fish 

Fernandez Musi Die 

Guild Ot Thieves 

Gun ship 

Hostages 

Heros Of The Lance 

Kennedy Approach 

Lombard RAG Rally 

Mind Fighter 

Obliterate 

Puffy s Saga 



Prj ward rem e 
Questron 2 
Speedball 
Starglider 2 
Sinbad 

Times OI Lore 
Wizards Crown 
Zany Golf 



EB-95 
£11.00 
£t1.00 
£4.50 
£12.50 



Quickshot 2 Turbo 

Pro 5000 

Starprobe 

Mouse Mai 

10 Blank Discs {3.5) 

r NAME: 
ADDRESS: 



TEL: 

Full range of hardware and software 
for all popular machines at discount 
pnces. Cheques and postal orders 
made payable to: 
SABRE SIXTEEN COMPUTER 
DISCOUNT CENTRE, DEPT GM20, 
NO 5 THE PARADE. MEAD PLACE. 
CROYDON, SURREY, CR0 3SQ 
Prices include PSP within the UK. 
Europe: please add 1 00 per item. 
Hardware <UKj pleases add 5 
Hardware (Europe) Please add 10. 



Type of computer. 



PLEASE SEND ME THE 
FOLLOWING ITEMS 





ITEM: 


AMOUNT: 







































POST a PACKING 
TOTAL: 



A500 512k 
RAM CARDS 
WITH CLOCK 
ONLY 

£109.00 



HARDWARE 

A5Q0 t TV Modulator 

1 0WS Monitor C249 

A 500 + 1QS4S £589 

NEW RELEA5ES - AMIGA 

E13S0 

H.i.i 

Fourth & Irciws 

Led Storm 

Gaurugon s Domain 

Emmanuel 

RoooCop 

Broach 

Grand monster slam 

Vindicator 

May Dw Squad 

Fnghir+ghl 

Voyager 

£15.95 

Balance Of Power i»G 

Kennedy Approach 

Space Quest 2 

Gauntlet 2 

Batman 

Joan Of Arc 

IK* 

Populous 
Trained Auaum 
Microprose Soccer 
Rampage 

Damons Wmior 
Bio Challenge 
Stag 

Deja Vu 2 
Sorcerer Lord 
Gold Hush 

Running Man 

Banienawta 1942 

Frying Shark 

Buck CMMW 

BetHelscri 

E 19.50 
Rebel Chargo 

Personal Nightmare 
Flrebngedo 
Snogun 
Journey 

HARDWARE 

520 STFM Explorer Ph CZ7& 
520 STFM Super Pk £349 
1 040 STFM Super Pk £449 

NEW RELEASES — ST 

£13.50 

BaitMrtafi 2 

The Games Wimer Edmon 

Star Raider* 

LED Siorm 

Road Blasters 

Galdregon's Domain 

Emmanuel 

I LudicrDt 

Robocop 

Time Runner 

Typhoon Thompson 

BfMCtl 

Gtw*?tMort«erS1am 

Oregon Nm^a 

Voyager 

Legend 

May Day Squad 

MicroPrpw Socce 

£15-95 

Demons Wimer 
BrO'Challengo 
Slog 

STOS Maestro 
Battle hawks 1S42 
Dflja Vu2 
Sorcerer Lord 
Blade Cauldron 

EltJO 

Kings Quest 4 
Federation Of Free Trader* 
Person* Nightmare 



lit Q^n^t^ B — # 

machine 

READER CLASSIFIEDS 



WANTED 



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THE AMES MACHINE 

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WArTT Jtor f Bab iM oar gpoupo) Th* ma 



TQM READER CLASSIFEDS 

Sflnd 10 THE GAMES MACHINE READER CLASSIFIED. PO Sox 10. 
Ludlow. Shropshire SY8 IDS 



Monw.,.. 
Address 



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Back Bytes 



CONTROVERSY 

The games some 
people play 

Is the PC a viable alternative for games 
players? Jeffrey Davy digs deep to find his 
graphics board. 



Games players regard 
the PC like nuclear 
weapons — everyone 
knows they re there 
but nobody's silly 
enough to use them, are 
they? Times have changed. 
Since 1986, when Alan Sugar 
unleashed the cheap PC on 
an unsuspecting public, home 
PC ownership has spread 
faster than red wine on a 
cream carpet. From a boring 
item, used in boring offices by 
boring people in boring jobs, 
the PC invaded the lives of 
ordinary men and women and 
with that games potential. 

In early 1987. Electronic 
Arts made great strides by 
releasing American) games 
on the PC in the UK alongside 
the Amiga and the ST ver- 
sions — often before the ST 
and Amiga versions Of 
course, the PC versions had 
already been programmed 
and sold in the States, a coun 
try where the PC has been a 
major home games format for 
many years (it currently lakes 
50% of the US games market), 
so EA weren't exactly risking 
financial ruin by releasing 
them to us Brits. 

Your average, bog-stan- 
dard. CGA (Colour Graphics 
Adaptor — three colours, nor- 
mal) y black, magenta and 
cyan, ughl), PC compatible, 
like the Sinclair PC200 at 
£574, cannot offer you arcade 
graphics and the Royal 
Philharmonic in your living 
room, although u can offer 
compatibility with 90% of PC 
games software. Of course, as 
you dish out more and more 
dosh, you can create quite a 
system 

For graphics, EGA 
(Enhanced) offers 16 colours 
(standard on many machines 
such as the Amstrad PCI 640, 
£S04} Which IS pretty impres 
sive. but you can also get 
VGA (Virtual) which can offer 
Z56 colours and quality that 
would make Amiga owners 
quite worried Unfortunately, 
the price of an Amstrad 
PC2086 with VGA as stan- 
dard is £862 

Sound? Well the PC was 




designed to beep, and quite 

annoyingly at that, a bit like 

an early Spectrum. When 

IBM created the first PC, J 

they did not forsee the 

need for eight-channel 

arcade soundtracks 

thumping out of hi-fi 

speakers and m ^^ m 

neither did the ^j, "*• 

PC doners 

when they 

created 

their PC 

c o m - 

patt- 

bias, 

All is 

not lost, 

though, many companies, 

mostly Amencan such as 

Accolade, have performed 

wonders with the PC'S beep 

er-box and some, notably 

Titus and Loriciels, have put 

bursts of digitised sound 

through it. 

Not only have the Yanks 
made the PC beep as it has 
never beeped before but 
Sierra have released the 
AdLib music card winch 
gives an astounding 1 1 voices 
to the PC. All their new 
games have soundtracks that 
take full advantage of this 
and Sierra have even hued a 
film music composer to create 
audio masterworks But., at 
SI 95 (about £125) it's a bit 
pricey, only available in the 
USA. and only used by Sierra 
at the moment. 

On top of the graphics and 
sound, many people like more 
than one floppy drive — a 
hard disk even — or more 
memory (640K is increasingly 
the standard), or if they're 
speed freaks, something a bit 
faster than the 8MHz of the 
PC200 All this starts shunt- 
ing up the price to quite stag- 
gering levels If you thought 
that a top of therange Amiga 
was expensive, an IBM Model 
70 with 2Mb memory, run- 
ning at 25MHz. with twin 3.5- 
inch 1,44Mb disk-drives, 
VGA. and a 120MB hard disk 
costs £7467 (although you'd 
need a 5. 25- inch drive for 
most games), enough for 13 
Amiga 500s. 



Basically, it's not 
sensible to buy a PC just for 
games In fact, doing so 
would probably be grounds 
for the reservation of a 
padded cell but... PCs don't 
just play games ... 

There are hundreds of 
pieces of non-games software 
for the PC and more appear- 
ing every week, from pro- 
grammmg languages (you 
name it, there's a PC version 
available) to woid processors, 
the range is massive The 
owner of a PC is never likely 
to be stuck for serious 
software, unlike an Amiga or 
ST owner, 

One thing that Amiga and 
ST owners have got (and that 
PC owners don't need!) is PC 
Emulators. Once load*;' I in 
serted it opens up the oppor- 
[ unity to use a reasonable 
amount of the range men- 
tioned above, albeit at an 
often slower speed — still no 
sign of an Amiga or ST emula- 
tor for the PC! 

This means that 16- bit non- 
PC owners almost get the 
best of both worlds, the PC's 
range and their computer's 
graphics, sound and other 
features. This seems to leave 
the humble clone somewhat 
in the shade... 

Or does it? A PC emulator 
can never quite capture the 
speed of a piece of software 
running on the PC and also 
has a number of hardware 
hiccups to get over that 



means it 

can never run ALL PC soft- 
ware. The PC is also an 
accepted worldwide standard 
and hugely popular tn the 
USA. unlike the Amiga and 
ST There are several great 
games that are simply not 
available for other computer ■ 
at the moment and more that 
are only just being converted, 
such as Micio Proses Ft 9 
Stealth Fighter — most new 
releases are now due to have 
a PC version too 

Amencan software houses 
have long accepted that the 
PC is a format for games and 
business, and the same r-. 
now increasingly true in 
Britain As a senior software 
PR person said ; You'd be sur 
prised how many business 
people have games software 
in their drawer,' as the case of 
City stockbrokers piratinq 
Sierra's Leisure Suit Lorry 
(and getting their reward 
through a virus) showed 

The PC is a great format, 
and has a (reasonably) long 
life ahead of it, so if you need 
a machine for business and a 
smattering of pleasure or if 
you already have one — try it 
out and prove to the software 
houses that the PC has 
games machine potential as 
much as the Amiga and ST — 
well almost" 

■ Jeffrey Davey was co-edi- 
tor of The Bug magazine 



92TGM TX0207-69 




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READERPAGE 



"When the release of Sam Fox Strip Poker 
came around, no -one said anything, so 
why all the fuss now...?" 

writes Dominic Andoh, complaining about 
censorship and earning himself £50 worth 
of software into the bargain 

Harmless fun 



Deal TOM 

Hollywood Poker Pro. Strip 
Poker n, Emm&nuelle. 
Leisure Suit Larry. Leather 

These are just some of the 
titles me and my friend, 
Daniel Emlin, have pur 
chased between us. And 
they ail have one thing in 
common SEX! 

1 must admit that playing 
games of this ilk gives me 
more pleasure than a bash 
on Operation Wolf. R-Typs 
and RoboCop — although 
these, too. are good 

On no account should 
games like Strip Poker 17 and 
Leather Goddesses be 
banned Okay, so if you don't 
want young kids looking at 
them, then put them on the 
highest shelf, or even behind 
the counter, in the shop 

1 must say that WH Smith 



went way over the top in ban 
ning some games because of 
then covers. I don't see them 
taking books written by 
James Kadley Chase off their 
shelves Have you seen those 
covers? When the release of 
Sam Fox Strip Poker came 
around, no-one said anything. 




"LETTER 





so why all the fuss now? 

Games like EmmenueUe 
and the rest are just GOOD 
HARMLESS FUN Having a 
good game of Strip Poker is 
not going to corrupt some- 
one's mind Tor life, is it? 

It's just plain and simple. If 
you don t like sexy games 
then don't buy them. 
Dominic Andoh Jni. London 
NW7 



I'm sure that ail the 
people who disapprove 
would certainly NOT 
buy the games They 
just like complaining 
that they're there, and 
Dry to stop Che rest of 
us from seeing them 
Games with a strong 
sexual content have 
always created inter- 
est from the TGM 
review team. 

However, things 
could be a tot worse far 
everyone. Currently. 



there's nothing in a comput- 
er game that you couldn't 
see (in the flesh) in a 15- 
rated movie And don t for- 
get that most computer pic- 
tures aim of Che quality you'd 
see kids drawing in most 
college artrooms (thankfully, 
computer games get meet 
things In proportion; As yet, 
no games have been com- 
pletely banned m Britain, 
but some have had their cov- 
ers changed Limiting the 
access of these games can 
Otiht help m highhghtmg 
something that doesn't exist 

Exploitation m computet 
games is non-existent in the 
mainstream Vixen waan 1 
exploitative, Che woman was 
the herowe (and what a fox- 
trees she was. smurpf} 
Although where strip poker 
games are concerned, star 
tng at computer screens all 
night could bring a new 
meaning to the expression, 
you'll go blind. 



Give 'em 
more dosh 



Dear TGM 

I've just picked up the May 

issue of The Games Machine 

1 write to compliment the 

people who review the 

games 

! have played some of the 
games they've reviewed 
They were tevlewed extreme 
]y accurately — the percent- 
ages are what I would have 
given them Whatever you are 
paying them, it is not enough. 
Steven McKee, West Bromich 

Blimey, I hope the reviewing 
team aren't reading this' 
We've already given m to 
credits for the reviews 
Whatever next? They'll be 
asking (or little pictures of 
themselves soon t 



Dawning 
of a new 



Dear TGM 

With all these great consoles, 
the future of the 8 bit comput- 
ers looks bleak. I think the 
Komx console will be in 
vogue, with its hydraulic 
chair, etc And with all its 
power and relative cheap- 
ness, it could well be the 
demise of the old, reliable li- 
bit. Not that I'm against 8-bit 
(I still Jove my C64). but how 
can they compete with the 
prices? 

It would be sad to see them 
go, although if something 
new or innovative comes 
along (like a light gun, steer- 
ing wheel, etc) then the future 



could be much better 

Anyway, cheerio, and keep 
up the good work 
Peter Sampson, Victoria, 
AUSTRALIA 

PS: Are Komx going to 
release the Mu In System in 
Australia'' 

The Spectrum has just had 
the official Sinclair ligh tgun 
launched tor it But whether 
this will save the old rubber 
beast is a different matter. 
Anyhow, considering that the 
8-bit computers have been 
around for five years or more 
now, we think they've done 
pretty well for themselves, 
don't you' The end's oeen 
predicted for more than two 
years, but still they survive 
and, some say. prosper.. 

As yet Komx have no plans 
to release the MultiSystem in 
Australia. They still haven't 
launched it here yet' 



MSX over- 
priced 

Dear TGM 

Recently [ wrote to Samdale 
Computers asking for a list of 
MSX software, after reading 
their ad: in your magazine 
When the list arrived, I 
noticed games like Vfempwe, 
Joe Blade and BMX Simulator 
were for sale at £5.99, while 
their RRP is £1991 [ can't 
afford to pay 300% of the ong 
inal price just because it's 
hard to find games for my 
machine 
Robin Bell, Devises 

We rang Code Masters who 
said that all their products 
were now£2 99. and Players 
confirmed that Joe Blade was 
only CI 99 We tried to con- 
tact SamdaJe Computers on 



94 TGM TX0207-89 



Back Bytes 



two different telephone num- 
bers The fust informed us 
that the user's Vodafone was 
switched off (on every occa- 
sion), the second was an 
unhelpful answering machine 
(saying Samdale weren't in 
during the day and night >} 
Mispnced software is not 
new, however. Many times, 
major retailers have marked 
their pnces incoi recily but 
usually these are genuine 
mistakes (mixing up the dtf 
ferent prices of formats for 
example}. Of course, the only 
way to be sure of getting soft- 
ware at the recommended 
price is to go directly to the 
software publisher — most 
are very obliging 



Anon says, 
listen good 

Dear TGM 

8 bit users, listen good to 
what I am going to say, I 
know there are some good 8- 
bit computers, but the MSX 
has been invisible for some 
time. I mean, the graphics on 
thus computer are unbeliev- 
able for an 8- bit machine — it 
is just too much to see The 
Commodore S4's graphics are 
not up to this standard, the 
Amstrad's graphics are like 
blocks of ice and the 
Spectrum has just returned 
from the living dead. 1 mean, 
it is like a black and white 
monster, this computer needs 
to be shot 
Well, time is up for me and I 



just want to say to MSX 
users, keep up the pressure 
on tiie other 8 bits And also 
thank you to TOM for featur- 
ing the MSX in your maga- 
zine, 
Anonymous 

Well. 8 bit users, we hope you 
listened good This person 
obviously has something to 
say. Something about shoot- 
ing blocks of ice al a 
Spectrum. we think Anyway, 
time is certainly uptw in in ' 
flegardJess. the MSX may 
have? some decent graphics, 
but the problem is most peo- 
ple are so impressed by the 
graphics that they forget that 
the programming Of the 
games is pretty poor And as 
for total machine compatibili- 
ty, who needs it? 



The amazing 
argument 

Dear TGM 

1 have read the mag for sever- 
al months now, and find it top 
quality, However, one thing 
that amazes us over here in 
Oz is the amount of, dare 1 
say it, futile arguing between 
Amiga and Atari owners 

Let's face it, the only thing 
they should worry about is 
whether they can afford one 
or the other, and if they have 
enough security in their 
house so someone doesn't 
break in a steal it! 

To me arguing about that is 
as mundane as arguing that 



I 



WORTH OF 
SOFTWARE 
MUST BE WON! 



There's £50 worth of software — your choice — for 
each month's Star Letter. Write to: Readerpage. 
TGM, PO Box 10, Ludlow, Shropshire SYS 1DH 

And rest assured that even if your letter doesn't 
get printed, its been read and where necessary 
shown to all the TGM staffers who can use YOUR 
suggestions to improve the magazine. 



XXXX is better than Fosters 
or Guinness It doesn't mat- 
ter, so long as you're happy 
with what you've got. 

Finally, if anyone would like 
to further foreign relations in 
Australia, please write to 
Richard Can. 25 Majestic 
Outlook, Seven Hill 4170, 
Brisbane. Queensland, AUS- 
TRALIA 

We sort of agree. The argu- 
ment about which machine is 
better seems to have dogged 
the computer entertainment 
field since Sir Clive dropped 
the Spectrum on us and 
Commodore answered back 
with that browny-grey wedge 
of fudge that all 64 owners 
used to love. Still, that son of 
competition ts good news 
really — it keeps the fan alive 
if the letters cotomps boring 

However, we must pick you 
up on one point: XXXX is 
quite a bit bettor than 
Fosters. And as for 
Gumness. . 



Out of date 

Dear TGM 

1 am a True Blue Aussie com- 
puter freak and always buy 
The Games Machine But 
when I turn to the competi- 
tion page the closing date is 
two months ago' Why is this 
so? 

Mark Anderson, WESTERN 
AUSTRALIA 

Sorry, Mark, but there's not 
much we can do about thai. 
It's all down to the time it 
takes to distribute copies 
abroad (which is largely out 
of our hands). 

If the dates were any later, 
we'd never be up to date with 
oar competitions. We suggest 
you take out a subscription, 
with The Games Machine 
which will arrive (by aumaill 
much earlier ( though it costs 
a bit more) — and you'll have 
a guaranteed copy' 



More engine 




!• 



wer 



Dear TOM 

Granted the PC Engine is a 
minority machine but I think 
you should give it more cov- 
erage than you are at the 
moment, The June issue was 
supposed to be a Console 
Special — more like a Sega 
M eg adnve Special 1 What 
does the PC Engine get? 
Little scxeenshots from three 
unknown games. 

Where are the PC Engine 
leviews of Space Harrier? 
And what about ft Type? 
Where are the so-called bril- 
liant games lute Legendary 
A*e, Dungeon Explorer. 
Tennis and Baseball? 

If you are going to say a 
machine is brilliant, then 
let's see what you are talk- 
ing about, and not titchy 
screenshots 
David Charles, Leicester 



Truth is we've only just got 
our hands on PAL TV and 
SCART monitor versions of 
the PC Engine for keeps 
(thanks Micro Media I). So 
now well be keeping our ear 
to the ground for PC Engine 
games and peripherals. 

That said here come the 
excuses... 
t We did actuary have five 



Engine games to review in 
the Special, but due to space 
only three could go in 
2Ca|aga 88 was given a 
glowing review (86 %} in 
Issue 17, with a full-page 
screenshott 

3 Legendary Axe was the 
first ever PC Engme game, 
and is now completely out of 
stock, and the others are 



r^ 




pretty old too —especially 
fl Type ( we've reviewed R 
Type II though') 

News on the PC Engine... 
Sources inform us that the 
LCD screen for the Engine 
should come out this year 
Although the screen will 
only work with NTSC VPf 
sions of the Engine All 
Engines are KTSC, unless 
they've been tNTEENALLY 
altered to run on PAL — all 
Engines with plug-on PAL 
adaptors will work with the 
screen (so check before you 
buy). 

Games to expect reviews 
on over the next few 
months include Twin 
Cobra (CD and ROM card). 
Alien Crush, Pac-Land, 
Wataroo, Wardner. Thunder 
Blade, Out Run. Shinobl, 
Operation Wolf, Tiger Road, 
Pro Wrestling and numer- 
ous golf games TGM will 
get them as soon as they 
appear in Japan. 



TGM TX 020:7-89 95 



Back Bytes 




UNCLE MEL'S TRIVIA QUIZ 




f ] Miiac have built a new lac 
lory m Taiwan It produces 
PCs at the rale of one every: 
a) 14 mmules. b) 14 seconds, 
c) 14 raw fish. 

2) Which Rainbow Ans title is 
set in the mythical world of 
Ghold? 

3) in 1 663, what computer did 
Samuel Pepys describe as 
able to add, subtract and mul- 
tiply very well, but I propose 
not to trouble il yet with divi 
sions,' 

4) Explain the joke behind the 
name of the 2001 rogue com- 
puter HAL. 

5> Spot the odd on© out: 
Close Encounters Ot The 
Third Kind. EX. Star Trek — 
The Motion Picture and 
Blade Runner 



6) One man is responsible lor 
bulletin board costs rising by a 
hefty 15%. Name him. 

7) What restriction did Gerry 
Anderson place on 

Grands! am, when granting Ihe 
Thunderbifds licence' 1 

8) What did Alan Sugar lose 
on 20th April 1989? a) His car 
keys, b) His temper, c) 37 mil- 
lion quid 

9) What are Ankhs? 

10) Spol ihe odd one out: 
Lambda BB, Pink Triangle, 
Miniet-4. The Connection, 
Corrupi Computing. 

11) Domark's Licence To Kilt 
is their fourth James Bond 
lille Name the oiher three. 

12) BASIC stands for Bloody 
Awful Slow Idiots Computing, 
True or False? 



13) Who is the author of the 
brilliant "Communications And 
Networks best seller? a) Phil 




OOminic & MARK: unlicensed 
to water ski at any price 



Croucher, b) Mel Croucher, c) 
Wendy Big-Boy Croucher 

14) A nli- hacker adviser to 
Maggie Thatcher, Emma 
Nicholson MP, is working on a 
secret project with which of 
the following, a) Vlad the 
impaler, b) vlad the Inhaler, c) 
Mel Croucher 

15) True or false, the Atari 
Portfolio (s the smallest PC 
compatible m the world 

16) Who are Kane. Ripley. 
Ash, Parker and Molher. and 
what was odd about Ash and 
Mother 9 

17) What's the difference 
beiween Mifce Heads Pop 
Quiz and haemorrhoids 7 

18) Which computer game 
holds the record for ihe most 
versions released 9 



Answers 

1) b) 14 seconds (scary ain't 
rt-). 

2) Grand Monster Slam. 

3) His wife, 

4) If you add one letter to each 
of HAL's components you get 
IBM. 

5) EX, all the rest featured 
special effects by Oouglas 



Trumbull, 

6) Chancellor Nigel Lawson. 
who is slapping VAT on all 
charges. 

7) No Violence? 

8) All three 

9) Your spiritual power supply 
in Incentive's Total Eclipse. 

10) Corrupt Computing. Ihe 
rest aren t odd at all. 

11 ) A View To A KM, The 



Living Daylights and Live And 
Let Die 

12) False. BASIC stands for 
Beginners All-purpose 
Symbolic Instruction Code. 
On second thoughts, True! 

13) Phil Croucher (£11,95. 
Sigma), bul my latest book 
Namesakes is still available, 
so go and buy it now (E2.99. 
Sphere paperbacks). 



14) Heh, heh ( it s a secret?! 

15) False The Casio SF7500 
is even smaller. 

16) The crew of the Nosiromo 
in Alien. Ash was an android. 
Mother was a computer, 

17) None, they re boih a pain 
in the arse. 

I6i Chess. 



' 



NEW ORGANISER LZ 
AND LZ64 

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the 3.- metre SftiM 3CKJ K jiy,th gatl ID ywnrw 
Cfl Lntm Nottingham MG4 2U 
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SILKWORM IN THE 
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SALES CURVE liw* it 
Th« namer racawas a hahcopnar thghi ow 
London, viula programa-i Random Access. 
pbtf* on Ihe arcade machines gels a copy 
of Serwonrn and The fwiff tc*x Sam Curve 
Vita, as liwy r» retcaswl And r» ii dn 9 
Ryder, LaarJsLSll 7PB 
Tan njnrteftvirfl namrt S*wOiTn and totX 
timer games when !h«y (e red*aMd DaW 
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YMvil BAZ2 9LF; Mark 5*aw, Cams* 
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I PE*0TJ 

STORMLORD HOT- 
LINE COMPETITION 

Hewinn IhwII 

5Q Winners nKalV* a CODy *■ SlO*mle"d 
Ian S Ryder L8*fJi LS11 rpfi: Paji 
Mayrrtan. D**ai Powym CFfl 4BY. Pwtb 
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PWarbwrxiohi PE6 0TW. Steven Mafjn 
London fctlj 50T Danny O'Connor. EsMJf 

RM14 aflu. NcrKKu Cottedae i^ntHton 

CvtO 0CJ Tony WHuiWv BrtStol SM 1PH D 
&H BujrtQn SK17 7BN; fiiiry Marr Stiefliekl 
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Dfi#K Lh M#rt*Y, N»w«ik NGS 9SJ. Alam 
BulhirMRh. Btfton ECS TOW; Pn*o Patf 



Sandiwjj C-WS JNF T varrnD/n Han^aton 
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NWtfby. AythflE DL5 7AS. LtiOh LOvaday, 
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issue ir 

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Cross. L*eds LSn 7*fl P WakaOatj 
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96 TGM TX020:7-89 



Back Bytes 



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TGM TX 020 7-89 97 






machine 







■ Report from C.S.E 

TGM looks at America's massive consumer electron- 
ics snow. Rumoured appearances this year include 
16-bit consoles from Nitendo (same as last year...), 
Atari and Epyx. Marshal M Rosenthal also looks at 
the handheld games explosion (see TGM Report this 
month tor Nintendo's Game Soy) which is currently 
stirring in the States. 

■ Going Blind? 

Visually dislructive to users, Mel Croucher examines 
the harms and effects of using V.D.Us. TGM digs 
deep to find the REAL EFFECTS behind the specula- 
tion and the sensationalism. 

■ PLUS 

Features on all the latest games, all the latest news 
and pictures on forthcoming computer entertainment 
releases, more from our new adventure, RPG and 
strategy columnist, Paul Rigby, and big-prize compe- 
titions to boot — you know wher to come . . 

TGM Issue 21 goes on sate at all good 
newsagents throughout the kingdom from July 20 



■ Back Bytes 

So many to choose from, 
but only one wanted. 

Word processors 
have always been some- 
thing that every comput- 
er owner should have 
but never got round to 
buying. 

Next month Back 
Bytes examines 16-bit 
word processors, and 
asks What s the differ- 
ence between a hard 
return and a soft return 
— WYSIWYG always in 
vogue? 

We'll also be looking 
at the advancing capabil- 
ities of printers, and 
reveiwing the latest mod- 
els. And don't get your 
lasers mixed up with 
your golf balls or they'll 
be real trouble! 



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